replicant-frameworks_native/include/ui
Dianne Hackborn 0e8852766d Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
..
egl Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
FramebufferNativeWindow.h Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h Implement native key pre-dispatching to IMEs. 2010-07-15 22:05:33 -07:00
InputDevice.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
InputDispatcher.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
InputManager.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputReader.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
InputTransport.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h