Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view
Bug: 15028495
Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
Import GLES headers from Khronos SVN r26322:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api
There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.
There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below for a list.
Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.
Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:
- gltrace_api.{h,cpp} must be manually re-generated using
tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)
New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices
Bug: 15028495
Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.
There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below.
Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.
Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:
- gltrace_api.{h,cpp} must be manually re-generated using
tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)
New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices
Bug: 15028495
Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
We weren't using gl2_api.in, since gl3_api.in was a superset. And
gl3ext_api.in was empty, and Khronos has decided to keep it that way
(any GLES2/3/... extensions will be in gl2ext.h).
Since libGLES2.so will have all future backwards-compatible GLES APIs,
it makes sense to just use gl2_api.in and gl2ext_api.in to build its
contents. This changes renames gl3_api.in to gl2_api.in and updates
uses of it, and removes gl3ext_api.in and references.
Bug: 15028495
Change-Id: I0745eda27ec91ee625f03e957e4fdb22035dd781
GLES_trace passes some pointers back to the host. Encode them
using int64's rather than int32's
This fix requires an update to the host tool to look at pointers
as 64 bit, and if not found, then fall back to 32 bit integers.
Change-Id: I11ff2ca51290f05913c1b9143cecee1caf015543
Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.
Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
Currently, the trace API passes the pointers that need to be
patched up via 32 bit integers. Such code will not be 64 bit safe.
This patch sends all pointers in a separate array of pointers
for the fixup calls to read from.
Change-Id: If975333f11a6f6f9a74fba57de328affaed452a5
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:
- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.
The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.
Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3