2c9b11f029
We replace the blank/unblank calls in surfaceFlinger with a more generic setPowerMode() routine. Some displays support different power modes (for example, with reduced color palettes). Depending on the use case we should be able to toggle these modes, so as to achieve incremental power savings. Initially, three power modes will be supported: - HWC_POWER_MODE_OFF - HWC_POWER_MODE_DOZE - HWC_POWER_MODE_NORMAL HWC_POWER_MODE_OFF will correspond to blanking the display, while HWC_POWER_MODE_NORMAL will correspond to unblanking. HWC_POWER_MODE_DOZE will put the display into a low power setting, if it is supported in hardware. If such a low power mode is not supported, it should be treated as a call to set the mode to HWC_POWER_MODE_NORMAL. As a consequence of adding the mPowerMode field, the mScreenAcquired is no longer required, and thus references to it are removed and replaced equivalent references to mPowerMode. We also add the glue code to connect the services invocation of setting a power mode and the HAL implementation in HWComposer. Bug: 13472578 Change-Id: I431595ecf16d2f2c94259272db3dd42f29636204 Signed-off-by: Prashant Malani <pmalani@google.com>
371 lines
12 KiB
C++
371 lines
12 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_HWCOMPOSER_H
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#define ANDROID_SF_HWCOMPOSER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <hardware/hwcomposer_defs.h>
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#include <ui/Fence.h>
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#include <utils/BitSet.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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#include <utils/Thread.h>
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#include <utils/Timers.h>
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#include <utils/Vector.h>
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extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
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const struct timespec *request,
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struct timespec *remain);
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struct hwc_composer_device_1;
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struct hwc_display_contents_1;
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struct hwc_layer_1;
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struct hwc_procs;
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struct framebuffer_device_t;
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namespace android {
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// ---------------------------------------------------------------------------
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class Fence;
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class FloatRect;
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class GraphicBuffer;
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class NativeHandle;
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class Region;
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class String8;
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class SurfaceFlinger;
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class HWComposer
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{
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public:
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class EventHandler {
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friend class HWComposer;
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virtual void onVSyncReceived(int disp, nsecs_t timestamp) = 0;
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virtual void onHotplugReceived(int disp, bool connected) = 0;
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protected:
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virtual ~EventHandler() {}
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};
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enum {
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NUM_BUILTIN_DISPLAYS = HWC_NUM_PHYSICAL_DISPLAY_TYPES,
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MAX_HWC_DISPLAYS = HWC_NUM_DISPLAY_TYPES,
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VIRTUAL_DISPLAY_ID_BASE = HWC_DISPLAY_VIRTUAL,
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};
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HWComposer(
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const sp<SurfaceFlinger>& flinger,
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EventHandler& handler);
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~HWComposer();
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status_t initCheck() const;
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// Returns a display ID starting at VIRTUAL_DISPLAY_ID_BASE, this ID is to
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// be used with createWorkList (and all other methods requiring an ID
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// below).
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// IDs below NUM_BUILTIN_DISPLAYS are pre-defined and therefore are
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// always valid.
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// Returns -1 if an ID cannot be allocated
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int32_t allocateDisplayId();
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// Recycles the given virtual display ID and frees the associated worklist.
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// IDs below NUM_BUILTIN_DISPLAYS are not recycled.
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status_t freeDisplayId(int32_t id);
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// Asks the HAL what it can do
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status_t prepare();
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// commits the list
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status_t commit();
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// set power mode
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status_t setPowerMode(int disp, int mode);
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// reset state when an external, non-virtual display is disconnected
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void disconnectDisplay(int disp);
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// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
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status_t createWorkList(int32_t id, size_t numLayers);
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bool supportsFramebufferTarget() const;
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// does this display have layers handled by HWC
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bool hasHwcComposition(int32_t id) const;
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// does this display have layers handled by GLES
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bool hasGlesComposition(int32_t id) const;
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// get the releaseFence file descriptor for a display's framebuffer layer.
