Commit Graph

66 Commits

Author SHA1 Message Date
Mathias Agopian
d992db3827 give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.

this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.

Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
2011-08-18 18:33:44 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
c5953904ad fix an orientation change drawing artifact.
a wrong orientation would be briefly shown when
rotation the screen. this happened when the window manager
set a custom transformation and the h/w composer was used.

the custom transformation was applied twice in that case.

Bug: 5037522
Change-Id: Ic1f87b63cd843f4475e4265d1624463825d775c4
2011-08-12 17:09:09 -07:00
Mathias Agopian
47d0812977 SurfaceFlinger doesn't rely on having a custom RefBase destructor
we just use a message to the main thread to
destroy our GLES state.
2011-08-11 22:33:02 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
e8067a7d99 fix a crasher in surfaceflinger
this would happen if being told to draw before a buffer
was available.

Change-Id: I46d121c73e883078cdbf952063e38b0076f79038
2011-08-02 18:29:57 -07:00
Mathias Agopian
a537c0f42e update HWC data structures even when a layer is marked for SKIP
Change-Id: I16bcf44cd617814a14a795429bde2f39f411077d
2011-08-02 15:51:37 -07:00
Jamie Gennis
dbe6486ca1 SurfaceFlinger: abandon Layer SurfaceTextures
This change makes the Layer::onRemoved method call
SurfaceTextures::abandon on the layer's SurfaceTexture.  This will cause
all client-initiated operations on the SurfaceTexture to fail.  In
particular, this will result in an error on the client side, rather than
a deadlock when removing a layer that used a SurfaceTexture in
synchronous mode.

Change-Id: I14014d00369f29560a21b606831edee432bb8867
Bug: 5020874
2011-07-30 14:38:20 -07:00
Jamie Gennis
db5230f444 SurfaceFlinger: fix a layer occlusion bug
This change fixes a bug where the window visibility would be computed
before any buffers were available, causing the window to be treated as
non-opaque.  When the first buffer arrived, if both mCurrentOpacity and
the opacity determined by the buffer's format were 'opaque', a
recomputation of the opacity would not be done, and the window would
continue to be treated as non-opaque.  SurfaceFlinger could then
unnecessarily draw fully occluded layers.

Change-Id: I2b95da2f4b50e68d50fc5afd8b772e26e62f58d6
Bug: 5057122
2011-07-28 16:03:28 -07:00
Mathias Agopian
3fbce7c560 remove dead code and member variables.
also fix some comments and improve debugging logs.

Change-Id: I83e55309f306332b59e1ec46104c4a7fffbf3c97
2011-07-25 20:03:43 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
933389f758 use SurfaceTexture new scaling mode in SF
SF now obeys SurfaceTexture's scaling mode instead
of inferring it from the buffer's size

Change-Id: I4d50e9851abedd7e64bfcfc8af9eefb9fb668529
2011-07-19 13:05:12 -07:00
Mathias Agopian
29a367bb7c take the state transform into account with h/w composer hal
if the state transform didn't preserve rectangles, we
would still try to use h/w composer hal using the bounds
of the transformed rect, which isn't correct.

now we correctly fall back to composition.

Change-Id: Iff78f4339ece415d4987e95a5717b04934d370ab
2011-07-12 14:51:45 -07:00
Jamie Gennis
3d8063b02e SurfaceTexture: change onFrameAvailable behavior
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class.  The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer.  This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed.  Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.

The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves.  This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.

Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
2011-06-27 15:45:39 -07:00
Mathias Agopian
ddc31c3e2b fix RefBase so it retains binary-compatibility with gingerbread
Bug: 4595257
Change-Id: I0d5e10f497e3f39868bff58f6ded510c38b44b12
2011-06-13 18:39:45 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Mathias Agopian
342451d19f Merge "Fix a race that could cause GL commands to be executed from the wrong thread." 2011-05-19 19:42:20 -07:00
Mathias Agopian
ca4d3602c0 Fix a race that could cause GL commands to be executed from the wrong thread.
Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
2011-05-19 19:40:02 -07:00
Jamie Gennis
3629d7ff29 SurfaceFlinger: unfreeze windows for fixed size buffers.
This change makes SurfaceFlinger unfreeze a window if it ever gets a
buffer that is fixed-size.  Normally the window would not be frozen if
its in fixed-size mode, but if the window was frozen before entering
fixed-size mode then it should be unfrozen.

