replicant-frameworks_native/libs/gui
Jamie Gennis fb1b5a2f33 SurfaceTexture: parameterize the texture target
This change adds a hack to allow Android Browser to use a SurfaceTexture
to stream RGBA images to a GL_TEXTURE_2D texture object.

Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e
2011-09-30 14:19:41 -07:00
..
tests Merge "SurfaceTexture: fix a test deadlock" 2011-09-05 14:51:20 -07:00
Android.mk Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp new SensorService 2010-07-19 17:57:29 -07:00
ISensorServer.cpp
ISurface.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposer.cpp SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.cpp
SensorEventQueue.cpp Fix typo which causes sensors to fail miserably 2010-09-16 21:41:13 -07:00
SensorManager.cpp new SensorService 2010-07-19 17:57:29 -07:00
Surface.cpp
SurfaceComposerClient.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
SurfaceTexture.cpp SurfaceTexture: parameterize the texture target 2011-09-30 14:19:41 -07:00
SurfaceTextureClient.cpp Error check in queuebuffer in SurfaceTextureClient 2011-09-02 17:45:50 -07:00