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// the release fence is only valid after commit()
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sp<Fence> getAndResetReleaseFence(int32_t id);
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// needed forward declarations
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class LayerListIterator;
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// return the visual id to be used to find a suitable EGLConfig for
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// *ALL* displays.
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int getVisualID() const;
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// Forwarding to FB HAL for pre-HWC-1.1 code (see FramebufferSurface).
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int fbPost(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
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int fbCompositionComplete();
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void fbDump(String8& result);
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// Set the output buffer and acquire fence for a virtual display.
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// Returns INVALID_OPERATION if id is not a virtual display.
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status_t setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
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const sp<GraphicBuffer>& buf);
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// Get the retire fence for the last committed frame. This fence will
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// signal when the h/w composer is completely finished with the frame.
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// For physical displays, it is no longer being displayed. For virtual
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// displays, writes to the output buffer are complete.
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sp<Fence> getLastRetireFence(int32_t id) const;
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/*
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* Interface to hardware composer's layers functionality.
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* This abstracts the HAL interface to layers which can evolve in
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* incompatible ways from one release to another.
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* The idea is that we could extend this interface as we add
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* features to h/w composer.
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*/
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class HWCLayerInterface {
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protected:
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virtual ~HWCLayerInterface() { }
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public:
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virtual int32_t getCompositionType() const = 0;
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virtual uint32_t getHints() const = 0;
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virtual sp<Fence> getAndResetReleaseFence() = 0;
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virtual void setDefaultState() = 0;
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virtual void setSkip(bool skip) = 0;
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virtual void setBlending(uint32_t blending) = 0;
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virtual void setTransform(uint32_t transform) = 0;
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virtual void setFrame(const Rect& frame) = 0;
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virtual void setCrop(const FloatRect& crop) = 0;
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virtual void setVisibleRegionScreen(const Region& reg) = 0;
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virtual void setSidebandStream(const sp<NativeHandle>& stream) = 0;
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virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
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virtual void setAcquireFenceFd(int fenceFd) = 0;
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virtual void setPlaneAlpha(uint8_t alpha) = 0;
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virtual void onDisplayed() = 0;
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};
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/*
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* Interface used to implement an iterator to a list
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* of HWCLayer.
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*/
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class HWCLayer : public HWCLayerInterface {
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friend class LayerListIterator;
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// select the layer at the given index
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virtual status_t setLayer(size_t index) = 0;
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virtual HWCLayer* dup() = 0;
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static HWCLayer* copy(HWCLayer *rhs) {
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return rhs ? rhs->dup() : NULL;
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}
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protected:
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virtual ~HWCLayer() { }
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};
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/*
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* Iterator through a HWCLayer list.
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* This behaves more or less like a forward iterator.
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*/
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class LayerListIterator {
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friend struct HWComposer;
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HWCLayer* const mLayerList;
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size_t mIndex;
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LayerListIterator() : mLayerList(NULL), mIndex(0) { }
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LayerListIterator(HWCLayer* layer, size_t index)
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: mLayerList(layer), mIndex(index) { }
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// we don't allow assignment, because we don't need it for now
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LayerListIterator& operator = (const LayerListIterator& rhs);
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public:
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// copy operators
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LayerListIterator(const LayerListIterator& rhs)
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: mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
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}
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~LayerListIterator() { delete mLayerList; }
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// pre-increment
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LayerListIterator& operator++() {
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mLayerList->setLayer(++mIndex);
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return *this;
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}
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// dereference
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HWCLayerInterface& operator * () { return *mLayerList; }
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HWCLayerInterface* operator -> () { return mLayerList; }
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// comparison
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bool operator == (const LayerListIterator& rhs) const {
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return mIndex == rhs.mIndex;
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}
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bool operator != (const LayerListIterator& rhs) const {
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return !operator==(rhs);
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}
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};
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// Returns an iterator to the beginning of the layer list
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LayerListIterator begin(int32_t id);
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// Returns an iterator to the end of the layer list
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LayerListIterator end(int32_t id);
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// Events handling ---------------------------------------------------------
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enum {
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EVENT_VSYNC = HWC_EVENT_VSYNC
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};
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void eventControl(int disp, int event, int enabled);
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struct DisplayConfig {
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uint32_t width;
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uint32_t height;
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float xdpi;
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float ydpi;
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nsecs_t refresh;
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};
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// Query display parameters. Pass in a display index (e.g.
