..
DisplayHardware
fix a crasher when starting SF with the screen off
2012-02-05 02:15:28 -08:00
tests
fix an issue with vsync event delivery
2012-01-31 16:42:54 -08:00
Android.mk
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
Barrier.h
clz.cpp
clz.h
implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
2011-07-19 15:24:46 -07:00
DdmConnection.cpp
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DdmConnection.h
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DisplayEventConnection.cpp
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
DisplayEventConnection.h
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
EventThread.cpp
fix an issue with vsync event delivery
2012-01-31 16:42:54 -08:00
EventThread.h
SF now synchronizes to VSYNC
2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
Layer.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
LayerBase.cpp
improve SF dumpsys
2012-02-05 00:19:27 -08:00
LayerBase.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
LayerDim.cpp
Make sure set GL state properly
2011-10-18 15:32:57 -07:00
LayerDim.h
unify SurfaceTexture and Surface
2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
2012-01-06 10:07:54 +00:00
LayerScreenshot.h
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
MessageQueue.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
MessageQueue.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
fix a crasher when starting SF with the screen off
2012-02-05 02:15:28 -08:00
SurfaceFlinger.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
SurfaceTextureLayer.cpp
SF now synchronizes to VSYNC
2012-01-30 15:21:23 -08:00
SurfaceTextureLayer.h
return correct value from query after connecting a surface
2011-08-08 20:25:44 -07:00
Transform.cpp
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
2012-01-03 22:38:27 +00:00
Transform.h
fix Surface positions are not floats
2011-08-30 18:51:54 -07:00