replicant-frameworks_native/services/surfaceflinger
Dave Burke 1f62c75dd3 Actually 59 fps DO NOT MERGE
Change-Id: Ic70dbba81c054eaaf21f71b10e329ebf1424d4a2
2011-11-09 23:53:51 -08:00
..
DisplayHardware Set the WM refresh rate to 60 Hz for tuna devices only DO 2011-11-09 16:01:07 -08:00
tests
Android.mk Actually 59 fps DO NOT MERGE 2011-11-09 23:53:51 -08:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp CherryPick f9e455 from master to mr0. do not merge. 2011-10-24 13:29:26 -07:00
Layer.h SurfaceFlinger: set layer names on SurfaceTextures 2011-09-22 17:50:05 -07:00
LayerBase.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerBase.h Merge changes Ib302d79e,Ib4ee085f 2011-09-27 14:24:09 -07:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h
LayerScreenshot.cpp Add a LayerScreenshot 2011-10-18 20:21:47 -07:00
LayerScreenshot.h Add a LayerScreenshot 2011-10-18 20:21:47 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp mDirtyRegion is single threaded, but could be accessed from a hwc thread 2011-10-21 15:41:01 -07:00
SurfaceFlinger.h mDirtyRegion is single threaded, but could be accessed from a hwc thread 2011-10-21 15:41:01 -07:00
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00