replicant-frameworks_native/services/surfaceflinger
Mathias Agopian c492e67810 Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
2011-10-18 15:32:57 -07:00
..
DisplayHardware fix an issue where the screen could stay off 2011-10-10 22:18:55 -07:00
tests SF transactions are now O(1) wrt IPC instead of O(N). 2011-06-29 15:05:41 -07:00
Android.mk Revert "Add a LayerScreenshot" 2011-10-16 23:54:25 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
Layer.h SurfaceFlinger: set layer names on SurfaceTextures 2011-09-22 17:50:05 -07:00
LayerBase.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerBase.h Merge changes Ib302d79e,Ib4ee085f 2011-09-27 14:24:09 -07:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
SurfaceFlinger.h Revert "Add a LayerScreenshot" 2011-10-16 23:54:25 -07:00
SurfaceTextureLayer.cpp Add a debug option to turn the "transformation hint" off 2011-08-23 21:10:35 -07:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Transform.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00