replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian ada798b7ca remove multiplexing of multiple EGL implementation
from now on, the system can only have one EGL
implementation. this means the software and h/w renderer
cannot be used at the same time on a device. Of course, the
h/w renderer is always prefered; in its absence we
default to the software renderer.

Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
2012-02-13 18:11:42 -08:00
..
egl_cache.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_cache.h
egl_display.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_display.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_entries.in
egl_object.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_object.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_tls.cpp
egl_tls.h
egl.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
eglApi.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egldefs.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
getProcAddress.cpp
Loader.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp