Added an EGLTest for eglTerminate

This tests if eglTerminate can succeed while objects
are leaked.  Currently the test fails because of a deadlock.

Change-Id: Ibe26edfda28691284d0674e803e8d3114f3ce4c6
This commit is contained in:
Daniel Lam 2012-04-16 22:21:02 -07:00
parent 172a62a224
commit 1cbcb98a25
2 changed files with 33 additions and 0 deletions

View File

@ -15,6 +15,7 @@ LOCAL_SHARED_LIBRARIES := \
libcutils \
libstlport \
libutils \
libgui \
LOCAL_STATIC_LIBRARIES := \
libgtest \

View File

@ -19,6 +19,9 @@
#include <utils/String8.h>
#include <EGL/egl.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/DummyConsumer.h>
namespace android {
@ -84,6 +87,35 @@ TEST_F(EGLTest, DISABLED_EGLConfigEightBitFirst) {
EXPECT_GE(components[2], 8);
}
TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
EGLint numConfigs;
EGLConfig config;
EGLint attrs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
// Create a EGLSurface
sp<BufferQueue> bq = new BufferQueue();
bq->consumerConnect(new DummyConsumer());
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >( bq));
sp<ANativeWindow> mANW = mSTC;
EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
mANW.get(), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, eglSurface) ;
// do not destroy eglSurface
// eglTerminate is called in the tear down and should destroy it for us
}
TEST_F(EGLTest, EGLConfigRGBA8888First) {
EGLint numConfigs;