replicant-frameworks_native/opengl/libs/EGL
Romain Guy 16928bfeca Add runtime debugging capabilities to OpenGL
The shell property debug.egl.trace can now be set to:

0
  disables tracing
1
  logs all GL calls
error
  checks glGetError after every GL call, logs a stack trace on error
systrace
  logs each GL call to systrace

Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
2012-10-18 16:16:10 -07:00
..
egl_cache.cpp EGL: make max cache key size BoardConfig-able 2012-09-12 11:59:24 -07:00
egl_cache.h
egl_display.cpp EGL: add the EGL_ANDROID_framebuffer_target enum 2012-09-24 13:45:33 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in EGL: Add the EGL_ANDROID_wait_sync extension 2012-09-09 17:52:18 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp Add runtime debugging capabilities to OpenGL 2012-10-18 16:16:10 -07:00
eglApi.cpp Update comments to reflect what the code actually does 2012-10-15 19:25:18 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
Loader.h
trace.cpp Add runtime debugging capabilities to OpenGL 2012-10-18 16:16:10 -07:00