Change-Id: I6bc822d4b02ae51fa8914c1f60f5d24b2002b38d
2011-05-16 16:59:04 -07:00
Conley Owens
345c6114da am ba5aebd1: am ac505b86: am f0556bb9: am 86d1d747: Merge "Add lock before calling initEglImage"
* commit 'ba5aebd106c61567ad6be905efd18902025735aa':
  Add lock before calling initEglImage
2011-04-27 13:54:08 -07:00
Conley Owens
ddc25bb92e am ac505b86: am f0556bb9: am 86d1d747: Merge "Add lock before calling initEglImage"
* commit 'ac505b86b45462d9883f9c36fad0ef85e0885ee4':
  Add lock before calling initEglImage
2011-04-27 13:41:12 -07:00
Kobi Cohen Arazi
0d11baf889 Add lock before calling initEglImage
Without that lock, there is a chance of race condition
where while composing a specific index, requestBuf with
the same index can be executed and touch the
same data that is being used in initEglImage.
(e.g. dirty flag in texture)
2011-04-15 10:38:33 -07:00
Jamie Gennis
3eb70b4a51 am bd340c7b: am b368f4d8: am 38caff23: Merge "SurfaceFlinger: Fix a typo." into honeycomb-mr1
* commit 'bd340c7b492fcf7d0a6cccab8825e710c83fe76d':
  SurfaceFlinger: Fix a typo.
2011-03-18 17:38:37 -07:00
Jamie Gennis
5fd799dab6 SurfaceFlinger: Fix a typo.
This change makes Layer skip its cleanup of its old shared memory region
when the UserClient object that owned the memory has been freed.

Bug: 3429357
Change-Id: I9e4d8eb190f6914dc043674b9bb8dd28e959901b
2011-03-18 16:35:13 -07:00
Mathias Agopian
939fee8819 am e22aa623: am 25594e19: am f40e638e: fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
* commit 'e22aa62362a3007ee59ac62d4b5969e216987995':
  fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
2011-03-17 00:13:49 -07:00
Mathias Agopian
d0b55c011a fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.

also improved region validation code (ifdef'ed out by default)

Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
2011-03-17 00:04:42 -07:00
Mathias Agopian
5bf3abefb2 Fix initialization order warning.
Change-Id: I794dfaaa3a2f2645a89abc6c45de5f76e485f7d0
2011-03-11 17:01:40 -08:00
Eric Hassold
795f5ccf47 Merge "Default to NONE format in Layer" 2011-03-11 15:08:16 -08:00
Eric Hassold
7ffe380750 Default to NONE format in Layer
mFormat is not initialized with any value in Layer constructor, causing
a call to requestFormat() with no explicit format specified to fallback to
some uninitialized value. Such invalid path actually detected by valgrind.

Change-Id: Ib7faabcd61eaa26fb0ae7a9a486d9e258ba31b63
2011-03-11 12:24:23 -08:00
Jamie Gennis
7a4d0dfd43 SurfaceFlinger: Respect the PROTECTED gralloc bit.
This change makes SurfaceFlinger treat layers for which the active
buffer has the GRALLOC_USAGE_PROTECTED bit set as if they have the
'secure' flag set.

Change-Id: Ic60b6513a63e4bb92ec6ce9fd12fd39b4ba5f674
Bug: 4081304
2011-03-10 16:25:48 -08:00
Eric Hassold
ab0225e330 Merge "Correctly handle translucency of device-specific pixel formats" 2011-02-23 14:10:04 -08:00
Mathias Agopian
a1f47b90ab fix a surface leak in SurfaceFlinger
SF kept a strong reference to ISurface until the
window manager removed the surface from the screen.
This fell appart when running standalone tests, that is
when the window manager wasn't involved.

When the window manager is around, it would clean-up surfaces
even when an application died.

with this change, SF is able to do its own cleanup without
relying on the window manager.

the change is very simple, we simply don't keep a reference
to ISurface and make sure no more than one of them can
be created.

Change-Id: I61f2d7473bf8d4aa651549a846c34cdbb0d0c85a
2011-02-16 15:31:07 -08:00
Eric Hassold
ac45e6bff1 Correctly handle translucency of device-specific pixel formats
Check requested format for device-specific formats, and assume (as
documented in libhardware/include/hardware/hardware.h) this is opaque
layer so no blending is necessary.

Bug: 3215931
Change-Id: Ib4dff8060ac522d201ff1e74807ac340c17d3fa7
2011-02-15 16:20:03 -08:00
Mathias Agopian
3cbe436bfd am 8d778b37: am 231da079: Merge "fix [3389263] OMX.Nvidia.h264.decode fails to shutdown" into honeycomb
* commit '8d778b375ccb4945cdcd7cc93272a6d36466ad00':
  fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
2011-01-28 18:43:08 -08:00
Mathias Agopian
3cc2677efc fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
We were still destroying an ANativeWindow's buffer pretty soon
after it was removed from the window manager. This time
we really wait for the ISurace to go away.

