replicant-frameworks_native/include/ui
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
..
ANativeObjectBase.h remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
Fence.h Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
FramebufferNativeWindow.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
GraphicBuffer.h remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
PixelFormat.h deprecate L_8, LA_88 and RGB_332 in sdk 2012-02-24 14:58:36 -08:00
Point.h
Rect.h minor Rect.h cleanup 2012-05-13 20:02:04 -07:00
Region.h Preliminary support for clipRect(Rect, Op) 2012-02-07 17:04:34 -08:00