replicant-frameworks_native/include/ui
Mathias Agopian f3e85d4327 take the "transparent region" into account for blending
until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.

this works for instance when a surfaceView is used and
only the menu bar is displayed over it.

Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
2013-05-10 18:35:43 -07:00
..
ANativeObjectBase.h
DisplayInfo.h SurfaceFlinger: add support for secure displays 2012-10-22 13:41:21 -07:00
Fence.h SurfaceFlinger: refactor frame time tracking 2012-11-19 17:45:09 -08:00
FramebufferNativeWindow.h
GraphicBuffer.h Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
PixelFormat.h
Point.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Rect.h take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.h latch transparent region hint only when we get a new frame 2013-04-02 18:30:32 -07:00
UiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00