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Jesse Hall 201f3b2da5 Disable EGL hibernation due to jank
Hibernating EGL takes a long time (>100 ms) and blocks all other
rendering. During window animations, the outgoing activity begins
hibernation before the animation stops, causing visible stutter.
Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION
:= true' in the devices BoardConfig.mk

Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f
2012-05-04 15:21:35 -07:00
build build: add device-type dalvik heap configs 2012-03-23 09:42:42 -07:00
cmds SF doesn't need more than a few binder threads 2012-04-19 17:32:03 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Merge "Add traces for window manager and activity manager." into jb-dev 2012-04-26 15:24:00 -07:00
libs SurfaceTexture: fix a memory leak 2012-05-02 13:10:56 -07:00
opengl Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
services don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
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