replicant-frameworks_native/include/gui
Jamie Gennis 74bed55fff SurfaceTexture: add context attach & detach
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture.  These methods allow the SurfaceTexture to switch from
one consumer GLES context to another.  This change also includes a few
cleanups to the error return codes in updateTexImage.

Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
2012-03-30 16:47:28 -07:00
..
BitTube.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
BufferQueue.h Added a DummyConsumer for use with BufferQueue. 2012-03-26 15:29:35 -07:00
DisplayEventReceiver.h separate transactions from updates 2012-02-01 20:43:06 -08:00
DummyConsumer.h Added a DummyConsumer for use with BufferQueue. 2012-03-26 15:29:35 -07:00
IDisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
ISensorServer.h
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposerClient.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceTexture.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Sensor.h
SensorEventQueue.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
SensorManager.h SensorManager reconnects to sensor service when the later dies 2011-10-16 22:15:23 -07:00
Surface.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceComposerClient.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceTexture.h SurfaceTexture: add context attach & detach 2012-03-30 16:47:28 -07:00
SurfaceTextureClient.h remove dependency of EGL on ndk header 2012-03-23 14:15:44 -07:00