opengl: Generate *.in from registry XML

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
This commit is contained in:
Jesse Hall 2014-05-13 21:21:46 -07:00
parent 20670e33c7
commit 4a73962c69
16 changed files with 10307 additions and 4419 deletions

View File

@ -1056,10 +1056,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* const*, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount);
#endif
/* GL_EXT_read_format_bgra */

View File

@ -4,7 +4,7 @@ void API_ENTRY(glActiveTexture)(GLenum texture) {
void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
CALL_GL_API(glAttachShader, program, shader);
}
void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
CALL_GL_API(glBindAttribLocation, program, index, name);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@ -31,13 +31,13 @@ void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@ -49,8 +49,8 @@ void API_ENTRY(glClear)(GLbitfield mask) {
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthf)(GLfloat depth) {
CALL_GL_API(glClearDepthf, depth);
void API_ENTRY(glClearDepthf)(GLfloat d) {
CALL_GL_API(glClearDepthf, d);
}
void API_ENTRY(glClearStencil)(GLint s) {
CALL_GL_API(glClearStencil, s);
@ -61,10 +61,10 @@ void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLbo
void API_ENTRY(glCompileShader)(GLuint shader) {
CALL_GL_API(glCompileShader, shader);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@ -82,22 +82,22 @@ GLuint API_ENTRY(glCreateShader)(GLenum type) {
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
}
void API_ENTRY(glDeleteProgram)(GLuint program) {
CALL_GL_API(glDeleteProgram, program);
}
void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
}
void API_ENTRY(glDeleteShader)(GLuint shader) {
CALL_GL_API(glDeleteShader, shader);
}
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
@ -121,7 +121,7 @@ void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@ -145,97 +145,97 @@ void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenerateMipmap)(GLenum target) {
CALL_GL_API(glGenerateMipmap, target);
}
void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
CALL_GL_API(glGenFramebuffers, n, framebuffers);
}
void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
}
void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
CALL_GL_API(glGenTextures, n, textures);
}
void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
}
void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
}
void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
}
GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
CALL_GL_API(glGetBooleanv, pname, params);
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
CALL_GL_API(glGetFloatv, pname, params);
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
CALL_GL_API(glGetIntegerv, pname, params);
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
CALL_GL_API(glGetProgramiv, program, pname, params);
}
void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
}
void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
}
void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
CALL_GL_API(glGetShaderiv, shader, pname, params);
}
void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
}
void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
}
void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
}
const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
CALL_GL_API(glGetUniformfv, program, location, params);
}
void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
CALL_GL_API(glGetUniformiv, program, location, params);
}
GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetUniformLocation, program, name);
}
void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetVertexAttribfv, index, pname, params);
}
void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
CALL_GL_API(glGetVertexAttribiv, index, pname, params);
}
void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@ -274,7 +274,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
CALL_GL_API(glPolygonOffset, factor, units);
}
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glReleaseShaderCompiler)(void) {
@ -289,10 +289,10 @@ void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glScissor, x, y, width, height);
}
void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
}
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
CALL_GL_API(glShaderSource, shader, count, string, length);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@ -310,82 +310,82 @@ void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
}
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexParameteri, target, pname, param);
}
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
CALL_GL_API(glUniform1f, location, x);
void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
CALL_GL_API(glUniform1f, location, v0);
}
void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
CALL_GL_API(glUniform1fv, location, count, v);
void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glUniform1fv, location, count, value);
}
void API_ENTRY(glUniform1i)(GLint location, GLint x) {
CALL_GL_API(glUniform1i, location, x);
void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
CALL_GL_API(glUniform1i, location, v0);
}
void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
CALL_GL_API(glUniform1iv, location, count, v);
void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glUniform1iv, location, count, value);
}
void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
CALL_GL_API(glUniform2f, location, x, y);
void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
CALL_GL_API(glUniform2f, location, v0, v1);
}
void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
CALL_GL_API(glUniform2fv, location, count, v);
void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glUniform2fv, location, count, value);
}
void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
CALL_GL_API(glUniform2i, location, x, y);
void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
CALL_GL_API(glUniform2i, location, v0, v1);
}
void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
CALL_GL_API(glUniform2iv, location, count, v);
void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glUniform2iv, location, count, value);
}
void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glUniform3f, location, x, y, z);
void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
CALL_GL_API(glUniform3f, location, v0, v1, v2);
}
void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
CALL_GL_API(glUniform3fv, location, count, v);
void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glUniform3fv, location, count, value);
}
void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
CALL_GL_API(glUniform3i, location, x, y, z);
void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
CALL_GL_API(glUniform3i, location, v0, v1, v2);
}
void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
CALL_GL_API(glUniform3iv, location, count, v);
void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glUniform3iv, location, count, value);
}
void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
CALL_GL_API(glUniform4f, location, x, y, z, w);
void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
}
void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
CALL_GL_API(glUniform4fv, location, count, v);
void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glUniform4fv, location, count, value);
}
void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
CALL_GL_API(glUniform4i, location, x, y, z, w);
void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
}
void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
CALL_GL_API(glUniform4iv, location, count, v);
void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glUniform4iv, location, count, value);
}
void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
}
void API_ENTRY(glUseProgram)(GLuint program) {
@ -394,32 +394,32 @@ void API_ENTRY(glUseProgram)(GLuint program) {
void API_ENTRY(glValidateProgram)(GLuint program) {
CALL_GL_API(glValidateProgram, program);
}
void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
CALL_GL_API(glVertexAttrib1f, indx, x);
void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
CALL_GL_API(glVertexAttrib1f, index, x);
}
void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
CALL_GL_API(glVertexAttrib1fv, indx, values);
void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
CALL_GL_API(glVertexAttrib1fv, index, v);
}
void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
CALL_GL_API(glVertexAttrib2f, indx, x, y);
void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
CALL_GL_API(glVertexAttrib2f, index, x, y);
}
void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
CALL_GL_API(glVertexAttrib2fv, indx, values);
void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
CALL_GL_API(glVertexAttrib2fv, index, v);
}
void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glVertexAttrib3f, index, x, y, z);
}
void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
CALL_GL_API(glVertexAttrib3fv, indx, values);
void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
CALL_GL_API(glVertexAttrib3fv, index, v);
}
void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
}
void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
CALL_GL_API(glVertexAttrib4fv, indx, values);
void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
CALL_GL_API(glVertexAttrib4fv, index, v);
}
void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
@ -427,28 +427,28 @@ void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
void API_ENTRY(glReadBuffer)(GLenum mode) {
CALL_GL_API(glReadBuffer, mode);
}
void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
}
void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenQueries, n, ids);
}
void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteQueries, n, ids);
}
GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@ -460,37 +460,37 @@ void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
void API_ENTRY(glEndQuery)(GLenum target) {
CALL_GL_API(glEndQuery, target);
}
void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryiv, target, pname, params);
}
void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
}
GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBuffer, target);
}
void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointerv, target, pname, params);
}
void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffers, n, bufs);
}
void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
}
void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@ -502,7 +502,7 @@ void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
}
GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
@ -511,16 +511,16 @@ void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizei
void API_ENTRY(glBindVertexArray)(GLuint array) {
CALL_GL_API(glBindVertexArray, array);
}
void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArrays, n, arrays);
}
void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArrays, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArray, array);
}
void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
CALL_GL_API(glGetIntegeri_v, target, index, data);
}
void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@ -535,19 +535,19 @@ void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GL
void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
CALL_GL_API(glBindBufferBase, target, index, buffer);
}
void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
}
void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
}
void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
}
void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
}
void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
}
void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@ -556,16 +556,16 @@ void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint
void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
}
void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
CALL_GL_API(glVertexAttribI4iv, index, v);
}
void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
CALL_GL_API(glVertexAttribI4uiv, index, v);
}
void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
CALL_GL_API(glGetUniformuiv, program, location, params);
}
GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
}
void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@ -580,59 +580,59 @@ void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
}
void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform1uiv, location, count, value);
}
void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform2uiv, location, count, value);
}
void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform3uiv, location, count, value);
}
void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform4uiv, location, count, value);
}
void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
}
void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
}
void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
}
void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
}
const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
CALL_GL_API_RETURN(glGetStringi, name, index);
}
void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
}
void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
}
void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
}
GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
}
void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
}
void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
}
void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
}
void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
}
GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSync, condition, flags);
@ -649,22 +649,22 @@ GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeo
void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSync, sync, flags, timeout);
}
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
CALL_GL_API(glGetInteger64v, pname, params);
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
CALL_GL_API(glGetInteger64v, pname, data);
}
void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
}
void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
CALL_GL_API(glGetInteger64i_v, target, index, data);
}
void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
}
void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
CALL_GL_API(glGenSamplers, count, samplers);
}
void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
CALL_GL_API(glDeleteSamplers, count, samplers);
}
GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@ -676,19 +676,19 @@ void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
CALL_GL_API(glSamplerParameteri, sampler, pname, param);
}
void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
}
void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
CALL_GL_API(glSamplerParameterf, sampler, pname, param);
}
void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
}
void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
}
void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
}
void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@ -697,10 +697,10 @@ void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
CALL_GL_API(glBindTransformFeedback, target, id);
}
void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
}
void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenTransformFeedbacks, n, ids);
}
GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@ -712,19 +712,19 @@ void API_ENTRY(glPauseTransformFeedback)(void) {
void API_ENTRY(glResumeTransformFeedback)(void) {
CALL_GL_API(glResumeTransformFeedback);
}
void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
}
void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
}
void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteri, program, pname, value);
}
void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
}
void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
}
void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@ -733,6 +733,6 @@ void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalfor
void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
}

View File

@ -1,77 +1,119 @@
void API_ENTRY(glBlendBarrierKHR)(void) {
CALL_GL_API(glBlendBarrierKHR);
}
void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
}
void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
}
void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
}
GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
}
void API_ENTRY(glPopDebugGroupKHR)(void) {
CALL_GL_API(glPopDebugGroupKHR);
}
void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
}
void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
}
void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
}
void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
}
void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
CALL_GL_API(glGetPointervKHR, pname, params);
}
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
}
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
}
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
CALL_GL_API(glMinSampleShadingOES, value);
}
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
}
void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
}
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
}
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
}
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
}
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
}
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
}
void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glBeginPerfMonitorAMD, monitor);
@ -79,7 +121,7 @@ void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glEndPerfMonitorAMD, monitor);
}
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
}
void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@ -88,46 +130,70 @@ void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GL
void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
}
void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
}
void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
}
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
}
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
}
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
CALL_GL_API(glDeleteSyncAPPLE, sync);
}
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
}
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
}
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
CALL_GL_API(glLabelObjectEXT, type, object, length, label);
}
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
}
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glInsertEventMarkerEXT, length, marker);
}
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glPushGroupMarkerEXT, length, marker);
}
void API_ENTRY(glPopGroupMarkerEXT)(void) {
CALL_GL_API(glPopGroupMarkerEXT);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenQueriesEXT, n, ids);
}
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteQueriesEXT, n, ids);
}
GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
@ -139,113 +205,206 @@ void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
void API_ENTRY(glEndQueryEXT)(GLenum target) {
CALL_GL_API(glEndQueryEXT, target);
}
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
CALL_GL_API(glQueryCounterEXT, id, target);
}
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryivEXT, target, pname, params);
}
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
}
void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffersEXT, n, bufs);
}
void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
}
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
CALL_GL_API(glReadBufferIndexedEXT, src, index);
}
void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
}
void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
}
void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
}
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
}
void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glBindProgramPipelineEXT, pipeline);
}
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
}
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
}
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
}
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
}
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
}
GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
}
void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteriEXT, program, pname, value);
}
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
CALL_GL_API(glProgramUniform1iEXT, program, location, x);
}
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
}
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
}
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
}
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
CALL_GL_API(glProgramUniform1fEXT, program, location, x);
}
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
}
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
}
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
}
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
}
void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
}
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
@ -271,19 +430,64 @@ void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei sampl
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
}
void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
}
void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
}
void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
}
void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
}
void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
}
void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
}
void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
}
void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
}
void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
}
void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
CALL_GL_API(glBlendParameteriNV, pname, value);
}
void API_ENTRY(glBlendBarrierNV)(void) {
CALL_GL_API(glBlendBarrierNV);
}
void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
}
void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
CALL_GL_API(glCoverageMaskNV, mask);
}
void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
CALL_GL_API(glCoverageOperationNV, operation);
}
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffersNV, n, bufs);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
@ -292,7 +496,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
@ -301,16 +505,43 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
}
void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
}
void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
}
void API_ENTRY(glReadBufferNV)(GLenum mode) {
CALL_GL_API(glReadBufferNV, mode);
}
void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
CALL_GL_API(glAlphaFuncQCOM, func, ref);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@ -319,40 +550,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {

View File

@ -1,73 +1,73 @@
void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
CALL_GL_API(glAlphaFunc, func, ref);
}
void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthf)(GLclampf depth) {
CALL_GL_API(glClearDepthf, depth);
void API_ENTRY(glClearDepthf)(GLfloat d) {
CALL_GL_API(glClearDepthf, d);
}
void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
CALL_GL_API(glClipPlanef, plane, equation);
void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat * eqn) {
CALL_GL_API(glClipPlanef, p, eqn);
}
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glColor4f, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
CALL_GL_API(glDepthRangef, zNear, zFar);
void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
CALL_GL_API(glDepthRangef, n, f);
}
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
CALL_GL_API(glFogf, pname, param);
}
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glFogfv, pname, params);
}
void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glFrustumf, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
CALL_GL_API(glGetClipPlanef, pname, eqn);
void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat * equation) {
CALL_GL_API(glGetClipPlanef, plane, equation);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
CALL_GL_API(glGetFloatv, pname, params);
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetLightfv, light, pname, params);
}
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetMaterialfv, face, pname, params);
}
void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexEnvfv, env, pname, params);
void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexEnvfv, target, pname, params);
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
CALL_GL_API(glLightModelf, pname, param);
}
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glLightModelfv, pname, params);
}
void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
CALL_GL_API(glLightf, light, pname, param);
}
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat * params) {
CALL_GL_API(glLightfv, light, pname, params);
}
void API_ENTRY(glLineWidth)(GLfloat width) {
CALL_GL_API(glLineWidth, width);
}
void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
void API_ENTRY(glLoadMatrixf)(const GLfloat * m) {
CALL_GL_API(glLoadMatrixf, m);
}
void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
CALL_GL_API(glMaterialf, face, pname, param);
}
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) {
CALL_GL_API(glMaterialfv, face, pname, params);
}
void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
void API_ENTRY(glMultMatrixf)(const GLfloat * m) {
CALL_GL_API(glMultMatrixf, m);
}
void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
@ -76,13 +76,13 @@ void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
CALL_GL_API(glNormal3f, nx, ny, nz);
}
void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glOrthof, l, r, b, t, n, f);
}
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
CALL_GL_API(glPointParameterf, pname, param);
}
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glPointParameterfv, pname, params);
}
void API_ENTRY(glPointSize)(GLfloat size) {
@ -100,13 +100,13 @@ void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexEnvf, target, pname, param);
}
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexEnvfv, target, pname, params);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
@ -115,7 +115,7 @@ void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
void API_ENTRY(glActiveTexture)(GLenum texture) {
CALL_GL_API(glActiveTexture, texture);
}
void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
CALL_GL_API(glAlphaFuncx, func, ref);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@ -127,19 +127,19 @@ void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
void API_ENTRY(glClear)(GLbitfield mask) {
CALL_GL_API(glClear, mask);
}
void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthx)(GLclampx depth) {
void API_ENTRY(glClearDepthx)(GLfixed depth) {
CALL_GL_API(glClearDepthx, depth);
}
void API_ENTRY(glClearStencil)(GLint s) {
@ -148,7 +148,7 @@ void API_ENTRY(glClearStencil)(GLint s) {
void API_ENTRY(glClientActiveTexture)(GLenum texture) {
CALL_GL_API(glClientActiveTexture, texture);
}
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed * equation) {
CALL_GL_API(glClipPlanex, plane, equation);
}
void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
@ -160,13 +160,13 @@ void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alph
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
CALL_GL_API(glColorMask, red, green, blue, alpha);
}
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@ -178,10 +178,10 @@ void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, G
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
@ -190,8 +190,8 @@ void API_ENTRY(glDepthFunc)(GLenum func) {
void API_ENTRY(glDepthMask)(GLboolean flag) {
CALL_GL_API(glDepthMask, flag);
}
void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
CALL_GL_API(glDepthRangex, zNear, zFar);
void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
CALL_GL_API(glDepthRangex, n, f);
}
void API_ENTRY(glDisable)(GLenum cap) {
CALL_GL_API(glDisable, cap);
@ -202,7 +202,7 @@ void API_ENTRY(glDisableClientState)(GLenum array) {
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@ -220,61 +220,61 @@ void API_ENTRY(glFlush)(void) {
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogx, pname, param);
}
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glFogxv, pname, params);
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glFogxv, pname, param);
}
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glFrustumx, l, r, b, t, n, f);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
CALL_GL_API(glGetBooleanv, pname, params);
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
CALL_GL_API(glGetClipPlanex, pname, eqn);
void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed * equation) {
CALL_GL_API(glGetClipPlanex, plane, equation);
}
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
CALL_GL_API(glGenTextures, n, textures);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed * params) {
CALL_GL_API(glGetFixedv, pname, params);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
CALL_GL_API(glGetIntegerv, pname, params);
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetLightxv, light, pname, params);
}
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetMaterialxv, face, pname, params);
}
void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
void API_ENTRY(glGetPointerv)(GLenum pname, void ** params) {
CALL_GL_API(glGetPointerv, pname, params);
}
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexEnviv, env, pname, params);
void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexEnviv, target, pname, params);
}
void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexEnvxv, env, pname, params);
void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexEnvxv, target, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@ -292,13 +292,13 @@ GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelx, pname, param);
}
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightModelxv, pname, params);
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glLightModelxv, pname, param);
}
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightx, light, pname, param);
}
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed * params) {
CALL_GL_API(glLightxv, light, pname, params);
}
void API_ENTRY(glLineWidthx)(GLfixed width) {
@ -307,7 +307,7 @@ void API_ENTRY(glLineWidthx)(GLfixed width) {
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
void API_ENTRY(glLoadMatrixx)(const GLfixed * m) {
CALL_GL_API(glLoadMatrixx, m);
}
void API_ENTRY(glLogicOp)(GLenum opcode) {
@ -316,26 +316,26 @@ void API_ENTRY(glLogicOp)(GLenum opcode) {
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialx, face, pname, param);
}
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
CALL_GL_API(glMaterialxv, face, pname, params);
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed * param) {
CALL_GL_API(glMaterialxv, face, pname, param);
}
void API_ENTRY(glMatrixMode)(GLenum mode) {
CALL_GL_API(glMatrixMode, mode);
}
void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
void API_ENTRY(glMultMatrixx)(const GLfixed * m) {
CALL_GL_API(glMultMatrixx, m);
}
void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
}
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3x, nx, ny, nz);
}
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glNormalPointer, type, stride, pointer);
}
void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glOrthox, l, r, b, t, n, f);
}
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
CALL_GL_API(glPixelStorei, pname, param);
@ -343,7 +343,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterx, pname, param);
}
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed * params) {
CALL_GL_API(glPointParameterxv, pname, params);
}
void API_ENTRY(glPointSizex)(GLfixed size) {
@ -358,13 +358,13 @@ void API_ENTRY(glPopMatrix)(void) {
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatex, angle, x, y, z);
}
void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
CALL_GL_API(glSampleCoverage, value, invert);
}
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
@ -388,7 +388,7 @@ void API_ENTRY(glStencilMask)(GLuint mask) {
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
@ -397,13 +397,13 @@ void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvx, target, pname, param);
}
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexEnviv, target, pname, params);
}
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexEnvxv, target, pname, params);
}
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
@ -412,24 +412,21 @@ void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterx, target, pname, param);
}
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexParameterxv, target, pname, params);
}
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatex, x, y, z);
}
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
}
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}

