replicant-frameworks_native/services/surfaceflinger
Mathias Agopian f6de1c04ff fix a crasher when starting SF with the screen off
SF could end-up in an infinite crash-loop during startup if it
was stopped while the screen was off. This happened because
the thread that manages screen blanking was started before
other important pieces of SF were initialized.

Change-Id: I0dded11dbf2395fdd57b673859a7aa0fa9eb32b6
2012-02-05 02:15:28 -08:00
..
DisplayHardware fix a crasher when starting SF with the screen off 2012-02-05 02:15:28 -08:00
tests fix an issue with vsync event delivery 2012-01-31 16:42:54 -08:00
Android.mk ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DisplayEventConnection.cpp Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
DisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
EventThread.cpp fix an issue with vsync event delivery 2012-01-31 16:42:54 -08:00
EventThread.h SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
Layer.h separate transactions from updates 2012-02-01 20:43:06 -08:00
LayerBase.cpp improve SF dumpsys 2012-02-05 00:19:27 -08:00
LayerBase.h separate transactions from updates 2012-02-01 20:43:06 -08:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE 2012-01-06 10:07:54 +00:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MessageQueue.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp fix a crasher when starting SF with the screen off 2012-02-05 02:15:28 -08:00
SurfaceFlinger.h separate transactions from updates 2012-02-01 20:43:06 -08:00
SurfaceTextureLayer.cpp SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00