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// HWC_DISPLAY_PRIMARY).
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nsecs_t getRefreshTimestamp(int disp) const;
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sp<Fence> getDisplayFence(int disp) const;
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uint32_t getFormat(int disp) const;
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bool isConnected(int disp) const;
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// These return the values for the current config of a given display index.
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// To get the values for all configs, use getConfigs below.
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uint32_t getWidth(int disp) const;
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uint32_t getHeight(int disp) const;
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float getDpiX(int disp) const;
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float getDpiY(int disp) const;
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nsecs_t getRefreshPeriod(int disp) const;
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const Vector<DisplayConfig>& getConfigs(int disp) const;
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size_t getCurrentConfig(int disp) const;
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status_t setVirtualDisplayProperties(int32_t id, uint32_t w, uint32_t h,
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uint32_t format);
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// this class is only used to fake the VSync event on systems that don't
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// have it.
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class VSyncThread : public Thread {
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HWComposer& mHwc;
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mutable Mutex mLock;
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Condition mCondition;
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bool mEnabled;
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mutable nsecs_t mNextFakeVSync;
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nsecs_t mRefreshPeriod;
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virtual void onFirstRef();
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virtual bool threadLoop();
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public:
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VSyncThread(HWComposer& hwc);
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void setEnabled(bool enabled);
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};
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friend class VSyncThread;
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// for debugging ----------------------------------------------------------
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void dump(String8& out) const;
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private:
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void loadHwcModule();
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int loadFbHalModule();
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LayerListIterator getLayerIterator(int32_t id, size_t index);
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struct cb_context;
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static void hook_invalidate(const struct hwc_procs* procs);
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static void hook_vsync(const struct hwc_procs* procs, int disp,
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int64_t timestamp);
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static void hook_hotplug(const struct hwc_procs* procs, int disp,
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int connected);
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inline void invalidate();
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inline void vsync(int disp, int64_t timestamp);
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inline void hotplug(int disp, int connected);
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status_t queryDisplayProperties(int disp);
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status_t setFramebufferTarget(int32_t id,
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const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
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struct DisplayData {
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DisplayData();
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~DisplayData();
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Vector<DisplayConfig> configs;
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size_t currentConfig;
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uint32_t format; // pixel format from FB hal, for pre-hwc-1.1
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bool connected;
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bool hasFbComp;
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bool hasOvComp;
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size_t capacity;
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hwc_display_contents_1* list;
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hwc_layer_1* framebufferTarget;
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buffer_handle_t fbTargetHandle;
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sp<Fence> lastRetireFence; // signals when the last set op retires
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sp<Fence> lastDisplayFence; // signals when the last set op takes
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// effect on screen
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buffer_handle_t outbufHandle;
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sp<Fence> outbufAcquireFence;
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// protected by mEventControlLock
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int32_t events;
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};
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sp<SurfaceFlinger> mFlinger;
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framebuffer_device_t* mFbDev;
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struct hwc_composer_device_1* mHwc;
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// invariant: mLists[0] != NULL iff mHwc != NULL
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// mLists[i>0] can be NULL. that display is to be ignored
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struct hwc_display_contents_1* mLists[MAX_HWC_DISPLAYS];
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DisplayData mDisplayData[MAX_HWC_DISPLAYS];
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size_t mNumDisplays;
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cb_context* mCBContext;
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EventHandler& mEventHandler;
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size_t mVSyncCounts[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
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sp<VSyncThread> mVSyncThread;
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bool mDebugForceFakeVSync;
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BitSet32 mAllocatedDisplayIDs;
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// protected by mLock
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mutable Mutex mLock;
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mutable nsecs_t mLastHwVSync[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
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// thread-safe
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mutable Mutex mEventControlLock;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_HWCOMPOSER_H
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