View File

@ -1,3 +1,9 @@
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
}
@ -7,6 +13,72 @@ void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcA
void API_ENTRY(glBlendEquationOES)(GLenum mode) {
CALL_GL_API(glBlendEquationOES, mode);
}
void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
CALL_GL_API(glMultiTexCoord1bOES, texture, s);
}
void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
}
void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
}
void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
}
void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
}
void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
CALL_GL_API(glTexCoord1bOES, s);
}
void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord1bvOES, coords);
}
void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
CALL_GL_API(glTexCoord2bOES, s, t);
}
void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord2bvOES, coords);
}
void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
CALL_GL_API(glTexCoord3bOES, s, t, r);
}
void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord3bvOES, coords);
}
void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
CALL_GL_API(glTexCoord4bOES, s, t, r, q);
}
void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord4bvOES, coords);
}
void API_ENTRY(glVertex2bOES)(GLbyte x) {
CALL_GL_API(glVertex2bOES, x);
}
void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex2bvOES, coords);
}
void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
CALL_GL_API(glVertex3bOES, x, y);
}
void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex3bvOES, coords);
}
void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
CALL_GL_API(glVertex4bOES, x, y, z);
}
void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex4bvOES, coords);
}
void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
}
@ -16,112 +88,97 @@ void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint heig
void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
CALL_GL_API(glDrawTexsvOES, coords);
}
void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
CALL_GL_API(glDrawTexivOES, coords);
}
void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
CALL_GL_API(glDrawTexxvOES, coords);
}
void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
CALL_GL_API(glDrawTexfvOES, coords);
}
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
CALL_GL_API(glAlphaFuncxOES, func, ref);
}
void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
CALL_GL_API(glClearDepthxOES, depth);
}
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
CALL_GL_API(glClipPlanexOES, plane, equation);
}
void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4xOES, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
CALL_GL_API(glDepthRangexOES, zNear, zFar);
void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
CALL_GL_API(glDepthRangexOES, n, f);
}
void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogxOES, pname, param);
}
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glFogxvOES, pname, params);
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glFogxvOES, pname, param);
}
void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
CALL_GL_API(glGetClipPlanexOES, pname, eqn);
void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
CALL_GL_API(glGetClipPlanexOES, plane, equation);
}
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
CALL_GL_API(glGetFixedvOES, pname, params);
}
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetLightxvOES, light, pname, params);
void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
}
void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
}
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelxOES, pname, param);
}
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightModelxvOES, pname, params);
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glLightModelxvOES, pname, param);
}
void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightxOES, light, pname, param);
}
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
CALL_GL_API(glLightxvOES, light, pname, params);
}
void API_ENTRY(glLineWidthxOES)(GLfixed width) {
CALL_GL_API(glLineWidthxOES, width);
}
void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
CALL_GL_API(glLoadMatrixxOES, m);
}
void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialxOES, face, pname, param);
}
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
CALL_GL_API(glMaterialxvOES, face, pname, params);
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
CALL_GL_API(glMaterialxvOES, face, pname, param);
}
void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
CALL_GL_API(glMultMatrixxOES, m);
}
void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
}
void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3xOES, nx, ny, nz);
}
void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
}
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterxOES, pname, param);
}
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
CALL_GL_API(glPointParameterxvOES, pname, params);
}
void API_ENTRY(glPointSizexOES)(GLfixed size) {
@ -133,8 +190,8 @@ void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatexOES, angle, x, y, z);
}
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragexOES, value, invert);
void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
CALL_GL_API(glSampleCoverageOES, value, invert);
}
void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalexOES, x, y, z);
@ -142,34 +199,55 @@ void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvxOES, target, pname, param);
}
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterxOES, target, pname, param);
}
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatexOES, x, y, z);
}
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetLightxvOES, light, pname, params);
}
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
}
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterxOES, pname, param);
}
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragexOES, value, invert);
}
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
CALL_GL_API(glTexGenxOES, coord, pname, param);
}
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexGenxvOES, coord, pname, params);
}
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
}
void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
}
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
}
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
}
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
@ -178,10 +256,10 @@ GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
CALL_GL_API(glBindFramebufferOES, target, framebuffer);
}
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
}
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
}
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
@ -193,19 +271,19 @@ void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, G
void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
}
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
}
void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
CALL_GL_API(glGenerateMipmapOES, target);
}
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
@ -214,103 +292,127 @@ void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
}
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
}
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
}
void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
CALL_GL_API(glDepthRangefOES, zNear, zFar);
}
void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
CALL_GL_API(glClipPlanefOES, plane, equation);
}
void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
CALL_GL_API(glGetClipPlanefOES, pname, eqn);
}
void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
CALL_GL_API(glClearDepthfOES, depth);
}
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
CALL_GL_API(glClipPlanefOES, plane, equation);
}
void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
CALL_GL_API(glDepthRangefOES, n, f);
}
void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
CALL_GL_API(glGetClipPlanefOES, plane, equation);
}
void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
}
void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
CALL_GL_API(glTexGenfOES, coord, pname, param);
}
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
CALL_GL_API(glTexGeniOES, coord, pname, param);
}
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
CALL_GL_API(glTexGenivOES, coord, pname, params);
}
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
CALL_GL_API(glTexGenxOES, coord, pname, param);
}
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexGenivOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
}
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
}
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
CALL_GL_API(glDeleteSyncAPPLE, sync);
}
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
}
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
@ -331,22 +433,22 @@ void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei lev
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
CALL_GL_API(glClipPlanefIMG, p, eqn);
}
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
CALL_GL_API(glClipPlanexIMG, p, eqn);
}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
CALL_GL_API(glClipPlanefIMG, p, eqn);
}
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
CALL_GL_API(glClipPlanexIMG, p, eqn);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
@ -355,7 +457,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
@ -364,10 +466,10 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@ -376,40 +478,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {

View File

@ -503,7 +503,28 @@ message GLMessage {
glTexStorage2D = 477;
glTexStorage3D = 478;
glGetInternalformativ = 479;
glBeginPerfQueryINTEL = 480;
glCreatePerfQueryINTEL = 481;
glDeletePerfQueryINTEL = 482;
glEndPerfQueryINTEL = 483;
glGetFirstPerfQueryIdINTEL = 484;
glGetNextPerfQueryIdINTEL = 485;
glGetPerfCounterInfoINTEL = 486;
glGetPerfQueryDataINTEL = 487;
glGetPerfQueryIdByNameINTEL = 488;
glGetPerfQueryInfoINTEL = 489;
glBlendBarrierKHR = 490;
glBlendBarrierNV = 491;
glBlendParameteriNV = 492;
glBlitFramebufferNV = 493;
glFenceSyncAPPLE = 494;
glIsSyncAPPLE = 495;
glDeleteSyncAPPLE = 496;
glClientWaitSyncAPPLE = 497;
glWaitSyncAPPLE = 498;
glGetInteger64vAPPLE = 499;
glGetSyncivAPPLE = 500;
glCopyBufferSubDataNV = 501;
glActiveShaderProgramEXT = 502;
glAlphaFuncQCOM = 503;
glBeginQueryEXT = 504;
@ -565,6 +586,84 @@ message GLMessage {
glTextureStorage3DEXT = 559;
glUseProgramStagesEXT = 560;
glValidateProgramPipelineEXT = 561;
glCopyTextureLevelsAPPLE = 562;
glDebugMessageControlKHR = 563;
glDebugMessageInsertKHR = 564;
glDebugMessageCallbackKHR = 565;
glGetDebugMessageLogKHR = 566;
glPushDebugGroupKHR = 567;
glPopDebugGroupKHR = 568;
glObjectLabelKHR = 569;
glGetObjectLabelKHR = 570;
glObjectPtrLabelKHR = 571;
glGetObjectPtrLabelKHR = 572;
glGetPointervKHR = 573;
glDrawArraysInstancedANGLE = 574;
glDrawElementsInstancedANGLE = 575;
glVertexAttribDivisorANGLE = 576;
glDrawArraysInstancedEXT = 577;
glDrawElementsInstancedEXT = 578;
glVertexAttribDivisorEXT = 579;
glDrawArraysInstancedNV = 580;
glDrawElementsInstancedNV = 581;
glVertexAttribDivisorNV = 582;
glDrawBuffersEXT = 583;
glReadBufferIndexedEXT = 584;
glDrawBuffersIndexedEXT = 585;
glGetIntegeri_vEXT = 586;
glMapBufferRangeEXT = 587;
glFlushMappedBufferRangeEXT = 588;
glQueryCounterEXT = 589;
glGetQueryObjecti64vEXT = 590;
glGetQueryObjectivEXT = 591;
glGetQueryObjectui64vEXT = 592;
glGetTranslatedShaderSourceANGLE = 593;
glMinSampleShadingOES = 594;
glMultiTexCoord1bOES = 595;
glMultiTexCoord1bvOES = 596;
glMultiTexCoord2bOES = 597;
glMultiTexCoord2bvOES = 598;
glMultiTexCoord3bOES = 599;
glMultiTexCoord3bvOES = 600;
glMultiTexCoord4bOES = 601;
glMultiTexCoord4bvOES = 602;
glTexCoord1bOES = 603;
glTexCoord1bvOES = 604;
glTexCoord2bOES = 605;
glTexCoord2bvOES = 606;
glTexCoord3bOES = 607;
glTexCoord3bvOES = 608;
glTexCoord4bOES = 609;
glTexCoord4bvOES = 610;
glVertex2bOES = 611;
glVertex2bvOES = 612;
glVertex3bOES = 613;
glVertex3bvOES = 614;
glVertex4bOES = 615;
glVertex4bvOES = 616;
glProgramUniform1uiEXT = 617;
glProgramUniform2uiEXT = 618;
glProgramUniform3uiEXT = 619;
glProgramUniform4uiEXT = 620;
glProgramUniform1uivEXT = 621;
glProgramUniform2uivEXT = 622;
glProgramUniform3uivEXT = 623;
glProgramUniform4uivEXT = 624;
glProgramUniformMatrix2x3fvEXT = 625;
glProgramUniformMatrix3x2fvEXT = 626;
glProgramUniformMatrix2x4fvEXT = 627;
glProgramUniformMatrix4x2fvEXT = 628;
glProgramUniformMatrix3x4fvEXT = 629;
glProgramUniformMatrix4x3fvEXT = 630;
glRenderbufferStorageMultisampleNV = 631;
glSampleCoverageOES = 632;
glTexStorage3DMultisampleOES = 633;
glUniformMatrix2x3fvNV = 634;
glUniformMatrix3x2fvNV = 635;
glUniformMatrix2x4fvNV = 636;
glUniformMatrix4x2fvNV = 637;
glUniformMatrix3x4fvNV = 638;
glUniformMatrix4x3fvNV = 639;
eglGetDisplay = 2000;
eglInitialize = 2001;

View File

@ -523,6 +523,28 @@ bool GLMessage_Function_IsValid(int value) {
case 477:
case 478:
case 479:
case 480:
case 481:
case 482:
case 483:
case 484:
case 485:
case 486:
case 487:
case 488:
case 489:
case 490:
case 491:
case 492:
case 493:
case 494:
case 495:
case 496:
case 497:
case 498:
case 499:
case 500:
case 501:
case 502:
case 503:
case 504:
@ -583,6 +605,84 @@ bool GLMessage_Function_IsValid(int value) {
case 559:
case 560:
case 561:
case 562:
case 563:
case 564:
case 565:
case 566:
case 567:
case 568:
case 569:
case 570:
case 571:
case 572:
case 573:
case 574:
case 575:
case 576:
case 577:
case 578:
case 579:
case 580:
case 581:
case 582:
case 583:
case 584:
case 585:
case 586:
case 587:
case 588:
case 589:
case 590:
case 591:
case 592:
case 593:
case 594:
case 595:
case 596:
case 597:
case 598:
case 599:
case 600:
case 601:
case 602:
case 603:
case 604:
case 605:
case 606:
case 607:
case 608:
case 609:
case 610:
case 611:
case 612:
case 613:
case 614:
case 615:
case 616:
case 617:
case 618:
case 619:
case 620:
case 621:
case 622:
case 623:
case 624:
case 625:
case 626:
case 627:
case 628:
case 629:
case 630:
case 631:
case 632:
case 633:
case 634:
case 635:
case 636:
case 637:
case 638:
case 639:
case 2000:
case 2001:
case 2002:
@ -1118,6 +1218,28 @@ const GLMessage_Function GLMessage::glInvalidateSubFramebuffer;
const GLMessage_Function GLMessage::glTexStorage2D;
const GLMessage_Function GLMessage::glTexStorage3D;
const GLMessage_Function GLMessage::glGetInternalformativ;
const GLMessage_Function GLMessage::glBeginPerfQueryINTEL;
const GLMessage_Function GLMessage::glCreatePerfQueryINTEL;
const GLMessage_Function GLMessage::glDeletePerfQueryINTEL;
const GLMessage_Function GLMessage::glEndPerfQueryINTEL;
const GLMessage_Function GLMessage::glGetFirstPerfQueryIdINTEL;
const GLMessage_Function GLMessage::glGetNextPerfQueryIdINTEL;
const GLMessage_Function GLMessage::glGetPerfCounterInfoINTEL;
const GLMessage_Function GLMessage::glGetPerfQueryDataINTEL;
const GLMessage_Function GLMessage::glGetPerfQueryIdByNameINTEL;
const GLMessage_Function GLMessage::glGetPerfQueryInfoINTEL;
const GLMessage_Function GLMessage::glBlendBarrierKHR;
const GLMessage_Function GLMessage::glBlendBarrierNV;
const GLMessage_Function GLMessage::glBlendParameteriNV;
const GLMessage_Function GLMessage::glBlitFramebufferNV;
const GLMessage_Function GLMessage::glFenceSyncAPPLE;
const GLMessage_Function GLMessage::glIsSyncAPPLE;
const GLMessage_Function GLMessage::glDeleteSyncAPPLE;
const GLMessage_Function GLMessage::glClientWaitSyncAPPLE;
const GLMessage_Function GLMessage::glWaitSyncAPPLE;
const GLMessage_Function GLMessage::glGetInteger64vAPPLE;
const GLMessage_Function GLMessage::glGetSyncivAPPLE;
const GLMessage_Function GLMessage::glCopyBufferSubDataNV;
const GLMessage_Function GLMessage::glActiveShaderProgramEXT;
const GLMessage_Function GLMessage::glAlphaFuncQCOM;
const GLMessage_Function GLMessage::glBeginQueryEXT;
@ -1179,6 +1301,84 @@ const GLMessage_Function GLMessage::glTextureStorage2DEXT;
const GLMessage_Function GLMessage::glTextureStorage3DEXT;
const GLMessage_Function GLMessage::glUseProgramStagesEXT;
const GLMessage_Function GLMessage::glValidateProgramPipelineEXT;
const GLMessage_Function GLMessage::glCopyTextureLevelsAPPLE;
const GLMessage_Function GLMessage::glDebugMessageControlKHR;
const GLMessage_Function GLMessage::glDebugMessageInsertKHR;
const GLMessage_Function GLMessage::glDebugMessageCallbackKHR;
const GLMessage_Function GLMessage::glGetDebugMessageLogKHR;
const GLMessage_Function GLMessage::glPushDebugGroupKHR;
const GLMessage_Function GLMessage::glPopDebugGroupKHR;
const GLMessage_Function GLMessage::glObjectLabelKHR;
const GLMessage_Function GLMessage::glGetObjectLabelKHR;
const GLMessage_Function GLMessage::glObjectPtrLabelKHR;
const GLMessage_Function GLMessage::glGetObjectPtrLabelKHR;
const GLMessage_Function GLMessage::glGetPointervKHR;
const GLMessage_Function GLMessage::glDrawArraysInstancedANGLE;
const GLMessage_Function GLMessage::glDrawElementsInstancedANGLE;
const GLMessage_Function GLMessage::glVertexAttribDivisorANGLE;
const GLMessage_Function GLMessage::glDrawArraysInstancedEXT;
const GLMessage_Function GLMessage::glDrawElementsInstancedEXT;
const GLMessage_Function GLMessage::glVertexAttribDivisorEXT;
const GLMessage_Function GLMessage::glDrawArraysInstancedNV;
const GLMessage_Function GLMessage::glDrawElementsInstancedNV;
const GLMessage_Function GLMessage::glVertexAttribDivisorNV;
const GLMessage_Function GLMessage::glDrawBuffersEXT;
const GLMessage_Function GLMessage::glReadBufferIndexedEXT;
const GLMessage_Function GLMessage::glDrawBuffersIndexedEXT;
const GLMessage_Function GLMessage::glGetIntegeri_vEXT;
const GLMessage_Function GLMessage::glMapBufferRangeEXT;
const GLMessage_Function GLMessage::glFlushMappedBufferRangeEXT;
const GLMessage_Function GLMessage::glQueryCounterEXT;
const GLMessage_Function GLMessage::glGetQueryObjecti64vEXT;
const GLMessage_Function GLMessage::glGetQueryObjectivEXT;
const GLMessage_Function GLMessage::glGetQueryObjectui64vEXT;
const GLMessage_Function GLMessage::glGetTranslatedShaderSourceANGLE;
const GLMessage_Function GLMessage::glMinSampleShadingOES;
const GLMessage_Function GLMessage::glMultiTexCoord1bOES;
const GLMessage_Function GLMessage::glMultiTexCoord1bvOES;
const GLMessage_Function GLMessage::glMultiTexCoord2bOES;
const GLMessage_Function GLMessage::glMultiTexCoord2bvOES;
const GLMessage_Function GLMessage::glMultiTexCoord3bOES;
const GLMessage_Function GLMessage::glMultiTexCoord3bvOES;
const GLMessage_Function GLMessage::glMultiTexCoord4bOES;
const GLMessage_Function GLMessage::glMultiTexCoord4bvOES;
const GLMessage_Function GLMessage::glTexCoord1bOES;
const GLMessage_Function GLMessage::glTexCoord1bvOES;
const GLMessage_Function GLMessage::glTexCoord2bOES;
const GLMessage_Function GLMessage::glTexCoord2bvOES;
const GLMessage_Function GLMessage::glTexCoord3bOES;
const GLMessage_Function GLMessage::glTexCoord3bvOES;
const GLMessage_Function GLMessage::glTexCoord4bOES;
const GLMessage_Function GLMessage::glTexCoord4bvOES;
const GLMessage_Function GLMessage::glVertex2bOES;
const GLMessage_Function GLMessage::glVertex2bvOES;
const GLMessage_Function GLMessage::glVertex3bOES;
const GLMessage_Function GLMessage::glVertex3bvOES;
const GLMessage_Function GLMessage::glVertex4bOES;
const GLMessage_Function GLMessage::glVertex4bvOES;
const GLMessage_Function GLMessage::glProgramUniform1uiEXT;
const GLMessage_Function GLMessage::glProgramUniform2uiEXT;
const GLMessage_Function GLMessage::glProgramUniform3uiEXT;
const GLMessage_Function GLMessage::glProgramUniform4uiEXT;
const GLMessage_Function GLMessage::glProgramUniform1uivEXT;
const GLMessage_Function GLMessage::glProgramUniform2uivEXT;
const GLMessage_Function GLMessage::glProgramUniform3uivEXT;
const GLMessage_Function GLMessage::glProgramUniform4uivEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix2x3fvEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix3x2fvEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix2x4fvEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix4x2fvEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix3x4fvEXT;
const GLMessage_Function GLMessage::glProgramUniformMatrix4x3fvEXT;
const GLMessage_Function GLMessage::glRenderbufferStorageMultisampleNV;
const GLMessage_Function GLMessage::glSampleCoverageOES;
const GLMessage_Function GLMessage::glTexStorage3DMultisampleOES;
const GLMessage_Function GLMessage::glUniformMatrix2x3fvNV;
const GLMessage_Function GLMessage::glUniformMatrix3x2fvNV;
const GLMessage_Function GLMessage::glUniformMatrix2x4fvNV;
const GLMessage_Function GLMessage::glUniformMatrix4x2fvNV;
const GLMessage_Function GLMessage::glUniformMatrix3x4fvNV;
const GLMessage_Function GLMessage::glUniformMatrix4x3fvNV;
const GLMessage_Function GLMessage::eglGetDisplay;
const GLMessage_Function GLMessage::eglInitialize;
const GLMessage_Function GLMessage::eglTerminate;

