replicant-frameworks_native/include/gui
Mathias Agopian 24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h
ISurfaceTexture.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
Sensor.h
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h
SurfaceComposerClient.h
SurfaceTexture.h remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
SurfaceTextureClient.h s/w rendered apps can now use n-buffering (n>2) 2012-04-13 16:04:44 -07:00