53a415e6d1
Redesigned the input dispatcher's ANR timeout mechanism so it is much closer to Froyo's policy. ANR is only ever signalled if the dispatcher is waiting on a window to finish processing its previous event(s) and there is new pending input. In the old code, we tracked the dispatch timeout separately for each input channel. This was somewhat complicated and also resulted in the situation where applications could ANR long after the user had pushed them into the background. Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b |
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.. | ||
egl | ||
android_native_buffer.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EGLUtils.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
GraphicLog.h | ||
Input.h | ||
InputDispatcher.h | ||
InputManager.h | ||
InputReader.h | ||
InputTransport.h | ||
IOverlay.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
PowerManager.h | ||
Rect.h | ||
Region.h |