View File

@ -532,6 +532,28 @@ enum GLMessage_Function {
GLMessage_Function_glTexStorage2D = 477,
GLMessage_Function_glTexStorage3D = 478,
GLMessage_Function_glGetInternalformativ = 479,
GLMessage_Function_glBeginPerfQueryINTEL = 480,
GLMessage_Function_glCreatePerfQueryINTEL = 481,
GLMessage_Function_glDeletePerfQueryINTEL = 482,
GLMessage_Function_glEndPerfQueryINTEL = 483,
GLMessage_Function_glGetFirstPerfQueryIdINTEL = 484,
GLMessage_Function_glGetNextPerfQueryIdINTEL = 485,
GLMessage_Function_glGetPerfCounterInfoINTEL = 486,
GLMessage_Function_glGetPerfQueryDataINTEL = 487,
GLMessage_Function_glGetPerfQueryIdByNameINTEL = 488,
GLMessage_Function_glGetPerfQueryInfoINTEL = 489,
GLMessage_Function_glBlendBarrierKHR = 490,
GLMessage_Function_glBlendBarrierNV = 491,
GLMessage_Function_glBlendParameteriNV = 492,
GLMessage_Function_glBlitFramebufferNV = 493,
GLMessage_Function_glFenceSyncAPPLE = 494,
GLMessage_Function_glIsSyncAPPLE = 495,
GLMessage_Function_glDeleteSyncAPPLE = 496,
GLMessage_Function_glClientWaitSyncAPPLE = 497,
GLMessage_Function_glWaitSyncAPPLE = 498,
GLMessage_Function_glGetInteger64vAPPLE = 499,
GLMessage_Function_glGetSyncivAPPLE = 500,
GLMessage_Function_glCopyBufferSubDataNV = 501,
GLMessage_Function_glActiveShaderProgramEXT = 502,
GLMessage_Function_glAlphaFuncQCOM = 503,
GLMessage_Function_glBeginQueryEXT = 504,
@ -593,6 +615,84 @@ enum GLMessage_Function {
GLMessage_Function_glTextureStorage3DEXT = 559,
GLMessage_Function_glUseProgramStagesEXT = 560,
GLMessage_Function_glValidateProgramPipelineEXT = 561,
GLMessage_Function_glCopyTextureLevelsAPPLE = 562,
GLMessage_Function_glDebugMessageControlKHR = 563,
GLMessage_Function_glDebugMessageInsertKHR = 564,
GLMessage_Function_glDebugMessageCallbackKHR = 565,
GLMessage_Function_glGetDebugMessageLogKHR = 566,
GLMessage_Function_glPushDebugGroupKHR = 567,
GLMessage_Function_glPopDebugGroupKHR = 568,
GLMessage_Function_glObjectLabelKHR = 569,
GLMessage_Function_glGetObjectLabelKHR = 570,
GLMessage_Function_glObjectPtrLabelKHR = 571,
GLMessage_Function_glGetObjectPtrLabelKHR = 572,
GLMessage_Function_glGetPointervKHR = 573,
GLMessage_Function_glDrawArraysInstancedANGLE = 574,
GLMessage_Function_glDrawElementsInstancedANGLE = 575,
GLMessage_Function_glVertexAttribDivisorANGLE = 576,
GLMessage_Function_glDrawArraysInstancedEXT = 577,
GLMessage_Function_glDrawElementsInstancedEXT = 578,
GLMessage_Function_glVertexAttribDivisorEXT = 579,
GLMessage_Function_glDrawArraysInstancedNV = 580,
GLMessage_Function_glDrawElementsInstancedNV = 581,
GLMessage_Function_glVertexAttribDivisorNV = 582,
GLMessage_Function_glDrawBuffersEXT = 583,
GLMessage_Function_glReadBufferIndexedEXT = 584,
GLMessage_Function_glDrawBuffersIndexedEXT = 585,
GLMessage_Function_glGetIntegeri_vEXT = 586,
GLMessage_Function_glMapBufferRangeEXT = 587,
GLMessage_Function_glFlushMappedBufferRangeEXT = 588,
GLMessage_Function_glQueryCounterEXT = 589,
GLMessage_Function_glGetQueryObjecti64vEXT = 590,
GLMessage_Function_glGetQueryObjectivEXT = 591,
GLMessage_Function_glGetQueryObjectui64vEXT = 592,
GLMessage_Function_glGetTranslatedShaderSourceANGLE = 593,
GLMessage_Function_glMinSampleShadingOES = 594,
GLMessage_Function_glMultiTexCoord1bOES = 595,
GLMessage_Function_glMultiTexCoord1bvOES = 596,
GLMessage_Function_glMultiTexCoord2bOES = 597,
GLMessage_Function_glMultiTexCoord2bvOES = 598,
GLMessage_Function_glMultiTexCoord3bOES = 599,
GLMessage_Function_glMultiTexCoord3bvOES = 600,
GLMessage_Function_glMultiTexCoord4bOES = 601,
GLMessage_Function_glMultiTexCoord4bvOES = 602,
GLMessage_Function_glTexCoord1bOES = 603,
GLMessage_Function_glTexCoord1bvOES = 604,
GLMessage_Function_glTexCoord2bOES = 605,
GLMessage_Function_glTexCoord2bvOES = 606,
GLMessage_Function_glTexCoord3bOES = 607,
GLMessage_Function_glTexCoord3bvOES = 608,
GLMessage_Function_glTexCoord4bOES = 609,
GLMessage_Function_glTexCoord4bvOES = 610,
GLMessage_Function_glVertex2bOES = 611,
GLMessage_Function_glVertex2bvOES = 612,
GLMessage_Function_glVertex3bOES = 613,
GLMessage_Function_glVertex3bvOES = 614,
GLMessage_Function_glVertex4bOES = 615,
GLMessage_Function_glVertex4bvOES = 616,
GLMessage_Function_glProgramUniform1uiEXT = 617,
GLMessage_Function_glProgramUniform2uiEXT = 618,
GLMessage_Function_glProgramUniform3uiEXT = 619,
GLMessage_Function_glProgramUniform4uiEXT = 620,
GLMessage_Function_glProgramUniform1uivEXT = 621,
GLMessage_Function_glProgramUniform2uivEXT = 622,
GLMessage_Function_glProgramUniform3uivEXT = 623,
GLMessage_Function_glProgramUniform4uivEXT = 624,
GLMessage_Function_glProgramUniformMatrix2x3fvEXT = 625,
GLMessage_Function_glProgramUniformMatrix3x2fvEXT = 626,
GLMessage_Function_glProgramUniformMatrix2x4fvEXT = 627,
GLMessage_Function_glProgramUniformMatrix4x2fvEXT = 628,
GLMessage_Function_glProgramUniformMatrix3x4fvEXT = 629,
GLMessage_Function_glProgramUniformMatrix4x3fvEXT = 630,
GLMessage_Function_glRenderbufferStorageMultisampleNV = 631,
GLMessage_Function_glSampleCoverageOES = 632,
GLMessage_Function_glTexStorage3DMultisampleOES = 633,
GLMessage_Function_glUniformMatrix2x3fvNV = 634,
GLMessage_Function_glUniformMatrix3x2fvNV = 635,
GLMessage_Function_glUniformMatrix2x4fvNV = 636,
GLMessage_Function_glUniformMatrix4x2fvNV = 637,
GLMessage_Function_glUniformMatrix3x4fvNV = 638,
GLMessage_Function_glUniformMatrix4x3fvNV = 639,
GLMessage_Function_eglGetDisplay = 2000,
GLMessage_Function_eglInitialize = 2001,
GLMessage_Function_eglTerminate = 2002,
@ -1466,6 +1566,28 @@ class GLMessage : public ::google::protobuf::MessageLite {
static const Function glTexStorage2D = GLMessage_Function_glTexStorage2D;
static const Function glTexStorage3D = GLMessage_Function_glTexStorage3D;
static const Function glGetInternalformativ = GLMessage_Function_glGetInternalformativ;
static const Function glBeginPerfQueryINTEL = GLMessage_Function_glBeginPerfQueryINTEL;
static const Function glCreatePerfQueryINTEL = GLMessage_Function_glCreatePerfQueryINTEL;
static const Function glDeletePerfQueryINTEL = GLMessage_Function_glDeletePerfQueryINTEL;
static const Function glEndPerfQueryINTEL = GLMessage_Function_glEndPerfQueryINTEL;
static const Function glGetFirstPerfQueryIdINTEL = GLMessage_Function_glGetFirstPerfQueryIdINTEL;
static const Function glGetNextPerfQueryIdINTEL = GLMessage_Function_glGetNextPerfQueryIdINTEL;
static const Function glGetPerfCounterInfoINTEL = GLMessage_Function_glGetPerfCounterInfoINTEL;
static const Function glGetPerfQueryDataINTEL = GLMessage_Function_glGetPerfQueryDataINTEL;
static const Function glGetPerfQueryIdByNameINTEL = GLMessage_Function_glGetPerfQueryIdByNameINTEL;
static const Function glGetPerfQueryInfoINTEL = GLMessage_Function_glGetPerfQueryInfoINTEL;
static const Function glBlendBarrierKHR = GLMessage_Function_glBlendBarrierKHR;
static const Function glBlendBarrierNV = GLMessage_Function_glBlendBarrierNV;
static const Function glBlendParameteriNV = GLMessage_Function_glBlendParameteriNV;
static const Function glBlitFramebufferNV = GLMessage_Function_glBlitFramebufferNV;
static const Function glFenceSyncAPPLE = GLMessage_Function_glFenceSyncAPPLE;
static const Function glIsSyncAPPLE = GLMessage_Function_glIsSyncAPPLE;
static const Function glDeleteSyncAPPLE = GLMessage_Function_glDeleteSyncAPPLE;
static const Function glClientWaitSyncAPPLE = GLMessage_Function_glClientWaitSyncAPPLE;
static const Function glWaitSyncAPPLE = GLMessage_Function_glWaitSyncAPPLE;
static const Function glGetInteger64vAPPLE = GLMessage_Function_glGetInteger64vAPPLE;
static const Function glGetSyncivAPPLE = GLMessage_Function_glGetSyncivAPPLE;
static const Function glCopyBufferSubDataNV = GLMessage_Function_glCopyBufferSubDataNV;
static const Function glActiveShaderProgramEXT = GLMessage_Function_glActiveShaderProgramEXT;
static const Function glAlphaFuncQCOM = GLMessage_Function_glAlphaFuncQCOM;
static const Function glBeginQueryEXT = GLMessage_Function_glBeginQueryEXT;
@ -1527,6 +1649,84 @@ class GLMessage : public ::google::protobuf::MessageLite {
static const Function glTextureStorage3DEXT = GLMessage_Function_glTextureStorage3DEXT;
static const Function glUseProgramStagesEXT = GLMessage_Function_glUseProgramStagesEXT;
static const Function glValidateProgramPipelineEXT = GLMessage_Function_glValidateProgramPipelineEXT;
static const Function glCopyTextureLevelsAPPLE = GLMessage_Function_glCopyTextureLevelsAPPLE;
static const Function glDebugMessageControlKHR = GLMessage_Function_glDebugMessageControlKHR;
static const Function glDebugMessageInsertKHR = GLMessage_Function_glDebugMessageInsertKHR;
static const Function glDebugMessageCallbackKHR = GLMessage_Function_glDebugMessageCallbackKHR;
static const Function glGetDebugMessageLogKHR = GLMessage_Function_glGetDebugMessageLogKHR;
static const Function glPushDebugGroupKHR = GLMessage_Function_glPushDebugGroupKHR;
static const Function glPopDebugGroupKHR = GLMessage_Function_glPopDebugGroupKHR;
static const Function glObjectLabelKHR = GLMessage_Function_glObjectLabelKHR;
static const Function glGetObjectLabelKHR = GLMessage_Function_glGetObjectLabelKHR;
static const Function glObjectPtrLabelKHR = GLMessage_Function_glObjectPtrLabelKHR;
static const Function glGetObjectPtrLabelKHR = GLMessage_Function_glGetObjectPtrLabelKHR;
static const Function glGetPointervKHR = GLMessage_Function_glGetPointervKHR;
static const Function glDrawArraysInstancedANGLE = GLMessage_Function_glDrawArraysInstancedANGLE;
static const Function glDrawElementsInstancedANGLE = GLMessage_Function_glDrawElementsInstancedANGLE;
static const Function glVertexAttribDivisorANGLE = GLMessage_Function_glVertexAttribDivisorANGLE;
static const Function glDrawArraysInstancedEXT = GLMessage_Function_glDrawArraysInstancedEXT;
static const Function glDrawElementsInstancedEXT = GLMessage_Function_glDrawElementsInstancedEXT;
static const Function glVertexAttribDivisorEXT = GLMessage_Function_glVertexAttribDivisorEXT;
static const Function glDrawArraysInstancedNV = GLMessage_Function_glDrawArraysInstancedNV;
static const Function glDrawElementsInstancedNV = GLMessage_Function_glDrawElementsInstancedNV;
static const Function glVertexAttribDivisorNV = GLMessage_Function_glVertexAttribDivisorNV;
static const Function glDrawBuffersEXT = GLMessage_Function_glDrawBuffersEXT;
static const Function glReadBufferIndexedEXT = GLMessage_Function_glReadBufferIndexedEXT;
static const Function glDrawBuffersIndexedEXT = GLMessage_Function_glDrawBuffersIndexedEXT;
static const Function glGetIntegeri_vEXT = GLMessage_Function_glGetIntegeri_vEXT;
static const Function glMapBufferRangeEXT = GLMessage_Function_glMapBufferRangeEXT;
static const Function glFlushMappedBufferRangeEXT = GLMessage_Function_glFlushMappedBufferRangeEXT;
static const Function glQueryCounterEXT = GLMessage_Function_glQueryCounterEXT;
static const Function glGetQueryObjecti64vEXT = GLMessage_Function_glGetQueryObjecti64vEXT;
static const Function glGetQueryObjectivEXT = GLMessage_Function_glGetQueryObjectivEXT;
static const Function glGetQueryObjectui64vEXT = GLMessage_Function_glGetQueryObjectui64vEXT;
static const Function glGetTranslatedShaderSourceANGLE = GLMessage_Function_glGetTranslatedShaderSourceANGLE;
static const Function glMinSampleShadingOES = GLMessage_Function_glMinSampleShadingOES;
static const Function glMultiTexCoord1bOES = GLMessage_Function_glMultiTexCoord1bOES;
static const Function glMultiTexCoord1bvOES = GLMessage_Function_glMultiTexCoord1bvOES;
static const Function glMultiTexCoord2bOES = GLMessage_Function_glMultiTexCoord2bOES;
static const Function glMultiTexCoord2bvOES = GLMessage_Function_glMultiTexCoord2bvOES;
static const Function glMultiTexCoord3bOES = GLMessage_Function_glMultiTexCoord3bOES;
static const Function glMultiTexCoord3bvOES = GLMessage_Function_glMultiTexCoord3bvOES;
static const Function glMultiTexCoord4bOES = GLMessage_Function_glMultiTexCoord4bOES;
static const Function glMultiTexCoord4bvOES = GLMessage_Function_glMultiTexCoord4bvOES;
static const Function glTexCoord1bOES = GLMessage_Function_glTexCoord1bOES;
static const Function glTexCoord1bvOES = GLMessage_Function_glTexCoord1bvOES;
static const Function glTexCoord2bOES = GLMessage_Function_glTexCoord2bOES;
static const Function glTexCoord2bvOES = GLMessage_Function_glTexCoord2bvOES;
static const Function glTexCoord3bOES = GLMessage_Function_glTexCoord3bOES;
static const Function glTexCoord3bvOES = GLMessage_Function_glTexCoord3bvOES;
static const Function glTexCoord4bOES = GLMessage_Function_glTexCoord4bOES;
static const Function glTexCoord4bvOES = GLMessage_Function_glTexCoord4bvOES;
static const Function glVertex2bOES = GLMessage_Function_glVertex2bOES;
static const Function glVertex2bvOES = GLMessage_Function_glVertex2bvOES;
static const Function glVertex3bOES = GLMessage_Function_glVertex3bOES;
static const Function glVertex3bvOES = GLMessage_Function_glVertex3bvOES;
static const Function glVertex4bOES = GLMessage_Function_glVertex4bOES;
static const Function glVertex4bvOES = GLMessage_Function_glVertex4bvOES;
static const Function glProgramUniform1uiEXT = GLMessage_Function_glProgramUniform1uiEXT;
static const Function glProgramUniform2uiEXT = GLMessage_Function_glProgramUniform2uiEXT;
static const Function glProgramUniform3uiEXT = GLMessage_Function_glProgramUniform3uiEXT;
static const Function glProgramUniform4uiEXT = GLMessage_Function_glProgramUniform4uiEXT;
static const Function glProgramUniform1uivEXT = GLMessage_Function_glProgramUniform1uivEXT;
static const Function glProgramUniform2uivEXT = GLMessage_Function_glProgramUniform2uivEXT;
static const Function glProgramUniform3uivEXT = GLMessage_Function_glProgramUniform3uivEXT;
static const Function glProgramUniform4uivEXT = GLMessage_Function_glProgramUniform4uivEXT;
static const Function glProgramUniformMatrix2x3fvEXT = GLMessage_Function_glProgramUniformMatrix2x3fvEXT;
static const Function glProgramUniformMatrix3x2fvEXT = GLMessage_Function_glProgramUniformMatrix3x2fvEXT;
static const Function glProgramUniformMatrix2x4fvEXT = GLMessage_Function_glProgramUniformMatrix2x4fvEXT;
static const Function glProgramUniformMatrix4x2fvEXT = GLMessage_Function_glProgramUniformMatrix4x2fvEXT;
static const Function glProgramUniformMatrix3x4fvEXT = GLMessage_Function_glProgramUniformMatrix3x4fvEXT;
static const Function glProgramUniformMatrix4x3fvEXT = GLMessage_Function_glProgramUniformMatrix4x3fvEXT;
static const Function glRenderbufferStorageMultisampleNV = GLMessage_Function_glRenderbufferStorageMultisampleNV;
static const Function glSampleCoverageOES = GLMessage_Function_glSampleCoverageOES;
static const Function glTexStorage3DMultisampleOES = GLMessage_Function_glTexStorage3DMultisampleOES;
static const Function glUniformMatrix2x3fvNV = GLMessage_Function_glUniformMatrix2x3fvNV;
static const Function glUniformMatrix3x2fvNV = GLMessage_Function_glUniformMatrix3x2fvNV;
static const Function glUniformMatrix2x4fvNV = GLMessage_Function_glUniformMatrix2x4fvNV;
static const Function glUniformMatrix4x2fvNV = GLMessage_Function_glUniformMatrix4x2fvNV;
static const Function glUniformMatrix3x4fvNV = GLMessage_Function_glUniformMatrix3x4fvNV;
static const Function glUniformMatrix4x3fvNV = GLMessage_Function_glUniformMatrix4x3fvNV;
static const Function eglGetDisplay = GLMessage_Function_eglGetDisplay;
static const Function eglInitialize = GLMessage_Function_eglInitialize;
static const Function eglTerminate = GLMessage_Function_eglTerminate;