Change-Id: I329273fedaeef76ee92836f6180c2c3808389330
2011-01-28 18:23:24 -08:00
Glenn Kasten
16f0453fee Protected surface API
To be used by DRM framework, implemented by display HAL

Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
2011-01-28 08:04:00 -08:00
Mathias Agopian
d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00
Mathias Agopian
2bd1d95efe clean-up unneeded code
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.

Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
2011-01-20 12:10:11 -08:00
Mathias Agopian
420a283c4d Fix a problem where hwc and GL composition could show a different buffer
if a surface's buffers are reallocated, the current active buffer will
end-up pointing on one of these until a new buffer is retired.

we're now keeping a reference to the actual buffer until we retire a
new one.

Change-Id: Ib1703947e7a0340694d846e0962576318863b935
2010-12-14 20:30:37 -08:00
Mathias Agopian
da9584dc29 fix [3223749] media server crashes when switching mode from video capture to still image capture
there was an issue were in some situation SF would call prepare() on hwc
with a NULL handle and never call prepare again.
in this situation, we onw set the SKIP flag to make sure that hwc
won't process this layer and as soon as we receive our first buffer we
trigger a recompute of the visible regions which will end-up calling
prepare() again.

Change-Id: I6b400b2df79712408b9315a9859290c7fcb1609e
2010-12-14 15:53:39 -08:00
Mathias Agopian
dd17b3eaa9 fix [3176642] Camera preview turns completely black for multiple toggles between camera and camcorder app
There was a leak of Surface tokens when a surface was detached from a UserClient.
We now always detach a surface from its client before attaching to the new one,
this guarantees that its token is freed.

Change-Id: Icfad0b16286ed58155bdfafdf36ab161440aa485
2010-12-13 16:49:05 -08:00
Mathias Agopian
f345069099 [3211070] camera preview image is rendered offset from the UI overlay frame
somehow this change got lost.

Change-Id: I36f6c7ef3f782918042b77e9dc91a4c811d84a40
2010-12-08 17:40:28 -08:00
Mathias Agopian
86bdb2f918 fix [3260137] Sometimes front-facing camera mirroring is wrong
make sure to take the buffer's orientation into account.

Change-Id: I9fef89e66368ad2dec1cb8c7b77ac2b3b4858efb
2010-12-08 17:23:18 -08:00
Mathias Agopian
a1aa18fc26 resolved conflicts for merge of a0f011ff to master
Change-Id: I4c17021fc269ce66c98cc345353600eda332f980
2010-12-07 22:53:40 -08:00
Mathias Agopian
e24cc7a38d [317580] fix issue where the screen wouldn't be rotated properly in bypass mode
In some situations, the screen transformation would not be
applied while in bypass mode.

Change-Id: I3d6dd52e4c12b11aae97b54bf8e2322536eee37f
2010-12-07 21:16:14 -08:00
Mathias Agopian
b5a00fcb71 am 48f42f8c: am 4153bf3a: Merge "[3171580] don\'t automatically log GraphicBuffer allocation failures" into gingerbread
* commit '48f42f8c3fbd33b2f46c6290ff5963dd58938cf9':
  [3171580] don't automatically log GraphicBuffer allocation failures
2010-12-07 17:24:03 -08:00
Mathias Agopian
22c67843be [3171580] SurfaceFlinger Bypass mode. (DO NOT MERGE)
This is a poor's man precursor to the h/w composer HAL.
Basically we detect when a window is full screen and in
that case we bypass surfaceflinger's composition step, which
yields to much improved performance.

Change-Id: Ie03796ae81a1c951949b771c9323044b980cb347
2010-12-03 17:35:07 -08:00
Mathias Agopian
733189d408 [3171580] Fix two typos related to fixed-size buffers
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.

Layer::drawForSreenShot() had a typo that had no effect.

mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.

Now we enable filtering based on the size of the buffer vs. the size of the layer.

Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
2010-12-03 17:35:06 -08:00
Mathias Agopian
678bdd6349 [3171580] don't automatically log GraphicBuffer allocation failures
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.

Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
2010-12-03 17:33:09 -08:00
Louis Huemiller
0404814194 Remove const_cast to layer handle
Change-Id: Ica1e089cb56b5f9f46ab87abf735ffe7237fc926
2010-12-01 12:29:36 -08:00