replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 06e51a0aaf don't actuate vsync hint when not needed
Change-Id: I61c43dd76041816ab8cbe9aeaa55c11c1479ed03
2012-04-27 13:55:05 -07:00
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DisplayHardware don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk set vsync power hint 2012-04-26 19:52:22 -07:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
EventThread.cpp set vsync power hint 2012-04-26 19:52:22 -07:00
EventThread.h make sure to disable VSYNC while screen is off 2012-04-11 15:31:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h
MessageQueue.cpp Revert "handle surfaces posts independently from composition" 2012-04-11 20:43:40 -07:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SF needs to render even if we don't have a h/w composer 2012-04-18 18:36:25 -07:00
SurfaceFlinger.h make sure to clear the framebuffer when using overlays 2012-04-18 02:28:45 -07:00
SurfaceTextureLayer.cpp update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
SurfaceTextureLayer.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
Transform.cpp
Transform.h