File diff suppressed because it is too large Load Diff

View File

@ -23,7 +23,7 @@ namespace gltrace {
void GLTrace_glActiveTexture(GLenum texture);
void GLTrace_glAttachShader(GLuint program, GLuint shader);
void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
@ -32,29 +32,29 @@ void GLTrace_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alph
void GLTrace_glBlendEquation(GLenum mode);
void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor);
void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
void GLTrace_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
GLenum GLTrace_glCheckFramebufferStatus(GLenum target);
void GLTrace_glClear(GLbitfield mask);
void GLTrace_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void GLTrace_glClearDepthf(GLfloat depth);
void GLTrace_glClearDepthf(GLfloat d);
void GLTrace_glClearStencil(GLint s);
void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void GLTrace_glCompileShader(GLuint shader);
void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLuint GLTrace_glCreateProgram(void);
GLuint GLTrace_glCreateShader(GLenum type);
void GLTrace_glCullFace(GLenum mode);
void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers);
void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void GLTrace_glDeleteBuffers(GLsizei n, const GLuint * buffers);
void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void GLTrace_glDeleteProgram(GLuint program);
void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void GLTrace_glDeleteShader(GLuint shader);
void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures);
void GLTrace_glDeleteTextures(GLsizei n, const GLuint * textures);
void GLTrace_glDepthFunc(GLenum func);
void GLTrace_glDepthMask(GLboolean flag);
void GLTrace_glDepthRangef(GLfloat n, GLfloat f);
@ -62,7 +62,7 @@ void GLTrace_glDetachShader(GLuint program, GLuint shader);
void GLTrace_glDisable(GLenum cap);
void GLTrace_glDisableVertexAttribArray(GLuint index);
void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count);
void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
void GLTrace_glEnable(GLenum cap);
void GLTrace_glEnableVertexAttribArray(GLuint index);
void GLTrace_glFinish(void);
@ -70,37 +70,37 @@ void GLTrace_glFlush(void);
void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLTrace_glFrontFace(GLenum mode);
void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers);
void GLTrace_glGenBuffers(GLsizei n, GLuint * buffers);
void GLTrace_glGenerateMipmap(GLenum target);
void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void GLTrace_glGenTextures(GLsizei n, GLuint* textures);
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void GLTrace_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void GLTrace_glGenTextures(GLsizei n, GLuint * textures);
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar * name);
void GLTrace_glGetBooleanv(GLenum pname, GLboolean * data);
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GLenum GLTrace_glGetError(void);
void GLTrace_glGetFloatv(GLenum pname, GLfloat* params);
void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GLTrace_glGetIntegerv(GLenum pname, GLint* params);
void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
const GLubyte* GLTrace_glGetString(GLenum name);
void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
void GLTrace_glGetFloatv(GLenum pname, GLfloat * data);
void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void GLTrace_glGetIntegerv(GLenum pname, GLint * data);
void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
const GLubyte * GLTrace_glGetString(GLenum name);
void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint * params);
GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar * name);
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer);
void GLTrace_glHint(GLenum target, GLenum mode);
GLboolean GLTrace_glIsBuffer(GLuint buffer);
GLboolean GLTrace_glIsEnabled(GLenum cap);
@ -113,246 +113,299 @@ void GLTrace_glLineWidth(GLfloat width);
void GLTrace_glLinkProgram(GLuint program);
void GLTrace_glPixelStorei(GLenum pname, GLint param);
void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units);
void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
void GLTrace_glReleaseShaderCompiler(void);
void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert);
void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length);
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilMask(GLuint mask);
void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask);
void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param);
void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glUniform1f(GLint location, GLfloat x);
void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform1i(GLint location, GLint x);
void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y);
void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform2i(GLint location, GLint x, GLint y);
void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z);
void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
void GLTrace_glUniform1f(GLint location, GLfloat v0);
void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glUniform1i(GLint location, GLint v0);
void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint * value);
void GLTrace_glUniform2f(GLint location, GLfloat v0, GLfloat v1);
void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glUniform2i(GLint location, GLint v0, GLint v1);
void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint * value);
void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint * value);
void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint * value);
void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUseProgram(GLuint program);
void GLTrace_glValidateProgram(GLuint program);
void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x);
void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
void GLTrace_glVertexAttrib1f(GLuint index, GLfloat x);
void GLTrace_glVertexAttrib1fv(GLuint index, const GLfloat * v);
void GLTrace_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
void GLTrace_glVertexAttrib2fv(GLuint index, const GLfloat * v);
void GLTrace_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glVertexAttrib3fv(GLuint index, const GLfloat * v);
void GLTrace_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glVertexAttrib4fv(GLuint index, const GLfloat * v);
void GLTrace_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glReadBuffer(GLenum mode);
void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void GLTrace_glGenQueries(GLsizei n, GLuint* ids);
void GLTrace_glDeleteQueries(GLsizei n, const GLuint* ids);
void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
void GLTrace_glGenQueries(GLsizei n, GLuint * ids);
void GLTrace_glDeleteQueries(GLsizei n, const GLuint * ids);
GLboolean GLTrace_glIsQuery(GLuint id);
void GLTrace_glBeginQuery(GLenum target, GLuint id);
void GLTrace_glEndQuery(GLenum target);
void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint * params);
void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GLboolean GLTrace_glUnmapBuffer(GLenum target);
void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
void GLTrace_glDrawBuffers(GLsizei n, const GLenum* bufs);
void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, void ** params);
void GLTrace_glDrawBuffers(GLsizei n, const GLenum * bufs);
void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLvoid* GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void * GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
void GLTrace_glBindVertexArray(GLuint array);
void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
void GLTrace_glGenVertexArrays(GLsizei n, GLuint* arrays);
void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
void GLTrace_glGenVertexArrays(GLsizei n, GLuint * arrays);
GLboolean GLTrace_glIsVertexArray(GLuint array);
void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
void GLTrace_glBeginTransformFeedback(GLenum primitiveMode);
void GLTrace_glEndTransformFeedback(void);
void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
void GLTrace_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
void GLTrace_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void GLTrace_glVertexAttribI4iv(GLuint index, const GLint* v);
void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint* v);
void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint* params);
GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar *name);
void GLTrace_glVertexAttribI4iv(GLuint index, const GLint * v);
void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint * v);
void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar * name);
void GLTrace_glUniform1ui(GLint location, GLuint v0);
void GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1);
void GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
const GLubyte* GLTrace_glGetStringi(GLenum name, GLuint index);
const GLubyte * GLTrace_glGetStringi(GLenum name, GLuint index);
void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
void GLTrace_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags);
GLboolean GLTrace_glIsSync(GLsync sync);
void GLTrace_glDeleteSync(GLsync sync);
GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void GLTrace_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void GLTrace_glGetInteger64v(GLenum pname, GLint64* params);
void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
void GLTrace_glGenSamplers(GLsizei count, GLuint* samplers);
void GLTrace_glDeleteSamplers(GLsizei count, const GLuint* samplers);
void GLTrace_glGetInteger64v(GLenum pname, GLint64 * data);
void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
void GLTrace_glGenSamplers(GLsizei count, GLuint * samplers);
void GLTrace_glDeleteSamplers(GLsizei count, const GLuint * samplers);
GLboolean GLTrace_glIsSampler(GLuint sampler);
void GLTrace_glBindSampler(GLuint unit, GLuint sampler);
void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
void GLTrace_glVertexAttribDivisor(GLuint index, GLuint divisor);
void GLTrace_glBindTransformFeedback(GLenum target, GLuint id);
void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint* ids);
void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GLboolean GLTrace_glIsTransformFeedback(GLuint id);
void GLTrace_glPauseTransformFeedback(void);
void GLTrace_glResumeTransformFeedback(void);
void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value);
void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments);
void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
// Declarations for GL2Ext APIs
void GLTrace_glBlendBarrierKHR(void);
void GLTrace_glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
void GLTrace_glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
void GLTrace_glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void * userParam);
GLuint GLTrace_glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
void GLTrace_glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar * message);
void GLTrace_glPopDebugGroupKHR(void);
void GLTrace_glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
void GLTrace_glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
void GLTrace_glObjectPtrLabelKHR(const void * ptr, GLsizei length, const GLchar * label);
void GLTrace_glGetObjectPtrLabelKHR(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
void GLTrace_glGetPointervKHR(GLenum pname, void ** params);
void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
void* GLTrace_glMapBufferOES(GLenum target, GLenum access);
void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
void * GLTrace_glMapBufferOES(GLenum target, GLenum access);
GLboolean GLTrace_glUnmapBufferOES(GLenum target);
void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, void ** params);
void GLTrace_glMinSampleShadingOES(GLfloat value);
void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void GLTrace_glBindVertexArrayOES(GLuint array);
void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays);
void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GLboolean GLTrace_glIsVertexArrayOES(GLuint array);
void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
void GLTrace_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void * data);
void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
void GLTrace_glBeginPerfMonitorAMD(GLuint monitor);
void GLTrace_glEndPerfMonitorAMD(GLuint monitor);
void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void GLTrace_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
void GLTrace_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
void GLTrace_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
void GLTrace_glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glResolveMultisampleFramebufferAPPLE(void);
void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label);
void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker);
void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker);
GLsync GLTrace_glFenceSyncAPPLE(GLenum condition, GLbitfield flags);
GLboolean GLTrace_glIsSyncAPPLE(GLsync sync);
void GLTrace_glDeleteSyncAPPLE(GLsync sync);
GLenum GLTrace_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout);
void GLTrace_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout);
void GLTrace_glGetInteger64vAPPLE(GLenum pname, GLint64 * params);
void GLTrace_glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label);
void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar * marker);
void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar * marker);
void GLTrace_glPopGroupMarkerEXT(void);
void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids);
void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids);
void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
void GLTrace_glGenQueriesEXT(GLsizei n, GLuint * ids);
void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint * ids);
GLboolean GLTrace_glIsQueryEXT(GLuint id);
void GLTrace_glBeginQueryEXT(GLenum target, GLuint id);
void GLTrace_glEndQueryEXT(GLenum target);
void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params);
void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
void GLTrace_glQueryCounterEXT(GLuint id, GLenum target);
void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint * params);
void GLTrace_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params);
void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params);
void GLTrace_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params);
void GLTrace_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params);
void GLTrace_glDrawBuffersEXT(GLsizei n, const GLenum * bufs);
void GLTrace_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
void GLTrace_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
void GLTrace_glVertexAttribDivisorEXT(GLuint index, GLuint divisor);
void * GLTrace_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void GLTrace_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
void GLTrace_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLTrace_glReadBufferIndexedEXT(GLenum src, GLint index);
void GLTrace_glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices);
void GLTrace_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data);
GLenum GLTrace_glGetGraphicsResetStatusEXT(void);
void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params);
void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program);
GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings);
void GLTrace_glBindProgramPipelineEXT(GLuint pipeline);
void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines);
void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines);
GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar ** strings);
void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint * pipelines);
void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint * pipelines);
void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint * params);
GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline);
void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params);
void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x);
void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y);
void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z);
void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x);
void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y);
void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline);
void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void GLTrace_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
void GLTrace_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
void GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
void GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void GLTrace_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
void GLTrace_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
void GLTrace_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
void GLTrace_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
void GLTrace_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@ -361,108 +414,132 @@ void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels
void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLTrace_glBeginPerfQueryINTEL(GLuint queryHandle);
void GLTrace_glCreatePerfQueryINTEL(GLuint queryId, GLuint * queryHandle);
void GLTrace_glDeletePerfQueryINTEL(GLuint queryHandle);
void GLTrace_glEndPerfQueryINTEL(GLuint queryHandle);
void GLTrace_glGetFirstPerfQueryIdINTEL(GLuint * queryId);
void GLTrace_glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint * nextQueryId);
void GLTrace_glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
void GLTrace_glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
void GLTrace_glGetPerfQueryIdByNameINTEL(GLchar * queryName, GLuint * queryId);
void GLTrace_glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
void GLTrace_glBlendParameteriNV(GLenum pname, GLint value);
void GLTrace_glBlendBarrierNV(void);
void GLTrace_glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void GLTrace_glCoverageMaskNV(GLboolean mask);
void GLTrace_glCoverageOperationNV(GLenum operation);
void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs);
void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences);
void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences);
void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum * bufs);
void GLTrace_glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void GLTrace_glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint * fences);
void GLTrace_glGenFencesNV(GLsizei n, GLuint * fences);
GLboolean GLTrace_glIsFenceNV(GLuint fence);
GLboolean GLTrace_glTestFenceNV(GLuint fence);
void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
void GLTrace_glFinishFenceNV(GLuint fence);
void GLTrace_glSetFenceNV(GLuint fence, GLenum condition);
void GLTrace_glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLTrace_glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glVertexAttribDivisorNV(GLuint index, GLuint divisor);
void GLTrace_glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void GLTrace_glReadBufferNV(GLenum mode);
void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref);
void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls);
void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
void GLTrace_glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
void GLTrace_glEnableDriverControlQCOM(GLuint driverControl);
void GLTrace_glDisableDriverControlQCOM(GLuint driverControl);
void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures);
void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
void GLTrace_glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
void GLTrace_glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
void GLTrace_glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
void GLTrace_glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params);
void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels);
void GLTrace_glExtGetBufferPointervQCOM(GLenum target, void ** params);
void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
void GLTrace_glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program);
void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
void GLTrace_glEndTilingQCOM(GLbitfield preserveMask);
// Declarations for GL1 APIs
void GLTrace_glAlphaFunc(GLenum func, GLclampf ref);
void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation);
void GLTrace_glAlphaFunc(GLenum func, GLfloat ref);
void GLTrace_glClipPlanef(GLenum p, const GLfloat * eqn);
void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void GLTrace_glFogf(GLenum pname, GLfloat param);
void GLTrace_glFogfv(GLenum pname, const GLfloat *params);
void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
void GLTrace_glFogfv(GLenum pname, const GLfloat * params);
void GLTrace_glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
void GLTrace_glGetClipPlanef(GLenum plane, GLfloat * equation);
void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void GLTrace_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
void GLTrace_glLightModelf(GLenum pname, GLfloat param);
void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params);
void GLTrace_glLightModelfv(GLenum pname, const GLfloat * params);
void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param);
void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
void GLTrace_glLoadMatrixf(const GLfloat *m);
void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
void GLTrace_glLoadMatrixf(const GLfloat * m);
void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param);
void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLTrace_glMultMatrixf(const GLfloat *m);
void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
void GLTrace_glMultMatrixf(const GLfloat * m);
void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
void GLTrace_glPointParameterf(GLenum pname, GLfloat param);
void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params);
void GLTrace_glPointParameterfv(GLenum pname, const GLfloat * params);
void GLTrace_glPointSize(GLfloat size);
void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref);
void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GLTrace_glClearDepthx(GLclampx depth);
void GLTrace_glAlphaFuncx(GLenum func, GLfixed ref);
void GLTrace_glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glClearDepthx(GLfixed depth);
void GLTrace_glClientActiveTexture(GLenum texture);
void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation);
void GLTrace_glClipPlanex(GLenum plane, const GLfixed * equation);
void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar);
void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glDepthRangex(GLfixed n, GLfixed f);
void GLTrace_glDisableClientState(GLenum array);
void GLTrace_glEnableClientState(GLenum array);
void GLTrace_glFogx(GLenum pname, GLfixed param);
void GLTrace_glFogxv(GLenum pname, const GLfixed *params);
void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
void GLTrace_glGetFixedv(GLenum pname, GLfixed *params);
void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
void GLTrace_glGetPointerv(GLenum pname, GLvoid **params);
void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
void GLTrace_glFogxv(GLenum pname, const GLfixed * param);
void GLTrace_glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
void GLTrace_glGetClipPlanex(GLenum plane, GLfixed * equation);
void GLTrace_glGetFixedv(GLenum pname, GLfixed * params);
void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
void GLTrace_glGetPointerv(GLenum pname, void ** params);
void GLTrace_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
void GLTrace_glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params);
void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
void GLTrace_glLightModelx(GLenum pname, GLfixed param);
void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params);
void GLTrace_glLightModelxv(GLenum pname, const GLfixed * param);
void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param);
void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params);
void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed * params);
void GLTrace_glLineWidthx(GLfixed width);
void GLTrace_glLoadIdentity(void);
void GLTrace_glLoadMatrixx(const GLfixed *m);
void GLTrace_glLoadMatrixx(const GLfixed * m);
void GLTrace_glLogicOp(GLenum opcode);
void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param);
void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed * param);
void GLTrace_glMatrixMode(GLenum mode);
void GLTrace_glMultMatrixx(const GLfixed *m);
void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glMultMatrixx(const GLfixed * m);
void GLTrace_glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
void GLTrace_glPointParameterx(GLenum pname, GLfixed param);
void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params);
void GLTrace_glPointParameterxv(GLenum pname, const GLfixed * params);
void GLTrace_glPointSizex(GLfixed size);
void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units);
void GLTrace_glPopMatrix(void);
@ -471,106 +548,129 @@ void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert);
void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glShadeModel(GLenum mode);
void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param);
void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params);
void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
// Declarations for GL1Ext APIs
void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void GLTrace_glBlendEquationOES(GLenum mode);
void GLTrace_glMultiTexCoord1bOES(GLenum texture, GLbyte s);
void GLTrace_glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords);
void GLTrace_glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t);
void GLTrace_glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords);
void GLTrace_glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
void GLTrace_glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords);
void GLTrace_glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
void GLTrace_glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords);
void GLTrace_glTexCoord1bOES(GLbyte s);
void GLTrace_glTexCoord1bvOES(const GLbyte * coords);
void GLTrace_glTexCoord2bOES(GLbyte s, GLbyte t);
void GLTrace_glTexCoord2bvOES(const GLbyte * coords);
void GLTrace_glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r);
void GLTrace_glTexCoord3bvOES(const GLbyte * coords);
void GLTrace_glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
void GLTrace_glTexCoord4bvOES(const GLbyte * coords);
void GLTrace_glVertex2bOES(GLbyte x);
void GLTrace_glVertex2bvOES(const GLbyte * coords);
void GLTrace_glVertex3bOES(GLbyte x, GLbyte y);
void GLTrace_glVertex3bvOES(const GLbyte * coords);
void GLTrace_glVertex4bOES(GLbyte x, GLbyte y, GLbyte z);
void GLTrace_glVertex4bvOES(const GLbyte * coords);
void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void GLTrace_glDrawTexsvOES(const GLshort *coords);
void GLTrace_glDrawTexivOES(const GLint *coords);
void GLTrace_glDrawTexxvOES(const GLfixed *coords);
void GLTrace_glDrawTexsvOES(const GLshort * coords);
void GLTrace_glDrawTexivOES(const GLint * coords);
void GLTrace_glDrawTexxvOES(const GLfixed * coords);
void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void GLTrace_glDrawTexfvOES(const GLfloat *coords);
void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref);
void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GLTrace_glClearDepthxOES(GLclampx depth);
void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation);
void GLTrace_glDrawTexfvOES(const GLfloat * coords);
void GLTrace_glAlphaFuncxOES(GLenum func, GLfixed ref);
void GLTrace_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glClearDepthxOES(GLfixed depth);
void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed * equation);
void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar);
void GLTrace_glDepthRangexOES(GLfixed n, GLfixed f);
void GLTrace_glFogxOES(GLenum pname, GLfixed param);
void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]);
void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params);
void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params);
void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params);
void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params);
void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params);
void GLTrace_glFogxvOES(GLenum pname, const GLfixed * param);
void GLTrace_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
void GLTrace_glGetClipPlanexOES(GLenum plane, GLfixed * equation);
void GLTrace_glGetFixedvOES(GLenum pname, GLfixed * params);
void GLTrace_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params);
void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params);
void GLTrace_glLightModelxOES(GLenum pname, GLfixed param);
void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed * param);
void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param);
void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params);
void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params);
void GLTrace_glLineWidthxOES(GLfixed width);
void GLTrace_glLoadMatrixxOES(const GLfixed *m);
void GLTrace_glLoadMatrixxOES(const GLfixed * m);
void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params);
void GLTrace_glMultMatrixxOES(const GLfixed *m);
void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param);
void GLTrace_glMultMatrixxOES(const GLfixed * m);
void GLTrace_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed * params);
void GLTrace_glPointSizexOES(GLfixed size);
void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units);
void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
void GLTrace_glSampleCoverageOES(GLfixed value, GLboolean invert);
void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params);
void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params);
void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params);
void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params);
void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer);
void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer);
void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target);
void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void GLTrace_glGenerateMipmapOES(GLenum target);
void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
void GLTrace_glLoadPaletteFromModelViewMatrixOES(void);
void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar);
void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation);
void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer);
void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const void * pointer);
GLbitfield GLTrace_glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
void GLTrace_glClearDepthfOES(GLclampf depth);
void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat * equation);
void GLTrace_glDepthRangefOES(GLclampf n, GLclampf f);
void GLTrace_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
void GLTrace_glGetClipPlanefOES(GLenum plane, GLfloat * equation);
void GLTrace_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params);
void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param);
void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params);
void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params);
void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn);
void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn);
void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat * eqn);
void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed * eqn);
}; // namespace gltrace
}; // namespace android

