replicant-frameworks_native/include/ui
Jamie Gennis 8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
..
egl
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
FramebufferNativeWindow.h surfaceflinger: add support for gralloc dump hooks 2010-12-08 15:40:11 -08:00
GraphicBuffer.h Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h
InputTransport.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
Keyboard.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
KeyCharacterMap.h
KeycodeLabels.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
KeyLayoutMap.h
PixelFormat.h fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Point.h
PowerManager.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h
VirtualKeyMap.h