Go to file
Mathias Agopian 8e19c2e97e fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should  never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
2011-08-10 17:35:52 -07:00
cmds Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
include fix a crasher in SurfaceTexture::updateTexImage() 2011-08-10 17:35:52 -07:00
libs fix a crasher in SurfaceTexture::updateTexImage() 2011-08-10 17:35:52 -07:00
opengl connect/disconnect is now called from our EGL wrapper 2011-08-01 14:06:20 -07:00
services/surfaceflinger return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
MODULE_LICENSE_APACHE2
NOTICE