View File

@ -18,7 +18,7 @@
# This script is used to generate the trace implementations of all
# OpenGL calls. When executed, it reads the specs for the OpenGL calls
# from the files GLES2/gl2_api.in, GLES2/gl2ext_api.in, GLES_CM/gl_api.in,
# and GLES_CM/glext_api.in, and generates trace versions for all the
# and GLES_CM/glext_api.in, and generates trace versions for all the
# defined functions.
#
# PREREQUISITES
@ -103,6 +103,7 @@ GLPROTOBUF_TYPE_MAP = {
"GLint64":DataType.INT64,
"GLuint64":DataType.INT64,
"GLsync":DataType.POINTER,
"GLDEBUGPROCKHR":DataType.POINTER,
}
API_SPECS = [
@ -231,7 +232,7 @@ def getNameTypePair(decl):
# if name is a pointer (e.g. "*ptr"), then remove the "*" from the name
# and add it to the data type
pointersInName = name.count("*")
pointersInName = name.count("*")
if pointersInName > 0:
name = name.replace("*", "")
dataType += "*" * pointersInName
@ -267,7 +268,7 @@ class ApiCall(object):
API_ENTRY_REGEX = "(.*)API_ENTRY\(.*?\)\((.*?)\)"
# Regex to match CALL_GL_API specification:
# e.g. CALL_GL_API(glCullFace, mode);
# e.g. CALL_GL_API(glCullFace, mode);
# CALL_GL_API_RETURN(glCreateProgram);
CALL_GL_API_REGEX = "CALL_GL_API(_RETURN)?\((.*)\);"
@ -279,7 +280,7 @@ class ApiCall(object):
defn: specification line containing API_ENTRY macro
e.g: void API_ENTRY(glActiveTexture)(GLenum texture) {
callsite: specification line containing CALL_GL_API macro
e.g: CALL_GL_API(glActiveTexture, texture);
e.g: CALL_GL_API(glActiveTexture, texture);
"""
self.prefix = prefix
self.ret = self.getReturnType(apientry)
@ -295,7 +296,7 @@ class ApiCall(object):
'''Extract the return type from the API_ENTRY specification'''
m = re.search(self.API_ENTRY_REGEX, apientry)
if not m:
raise ValueError("%s does not match API_ENTRY specification %s"
raise ValueError("%s does not match API_ENTRY specification %s"
% (apientry, self.API_ENTRY_REGEX))
return m.group(1).strip()
@ -304,7 +305,7 @@ class ApiCall(object):
'''Extract the argument list from the API_ENTRY specification'''
m = re.search(self.API_ENTRY_REGEX, apientry)
if not m:
raise ValueError("%s does not match API_ENTRY specification %s"
raise ValueError("%s does not match API_ENTRY specification %s"
% (apientry, self.API_ENTRY_REGEX))
return m.group(2).strip()
@ -335,7 +336,7 @@ class ApiCall(object):
return "%s GLTrace_%s(%s);" % (self.ret, self.func, self.arglist)
def genCode(self):
return TRACE_CALL_TEMPLATE(func = self.func,
return TRACE_CALL_TEMPLATE(func = self.func,
retType = self.ret,
retDataType = getDataTypeFromKw(self.ret),
inputArgList = self.arglist,

View File

@ -1,15 +1,16 @@
GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
GL_ENTRY(void, glActiveTexture, GLenum texture)
GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
GL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar * name)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
@ -23,111 +24,132 @@ GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
GL_ENTRY(void, glBindVertexArray, GLuint array)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glBlendEquation, GLenum mode )
GL_ENTRY(void, glBlendBarrierKHR, void)
GL_ENTRY(void, glBlendBarrierNV, void)
GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glBlendEquation, GLenum mode)
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void * data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
GL_ENTRY(void, glClear, GLbitfield mask)
GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value)
GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value)
GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value)
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearDepthf, GLclampf depth)
GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glClearDepthf, GLfloat d)
GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
GL_ENTRY(void, glClearDepthx, GLclampx depth)
GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
GL_ENTRY(void, glClearDepthx, GLfixed depth)
GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat * eqn)
GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat * eqn)
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat * equation)
GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed * eqn)
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glCompileShader, GLuint shader)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint * queryHandle)
GL_ENTRY(GLuint, glCreateProgram, void)
GL_ENTRY(GLuint, glCreateShader, GLenum type)
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar ** strings)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void * userParam)
GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf)
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint * buffers)
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint * fences)
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint * framebuffers)
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint * framebuffers)
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint * monitors)
GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glDeleteProgram, GLuint program)
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint* ids)
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint* samplers)
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint * pipelines)
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * ids)
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint * ids)
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint * renderbuffers)
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint * renderbuffers)
GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint * samplers)
GL_ENTRY(void, glDeleteShader, GLuint shader)
GL_ENTRY(void, glDeleteSync, GLsync sync)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids)
GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays)
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint * textures)
GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint * ids)
GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint * arrays)
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint * arrays)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
GL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableClientState, GLenum array)
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum* bufs)
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum * bufs)
GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum * bufs)
GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum * location, const GLint * indices)
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum * bufs)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void * indices)
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat * coords)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
GL_ENTRY(void, glDrawTexivOES, const GLint * coords)
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
GL_ENTRY(void, glDrawTexsvOES, const GLshort * coords)
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed * coords)
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEnable, GLenum cap)
@ -135,33 +157,36 @@ GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glEndQuery, GLenum target)
GL_ENTRY(void, glEndQueryEXT, GLenum target)
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
GL_ENTRY(void, glEndTransformFeedback, void)
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void ** params)
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_ENTRY(void, glExtGetShadersQCOM, GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
GL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
GL_ENTRY(void, glFlush, void)
GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
@ -171,123 +196,140 @@ GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLen
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint* ids)
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint* samplers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids)
GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint * buffers)
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint * fences)
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint * framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint * framebuffers)
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint * monitors)
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint * pipelines)
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * ids)
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint * ids)
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint * renderbuffers)
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint * renderbuffers)
GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint * samplers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint * textures)
GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint * ids)
GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint * arrays)
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint * arrays)
GL_ENTRY(void, glGenerateMipmap, GLenum target)
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar * name)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data)
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 * params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void ** params)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void ** params)
GL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat * equation)
GL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat * equation)
GL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed * equation)
GL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed * equation)
GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_ENTRY(void, glGetDriverControlsQCOM, GLint * num, GLsizei size, GLuint * driverControls)
GL_ENTRY(GLenum, glGetError, void)
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint * params)
GL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint * queryId)
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat * data)
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar * name)
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data)
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64* params)
GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params)
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params)
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
GL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 * params)
GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data)
GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint * data)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint * data)
GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint * nextQueryId)
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_ENTRY(void, glGetObjectPtrLabelKHR, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue)
GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void * data)
GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten)
GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar * queryName, GLuint * queryId)
GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask)
GL_ENTRY(void, glGetPointerv, GLenum pname, void ** params)
GL_ENTRY(void, glGetPointervKHR, GLenum pname, void ** params)
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint * params)
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint * params)
GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 * params)
GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint * params)
GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 * params)
GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint * params)
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint * params)
GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint * params)
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index)
GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName)
GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params)
GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params)
GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params)
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, float *params)
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint * params)
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar * uniformBlockName)
GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices)
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar * name)
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat * params)
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint * params)
GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint * params)
GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint * params)
GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint * params)
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void ** pointer)
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint * params)
GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments)
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar * marker)
GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
@ -302,106 +344,137 @@ GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
GL_ENTRY(GLboolean, glIsSync, GLsync sync)
GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glLineWidth, GLfloat width)
GL_ENTRY(void, glLineWidthx, GLfixed width)
GL_ENTRY(void, glLineWidthxOES, GLfixed width)
GL_ENTRY(void, glLinkProgram, GLuint program)
GL_ENTRY(void, glLoadIdentity, void)
GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glLoadMatrixf, const GLfloat * m)
GL_ENTRY(void, glLoadMatrixx, const GLfixed * m)
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed * m)
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
GL_ENTRY(void, glLogicOp, GLenum opcode)
GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
GL_ENTRY(GLvoid*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glMatrixMode, GLenum mode)
GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
GL_ENTRY(void, glMultMatrixf, const GLfloat * m)
GL_ENTRY(void, glMultMatrixx, const GLfixed * m)
GL_ENTRY(void, glMultMatrixxOES, const GLfixed * m)
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount)
GL_ENTRY(void, glMultiTexCoord1bOES, GLenum texture, GLbyte s)
GL_ENTRY(void, glMultiTexCoord1bvOES, GLenum texture, const GLbyte * coords)
GL_ENTRY(void, glMultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t)
GL_ENTRY(void, glMultiTexCoord2bvOES, GLenum texture, const GLbyte * coords)
GL_ENTRY(void, glMultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r)
GL_ENTRY(void, glMultiTexCoord3bvOES, GLenum texture, const GLbyte * coords)
GL_ENTRY(void, glMultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
GL_ENTRY(void, glMultiTexCoord4bvOES, GLenum texture, const GLbyte * coords)
GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
GL_ENTRY(void, glObjectPtrLabelKHR, const void * ptr, GLsizei length, const GLchar * label)
GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glPauseTransformFeedback, void)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glPointSize, GLfloat size)
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glPointSizex, GLfixed size)
GL_ENTRY(void, glPointSizexOES, GLfixed size)
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopDebugGroupKHR, void)
GL_ENTRY(void, glPopGroupMarkerEXT, void)
GL_ENTRY(void, glPopMatrix, void)
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void * binary, GLint length)
GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat x)
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint x)
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat x, GLfloat y)
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint x, GLint y)
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z)
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar * marker)
GL_ENTRY(void, glPushMatrix, void)
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
GL_ENTRY(void, glReadBuffer, GLenum mode)
GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
GL_ENTRY(void, glReadBufferNV, GLenum mode)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data)
GL_ENTRY(void, glReleaseShaderCompiler, void)
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
@ -409,133 +482,160 @@ GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei sam
GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
GL_ENTRY(void, glResumeTransformFeedback, void)
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
GL_ENTRY(void, glSampleCoverageOES, GLfixed value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param)
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * param)
GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param)
GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * param)
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList)
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
GL_ENTRY(void, glShadeModel, GLenum mode)
GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilMask, GLuint mask)
GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glTexCoord1bOES, GLbyte s)
GL_ENTRY(void, glTexCoord1bvOES, const GLbyte * coords)
GL_ENTRY(void, glTexCoord2bOES, GLbyte s, GLbyte t)
GL_ENTRY(void, glTexCoord2bvOES, const GLbyte * coords)
GL_ENTRY(void, glTexCoord3bOES, GLbyte s, GLbyte t, GLbyte r)
GL_ENTRY(void, glTexCoord3bvOES, const GLbyte * coords)
GL_ENTRY(void, glTexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
GL_ENTRY(void, glTexCoord4bvOES, const GLbyte * coords)
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform1i, GLint location, GLint x)
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glUseProgram, GLuint program)
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
GL_ENTRY(void, glValidateProgram, GLuint program)
GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertex2bOES, GLbyte x)
GL_ENTRY(void, glVertex2bvOES, const GLbyte * coords)
GL_ENTRY(void, glVertex3bOES, GLbyte x, GLbyte y)
GL_ENTRY(void, glVertex3bvOES, const GLbyte * coords)
GL_ENTRY(void, glVertex4bOES, GLbyte x, GLbyte y, GLbyte z)
GL_ENTRY(void, glVertex4bvOES, const GLbyte * coords)
GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint* v)
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint * v)
GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint* v)
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint * v)
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)

