replicant-frameworks_native/libs/ui
Kenny Root bc9c82fb79 Use correct size of GAMEPAD_KEYCODES
Compute the actual number of indices in the GAMEPAD_KEYCODES instead of
the pure size in bytes.

Bug: 3121536
Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466
2010-10-21 15:46:03 -07:00
..
tests
Android.mk Add logging of various important graphics events 2010-09-13 23:16:58 -07:00
EGLUtils.cpp
EventHub.cpp Use correct size of GAMEPAD_KEYCODES 2010-10-21 15:46:03 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp Add logging of various important graphics events 2010-09-13 23:16:58 -07:00
GraphicBuffer.cpp
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp
GraphicLog.cpp Fix sim-eng build on Hardy 2010-09-16 16:28:13 -07:00
Input.cpp
InputDispatcher.cpp Fix bug where home presses were not poking user activity. 2010-10-18 14:50:13 -07:00
InputManager.cpp Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputReader.cpp Improve input device calibration format. 2010-10-14 21:44:16 -07:00
InputTransport.cpp Ensure input dispatcher and native looper handles EINTR. 2010-09-16 17:04:52 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp