Added an EGLTest for eglTerminate
This tests if eglTerminate can succeed while objects are leaked. Currently the test fails because of a deadlock. Change-Id: Ibe26edfda28691284d0674e803e8d3114f3ce4c6
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@ -15,6 +15,7 @@ LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libstlport \
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libutils \
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libgui \
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LOCAL_STATIC_LIBRARIES := \
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libgtest \
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@ -19,6 +19,9 @@
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#include <utils/String8.h>
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#include <EGL/egl.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/DummyConsumer.h>
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namespace android {
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@ -84,6 +87,35 @@ TEST_F(EGLTest, DISABLED_EGLConfigEightBitFirst) {
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EXPECT_GE(components[2], 8);
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}
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TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
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EGLint numConfigs;
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EGLConfig config;
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EGLint attrs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
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// Create a EGLSurface
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sp<BufferQueue> bq = new BufferQueue();
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bq->consumerConnect(new DummyConsumer());
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sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >( bq));
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sp<ANativeWindow> mANW = mSTC;
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EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
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mANW.get(), NULL);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, eglSurface) ;
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// do not destroy eglSurface
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// eglTerminate is called in the tear down and should destroy it for us
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}
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TEST_F(EGLTest, EGLConfigRGBA8888First) {
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EGLint numConfigs;
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