File diff suppressed because it is too large Load Diff

View File

@ -1,15 +1,16 @@
TRACE_GL_VOID(glActiveShaderProgramEXT, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuint", pipeline, "GLuint", program)
TRACE_GL_VOID(glActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
TRACE_GL_VOID(glAlphaFunc, (GLenum func, GLclampf ref), (func, ref), 2, "GLenum", func, "GLclampf", ref)
TRACE_GL_VOID(glAlphaFunc, (GLenum func, GLfloat ref), (func, ref), 2, "GLenum", func, "GLfloat", ref)
TRACE_GL_VOID(glAlphaFuncQCOM, (GLenum func, GLclampf ref), (func, ref), 2, "GLenum", func, "GLclampf", ref)
TRACE_GL_VOID(glAlphaFuncx, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
TRACE_GL_VOID(glAlphaFuncxOES, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
TRACE_GL_VOID(glAlphaFuncx, (GLenum func, GLfixed ref), (func, ref), 2, "GLenum", func, "GLfixed", ref)
TRACE_GL_VOID(glAlphaFuncxOES, (GLenum func, GLfixed ref), (func, ref), 2, "GLenum", func, "GLfixed", ref)
TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
TRACE_GL_VOID(glBeginPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
TRACE_GL_VOID(glBeginPerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
TRACE_GL_VOID(glBeginQuery, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
TRACE_GL_VOID(glBeginQueryEXT, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
TRACE_GL_VOID(glBeginTransformFeedback, (GLenum primitiveMode), (primitiveMode), 1, "GLenum", primitiveMode)
TRACE_GL_VOID(glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index, name), 3, "GLuint", program, "GLuint", index, "const GLchar*", name)
TRACE_GL_VOID(glBindAttribLocation, (GLuint program, GLuint index, const GLchar * name), (program, index, name), 3, "GLuint", program, "GLuint", index, "const GLchar *", name)
TRACE_GL_VOID(glBindBuffer, (GLenum target, GLuint buffer), (target, buffer), 2, "GLenum", target, "GLuint", buffer)
TRACE_GL_VOID(glBindBufferBase, (GLenum target, GLuint index, GLuint buffer), (target, index, buffer), 3, "GLenum", target, "GLuint", index, "GLuint", buffer)
TRACE_GL_VOID(glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, index, buffer, offset, size), 5, "GLenum", target, "GLuint", index, "GLuint", buffer, "GLintptr", offset, "GLsizeiptr", size)
@ -23,111 +24,132 @@ TRACE_GL_VOID(glBindTexture, (GLenum target, GLuint texture), (target, texture),
TRACE_GL_VOID(glBindTransformFeedback, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
TRACE_GL_VOID(glBindVertexArray, (GLuint array), (array), 1, "GLuint", array)
TRACE_GL_VOID(glBindVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
TRACE_GL_VOID(glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
TRACE_GL_VOID(glBlendEquation, ( GLenum mode ), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glBlendBarrierKHR, (void), (), 0)
TRACE_GL_VOID(glBlendBarrierNV, (void), (), 0)
TRACE_GL_VOID(glBlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
TRACE_GL_VOID(glBlendEquation, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glBlendEquationOES, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
TRACE_GL_VOID(glBlendEquationSeparateOES, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
TRACE_GL_VOID(glBlendFunc, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor), 2, "GLenum", sfactor, "GLenum", dfactor)
TRACE_GL_VOID(glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
TRACE_GL_VOID(glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), 4, "GLenum", sfactorRGB, "GLenum", dfactorRGB, "GLenum", sfactorAlpha, "GLenum", dfactorAlpha)
TRACE_GL_VOID(glBlendFuncSeparateOES, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
TRACE_GL_VOID(glBlendParameteriNV, (GLenum pname, GLint value), (pname, value), 2, "GLenum", pname, "GLint", value)
TRACE_GL_VOID(glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
TRACE_GL_VOID(glBlitFramebufferANGLE, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
TRACE_GL_VOID(glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage), (target, size, data, usage), 4, "GLenum", target, "GLsizeiptr", size, "const GLvoid *", data, "GLenum", usage)
TRACE_GL_VOID(glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data), (target, offset, size, data), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", size, "const GLvoid *", data)
TRACE_GL_VOID(glBlitFramebufferNV, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
TRACE_GL_VOID(glBufferData, (GLenum target, GLsizeiptr size, const void * data, GLenum usage), (target, size, data, usage), 4, "GLenum", target, "GLsizeiptr", size, "const void *", data, "GLenum", usage)
TRACE_GL_VOID(glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const void * data), (target, offset, size, data), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", size, "const void *", data)
TRACE_GL(GLenum, glCheckFramebufferStatus, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL(GLenum, glCheckFramebufferStatusOES, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glClear, (GLbitfield mask), (mask), 1, "GLbitfield", mask)
TRACE_GL_VOID(glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil), (buffer, drawbuffer, depth, stencil), 4, "GLenum", buffer, "GLint", drawbuffer, "GLfloat", depth, "GLint", stencil)
TRACE_GL_VOID(glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLfloat*", value)
TRACE_GL_VOID(glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLint*", value)
TRACE_GL_VOID(glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLuint*", value)
TRACE_GL_VOID(glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
TRACE_GL_VOID(glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
TRACE_GL_VOID(glClearColorxOES, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
TRACE_GL_VOID(glClearDepthf, (GLclampf depth), (depth), 1, "GLclampf", depth)
TRACE_GL_VOID(glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLfloat *", value)
TRACE_GL_VOID(glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLint *", value)
TRACE_GL_VOID(glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLuint *", value)
TRACE_GL_VOID(glClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
TRACE_GL_VOID(glClearColorx, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
TRACE_GL_VOID(glClearColorxOES, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
TRACE_GL_VOID(glClearDepthf, (GLfloat d), (d), 1, "GLfloat", d)
TRACE_GL_VOID(glClearDepthfOES, (GLclampf depth), (depth), 1, "GLclampf", depth)
TRACE_GL_VOID(glClearDepthx, (GLclampx depth), (depth), 1, "GLclampx", depth)
TRACE_GL_VOID(glClearDepthxOES, (GLclampx depth), (depth), 1, "GLclampx", depth)
TRACE_GL_VOID(glClearDepthx, (GLfixed depth), (depth), 1, "GLfixed", depth)
TRACE_GL_VOID(glClearDepthxOES, (GLfixed depth), (depth), 1, "GLfixed", depth)
TRACE_GL_VOID(glClearStencil, (GLint s), (s), 1, "GLint", s)
TRACE_GL_VOID(glClientActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
TRACE_GL(GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
TRACE_GL_VOID(glClipPlanef, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
TRACE_GL_VOID(glClipPlanefIMG, (GLenum p, const GLfloat *eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
TRACE_GL_VOID(glClipPlanefOES, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
TRACE_GL_VOID(glClipPlanex, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
TRACE_GL_VOID(glClipPlanexIMG, (GLenum p, const GLfixed *eqn), (p, eqn), 2, "GLenum", p, "const GLfixed *", eqn)
TRACE_GL_VOID(glClipPlanexOES, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
TRACE_GL(GLenum, glClientWaitSyncAPPLE, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
TRACE_GL_VOID(glClipPlanef, (GLenum p, const GLfloat * eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
TRACE_GL_VOID(glClipPlanefIMG, (GLenum p, const GLfloat * eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
TRACE_GL_VOID(glClipPlanefOES, (GLenum plane, const GLfloat * equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
TRACE_GL_VOID(glClipPlanex, (GLenum plane, const GLfixed * equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
TRACE_GL_VOID(glClipPlanexIMG, (GLenum p, const GLfixed * eqn), (p, eqn), 2, "GLenum", p, "const GLfixed *", eqn)
TRACE_GL_VOID(glClipPlanexOES, (GLenum plane, const GLfixed * equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
TRACE_GL_VOID(glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
TRACE_GL_VOID(glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha), (red, green, blue, alpha), 4, "GLubyte", red, "GLubyte", green, "GLubyte", blue, "GLubyte", alpha)
TRACE_GL_VOID(glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
TRACE_GL_VOID(glColor4xOES, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
TRACE_GL_VOID(glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red, green, blue, alpha), 4, "GLboolean", red, "GLboolean", green, "GLboolean", blue, "GLboolean", alpha)
TRACE_GL_VOID(glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glColorPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glCompileShader, (GLuint shader), (shader), 1, "GLuint", shader)
TRACE_GL_VOID(glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data), (target, level, internalformat, width, height, border, imageSize, data), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLsizei", imageSize, "const GLvoid *", data)
TRACE_GL_VOID(glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const GLvoid*", data)
TRACE_GL_VOID(glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const GLvoid*", data)
TRACE_GL_VOID(glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLsizei", imageSize, "const GLvoid *", data)
TRACE_GL_VOID(glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const GLvoid*", data)
TRACE_GL_VOID(glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const GLvoid*", data)
TRACE_GL_VOID(glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, border, imageSize, data), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const void *", data)
TRACE_GL_VOID(glCopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readTarget, writeTarget, readOffset, writeOffset, size), 5, "GLenum", readTarget, "GLenum", writeTarget, "GLintptr", readOffset, "GLintptr", writeOffset, "GLsizeiptr", size)
TRACE_GL_VOID(glCopyBufferSubDataNV, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readTarget, writeTarget, readOffset, writeOffset, size), 5, "GLenum", readTarget, "GLenum", writeTarget, "GLintptr", readOffset, "GLintptr", writeOffset, "GLsizeiptr", size)
TRACE_GL_VOID(glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target, level, internalformat, x, y, width, height, border), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLint", border)
TRACE_GL_VOID(glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, x, y, width, height), 8, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glCopyTextureLevelsAPPLE, (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount), (destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount), 4, "GLuint", destinationTexture, "GLuint", sourceTexture, "GLint", sourceBaseLevel, "GLsizei", sourceLevelCount)
TRACE_GL_VOID(glCoverageMaskNV, (GLboolean mask), (mask), 1, "GLboolean", mask)
TRACE_GL_VOID(glCoverageOperationNV, (GLenum operation), (operation), 1, "GLenum", operation)
TRACE_GL_VOID(glCreatePerfQueryINTEL, (GLuint queryId, GLuint * queryHandle), (queryId, queryHandle), 2, "GLuint", queryId, "GLuint *", queryHandle)
TRACE_GL(GLuint, glCreateProgram, (void), (), 0)
TRACE_GL(GLuint, glCreateShader, (GLenum type), (type), 1, "GLenum", type)
TRACE_GL(GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const GLchar **strings), (type, count, strings), 3, "GLenum", type, "GLsizei", count, "const GLchar **", strings)
TRACE_GL(GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const GLchar ** strings), (type, count, strings), 3, "GLenum", type, "GLsizei", count, "const GLchar **", strings)
TRACE_GL_VOID(glCullFace, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glCurrentPaletteMatrixOES, (GLuint matrixpaletteindex), (matrixpaletteindex), 1, "GLuint", matrixpaletteindex)
TRACE_GL_VOID(glDeleteBuffers, (GLsizei n, const GLuint *buffers), (n, buffers), 2, "GLsizei", n, "const GLuint *", buffers)
TRACE_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint *fences), (n, fences), 2, "GLsizei", n, "const GLuint *", fences)
TRACE_GL_VOID(glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
TRACE_GL_VOID(glDeleteFramebuffersOES, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
TRACE_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
TRACE_GL_VOID(glDebugMessageCallbackKHR, (GLDEBUGPROCKHR callback, const void * userParam), (callback, userParam), 2, "GLDEBUGPROCKHR", callback, "const void *", userParam)
TRACE_GL_VOID(glDebugMessageControlKHR, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled), (source, type, severity, count, ids, enabled), 6, "GLenum", source, "GLenum", type, "GLenum", severity, "GLsizei", count, "const GLuint *", ids, "GLboolean", enabled)
TRACE_GL_VOID(glDebugMessageInsertKHR, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf), (source, type, id, severity, length, buf), 6, "GLenum", source, "GLenum", type, "GLuint", id, "GLenum", severity, "GLsizei", length, "const GLchar *", buf)
TRACE_GL_VOID(glDeleteBuffers, (GLsizei n, const GLuint * buffers), (n, buffers), 2, "GLsizei", n, "const GLuint *", buffers)
TRACE_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint * fences), (n, fences), 2, "GLsizei", n, "const GLuint *", fences)
TRACE_GL_VOID(glDeleteFramebuffers, (GLsizei n, const GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint *", framebuffers)
TRACE_GL_VOID(glDeleteFramebuffersOES, (GLsizei n, const GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint *", framebuffers)
TRACE_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint * monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
TRACE_GL_VOID(glDeletePerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
TRACE_GL_VOID(glDeleteProgram, (GLuint program), (program), 1, "GLuint", program)
TRACE_GL_VOID(glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint *pipelines), (n, pipelines), 2, "GLsizei", n, "const GLuint *", pipelines)
TRACE_GL_VOID(glDeleteQueries, (GLsizei n, const GLuint* ids), (n, ids), 2, "GLsizei", n, "const GLuint*", ids)
TRACE_GL_VOID(glDeleteQueriesEXT, (GLsizei n, const GLuint *ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
TRACE_GL_VOID(glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
TRACE_GL_VOID(glDeleteRenderbuffersOES, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
TRACE_GL_VOID(glDeleteSamplers, (GLsizei count, const GLuint* samplers), (count, samplers), 2, "GLsizei", count, "const GLuint*", samplers)
TRACE_GL_VOID(glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint * pipelines), (n, pipelines), 2, "GLsizei", n, "const GLuint *", pipelines)
TRACE_GL_VOID(glDeleteQueries, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
TRACE_GL_VOID(glDeleteQueriesEXT, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
TRACE_GL_VOID(glDeleteRenderbuffers, (GLsizei n, const GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint *", renderbuffers)
TRACE_GL_VOID(glDeleteRenderbuffersOES, (GLsizei n, const GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint *", renderbuffers)
TRACE_GL_VOID(glDeleteSamplers, (GLsizei count, const GLuint * samplers), (count, samplers), 2, "GLsizei", count, "const GLuint *", samplers)
TRACE_GL_VOID(glDeleteShader, (GLuint shader), (shader), 1, "GLuint", shader)
TRACE_GL_VOID(glDeleteSync, (GLsync sync), (sync), 1, "GLsync", sync)
TRACE_GL_VOID(glDeleteTextures, (GLsizei n, const GLuint *textures), (n, textures), 2, "GLsizei", n, "const GLuint *", textures)
TRACE_GL_VOID(glDeleteTransformFeedbacks, (GLsizei n, const GLuint* ids), (n, ids), 2, "GLsizei", n, "const GLuint*", ids)
TRACE_GL_VOID(glDeleteVertexArrays, (GLsizei n, const GLuint* arrays), (n, arrays), 2, "GLsizei", n, "const GLuint*", arrays)
TRACE_GL_VOID(glDeleteVertexArraysOES, (GLsizei n, const GLuint *arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
TRACE_GL_VOID(glDeleteSyncAPPLE, (GLsync sync), (sync), 1, "GLsync", sync)
TRACE_GL_VOID(glDeleteTextures, (GLsizei n, const GLuint * textures), (n, textures), 2, "GLsizei", n, "const GLuint *", textures)
TRACE_GL_VOID(glDeleteTransformFeedbacks, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
TRACE_GL_VOID(glDeleteVertexArrays, (GLsizei n, const GLuint * arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
TRACE_GL_VOID(glDeleteVertexArraysOES, (GLsizei n, const GLuint * arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
TRACE_GL_VOID(glDepthFunc, (GLenum func), (func), 1, "GLenum", func)
TRACE_GL_VOID(glDepthMask, (GLboolean flag), (flag), 1, "GLboolean", flag)
TRACE_GL_VOID(glDepthRangef, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
TRACE_GL_VOID(glDepthRangefOES, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
TRACE_GL_VOID(glDepthRangex, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
TRACE_GL_VOID(glDepthRangexOES, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
TRACE_GL_VOID(glDepthRangef, (GLfloat n, GLfloat f), (n, f), 2, "GLfloat", n, "GLfloat", f)
TRACE_GL_VOID(glDepthRangefOES, (GLclampf n, GLclampf f), (n, f), 2, "GLclampf", n, "GLclampf", f)
TRACE_GL_VOID(glDepthRangex, (GLfixed n, GLfixed f), (n, f), 2, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glDepthRangexOES, (GLfixed n, GLfixed f), (n, f), 2, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
TRACE_GL_VOID(glDisable, (GLenum cap), (cap), 1, "GLenum", cap)
TRACE_GL_VOID(glDisableClientState, (GLenum array), (array), 1, "GLenum", array)
TRACE_GL_VOID(glDisableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
TRACE_GL_VOID(glDisableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
TRACE_GL_VOID(glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
TRACE_GL_VOID(glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum * attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
TRACE_GL_VOID(glDrawArrays, (GLenum mode, GLint first, GLsizei count), (mode, first, count), 3, "GLenum", mode, "GLint", first, "GLsizei", count)
TRACE_GL_VOID(glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount), (mode, first, count, instanceCount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", instanceCount)
TRACE_GL_VOID(glDrawBuffers, (GLsizei n, const GLenum* bufs), (n, bufs), 2, "GLsizei", n, "const GLenum*", bufs)
TRACE_GL_VOID(glDrawBuffersNV, (GLsizei n, const GLenum *bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
TRACE_GL_VOID(glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode, count, type, indices), 4, "GLenum", mode, "GLsizei", count, "GLenum", type, "const GLvoid *", indices)
TRACE_GL_VOID(glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount), (mode, count, type, indices, instanceCount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const GLvoid*", indices, "GLsizei", instanceCount)
TRACE_GL_VOID(glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices), (mode, start, end, count, type, indices), 6, "GLenum", mode, "GLuint", start, "GLuint", end, "GLsizei", count, "GLenum", type, "const GLvoid*", indices)
TRACE_GL_VOID(glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount), (mode, first, count, instancecount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", instancecount)
TRACE_GL_VOID(glDrawArraysInstancedANGLE, (GLenum mode, GLint first, GLsizei count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", primcount)
TRACE_GL_VOID(glDrawArraysInstancedEXT, (GLenum mode, GLint start, GLsizei count, GLsizei primcount), (mode, start, count, primcount), 4, "GLenum", mode, "GLint", start, "GLsizei", count, "GLsizei", primcount)
TRACE_GL_VOID(glDrawArraysInstancedNV, (GLenum mode, GLint first, GLsizei count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", primcount)
TRACE_GL_VOID(glDrawBuffers, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
TRACE_GL_VOID(glDrawBuffersEXT, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
TRACE_GL_VOID(glDrawBuffersIndexedEXT, (GLint n, const GLenum * location, const GLint * indices), (n, location, indices), 3, "GLint", n, "const GLenum *", location, "const GLint *", indices)
TRACE_GL_VOID(glDrawBuffersNV, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
TRACE_GL_VOID(glDrawElements, (GLenum mode, GLsizei count, GLenum type, const void * indices), (mode, count, type, indices), 4, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices)
TRACE_GL_VOID(glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount), (mode, count, type, indices, instancecount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", instancecount)
TRACE_GL_VOID(glDrawElementsInstancedANGLE, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
TRACE_GL_VOID(glDrawElementsInstancedEXT, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
TRACE_GL_VOID(glDrawElementsInstancedNV, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
TRACE_GL_VOID(glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices), (mode, start, end, count, type, indices), 6, "GLenum", mode, "GLuint", start, "GLuint", end, "GLsizei", count, "GLenum", type, "const void *", indices)
TRACE_GL_VOID(glDrawTexfOES, (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), (x, y, z, width, height), 5, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", width, "GLfloat", height)
TRACE_GL_VOID(glDrawTexfvOES, (const GLfloat *coords), (coords), 1, "const GLfloat *", coords)
TRACE_GL_VOID(glDrawTexfvOES, (const GLfloat * coords), (coords), 1, "const GLfloat *", coords)
TRACE_GL_VOID(glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height), (x, y, z, width, height), 5, "GLint", x, "GLint", y, "GLint", z, "GLint", width, "GLint", height)
TRACE_GL_VOID(glDrawTexivOES, (const GLint *coords), (coords), 1, "const GLint *", coords)
TRACE_GL_VOID(glDrawTexivOES, (const GLint * coords), (coords), 1, "const GLint *", coords)
