replicant-frameworks_native/libs/gui
Jamie Gennis fb1b5a2f33 SurfaceTexture: parameterize the texture target
This change adds a hack to allow Android Browser to use a SurfaceTexture
to stream RGBA images to a GL_TEXTURE_2D texture object.

Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e
2011-09-30 14:19:41 -07:00
..
tests Merge "SurfaceTexture: fix a test deadlock" 2011-09-05 14:51:20 -07:00
Android.mk
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp new SensorService 2010-07-19 17:57:29 -07:00
ISensorServer.cpp
ISurface.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposer.cpp SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
ISurfaceComposerClient.cpp clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
ISurfaceTexture.cpp return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
LayerState.cpp
Sensor.cpp
SensorChannel.cpp first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
SensorEventQueue.cpp
SensorManager.cpp new SensorService 2010-07-19 17:57:29 -07:00
Surface.cpp Fix an issue where Surface::lock() would never update the output region 2011-08-23 21:18:36 -07:00
SurfaceComposerClient.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
SurfaceTexture.cpp SurfaceTexture: parameterize the texture target 2011-09-30 14:19:41 -07:00
SurfaceTextureClient.cpp Error check in queuebuffer in SurfaceTextureClient 2011-09-02 17:45:50 -07:00