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Jesse Hall 5f555569e7 When disconnecting a surface, cancel don't queue the buffer
This isn't really right either, but avoids having an extra buffer that
the consumer has to drain which it might not be expecting.

To be correct, disconnecting a surface from a context should retain
the current buffer and continue using it when reconnected. The buffer
should only be canceled when the surface is destroyed. That will wait
for a later change.

Bug: 8320762
Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
2013-03-07 15:21:26 -08:00
build Fix issue #7271589: Cannot set Ocean HD live wallpaper 2012-10-03 11:27:19 -07:00
cmds am 22641851: Merge "dumpstate: use correct header file." 2013-03-01 18:05:56 +00:00
data/etc Add android.hardware.camera.any feature to camera permissions. 2012-09-23 09:53:51 -07:00
include Make GraphicBuffer a RefBase 2013-03-06 18:50:52 -08:00
libs Fix RefBase debugging. O_CREAT must specify the mode. 2013-03-06 17:52:34 -08:00
opengl When disconnecting a surface, cancel don't queue the buffer 2013-03-07 15:21:26 -08:00
services workaround to fix screenshot leak on N4 2013-03-06 20:44:16 -08:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00