c62acbd127
When the surface damage code went in, it incorrectly assumed that if an application was doing CPU rendering, it would be using lock and unlockAndPost instead of dequeue and queue, so it repurposed the dirty region too aggressively. This change keeps it from clobbering the dirty region if a CPU producer is attached. Bug: 20431815 Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014 |
||
---|---|---|
build | ||
cmds | ||
data/etc | ||
include | ||
libs | ||
opengl | ||
services | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |