replicant-frameworks_native/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
Jesse Hall 2d9faafa23 Add ES3 functions and constants, difficult ones commented out
This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.

Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
  it generates bad Java interfaces for (by inspection).

Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
2013-04-10 22:00:17 -07:00

641 lines
49 KiB
Plaintext

/*
**
** Copyright 2013, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** OpenGL ES 3.0
*/
public class GLES30 {
/* Inherited from OpenGL ES 2.0 */
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_BLEND_EQUATION = 0x8009;
public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_CONSTANT_COLOR = 0x8001;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
public static final int GL_CONSTANT_ALPHA = 0x8003;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
public static final int GL_BLEND_COLOR = 0x8005;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_STREAM_DRAW = 0x88E0;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_CW = 0x0900;
public static final int GL_CCW = 0x0901;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_STENCIL_BACK_FUNC = 0x8800;
public static final int GL_STENCIL_BACK_FAIL = 0x8801;
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
public static final int GL_STENCIL_BACK_REF = 0x8CA3;
public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_INT = 0x1404;
public static final int GL_UNSIGNED_INT = 0x1405;
public static final int GL_FLOAT = 0x1406;
public static final int GL_FIXED = 0x140C;
public static final int GL_DEPTH_COMPONENT = 0x1902;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_FRAGMENT_SHADER = 0x8B30;
public static final int GL_VERTEX_SHADER = 0x8B31;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int GL_SHADER_TYPE = 0x8B4F;
public static final int GL_DELETE_STATUS = 0x8B80;
public static final int GL_LINK_STATUS = 0x8B82;
public static final int GL_VALIDATE_STATUS = 0x8B83;
public static final int GL_ATTACHED_SHADERS = 0x8B85;
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_KEEP = 0x1E00;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_INCR = 0x1E02;
public static final int GL_DECR = 0x1E03;
public static final int GL_INVERT = 0x150A;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_REPEAT = 0x2901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_FLOAT_VEC2 = 0x8B50;
public static final int GL_FLOAT_VEC3 = 0x8B51;
public static final int GL_FLOAT_VEC4 = 0x8B52;
public static final int GL_INT_VEC2 = 0x8B53;
public static final int GL_INT_VEC3 = 0x8B54;
public static final int GL_INT_VEC4 = 0x8B55;
public static final int GL_BOOL = 0x8B56;
public static final int GL_BOOL_VEC2 = 0x8B57;
public static final int GL_BOOL_VEC3 = 0x8B58;
public static final int GL_BOOL_VEC4 = 0x8B59;
public static final int GL_FLOAT_MAT2 = 0x8B5A;
public static final int GL_FLOAT_MAT3 = 0x8B5B;
public static final int GL_FLOAT_MAT4 = 0x8B5C;
public static final int GL_SAMPLER_2D = 0x8B5E;
public static final int GL_SAMPLER_CUBE = 0x8B60;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
public static final int GL_COMPILE_STATUS = 0x8B81;
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
public static final int GL_SHADER_COMPILER = 0x8DFA;
public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
public static final int GL_LOW_FLOAT = 0x8DF0;
public static final int GL_MEDIUM_FLOAT = 0x8DF1;
public static final int GL_HIGH_FLOAT = 0x8DF2;
public static final int GL_LOW_INT = 0x8DF3;
public static final int GL_MEDIUM_INT = 0x8DF4;
public static final int GL_HIGH_INT = 0x8DF5;
public static final int GL_FRAMEBUFFER = 0x8D40;
public static final int GL_RENDERBUFFER = 0x8D41;
public static final int GL_RGBA4 = 0x8056;
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
public static final int GL_NONE = 0;
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/* New in OpenGL ES 3.0 */
public static final int GL_READ_BUFFER = 0x0C02;
public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
public static final int GL_PACK_ROW_LENGTH = 0x0D02;
public static final int GL_PACK_SKIP_ROWS = 0x0D03;
public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
public static final int GL_COLOR = 0x1800;
public static final int GL_DEPTH = 0x1801;
public static final int GL_STENCIL = 0x1802;
public static final int GL_RED = 0x1903;
public static final int GL_RGB8 = 0x8051;
public static final int GL_RGBA8 = 0x8058;
public static final int GL_RGB10_A2 = 0x8059;
public static final int GL_TEXTURE_BINDING_3D = 0x806A;
public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
public static final int GL_TEXTURE_3D = 0x806F;
public static final int GL_TEXTURE_WRAP_R = 0x8072;
public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_TEXTURE_MIN_LOD = 0x813A;
public static final int GL_TEXTURE_MAX_LOD = 0x813B;
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
public static final int GL_MIN = 0x8007;
public static final int GL_MAX = 0x8008;
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
