/* ** ** Copyright 2013, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 3.0 */ public class GLES30 { /* Inherited from OpenGL ES 2.0 */ public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_FUNC_ADD = 0x8006; public static final int GL_BLEND_EQUATION = 0x8009; public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; public static final int GL_FUNC_SUBTRACT = 0x800A; public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; public static final int GL_BLEND_DST_RGB = 0x80C8; public static final int GL_BLEND_SRC_RGB = 0x80C9; public static final int GL_BLEND_DST_ALPHA = 0x80CA; public static final int GL_BLEND_SRC_ALPHA = 0x80CB; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_BLEND_COLOR = 0x8005; public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_STREAM_DRAW = 0x88E0; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_BLEND = 0x0BE2; public static final int GL_DITHER = 0x0BD0; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_COVERAGE = 0x80A0; public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_STENCIL_BACK_FUNC = 0x8800; public static final int GL_STENCIL_BACK_FAIL = 0x8801; public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int GL_STENCIL_BACK_REF = 0x8CA3; public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_FLOAT = 0x1406; public static final int GL_FIXED = 0x140C; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_FRAGMENT_SHADER = 0x8B30; public static final int GL_VERTEX_SHADER = 0x8B31; public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; public static final int GL_SHADER_TYPE = 0x8B4F; public static final int GL_DELETE_STATUS = 0x8B80; public static final int GL_LINK_STATUS = 0x8B82; public static final int GL_VALIDATE_STATUS = 0x8B83; public static final int GL_ATTACHED_SHADERS = 0x8B85; public static final int GL_ACTIVE_UNIFORMS = 0x8B86; public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; public static final int GL_CURRENT_PROGRAM = 0x8B8D; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; public static final int GL_INVERT = 0x150A; public static final int GL_INCR_WRAP = 0x8507; public static final int GL_DECR_WRAP = 0x8508; public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE = 0x1702; public static final int GL_TEXTURE_CUBE_MAP = 0x8513; public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_MIRRORED_REPEAT = 0x8370; public static final int GL_FLOAT_VEC2 = 0x8B50; public static final int GL_FLOAT_VEC3 = 0x8B51; public static final int GL_FLOAT_VEC4 = 0x8B52; public static final int GL_INT_VEC2 = 0x8B53; public static final int GL_INT_VEC3 = 0x8B54; public static final int GL_INT_VEC4 = 0x8B55; public static final int GL_BOOL = 0x8B56; public static final int GL_BOOL_VEC2 = 0x8B57; public static final int GL_BOOL_VEC3 = 0x8B58; public static final int GL_BOOL_VEC4 = 0x8B59; public static final int GL_FLOAT_MAT2 = 0x8B5A; public static final int GL_FLOAT_MAT3 = 0x8B5B; public static final int GL_FLOAT_MAT4 = 0x8B5C; public static final int GL_SAMPLER_2D = 0x8B5E; public static final int GL_SAMPLER_CUBE = 0x8B60; public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; public static final int GL_COMPILE_STATUS = 0x8B81; public static final int GL_INFO_LOG_LENGTH = 0x8B84; public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; public static final int GL_SHADER_COMPILER = 0x8DFA; public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; public static final int GL_LOW_FLOAT = 0x8DF0; public static final int GL_MEDIUM_FLOAT = 0x8DF1; public static final int GL_HIGH_FLOAT = 0x8DF2; public static final int GL_LOW_INT = 0x8DF3; public static final int GL_MEDIUM_INT = 0x8DF4; public static final int GL_HIGH_INT = 0x8DF5; public static final int GL_FRAMEBUFFER = 0x8D40; public static final int GL_RENDERBUFFER = 0x8D41; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; public static final int GL_DEPTH_ATTACHMENT = 0x8D00; public static final int GL_STENCIL_ATTACHMENT = 0x8D20; public static final int GL_NONE = 0; public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; /* New in OpenGL ES 3.0 */ public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public static final int GL_PACK_ROW_LENGTH = 0x0D02; public static final int GL_PACK_SKIP_ROWS = 0x0D03; public static final int GL_PACK_SKIP_PIXELS = 0x0D04; public static final int GL_COLOR = 0x1800; public static final int