..
egl
Introduce official public NativeWindow type.
2010-06-30 15:32:04 -07:00
android_native_buffer.h
Add incStrong and decStrong methods to android_native_{window,buffer}_t.
2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
added EGLUtils::strerror
2009-08-07 16:37:21 -07:00
EventHub.h
Refactor input reader to support new device types more easily.
2010-07-28 14:16:15 -07:00
FramebufferNativeWindow.h
Introduce official public NativeWindow type.
2010-06-30 15:32:04 -07:00
GraphicBuffer.h
split surface management from surface's buffers management
2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
when a zero dimension buffer is allocated, turn the allocation into
2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
2009-10-06 17:00:25 -07:00
Input.h
Refactor input reader to support new device types more easily.
2010-07-28 14:16:15 -07:00
InputDispatcher.h
DO NOT MERGE: Fix input event injection ANRs on UI thread.
2010-07-29 12:54:27 -07:00
InputManager.h
DO NOT MERGE: Fix input event injection ANRs on UI thread.
2010-07-29 12:54:27 -07:00
InputReader.h
Refactor input reader to support new device types more easily.
2010-07-28 14:16:15 -07:00
InputTransport.h
Add support for new input sources.
2010-07-15 18:32:33 -07:00
IOverlay.h
move libbinder's header files under includes/binder
2009-05-20 12:55:03 -07:00
KeyCharacterMap.h
KeycodeLabels.h
Add initial gamepad support.
2010-07-13 17:04:57 -07:00
Overlay.h
Adding resizeInput and setAttributes for overlay
2009-07-29 17:53:38 -07:00
PixelFormat.h
fix a bug I introduced recently where YUV formats would crash the system
2010-02-16 20:43:39 -08:00
Point.h
minor clean-up to Rect and Point.
2009-05-26 17:47:39 -07:00
Rect.h
Add ANativeWindow API for directly drawing to the surface bits.
2010-07-09 16:58:19 -07:00
Region.h
Remove a dependency of Region (libui) on Parcel (libbinder).
2010-02-17 20:26:47 -08:00