5f555569e7
This isn't really right either, but avoids having an extra buffer that the consumer has to drain which it might not be expecting. To be correct, disconnecting a surface from a context should retain the current buffer and continue using it when reconnected. The buffer should only be canceled when the surface is destroyed. That will wait for a later change. Bug: 8320762 Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345 |
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build | ||
cmds | ||
data/etc | ||
include | ||
libs | ||
opengl | ||
services | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |