a7f0373533
always redraw the screen entirely after the power-on animation, because: - the animation may not run (ie: on the emu) - the animation may not contain the video planes - the interpolation may not be perfect and not land exactly on the last frame Change-Id: I9ba40f537b1e94464f8a3ed6f81e7c2f552df51d |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
BlurFilter.cpp | ||
BlurFilter.h | ||
clz.cpp | ||
clz.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerBlur.cpp | ||
LayerBlur.h | ||
LayerBuffer.cpp | ||
LayerBuffer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
TextureManager.cpp | ||
TextureManager.h | ||
Transform.cpp | ||
Transform.h |