replicant-frameworks_native/include/ui
Jamie Gennis 9d4d6c101d Add the MIN_UNDEQUEUED_BUFFERS query to ANW.
This change adds a new query to ANativeWindow for getting the minimum
number of buffers that must be left un-dequeued during the steady-state
operation of the ANativeWindow.

Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551
Related-Bug: 3356050
2011-02-28 12:24:40 -08:00
..
egl Add the MIN_UNDEQUEUED_BUFFERS query to ANW. 2011-02-28 12:24:40 -08:00
android_native_buffer.h
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h surfaceflinger: add support for gralloc dump hooks 2010-12-08 15:40:11 -08:00
GraphicBuffer.h Protected surface API 2011-01-28 08:04:00 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
InputTransport.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
Keyboard.h Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
KeyCharacterMap.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
KeycodeLabels.h Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
KeyLayoutMap.h Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
PixelFormat.h
Point.h
PowerManager.h The CHEEK_TOUCH stuff never worked. Remove it. 2010-11-08 13:02:58 -08:00
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h
VirtualKeyMap.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00