replicant-frameworks_native/opengl/libs/EGL
Jean-Baptiste Queru 0adc8f2600 am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader"
* commit '6e820eec21917f8e25c40dbc8b972468535af0e8':
  EGL: do not use sparse files for shader
2012-08-20 09:42:32 -07:00
..
egl_cache.cpp EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
egl_cache.h
egl_display.cpp don't error out when eglTerminate()ing an already terminated display 2012-06-13 15:21:21 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
egl_tls.h
egl.cpp Increment/decrement a counter around EGL calls 2012-04-09 21:35:17 -07:00
eglApi.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egldefs.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
getProcAddress.cpp add all needed GL extension wrappers 2012-01-30 17:40:29 -08:00
Loader.cpp reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp