..
egl
fix [2835280] Add support for cancelling buffers to ANativeWindow
2010-10-04 20:10:11 -07:00
android_native_buffer.h
Add incStrong and decStrong methods to android_native_{window,buffer}_t.
2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
added EGLUtils::strerror
2009-08-07 16:37:21 -07:00
EventHub.h
Wait for initial device scan to finish before updating config.
2010-10-01 18:55:43 -07:00
FramebufferNativeWindow.h
Add logging of various important graphics events
2010-09-13 23:16:58 -07:00
GraphicBuffer.h
split surface management from surface's buffers management
2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
when a zero dimension buffer is allocated, turn the allocation into
2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
2009-10-06 17:00:25 -07:00
GraphicLog.h
fix a typo where the eventtags code were wrong
2010-09-15 12:46:59 -07:00
Input.h
Fix an event injection bug when the policy is bypassed.
2010-10-11 16:26:13 -07:00
InputDispatcher.h
Drop all dispatcher state when dispatcher is disabled.
2010-10-27 18:43:51 -07:00
InputManager.h
Input dispatcher ANR handling enhancements.
2010-09-12 16:52:03 -07:00
InputReader.h
Add unit tests for native input and fix bugs identified.
2010-10-23 03:52:57 -07:00
InputTransport.h
Replace epoll() with poll() and rename PollLoop to Looper.
2010-09-14 01:59:45 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Support haptic feedback for virtual keys defined in key layout.
2010-10-01 15:08:56 -07:00
Overlay.h
Adding resizeInput and setAttributes for overlay
2009-07-29 17:53:38 -07:00
PixelFormat.h
fix a bug I introduced recently where YUV formats would crash the system
2010-02-16 20:43:39 -08:00
Point.h
PowerManager.h
Input dispatcher ANR handling enhancements.
2010-09-12 16:52:03 -07:00
Rect.h
Add ANativeWindow API for directly drawing to the surface bits.
2010-07-09 16:58:19 -07:00
Region.h
Remove a dependency of Region (libui) on Parcel (libbinder).
2010-02-17 20:26:47 -08:00