GL_DEPTH = 0x1801; public static final int GL_STENCIL = 0x1802; public static final int GL_RED = 0x1903; public static final int GL_RGB8 = 0x8051; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_TEXTURE_BINDING_3D = 0x806A; public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; public static final int GL_TEXTURE_3D = 0x806F; public static final int GL_TEXTURE_WRAP_R = 0x8072; public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_TEXTURE_MIN_LOD = 0x813A; public static final int GL_TEXTURE_MAX_LOD = 0x813B; public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; public static final int GL_MIN = 0x8007; public static final int GL_MAX = 0x8008; public static final int GL_DEPTH_COMPONENT24 = 0x81A6; public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; public static final int GL_CURRENT_QUERY = 0x8865; public static final int GL_QUERY_RESULT = 0x8866; public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; public static final int GL_BUFFER_MAPPED = 0x88BC; public static final int GL_BUFFER_MAP_POINTER = 0x88BD; public static final int GL_STREAM_READ = 0x88E1; public static final int GL_STREAM_COPY = 0x88E2; public static final int GL_STATIC_READ = 0x88E5; public static final int GL_STATIC_COPY = 0x88E6; public static final int GL_DYNAMIC_READ = 0x88E9; public static final int GL_DYNAMIC_COPY = 0x88EA; public static final int GL_MAX_DRAW_BUFFERS = 0x8824; public static final int GL_DRAW_BUFFER0 = 0x8825; public static final int GL_DRAW_BUFFER1 = 0x8826; public static final int GL_DRAW_BUFFER2 = 0x8827; public static final int GL_DRAW_BUFFER3 = 0x8828; public static final int GL_DRAW_BUFFER4 = 0x8829; public static final int GL_DRAW_BUFFER5 = 0x882A; public static final int GL_DRAW_BUFFER6 = 0x882B; public static final int GL_DRAW_BUFFER7 = 0x882C; public static final int GL_DRAW_BUFFER8 = 0x882D; public static final int GL_DRAW_BUFFER9 = 0x882E; public static final int GL_DRAW_BUFFER10 = 0x882F; public static final int GL_DRAW_BUFFER11 = 0x8830; public static final int GL_DRAW_BUFFER12 = 0x8831; public static final int GL_DRAW_BUFFER13 = 0x8832; public static final int GL_DRAW_BUFFER14 = 0x8833; public static final int GL_DRAW_BUFFER15 = 0x8834; public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public static final int GL_SAMPLER_3D = 0x8B5F; public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; public static final int GL_FLOAT_MAT2x3 = 0x8B65; public static final int GL_FLOAT_MAT2x4 = 0x8B66; public static final int GL_FLOAT_MAT3x2 = 0x8B67; public static final int GL_FLOAT_MAT3x4 = 0x8B68; public static final int GL_FLOAT_MAT4x2 = 0x8B69; public static final int GL_FLOAT_MAT4x3 = 0x8B6A; public static final int GL_SRGB = 0x8C40; public static final int GL_SRGB8 = 0x8C41; public static final int GL_SRGB8_ALPHA8 = 0x8C43; public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; public static final int GL_MAJOR_VERSION = 0x821B; public static final int GL_MINOR_VERSION = 0x821C; public static final int GL_NUM_EXTENSIONS = 0x821D; public static final int GL_RGBA32F = 0x8814; public static final int GL_RGB32F = 0x8815; public static final int GL_RGBA16F = 0x881A; public static final int GL_RGB16F = 0x881B; public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; public static final int GL_R11F_G11F_B10F = 0x8C3A; public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; public static final int GL_RGB9_E5 = 0x8C3D; public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; public static final int GL_RASTERIZER_DISCARD = 0x8C89; public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; public static final int GL_RGBA32UI = 0x8D70; public static final int GL_RGB32UI = 0x8D71; public static final int GL_RGBA16UI = 0x8D76; public static final int GL_RGB16UI = 0x8D77; public static final int GL_RGBA8UI = 0x8D7C; public static final int GL_RGB8UI = 0x8D7D; public static final int GL_RGBA32I = 0x8D82; public static final int GL_RGB32I = 0x8D83; public static final int GL_RGBA16I = 0x8D88; public static final int GL_RGB16I = 0x8D89; public static final int GL_RGBA8I = 0x8D8E; public static final int GL_RGB8I = 0x8D8F; public static final int GL_RED_INTEGER = 0x8D94; public static final int GL_RGB_INTEGER = 0x8D98; public static final int GL_RGBA_INTEGER = 0x8D99; public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; public static final int