replicant-frameworks_native/include/gui
Jamie Gennis efc7ab6dce libgui: Add plumbing for active rectangle
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
2012-04-24 17:34:38 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h
ISurfaceTexture.h libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
Sensor.h
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h
SurfaceComposerClient.h
SurfaceTexture.h libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
SurfaceTextureClient.h libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00