ada798b7ca
from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3 |
||
---|---|---|
.. | ||
EGL | ||
ETC1 | ||
GLES2 | ||
GLES_CM | ||
GLES_trace | ||
tools | ||
Android.mk | ||
debug.in | ||
egl_impl.h | ||
entries.in | ||
enums.in | ||
glestrace.h | ||
hooks.h | ||
trace.in |