public static final int GL_CURRENT_QUERY = 0x8865;
public static final int GL_QUERY_RESULT = 0x8866;
public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
public static final int GL_BUFFER_MAPPED = 0x88BC;
public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
public static final int GL_STREAM_READ = 0x88E1;
public static final int GL_STREAM_COPY = 0x88E2;
public static final int GL_STATIC_READ = 0x88E5;
public static final int GL_STATIC_COPY = 0x88E6;
public static final int GL_DYNAMIC_READ = 0x88E9;
public static final int GL_DYNAMIC_COPY = 0x88EA;
public static final int GL_MAX_DRAW_BUFFERS = 0x8824;
public static final int GL_DRAW_BUFFER0 = 0x8825;
public static final int GL_DRAW_BUFFER1 = 0x8826;
public static final int GL_DRAW_BUFFER2 = 0x8827;
public static final int GL_DRAW_BUFFER3 = 0x8828;
public static final int GL_DRAW_BUFFER4 = 0x8829;
public static final int GL_DRAW_BUFFER5 = 0x882A;
public static final int GL_DRAW_BUFFER6 = 0x882B;
public static final int GL_DRAW_BUFFER7 = 0x882C;
public static final int GL_DRAW_BUFFER8 = 0x882D;
public static final int GL_DRAW_BUFFER9 = 0x882E;
public static final int GL_DRAW_BUFFER10 = 0x882F;
public static final int GL_DRAW_BUFFER11 = 0x8830;
public static final int GL_DRAW_BUFFER12 = 0x8831;
public static final int GL_DRAW_BUFFER13 = 0x8832;
public static final int GL_DRAW_BUFFER14 = 0x8833;
public static final int GL_DRAW_BUFFER15 = 0x8834;
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
public static final int GL_SAMPLER_3D = 0x8B5F;
public static final int GL_SAMPLER_2D_SHADOW = 0x8B62;
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
public static final int GL_FLOAT_MAT2x3 = 0x8B65;
public static final int GL_FLOAT_MAT2x4 = 0x8B66;
public static final int GL_FLOAT_MAT3x2 = 0x8B67;
public static final int GL_FLOAT_MAT3x4 = 0x8B68;
public static final int GL_FLOAT_MAT4x2 = 0x8B69;
public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
public static final int GL_SRGB = 0x8C40;
public static final int GL_SRGB8 = 0x8C41;
public static final int GL_SRGB8_ALPHA8 = 0x8C43;
public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E;
public static final int GL_MAJOR_VERSION = 0x821B;
public static final int GL_MINOR_VERSION = 0x821C;
public static final int GL_NUM_EXTENSIONS = 0x821D;
public static final int GL_RGBA32F = 0x8814;
public static final int GL_RGB32F = 0x8815;
public static final int GL_RGBA16F = 0x881A;
public static final int GL_RGB16F = 0x881B;
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
public static final int GL_R11F_G11F_B10F = 0x8C3A;
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
public static final int GL_RGB9_E5 = 0x8C3D;
public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
public static final int GL_RASTERIZER_DISCARD = 0x8C89;
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C;
public static final int GL_SEPARATE_ATTRIBS = 0x8C8D;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
public static final int GL_RGBA32UI = 0x8D70;
public static final int GL_RGB32UI = 0x8D71;
public static final int GL_RGBA16UI = 0x8D76;
public static final int GL_RGB16UI = 0x8D77;
public static final int GL_RGBA8UI = 0x8D7C;
public static final int GL_RGB8UI = 0x8D7D;
public static final int GL_RGBA32I = 0x8D82;
public static final int GL_RGB32I = 0x8D83;
public static final int GL_RGBA16I = 0x8D88;
public static final int GL_RGB16I = 0x8D89;
public static final int GL_RGBA8I = 0x8D8E;
public static final int GL_RGB8I = 0x8D8F;
public static final int GL_RED_INTEGER = 0x8D94;
public static final int GL_RGB_INTEGER = 0x8D98;
public static final int GL_RGBA_INTEGER = 0x8D99;
public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;
public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6;
public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7;
public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8;
public static final int GL_INT_SAMPLER_2D = 0x8DCA;
public static final int GL_INT_SAMPLER_3D = 0x8DCB;
public static final int GL_INT_SAMPLER_CUBE = 0x8DCC;
public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F;
public static final int GL_BUFFER_MAP_LENGTH = 0x9120;
public static final int GL_BUFFER_MAP_OFFSET = 0x9121;
public static final int GL_DEPTH_COMPONENT32F = 0x8CAC;
public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;
public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
public static final int GL_DEPTH_STENCIL = 0x84F9;
public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
public static final int GL_UNSIGNED_NORMALIZED = 0x8C17;
public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
public static final int GL_READ_FRAMEBUFFER = 0x8CA8;
public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9;
public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;
public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;
public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1;
public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2;
public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3;
public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4;
