24202f5676
indeed, connect and queueBuffer return the same data, so it's easier to have them use the same protocol. Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
184 lines
7.3 KiB
C++
184 lines
7.3 KiB
C++
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_GUI_ISURFACETEXTURE_H
|
|
#define ANDROID_GUI_ISURFACETEXTURE_H
|
|
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <utils/Errors.h>
|
|
#include <utils/RefBase.h>
|
|
|
|
#include <binder/IInterface.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
#include <ui/Rect.h>
|
|
|
|
namespace android {
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class SurfaceTextureClient;
|
|
|
|
class ISurfaceTexture : public IInterface
|
|
{
|
|
public:
|
|
DECLARE_META_INTERFACE(SurfaceTexture);
|
|
|
|
protected:
|
|
friend class SurfaceTextureClient;
|
|
|
|
enum {
|
|
BUFFER_NEEDS_REALLOCATION = 0x1,
|
|
RELEASE_ALL_BUFFERS = 0x2,
|
|
};
|
|
|
|
// requestBuffer requests a new buffer for the given index. The server (i.e.
|
|
// the ISurfaceTexture implementation) assigns the newly created buffer to
|
|
// the given slot index, and the client is expected to mirror the
|
|
// slot->buffer mapping so that it's not necessary to transfer a
|
|
// GraphicBuffer for every dequeue operation.
|
|
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
|
|
|
|
// setBufferCount sets the number of buffer slots available. Calling this
|
|
// will also cause all buffer slots to be emptied. The caller should empty
|
|
// its mirrored copy of the buffer slots when calling this method.
|
|
virtual status_t setBufferCount(int bufferCount) = 0;
|
|
|
|
// dequeueBuffer requests a new buffer slot for the client to use. Ownership
|
|
// of the slot is transfered to the client, meaning that the server will not
|
|
// use the contents of the buffer associated with that slot. The slot index
|
|
// returned may or may not contain a buffer. If the slot is empty the client
|
|
// should call requestBuffer to assign a new buffer to that slot. The client
|
|
// is expected to either call cancelBuffer on the dequeued slot or to fill
|
|
// in the contents of its associated buffer contents and call queueBuffer.
|
|
// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
|
|
// expected to call requestBuffer immediately.
|
|
virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h,
|
|
uint32_t format, uint32_t usage) = 0;
|
|
|
|
// queueBuffer indicates that the client has finished filling in the
|
|
// contents of the buffer associated with slot and transfers ownership of
|
|
// that slot back to the server. It is not valid to call queueBuffer on a
|
|
// slot that is not owned by the client or one for which a buffer associated
|
|
// via requestBuffer. In addition, a timestamp must be provided by the
|
|
// client for this buffer. The timestamp is measured in nanoseconds, and
|
|
// must be monotonically increasing. Its other properties (zero point, etc)
|
|
// are client-dependent, and should be documented by the client.
|
|
//
|
|
// outWidth, outHeight and outTransform are filled with the default width
|
|
// and height of the window and current transform applied to buffers,
|
|
// respectively.
|
|
|
|
// QueueBufferInput must be a POD structure
|
|
struct QueueBufferInput {
|
|
inline QueueBufferInput(int64_t timestamp,
|
|
const Rect& crop, int scalingMode, uint32_t transform)
|
|
: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
|
|
transform(transform) { }
|
|
inline void deflate(int64_t* outTimestamp, Rect* outCrop,
|
|
int* outScalingMode, uint32_t* outTransform) const {
|
|
*outTimestamp = timestamp;
|
|
*outCrop = crop;
|
|
*outScalingMode = scalingMode;
|
|
*outTransform = transform;
|
|
}
|
|
private:
|
|
int64_t timestamp;
|
|
Rect crop;
|
|
int scalingMode;
|
|
uint32_t transform;
|
|
};
|
|
|
|
// QueueBufferOutput must be a POD structure
|
|
struct QueueBufferOutput {
|
|
inline QueueBufferOutput() { }
|
|
inline void deflate(uint32_t* outWidth,
|
|
uint32_t* outHeight, uint32_t* outTransformHint) const {
|
|
*outWidth = width;
|
|
*outHeight = height;
|
|
*outTransformHint = transformHint;
|
|
}
|
|
inline void inflate(uint32_t inWidth, uint32_t inHeight,
|
|
uint32_t inTransformHint) {
|
|
width = inWidth;
|
|
height = inHeight;
|
|
transformHint = inTransformHint;
|
|
}
|
|
private:
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t transformHint;
|
|
};
|
|
|
|
virtual status_t queueBuffer(int slot,
|
|
const QueueBufferInput& input, QueueBufferOutput* output) = 0;
|
|
|
|
// cancelBuffer indicates that the client does not wish to fill in the
|
|
// buffer associated with slot and transfers ownership of the slot back to
|
|
// the server.
|
|
virtual void cancelBuffer(int slot) = 0;
|
|
|
|
// query retrieves some information for this surface
|
|
// 'what' tokens allowed are that of android_natives.h
|
|
virtual int query(int what, int* value) = 0;
|
|
|
|
// setSynchronousMode set whether dequeueBuffer is synchronous or
|
|
// asynchronous. In synchronous mode, dequeueBuffer blocks until
|
|
// a buffer is available, the currently bound buffer can be dequeued and
|
|
// queued buffers will be retired in order.
|
|
// The default mode is asynchronous.
|
|
virtual status_t setSynchronousMode(bool enabled) = 0;
|
|
|
|
// connect attempts to connect a client API to the SurfaceTexture. This
|
|
// must be called before any other ISurfaceTexture methods are called except
|
|
// for getAllocator.
|
|
//
|
|
// This method will fail if the connect was previously called on the
|
|
// SurfaceTexture and no corresponding disconnect call was made.
|
|
//
|
|
// outWidth, outHeight and outTransform are filled with the default width
|
|
// and height of the window and current transform applied to buffers,
|
|
// respectively.
|
|
virtual status_t connect(int api, QueueBufferOutput* output) = 0;
|
|
|
|
// disconnect attempts to disconnect a client API from the SurfaceTexture.
|
|
// Calling this method will cause any subsequent calls to other
|
|
// ISurfaceTexture methods to fail except for getAllocator and connect.
|
|
// Successfully calling connect after this will allow the other methods to
|
|
// succeed again.
|
|
//
|
|
// This method will fail if the the SurfaceTexture is not currently
|
|
// connected to the specified client API.
|
|
virtual status_t disconnect(int api) = 0;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
|
|
{
|
|
public:
|
|
virtual status_t onTransact( uint32_t code,
|
|
const Parcel& data,
|
|
Parcel* reply,
|
|
uint32_t flags = 0);
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_ISURFACETEXTURE_H
|