ada798b7ca
from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3 |
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egl_cache.cpp | ||
egl_cache.h | ||
egl_display.cpp | ||
egl_display.h | ||
egl_entries.in | ||
egl_object.cpp | ||
egl_object.h | ||
egl_tls.cpp | ||
egl_tls.h | ||
egl.cpp | ||
eglApi.cpp | ||
egldefs.h | ||
getProcAddress.cpp | ||
Loader.cpp | ||
Loader.h | ||
trace.cpp |