201f3b2da5
Hibernating EGL takes a long time (>100 ms) and blocks all other rendering. During window animations, the outgoing activity begins hibernation before the animation stops, causing visible stutter. Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION := true' in the devices BoardConfig.mk Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f |
||
---|---|---|
build | ||
cmds | ||
data/etc | ||
include | ||
libs | ||
opengl | ||
services | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |