replicant-frameworks_native/include/ui
2010-09-16 12:57:56 -07:00
..
egl fix [2931513] Add support for setting the orientation of an ANativeWindow 2010-08-24 15:40:50 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Input API review. 2010-09-14 20:46:14 -07:00
FramebufferNativeWindow.h Add logging of various important graphics events 2010-09-13 23:16:58 -07:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Add support for secure views. 2010-09-08 11:50:55 -07:00
InputDispatcher.h Make input dispatcher only ANR for foreground windows. 2010-09-15 18:52:08 -07:00
InputManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputReader.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputTransport.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h