.. |
egl
|
Introduce official public NativeWindow type.
|
2010-06-30 15:32:04 -07:00 |
android_native_buffer.h
|
Add incStrong and decStrong methods to android_native_{window,buffer}_t.
|
2010-05-10 17:33:32 -07:00 |
DisplayInfo.h
|
|
|
EGLNativeSurface.h
|
|
|
EGLUtils.h
|
added EGLUtils::strerror
|
2009-08-07 16:37:21 -07:00 |
EventHub.h
|
Keep track of remaining fd when devices are removed
|
2010-08-18 10:54:03 -07:00 |
FramebufferNativeWindow.h
|
Introduce official public NativeWindow type.
|
2010-06-30 15:32:04 -07:00 |
GraphicBuffer.h
|
split surface management from surface's buffers management
|
2010-06-04 18:57:41 -07:00 |
GraphicBufferAllocator.h
|
when a zero dimension buffer is allocated, turn the allocation into
|
2010-04-15 15:23:25 -07:00 |
GraphicBufferMapper.h
|
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
|
2009-10-06 17:00:25 -07:00 |
Input.h
|
Refactor input reader to support new device types more easily.
|
2010-07-28 14:16:15 -07:00 |
InputDispatcher.h
|
Fix possible race conditions during channel unregistration.
|
2010-08-17 17:03:42 -07:00 |
InputManager.h
|
DO NOT MERGE: Fix input event injection ANRs on UI thread.
|
2010-07-29 12:54:27 -07:00 |
InputReader.h
|
Fix some input device mapping bugs with certain drivers.
|
2010-08-18 13:37:45 -07:00 |
InputTransport.h
|
Add support for new input sources.
|
2010-07-15 18:32:33 -07:00 |
IOverlay.h
|
|
|
KeyCharacterMap.h
|
|
|
KeycodeLabels.h
|
Add initial gamepad support.
|
2010-07-13 17:04:57 -07:00 |
Overlay.h
|
Adding resizeInput and setAttributes for overlay
|
2009-07-29 17:53:38 -07:00 |
PixelFormat.h
|
fix a bug I introduced recently where YUV formats would crash the system
|
2010-02-16 20:43:39 -08:00 |
Point.h
|
minor clean-up to Rect and Point.
|
2009-05-26 17:47:39 -07:00 |
Rect.h
|
Add ANativeWindow API for directly drawing to the surface bits.
|
2010-07-09 16:58:19 -07:00 |
Region.h
|
Remove a dependency of Region (libui) on Parcel (libbinder).
|
2010-02-17 20:26:47 -08:00 |