replicant-frameworks_native/services/surfaceflinger
2012-02-27 19:48:36 -08:00
..
DisplayHardware fix libgui header location 2012-02-27 13:03:08 -08:00
tests fix libgui header location 2012-02-27 13:03:08 -08:00
Android.mk ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
DisplayEventConnection.cpp Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
DisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
EventThread.cpp fix an issue with vsync event delivery 2012-01-31 16:42:54 -08:00
EventThread.h SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp Merge "a window could get stuck to gpu composition" 2012-02-27 19:48:36 -08:00
Layer.h fix libgui header location 2012-02-27 13:03:08 -08:00
LayerBase.cpp improve SF dumpsys 2012-02-05 00:19:27 -08:00
LayerBase.h fix libgui header location 2012-02-27 13:03:08 -08:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h
LayerScreenshot.cpp SurfaceFlinger: set wrap mode on screenshot texture 2012-01-13 00:36:45 -08:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MessageQueue.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Add tracing to various graphics components. 2012-02-27 17:50:35 -08:00
SurfaceFlinger.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceTextureLayer.cpp SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
SurfaceTextureLayer.h
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h