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Jamie Gennis 9aa74dbc70 SurfaceTexture: fix a memory leak
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture.  Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.

Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
2012-04-17 15:53:31 -07:00
build build: add device-type dalvik heap configs 2012-03-23 09:42:42 -07:00
cmds Add sdcard_r group to dumpstate. 2012-04-11 12:27:48 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Merge "Add webview tracing bit" 2012-04-17 10:04:42 -07:00
libs SurfaceTexture: fix a memory leak 2012-04-17 15:53:31 -07:00
opengl Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
services Merge "don't attempt to clip layers anymore using glScissor" 2012-04-16 16:00:11 -07:00
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