replicant-frameworks_native/include/gui
Mathias Agopian 2488b20aec add a way to query whether an ANativeWindow consumer is running ahead of the producer
Change-Id: Ibccfa1feb56db2ab11f0c0934ce2d570a2b65ae2
2012-04-23 20:06:02 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h
ISensorServer.h
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposerClient.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceTexture.h add a way to query whether an ANativeWindow consumer is running ahead of the producer 2012-04-23 20:06:02 -07:00
Sensor.h
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceComposerClient.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceTexture.h remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
SurfaceTextureClient.h add a way to query whether an ANativeWindow consumer is running ahead of the producer 2012-04-23 20:06:02 -07:00