replicant-frameworks_native/opengl
Jesse Hall 201f3b2da5 Disable EGL hibernation due to jank
Hibernating EGL takes a long time (>100 ms) and blocks all other
rendering. During window animations, the outgoing activity begins
hibernation before the animation stops, causing visible stutter.
Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION
:= true' in the devices BoardConfig.mk

Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f
2012-05-04 15:21:35 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl libagl shouldn't export anything 2012-02-27 13:03:04 -08:00
libs Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
specs add a way to access the version string of the h/w implementation of EGL 2011-11-29 18:00:35 -08:00
tests Added an EGLTest for eglTerminate 2012-04-16 22:25:13 -07:00
tools/glgen GLES: add image external enums 2011-11-15 11:35:46 -08:00