TRACE_GL_VOID(glDrawTexsOES, (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height), (x, y, z, width, height), 5, "GLshort", x, "GLshort", y, "GLshort", z, "GLshort", width, "GLshort", height)
TRACE_GL_VOID(glDrawTexsvOES, (const GLshort *coords), (coords), 1, "const GLshort *", coords)
TRACE_GL_VOID(glDrawTexsvOES, (const GLshort * coords), (coords), 1, "const GLshort *", coords)
TRACE_GL_VOID(glDrawTexxOES, (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height), (x, y, z, width, height), 5, "GLfixed", x, "GLfixed", y, "GLfixed", z, "GLfixed", width, "GLfixed", height)
TRACE_GL_VOID(glDrawTexxvOES, (const GLfixed *coords), (coords), 1, "const GLfixed *", coords)
TRACE_GL_VOID(glDrawTexxvOES, (const GLfixed * coords), (coords), 1, "const GLfixed *", coords)
TRACE_GL_VOID(glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
TRACE_GL_VOID(glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
TRACE_GL_VOID(glEnable, (GLenum cap), (cap), 1, "GLenum", cap)
@ -135,33 +157,36 @@ TRACE_GL_VOID(glEnableClientState, (GLenum array), (array), 1, "GLenum", array)
TRACE_GL_VOID(glEnableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
TRACE_GL_VOID(glEnableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
TRACE_GL_VOID(glEndPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
TRACE_GL_VOID(glEndPerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
TRACE_GL_VOID(glEndQuery, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glEndQueryEXT, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glEndTilingQCOM, (GLbitfield preserveMask), (preserveMask), 1, "GLbitfield", preserveMask)
TRACE_GL_VOID(glEndTransformFeedback, (void), (), 0)
TRACE_GL_VOID(glExtGetBufferPointervQCOM, (GLenum target, GLvoid **params), (target, params), 2, "GLenum", target, "GLvoid **", params)
TRACE_GL_VOID(glExtGetBuffersQCOM, (GLuint *buffers, GLint maxBuffers, GLint *numBuffers), (buffers, maxBuffers, numBuffers), 3, "GLuint *", buffers, "GLint", maxBuffers, "GLint *", numBuffers)
TRACE_GL_VOID(glExtGetFramebuffersQCOM, (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers), (framebuffers, maxFramebuffers, numFramebuffers), 3, "GLuint *", framebuffers, "GLint", maxFramebuffers, "GLint *", numFramebuffers)
TRACE_GL_VOID(glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, GLchar *source, GLint *length), (program, shadertype, source, length), 4, "GLuint", program, "GLenum", shadertype, "GLchar *", source, "GLint *", length)
TRACE_GL_VOID(glExtGetProgramsQCOM, (GLuint *programs, GLint maxPrograms, GLint *numPrograms), (programs, maxPrograms, numPrograms), 3, "GLuint *", programs, "GLint", maxPrograms, "GLint *", numPrograms)
TRACE_GL_VOID(glExtGetRenderbuffersQCOM, (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers), (renderbuffers, maxRenderbuffers, numRenderbuffers), 3, "GLuint *", renderbuffers, "GLint", maxRenderbuffers, "GLint *", numRenderbuffers)
TRACE_GL_VOID(glExtGetShadersQCOM, (GLuint *shaders, GLint maxShaders, GLint *numShaders), (shaders, maxShaders, numShaders), 3, "GLuint *", shaders, "GLint", maxShaders, "GLint *", numShaders)
TRACE_GL_VOID(glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params), (texture, face, level, pname, params), 5, "GLuint", texture, "GLenum", face, "GLint", level, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels)
TRACE_GL_VOID(glExtGetTexturesQCOM, (GLuint *textures, GLint maxTextures, GLint *numTextures), (textures, maxTextures, numTextures), 3, "GLuint *", textures, "GLint", maxTextures, "GLint *", numTextures)
TRACE_GL_VOID(glExtGetBufferPointervQCOM, (GLenum target, void ** params), (target, params), 2, "GLenum", target, "void **", params)
TRACE_GL_VOID(glExtGetBuffersQCOM, (GLuint * buffers, GLint maxBuffers, GLint * numBuffers), (buffers, maxBuffers, numBuffers), 3, "GLuint *", buffers, "GLint", maxBuffers, "GLint *", numBuffers)
TRACE_GL_VOID(glExtGetFramebuffersQCOM, (GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers), (framebuffers, maxFramebuffers, numFramebuffers), 3, "GLuint *", framebuffers, "GLint", maxFramebuffers, "GLint *", numFramebuffers)
TRACE_GL_VOID(glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, GLchar * source, GLint * length), (program, shadertype, source, length), 4, "GLuint", program, "GLenum", shadertype, "GLchar *", source, "GLint *", length)
TRACE_GL_VOID(glExtGetProgramsQCOM, (GLuint * programs, GLint maxPrograms, GLint * numPrograms), (programs, maxPrograms, numPrograms), 3, "GLuint *", programs, "GLint", maxPrograms, "GLint *", numPrograms)
TRACE_GL_VOID(glExtGetRenderbuffersQCOM, (GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers), (renderbuffers, maxRenderbuffers, numRenderbuffers), 3, "GLuint *", renderbuffers, "GLint", maxRenderbuffers, "GLint *", numRenderbuffers)
TRACE_GL_VOID(glExtGetShadersQCOM, (GLuint * shaders, GLint maxShaders, GLint * numShaders), (shaders, maxShaders, numShaders), 3, "GLuint *", shaders, "GLint", maxShaders, "GLint *", numShaders)
TRACE_GL_VOID(glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params), (texture, face, level, pname, params), 5, "GLuint", texture, "GLenum", face, "GLint", level, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "void *", texels)
TRACE_GL_VOID(glExtGetTexturesQCOM, (GLuint * textures, GLint maxTextures, GLint * numTextures), (textures, maxTextures, numTextures), 3, "GLuint *", textures, "GLint", maxTextures, "GLint *", numTextures)
TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program)
TRACE_GL_VOID(glExtTexObjectStateOverrideiQCOM, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
TRACE_GL(GLsync, glFenceSync, (GLenum condition, GLbitfield flags), (condition, flags), 2, "GLenum", condition, "GLbitfield", flags)
TRACE_GL(GLsync, glFenceSyncAPPLE, (GLenum condition, GLbitfield flags), (condition, flags), 2, "GLenum", condition, "GLbitfield", flags)
TRACE_GL_VOID(glFinish, (void), (), 0)
TRACE_GL_VOID(glFinishFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
TRACE_GL_VOID(glFlush, (void), (), 0)
TRACE_GL_VOID(glFlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length), (target, offset, length), 3, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length)
TRACE_GL_VOID(glFlushMappedBufferRangeEXT, (GLenum target, GLintptr offset, GLsizeiptr length), (target, offset, length), 3, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length)
TRACE_GL_VOID(glFogf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glFogfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glFogfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glFogx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glFogxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glFogxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glFogxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glFogxv, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glFogxvOES, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
TRACE_GL_VOID(glFramebufferRenderbufferOES, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
TRACE_GL_VOID(glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), 5, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level)
@ -171,123 +196,140 @@ TRACE_GL_VOID(glFramebufferTexture2DOES, (GLenum target, GLenum attachment, GLen
TRACE_GL_VOID(glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLint", zoffset)
TRACE_GL_VOID(glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer), (target, attachment, texture, level, layer), 5, "GLenum", target, "GLenum", attachment, "GLuint", texture, "GLint", level, "GLint", layer)
TRACE_GL_VOID(glFrontFace, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
TRACE_GL_VOID(glFrustumfOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
TRACE_GL_VOID(glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
TRACE_GL_VOID(glFrustumxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
TRACE_GL_VOID(glGenBuffers, (GLsizei n, GLuint *buffers), (n, buffers), 2, "GLsizei", n, "GLuint *", buffers)
TRACE_GL_VOID(glGenFencesNV, (GLsizei n, GLuint *fences), (n, fences), 2, "GLsizei", n, "GLuint *", fences)
TRACE_GL_VOID(glGenFramebuffers, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
TRACE_GL_VOID(glGenFramebuffersOES, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
TRACE_GL_VOID(glGenPerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
TRACE_GL_VOID(glGenProgramPipelinesEXT, (GLsizei n, GLuint *pipelines), (n, pipelines), 2, "GLsizei", n, "GLuint *", pipelines)
TRACE_GL_VOID(glGenQueries, (GLsizei n, GLuint* ids), (n, ids), 2, "GLsizei", n, "GLuint*", ids)
TRACE_GL_VOID(glGenQueriesEXT, (GLsizei n, GLuint *ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
TRACE_GL_VOID(glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
TRACE_GL_VOID(glGenRenderbuffersOES, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
TRACE_GL_VOID(glGenSamplers, (GLsizei count, GLuint* samplers), (count, samplers), 2, "GLsizei", count, "GLuint*", samplers)
TRACE_GL_VOID(glGenTextures, (GLsizei n, GLuint *textures), (n, textures), 2, "GLsizei", n, "GLuint *", textures)
TRACE_GL_VOID(glGenTransformFeedbacks, (GLsizei n, GLuint* ids), (n, ids), 2, "GLsizei", n, "GLuint*", ids)
TRACE_GL_VOID(glGenVertexArrays, (GLsizei n, GLuint* arrays), (n, arrays), 2, "GLsizei", n, "GLuint*", arrays)
TRACE_GL_VOID(glGenVertexArraysOES, (GLsizei n, GLuint *arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
TRACE_GL_VOID(glFrustumf, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
TRACE_GL_VOID(glFrustumfOES, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
TRACE_GL_VOID(glFrustumx, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glFrustumxOES, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glGenBuffers, (GLsizei n, GLuint * buffers), (n, buffers), 2, "GLsizei", n, "GLuint *", buffers)
TRACE_GL_VOID(glGenFencesNV, (GLsizei n, GLuint * fences), (n, fences), 2, "GLsizei", n, "GLuint *", fences)
TRACE_GL_VOID(glGenFramebuffers, (GLsizei n, GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint *", framebuffers)
TRACE_GL_VOID(glGenFramebuffersOES, (GLsizei n, GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint *", framebuffers)
TRACE_GL_VOID(glGenPerfMonitorsAMD, (GLsizei n, GLuint * monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
TRACE_GL_VOID(glGenProgramPipelinesEXT, (GLsizei n, GLuint * pipelines), (n, pipelines), 2, "GLsizei", n, "GLuint *", pipelines)
TRACE_GL_VOID(glGenQueries, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
TRACE_GL_VOID(glGenQueriesEXT, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
TRACE_GL_VOID(glGenRenderbuffers, (GLsizei n, GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint *", renderbuffers)
TRACE_GL_VOID(glGenRenderbuffersOES, (GLsizei n, GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint *", renderbuffers)
TRACE_GL_VOID(glGenSamplers, (GLsizei count, GLuint * samplers), (count, samplers), 2, "GLsizei", count, "GLuint *", samplers)
TRACE_GL_VOID(glGenTextures, (GLsizei n, GLuint * textures), (n, textures), 2, "GLsizei", n, "GLuint *", textures)
TRACE_GL_VOID(glGenTransformFeedbacks, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
TRACE_GL_VOID(glGenVertexArrays, (GLsizei n, GLuint * arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
TRACE_GL_VOID(glGenVertexArraysOES, (GLsizei n, GLuint * arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
TRACE_GL_VOID(glGenerateMipmap, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glGenerateMipmapOES, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
TRACE_GL_VOID(glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName), 5, "GLuint", program, "GLuint", uniformBlockIndex, "GLsizei", bufSize, "GLsizei*", length, "GLchar*", uniformBlockName)
TRACE_GL_VOID(glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params), (program, uniformBlockIndex, pname, params), 4, "GLuint", program, "GLuint", uniformBlockIndex, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params), (program, uniformCount, uniformIndices, pname, params), 5, "GLuint", program, "GLsizei", uniformCount, "const GLuint*", uniformIndices, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
TRACE_GL_VOID(glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint64*", params)
TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid**", params)
TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
TRACE_GL_VOID(glGetClipPlanef, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
TRACE_GL_VOID(glGetClipPlanefOES, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
TRACE_GL_VOID(glGetClipPlanex, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
TRACE_GL_VOID(glGetClipPlanexOES, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
TRACE_GL_VOID(glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString), (driverControl, bufSize, length, driverControlString), 4, "GLuint", driverControl, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", driverControlString)
TRACE_GL_VOID(glGetDriverControlsQCOM, (GLint *num, GLsizei size, GLuint *driverControls), (num, size, driverControls), 3, "GLint *", num, "GLsizei", size, "GLuint *", driverControls)
TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLint *", size, "GLenum *", type, "GLchar *", name)
TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLint *", size, "GLenum *", type, "GLchar *", name)
TRACE_GL_VOID(glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName), 5, "GLuint", program, "GLuint", uniformBlockIndex, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", uniformBlockName)
TRACE_GL_VOID(glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params), (program, uniformBlockIndex, pname, params), 4, "GLuint", program, "GLuint", uniformBlockIndex, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params), (program, uniformCount, uniformIndices, pname, params), 5, "GLuint", program, "GLsizei", uniformCount, "const GLuint *", uniformIndices, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders), (program, maxCount, count, shaders), 4, "GLuint", program, "GLsizei", maxCount, "GLsizei *", count, "GLuint *", shaders)
TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean * data), (pname, data), 2, "GLenum", pname, "GLboolean *", data)
TRACE_GL_VOID(glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint64 *", params)
TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetBufferPointerv, (GLenum target, GLenum pname, void ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "void **", params)
TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, void ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "void **", params)
TRACE_GL_VOID(glGetClipPlanef, (GLenum plane, GLfloat * equation), (plane, equation), 2, "GLenum", plane, "GLfloat *", equation)
TRACE_GL_VOID(glGetClipPlanefOES, (GLenum plane, GLfloat * equation), (plane, equation), 2, "GLenum", plane, "GLfloat *", equation)
TRACE_GL_VOID(glGetClipPlanex, (GLenum plane, GLfixed * equation), (plane, equation), 2, "GLenum", plane, "GLfixed *", equation)
TRACE_GL_VOID(glGetClipPlanexOES, (GLenum plane, GLfixed * equation), (plane, equation), 2, "GLenum", plane, "GLfixed *", equation)
TRACE_GL(GLuint, glGetDebugMessageLogKHR, (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog), (count, bufSize, sources, types, ids, severities, lengths, messageLog), 8, "GLuint", count, "GLsizei", bufSize, "GLenum *", sources, "GLenum *", types, "GLuint *", ids, "GLenum *", severities, "GLsizei *", lengths, "GLchar *", messageLog)
TRACE_GL_VOID(glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString), (driverControl, bufSize, length, driverControlString), 4, "GLuint", driverControl, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", driverControlString)
TRACE_GL_VOID(glGetDriverControlsQCOM, (GLint * num, GLsizei size, GLuint * driverControls), (num, size, driverControls), 3, "GLint *", num, "GLsizei", size, "GLuint *", driverControls)
TRACE_GL(GLenum, glGetError, (void), (), 0)
TRACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint *params), (fence, pname, params), 3, "GLuint", fence, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetFixedv, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetFixedvOES, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetFloatv, (GLenum pname, GLfloat *params), (pname, params), 2, "GLenum", pname, "GLfloat *", params)
TRACE_GL(GLint, glGetFragDataLocation, (GLuint program, const GLchar *name), (program, name), 2, "GLuint", program, "const GLchar *", name)
TRACE_GL_VOID(glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetFramebufferAttachmentParameterivOES, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint * params), (fence, pname, params), 3, "GLuint", fence, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetFirstPerfQueryIdINTEL, (GLuint * queryId), (queryId), 1, "GLuint *", queryId)
TRACE_GL_VOID(glGetFixedv, (GLenum pname, GLfixed * params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetFixedvOES, (GLenum pname, GLfixed * params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetFloatv, (GLenum pname, GLfloat * data), (pname, data), 2, "GLenum", pname, "GLfloat *", data)
TRACE_GL(GLint, glGetFragDataLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
TRACE_GL_VOID(glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint * params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetFramebufferAttachmentParameterivOES, (GLenum target, GLenum attachment, GLenum pname, GLint * params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint *", params)
TRACE_GL(GLenum, glGetGraphicsResetStatusEXT, (void), (), 0)
TRACE_GL_VOID(glGetInteger64i_v, (GLenum target, GLuint index, GLint64* data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint64*", data)
TRACE_GL_VOID(glGetInteger64v, (GLenum pname, GLint64* params), (pname, params), 2, "GLenum", pname, "GLint64*", params)
TRACE_GL_VOID(glGetIntegeri_v, (GLenum target, GLuint index, GLint* data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint*", data)
TRACE_GL_VOID(glGetIntegerv, (GLenum pname, GLint *params), (pname, params), 2, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params), (target, internalformat, pname, bufSize, params), 5, "GLenum", target, "GLenum", internalformat, "GLenum", pname, "GLsizei", bufSize, "GLint*", params)
TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetMaterialxvOES, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetObjectLabelEXT, (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label), (type, object, bufSize, length, label), 5, "GLenum", type, "GLuint", object, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
TRACE_GL_VOID(glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten), (monitor, pname, dataSize, data, bytesWritten), 5, "GLuint", monitor, "GLenum", pname, "GLsizei", dataSize, "GLuint *", data, "GLint *", bytesWritten)
TRACE_GL_VOID(glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, GLvoid *data), (group, counter, pname, data), 4, "GLuint", group, "GLuint", counter, "GLenum", pname, "GLvoid *", data)
TRACE_GL_VOID(glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString), (group, counter, bufSize, length, counterString), 5, "GLuint", group, "GLuint", counter, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", counterString)
TRACE_GL_VOID(glGetPerfMonitorCountersAMD, (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters), (group, numCounters, maxActiveCounters, counterSize, counters), 5, "GLuint", group, "GLint *", numCounters, "GLint *", maxActiveCounters, "GLsizei", counterSize, "GLuint *", counters)
TRACE_GL_VOID(glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString), (group, bufSize, length, groupString), 4, "GLuint", group, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", groupString)
TRACE_GL_VOID(glGetPerfMonitorGroupsAMD, (GLint *numGroups, GLsizei groupsSize, GLuint *groups), (numGroups, groupsSize, groups), 3, "GLint *", numGroups, "GLsizei", groupsSize, "GLuint *", groups)
TRACE_GL_VOID(glGetPointerv, (GLenum pname, GLvoid **params), (pname, params), 2, "GLenum", pname, "GLvoid **", params)
TRACE_GL_VOID(glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei*", length, "GLenum*", binaryFormat, "GLvoid*", binary)
TRACE_GL_VOID(glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "GLvoid *", binary)
TRACE_GL_VOID(glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog), (program, bufsize, length, infolog), 4, "GLuint", program, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
TRACE_GL_VOID(glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog), (pipeline, bufSize, length, infoLog), 4, "GLuint", pipeline, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
TRACE_GL_VOID(glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint *params), (pipeline, pname, params), 3, "GLuint", pipeline, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetProgramiv, (GLuint program, GLenum pname, GLint* params), (program, pname, params), 3, "GLuint", program, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint* params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint*", params)
TRACE_GL_VOID(glGetQueryObjectuivEXT, (GLuint id, GLenum pname, GLuint *params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
TRACE_GL_VOID(glGetQueryiv, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetQueryivEXT, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetRenderbufferParameterivOES, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat* params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLfloat*", params)
TRACE_GL_VOID(glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint* params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog), (shader, bufsize, length, infolog), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint*", range, "GLint*", precision)
TRACE_GL_VOID(glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source), (shader, bufsize, length, source), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", source)
