replicant-frameworks_native/opengl
Mathias Agopian 644bb2a29e [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL
(there are multiple bugs this should fix)

we now use the EGL_NATIVE_VISUAL_ID of a config to set
the ANativeWindow's format from eglCreateWindowSurface(),
this guarantees that the surface's format will match
whatever EGLConfig the user chose.

this should fix all current and future config/surface format
mismatch and allow users to easily select 32-bits surfaces.

Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
2010-12-03 14:15:40 -08:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl fix eglChooseConfig() for special attributes. 2010-10-25 15:51:24 -07:00
libs [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL 2010-12-03 14:15:40 -08:00
tests Add a test application to dump all the EGLConfig available 2010-10-20 17:10:47 -07:00
tools/glgen Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer. 2010-06-22 20:08:40 +08:00