replicant-frameworks_native/opengl/libs/EGL
Jamie Gennis a08cf6e3a4 EGL: fix an extension string bug
This change fixes a bug where initializing EGL multiple times (eglTerminate
followed by eglInitialize) would cause extensions to show up in the extension
string multiple times.

Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7
2012-09-17 17:23:29 -07:00
..
egl_cache.cpp EGL: make max cache key size BoardConfig-able 2012-09-12 11:59:24 -07:00
egl_cache.h
egl_display.cpp EGL: fix an extension string bug 2012-09-17 17:23:29 -07:00
egl_display.h
egl_entries.in EGL: Add the EGL_ANDROID_wait_sync extension 2012-09-09 17:52:18 -07:00
egl_object.cpp
egl_object.h
egl_tls.cpp
egl_tls.h
egl.cpp
eglApi.cpp EGL: Add the EGL_ANDROID_wait_sync extension 2012-09-09 17:52:18 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp