replicant-frameworks_native/include/ui
Mathias Agopian 000e95e7eb fix the float Rect in OpenGLRenderer to handle NANs
- we want functions like isEmpty() to return true if NANs are
involved in the Rect

- also clean-up the intersect familly of calls

- minor cleanup in the int32_t Rect as well

These played a role in http://b/5331198.

Bug: 5331198

Change-Id: I5369725ab482e4b83da9f1bd4cee5256e5de75b2
2011-09-19 16:50:07 -07:00
..
egl
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h
GraphicBuffer.h SurfaceFlinger: use the HWC gralloc usage bit 2011-08-22 14:56:29 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
GraphicLog.h
Input.h
InputTransport.h
Keyboard.h
KeyCharacterMap.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
KeycodeLabels.h
KeyLayoutMap.h
PixelFormat.h
Point.h
PowerManager.h
Rect.h fix the float Rect in OpenGLRenderer to handle NANs 2011-09-19 16:50:07 -07:00
Region.h get rid of dependency on copybit HAL module 2011-04-28 19:50:21 -07:00
VirtualKeyMap.h