GL_INT_SAMPLER_2D = 0x8DCA; public static final int GL_INT_SAMPLER_3D = 0x8DCB; public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; public static final int GL_BUFFER_MAP_LENGTH = 0x9120; public static final int GL_BUFFER_MAP_OFFSET = 0x9121; public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; public static final int GL_DEPTH_STENCIL = 0x84F9; public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; public static final int GL_DEPTH24_STENCIL8 = 0x88F0; public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; public static final int GL_READ_FRAMEBUFFER = 0x8CA8; public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; public static final int GL_MAX_SAMPLES = 0x8D57; public static final int GL_HALF_FLOAT = 0x140B; public static final int GL_MAP_READ_BIT = 0x0001; public static final int GL_MAP_WRITE_BIT = 0x0002; public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; public static final int GL_RG = 0x8227; public static final int GL_RG_INTEGER = 0x8228; public static final int GL_R8 = 0x8229; public static final int GL_RG8 = 0x822B; public static final int GL_R16F = 0x822D; public static final int GL_R32F = 0x822E; public static final int GL_RG16F = 0x822F; public static final int GL_RG32F = 0x8230; public static final int GL_R8I = 0x8231; public static final int GL_R8UI = 0x8232; public static final int GL_R16I = 0x8233; public static final int GL_R16UI = 0x8234; public static final int GL_R32I = 0x8235; public static final int GL_R32UI = 0x8236; public static final int GL_RG8I = 0x8237; public static final int GL_RG8UI = 0x8238; public static final int GL_RG16I = 0x8239; public static final int GL_RG16UI = 0x823A; public static final int GL_RG32I = 0x823B; public static final int GL_RG32UI = 0x823C; public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; public static final int GL_R8_SNORM = 0x8F94; public static final int GL_RG8_SNORM = 0x8F95; public static final int GL_RGB8_SNORM = 0x8F96; public static final int GL_RGBA8_SNORM = 0x8F97; public static final int GL_SIGNED_NORMALIZED = 0x8F9C; public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; public static final int GL_COPY_READ_BUFFER = 0x8F36; public static final int GL_COPY_WRITE_BUFFER = 0x8F37; public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; public static final int GL_UNIFORM_BUFFER = 0x8A11; public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; public static final int GL_UNIFORM_BUFFER_START = 0x8A29; public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; public static final int GL_UNIFORM_TYPE = 0x8A37; public static final int GL_UNIFORM_SIZE = 0x8A38; public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; public static final int GL_UNIFORM_OFFSET = 0x8A3B; public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. public static final int GL_INVALID_INDEX = -1; public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; public static final int GL_OBJECT_TYPE = 0x9112; public static final int GL_SYNC_CONDITION = 0x9113; public static final int GL_SYNC_STATUS = 0x9114; public static final int GL_SYNC_FLAGS = 0x9115; public static final int GL_SYNC_FENCE = 0x9116; public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; public static final int GL_UNSIGNALED = 0x9118; public static final int GL_SIGNALED = 0x9119; public static final int GL_ALREADY_SIGNALED = 0x911A; public static final int GL_TIMEOUT_EXPIRED = 0x911B; public static final int GL_CONDITION_SATISFIED = 0x911C; public static final int GL_WAIT_FAILED = 0x911D; public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. public static final long GL_TIMEOUT_IGNORED = -1; public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; public static final int GL_SAMPLER_BINDING = 0x8919; public static final int GL_RGB10_A2UI = 0x906F; public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; public static final int GL_GREEN = 0x1904; public static final int GL_BLUE = 0x1905; public static final int GL_INT_2_10_10_10_REV = 0x8D9F; public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; public static final int GL_COMPRESSED_R11_EAC = 0x9270; public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; public static final int GL_COMPRESSED_RG11_EAC = 0x9272; public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; native private static void _nativeClassInit(); static { _nativeClassInit(); }