public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5;
public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6;
public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7;
public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8;
public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9;
public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA;
public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB;
public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC;
public static final int GL_COLOR_ATTACHMENT13 = 0x8CED;
public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE;
public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
public static final int GL_MAX_SAMPLES = 0x8D57;
public static final int GL_HALF_FLOAT = 0x140B;
public static final int GL_MAP_READ_BIT = 0x0001;
public static final int GL_MAP_WRITE_BIT = 0x0002;
public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;
public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;
public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;
public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;
public static final int GL_RG = 0x8227;
public static final int GL_RG_INTEGER = 0x8228;
public static final int GL_R8 = 0x8229;
public static final int GL_RG8 = 0x822B;
public static final int GL_R16F = 0x822D;
public static final int GL_R32F = 0x822E;
public static final int GL_RG16F = 0x822F;
public static final int GL_RG32F = 0x8230;
public static final int GL_R8I = 0x8231;
public static final int GL_R8UI = 0x8232;
public static final int GL_R16I = 0x8233;
public static final int GL_R16UI = 0x8234;
public static final int GL_R32I = 0x8235;
public static final int GL_R32UI = 0x8236;
public static final int GL_RG8I = 0x8237;
public static final int GL_RG8UI = 0x8238;
public static final int GL_RG16I = 0x8239;
public static final int GL_RG16UI = 0x823A;
public static final int GL_RG32I = 0x823B;
public static final int GL_RG32UI = 0x823C;
public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;
public static final int GL_R8_SNORM = 0x8F94;
public static final int GL_RG8_SNORM = 0x8F95;
public static final int GL_RGB8_SNORM = 0x8F96;
public static final int GL_RGBA8_SNORM = 0x8F97;
public static final int GL_SIGNED_NORMALIZED = 0x8F9C;
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
public static final int GL_COPY_READ_BUFFER = 0x8F36;
public static final int GL_COPY_WRITE_BUFFER = 0x8F37;
public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER;
public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER;
public static final int GL_UNIFORM_BUFFER = 0x8A11;
public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
public static final int GL_UNIFORM_BUFFER_START = 0x8A29;
public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
public static final int GL_UNIFORM_TYPE = 0x8A37;
public static final int GL_UNIFORM_SIZE = 0x8A38;
public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39;
public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
public static final int GL_UNIFORM_OFFSET = 0x8A3B;
public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
// GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C.
public static final int GL_INVALID_INDEX = -1;
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
public static final int GL_OBJECT_TYPE = 0x9112;
public static final int GL_SYNC_CONDITION = 0x9113;
public static final int GL_SYNC_STATUS = 0x9114;
public static final int GL_SYNC_FLAGS = 0x9115;
public static final int GL_SYNC_FENCE = 0x9116;
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
public static final int GL_UNSIGNALED = 0x9118;
public static final int GL_SIGNALED = 0x9119;
public static final int GL_ALREADY_SIGNALED = 0x911A;
public static final int GL_TIMEOUT_EXPIRED = 0x911B;
public static final int GL_CONDITION_SATISFIED = 0x911C;
public static final int GL_WAIT_FAILED = 0x911D;
public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
// GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C.
public static final long GL_TIMEOUT_IGNORED = -1;
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
public static final int GL_SAMPLER_BINDING = 0x8919;
public static final int GL_RGB10_A2UI = 0x906F;
public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;
public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;
public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;
public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;
public static final int GL_GREEN = 0x1904;
public static final int GL_BLUE = 0x1905;
public static final int GL_INT_2_10_10_10_REV = 0x8D9F;
public static final int GL_TRANSFORM_FEEDBACK = 0x8E22;
public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741;
public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;
public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF;
public static final int GL_COMPRESSED_R11_EAC = 0x9270;
public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
public static final int GL_COMPRESSED_RG11_EAC = 0x9272;
public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;
public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}