TRACE_GL_VOID(glGetShaderiv, (GLuint shader, GLenum pname, GLint* params), (shader, pname, params), 3, "GLuint", shader, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetInteger64i_v, (GLenum target, GLuint index, GLint64 * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint64 *", data)
TRACE_GL_VOID(glGetInteger64v, (GLenum pname, GLint64 * data), (pname, data), 2, "GLenum", pname, "GLint64 *", data)
TRACE_GL_VOID(glGetInteger64vAPPLE, (GLenum pname, GLint64 * params), (pname, params), 2, "GLenum", pname, "GLint64 *", params)
TRACE_GL_VOID(glGetIntegeri_v, (GLenum target, GLuint index, GLint * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint *", data)
TRACE_GL_VOID(glGetIntegeri_vEXT, (GLenum target, GLuint index, GLint * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint *", data)
TRACE_GL_VOID(glGetIntegerv, (GLenum pname, GLint * data), (pname, data), 2, "GLenum", pname, "GLint *", data)
TRACE_GL_VOID(glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params), (target, internalformat, pname, bufSize, params), 5, "GLenum", target, "GLenum", internalformat, "GLenum", pname, "GLsizei", bufSize, "GLint *", params)
TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetMaterialxv, (GLenum face, GLenum pname, GLfixed * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetMaterialxvOES, (GLenum face, GLenum pname, GLfixed * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetNextPerfQueryIdINTEL, (GLuint queryId, GLuint * nextQueryId), (queryId, nextQueryId), 2, "GLuint", queryId, "GLuint *", nextQueryId)
TRACE_GL_VOID(glGetObjectLabelEXT, (GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label), (type, object, bufSize, length, label), 5, "GLenum", type, "GLuint", object, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
TRACE_GL_VOID(glGetObjectLabelKHR, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label), (identifier, name, bufSize, length, label), 5, "GLenum", identifier, "GLuint", name, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
TRACE_GL_VOID(glGetObjectPtrLabelKHR, (const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label), (ptr, bufSize, length, label), 4, "const void *", ptr, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
TRACE_GL_VOID(glGetPerfCounterInfoINTEL, (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue), (queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue), 11, "GLuint", queryId, "GLuint", counterId, "GLuint", counterNameLength, "GLchar *", counterName, "GLuint", counterDescLength, "GLchar *", counterDesc, "GLuint *", counterOffset, "GLuint *", counterDataSize, "GLuint *", counterTypeEnum, "GLuint *", counterDataTypeEnum, "GLuint64 *", rawCounterMaxValue)
TRACE_GL_VOID(glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten), (monitor, pname, dataSize, data, bytesWritten), 5, "GLuint", monitor, "GLenum", pname, "GLsizei", dataSize, "GLuint *", data, "GLint *", bytesWritten)
TRACE_GL_VOID(glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, void * data), (group, counter, pname, data), 4, "GLuint", group, "GLuint", counter, "GLenum", pname, "void *", data)
TRACE_GL_VOID(glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString), (group, counter, bufSize, length, counterString), 5, "GLuint", group, "GLuint", counter, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", counterString)
TRACE_GL_VOID(glGetPerfMonitorCountersAMD, (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters), (group, numCounters, maxActiveCounters, counterSize, counters), 5, "GLuint", group, "GLint *", numCounters, "GLint *", maxActiveCounters, "GLsizei", counterSize, "GLuint *", counters)
TRACE_GL_VOID(glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString), (group, bufSize, length, groupString), 4, "GLuint", group, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", groupString)
TRACE_GL_VOID(glGetPerfMonitorGroupsAMD, (GLint * numGroups, GLsizei groupsSize, GLuint * groups), (numGroups, groupsSize, groups), 3, "GLint *", numGroups, "GLsizei", groupsSize, "GLuint *", groups)
TRACE_GL_VOID(glGetPerfQueryDataINTEL, (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten), (queryHandle, flags, dataSize, data, bytesWritten), 5, "GLuint", queryHandle, "GLuint", flags, "GLsizei", dataSize, "GLvoid *", data, "GLuint *", bytesWritten)
TRACE_GL_VOID(glGetPerfQueryIdByNameINTEL, (GLchar * queryName, GLuint * queryId), (queryName, queryId), 2, "GLchar *", queryName, "GLuint *", queryId)
TRACE_GL_VOID(glGetPerfQueryInfoINTEL, (GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask), (queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask), 7, "GLuint", queryId, "GLuint", queryNameLength, "GLchar *", queryName, "GLuint *", dataSize, "GLuint *", noCounters, "GLuint *", noInstances, "GLuint *", capsMask)
TRACE_GL_VOID(glGetPointerv, (GLenum pname, void ** params), (pname, params), 2, "GLenum", pname, "void **", params)
TRACE_GL_VOID(glGetPointervKHR, (GLenum pname, void ** params), (pname, params), 2, "GLenum", pname, "void **", params)
TRACE_GL_VOID(glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "void *", binary)
TRACE_GL_VOID(glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "void *", binary)
TRACE_GL_VOID(glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (program, bufSize, length, infoLog), 4, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
TRACE_GL_VOID(glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (pipeline, bufSize, length, infoLog), 4, "GLuint", pipeline, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
TRACE_GL_VOID(glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint * params), (pipeline, pname, params), 3, "GLuint", pipeline, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetProgramiv, (GLuint program, GLenum pname, GLint * params), (program, pname, params), 3, "GLuint", program, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetQueryObjecti64vEXT, (GLuint id, GLenum pname, GLint64 * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLint64 *", params)
TRACE_GL_VOID(glGetQueryObjectivEXT, (GLuint id, GLenum pname, GLint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetQueryObjectui64vEXT, (GLuint id, GLenum pname, GLuint64 * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint64 *", params)
TRACE_GL_VOID(glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
TRACE_GL_VOID(glGetQueryObjectuivEXT, (GLuint id, GLenum pname, GLuint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
TRACE_GL_VOID(glGetQueryiv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetQueryivEXT, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetRenderbufferParameterivOES, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat * params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint * params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (shader, bufSize, length, infoLog), 4, "GLuint", shader, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint *", range, "GLint *", precision)
TRACE_GL_VOID(glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source), (shader, bufSize, length, source), 4, "GLuint", shader, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", source)
TRACE_GL_VOID(glGetShaderiv, (GLuint shader, GLenum pname, GLint * params), (shader, pname, params), 3, "GLuint", shader, "GLenum", pname, "GLint *", params)
TRACE_GL(const GLubyte *, glGetString, (GLenum name), (name), 1, "GLenum", name)
TRACE_GL(const GLubyte*, glGetStringi, (GLenum name, GLuint index), (name, index), 2, "GLenum", name, "GLuint", index)
TRACE_GL_VOID(glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei*", length, "GLint*", values)
TRACE_GL_VOID(glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexEnviv, (GLenum env, GLenum pname, GLint *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexEnvxvOES, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexGenfvOES, (GLenum coord, GLenum pname, GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexGenivOES, (GLenum coord, GLenum pname, GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexGenxvOES, (GLenum coord, GLenum pname, GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei*", length, "GLsizei*", size, "GLenum*", type, "GLchar*", name)
TRACE_GL(GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar* uniformBlockName), (program, uniformBlockName), 2, "GLuint", program, "const GLchar*", uniformBlockName)
TRACE_GL_VOID(glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices), (program, uniformCount, uniformNames, uniformIndices), 4, "GLuint", program, "GLsizei", uniformCount, "const GLchar* const*", uniformNames, "GLuint*", uniformIndices)
TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
TRACE_GL_VOID(glGetUniformuiv, (GLuint program, GLint location, GLuint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLuint*", params)
TRACE_GL_VOID(glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLuint*", params)
TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
TRACE_GL_VOID(glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLfloat*", params)
TRACE_GL_VOID(glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint*", params)
TRACE_GL_VOID(glGetnUniformfvEXT, (GLuint program, GLint location, GLsizei bufSize, float *params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "float *", params)
TRACE_GL_VOID(glGetnUniformivEXT, (GLuint program, GLint location, GLsizei bufSize, GLint *params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLint *", params)
TRACE_GL(const GLubyte *, glGetStringi, (GLenum name, GLuint index), (name, index), 2, "GLenum", name, "GLuint", index)
TRACE_GL_VOID(glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei *", length, "GLint *", values)
TRACE_GL_VOID(glGetSyncivAPPLE, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei *", length, "GLint *", values)
TRACE_GL_VOID(glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexEnviv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexEnvxv, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexEnvxvOES, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexGenfvOES, (GLenum coord, GLenum pname, GLfloat * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexGenivOES, (GLenum coord, GLenum pname, GLint * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexGenxvOES, (GLenum coord, GLenum pname, GLfixed * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLsizei *", size, "GLenum *", type, "GLchar *", name)
TRACE_GL_VOID(glGetTranslatedShaderSourceANGLE, (GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source), (shader, bufsize, length, source), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei *", length, "GLchar *", source)
TRACE_GL(GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar * uniformBlockName), (program, uniformBlockName), 2, "GLuint", program, "const GLchar *", uniformBlockName)
TRACE_GL_VOID(glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices), (program, uniformCount, uniformNames, uniformIndices), 4, "GLuint", program, "GLsizei", uniformCount, "const GLchar *const*", uniformNames, "GLuint *", uniformIndices)
TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat *", params)
TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint *", params)
TRACE_GL_VOID(glGetUniformuiv, (GLuint program, GLint location, GLuint * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLuint *", params)
TRACE_GL_VOID(glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLuint *", params)
TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, void ** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "void **", pointer)
TRACE_GL_VOID(glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLfloat *", params)
TRACE_GL_VOID(glGetVertexAttribiv, (GLuint index, GLenum pname, GLint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetnUniformfvEXT, (GLuint program, GLint location, GLsizei bufSize, GLfloat * params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLfloat *", params)
TRACE_GL_VOID(glGetnUniformivEXT, (GLuint program, GLint location, GLsizei bufSize, GLint * params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLint *", params)
TRACE_GL_VOID(glHint, (GLenum target, GLenum mode), (target, mode), 2, "GLenum", target, "GLenum", mode)
TRACE_GL_VOID(glInsertEventMarkerEXT, (GLsizei length, const GLchar *marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
TRACE_GL_VOID(glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum*", attachments)
TRACE_GL_VOID(glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height), (target, numAttachments, attachments, x, y, width, height), 7, "GLenum", target, "GLsizei", numAttachments, "const GLenum*", attachments, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glInsertEventMarkerEXT, (GLsizei length, const GLchar * marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
TRACE_GL_VOID(glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum * attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
TRACE_GL_VOID(glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height), (target, numAttachments, attachments, x, y, width, height), 7, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL(GLboolean, glIsBuffer, (GLuint buffer), (buffer), 1, "GLuint", buffer)
TRACE_GL(GLboolean, glIsEnabled, (GLenum cap), (cap), 1, "GLenum", cap)
TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
@ -302,106 +344,137 @@ TRACE_GL(GLboolean, glIsRenderbufferOES, (GLuint renderbuffer), (renderbuffer),
TRACE_GL(GLboolean, glIsSampler, (GLuint sampler), (sampler), 1, "GLuint", sampler)
TRACE_GL(GLboolean, glIsShader, (GLuint shader), (shader), 1, "GLuint", shader)
TRACE_GL(GLboolean, glIsSync, (GLsync sync), (sync), 1, "GLsync", sync)
TRACE_GL(GLboolean, glIsSyncAPPLE, (GLsync sync), (sync), 1, "GLsync", sync)
TRACE_GL(GLboolean, glIsTexture, (GLuint texture), (texture), 1, "GLuint", texture)
TRACE_GL(GLboolean, glIsTransformFeedback, (GLuint id), (id), 1, "GLuint", id)
TRACE_GL(GLboolean, glIsVertexArray, (GLuint array), (array), 1, "GLuint", array)
TRACE_GL(GLboolean, glIsVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
TRACE_GL_VOID(glLabelObjectEXT, (GLenum type, GLuint object, GLsizei length, const GLchar *label), (type, object, length, label), 4, "GLenum", type, "GLuint", object, "GLsizei", length, "const GLchar *", label)
TRACE_GL_VOID(glLabelObjectEXT, (GLenum type, GLuint object, GLsizei length, const GLchar * label), (type, object, length, label), 4, "GLenum", type, "GLuint", object, "GLsizei", length, "const GLchar *", label)
TRACE_GL_VOID(glLightModelf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glLightModelfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glLightModelfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glLightModelx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glLightModelxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glLightModelxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLightModelxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLightModelxv, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glLightModelxvOES, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glLightfv, (GLenum light, GLenum pname, const GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glLightfv, (GLenum light, GLenum pname, const GLfloat * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glLightx, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glLightxOES, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glLightxv, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLightxvOES, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLightxv, (GLenum light, GLenum pname, const GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLightxvOES, (GLenum light, GLenum pname, const GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glLineWidth, (GLfloat width), (width), 1, "GLfloat", width)
TRACE_GL_VOID(glLineWidthx, (GLfixed width), (width), 1, "GLfixed", width)
TRACE_GL_VOID(glLineWidthxOES, (GLfixed width), (width), 1, "GLfixed", width)
TRACE_GL_VOID(glLinkProgram, (GLuint program), (program), 1, "GLuint", program)
TRACE_GL_VOID(glLoadIdentity, (void), (), 0)
TRACE_GL_VOID(glLoadMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
TRACE_GL_VOID(glLoadMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glLoadMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glLoadMatrixf, (const GLfloat * m), (m), 1, "const GLfloat *", m)
TRACE_GL_VOID(glLoadMatrixx, (const GLfixed * m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glLoadMatrixxOES, (const GLfixed * m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glLoadPaletteFromModelViewMatrixOES, (void), (), 0)
TRACE_GL_VOID(glLogicOp, (GLenum opcode), (opcode), 1, "GLenum", opcode)
TRACE_GL(void*, glMapBufferOES, (GLenum target, GLenum access), (target, access), 2, "GLenum", target, "GLenum", access)
TRACE_GL(GLvoid*, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
TRACE_GL(void *, glMapBufferOES, (GLenum target, GLenum access), (target, access), 2, "GLenum", target, "GLenum", access)
TRACE_GL(void *, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
TRACE_GL(void *, glMapBufferRangeEXT, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
TRACE_GL_VOID(glMaterialf, (GLenum face, GLenum pname, GLfloat param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glMaterialfv, (GLenum face, GLenum pname, const GLfloat * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glMaterialx, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glMaterialxOES, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glMaterialxvOES, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glMatrixIndexPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glMaterialxv, (GLenum face, GLenum pname, const GLfixed * param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glMaterialxvOES, (GLenum face, GLenum pname, const GLfixed * param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", param)
TRACE_GL_VOID(glMatrixIndexPointerOES, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glMatrixMode, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glMultMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
TRACE_GL_VOID(glMultMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glMultMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glMultiDrawArraysEXT, (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint *", first, "GLsizei *", count, "GLsizei", primcount)
TRACE_GL_VOID(glMultiDrawElementsEXT, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "const GLsizei *", count, "GLenum", type, "const GLvoid* *", indices, "GLsizei", primcount)
TRACE_GL_VOID(glMinSampleShadingOES, (GLfloat value), (value), 1, "GLfloat", value)
TRACE_GL_VOID(glMultMatrixf, (const GLfloat * m), (m), 1, "const GLfloat *", m)
TRACE_GL_VOID(glMultMatrixx, (const GLfixed * m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glMultMatrixxOES, (const GLfixed * m), (m), 1, "const GLfixed *", m)
TRACE_GL_VOID(glMultiDrawArraysEXT, (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "const GLint *", first, "const GLsizei *", count, "GLsizei", primcount)
TRACE_GL_VOID(glMultiDrawElementsEXT, (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "const GLsizei *", count, "GLenum", type, "const void *const*", indices, "GLsizei", primcount)
TRACE_GL_VOID(glMultiTexCoord1bOES, (GLenum texture, GLbyte s), (texture, s), 2, "GLenum", texture, "GLbyte", s)
TRACE_GL_VOID(glMultiTexCoord1bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
TRACE_GL_VOID(glMultiTexCoord2bOES, (GLenum texture, GLbyte s, GLbyte t), (texture, s, t), 3, "GLenum", texture, "GLbyte", s, "GLbyte", t)
TRACE_GL_VOID(glMultiTexCoord2bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
TRACE_GL_VOID(glMultiTexCoord3bOES, (GLenum texture, GLbyte s, GLbyte t, GLbyte r), (texture, s, t, r), 4, "GLenum", texture, "GLbyte", s, "GLbyte", t, "GLbyte", r)
TRACE_GL_VOID(glMultiTexCoord3bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
TRACE_GL_VOID(glMultiTexCoord4bOES, (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q), (texture, s, t, r, q), 5, "GLenum", texture, "GLbyte", s, "GLbyte", t, "GLbyte", r, "GLbyte", q)
TRACE_GL_VOID(glMultiTexCoord4bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
TRACE_GL_VOID(glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target, s, t, r, q), 5, "GLenum", target, "GLfloat", s, "GLfloat", t, "GLfloat", r, "GLfloat", q)
TRACE_GL_VOID(glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
TRACE_GL_VOID(glMultiTexCoord4xOES, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
TRACE_GL_VOID(glMultiTexCoord4x, (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (texture, s, t, r, q), 5, "GLenum", texture, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
TRACE_GL_VOID(glMultiTexCoord4xOES, (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (texture, s, t, r, q), 5, "GLenum", texture, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
TRACE_GL_VOID(glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz), 3, "GLfloat", nx, "GLfloat", ny, "GLfloat", nz)
TRACE_GL_VOID(glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
TRACE_GL_VOID(glNormal3xOES, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
TRACE_GL_VOID(glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
TRACE_GL_VOID(glOrthofOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
TRACE_GL_VOID(glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
TRACE_GL_VOID(glOrthoxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
TRACE_GL_VOID(glNormalPointer, (GLenum type, GLsizei stride, const void * pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glObjectLabelKHR, (GLenum identifier, GLuint name, GLsizei length, const GLchar * label), (identifier, name, length, label), 4, "GLenum", identifier, "GLuint", name, "GLsizei", length, "const GLchar *", label)
TRACE_GL_VOID(glObjectPtrLabelKHR, (const void * ptr, GLsizei length, const GLchar * label), (ptr, length, label), 3, "const void *", ptr, "GLsizei", length, "const GLchar *", label)
TRACE_GL_VOID(glOrthof, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
TRACE_GL_VOID(glOrthofOES, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
TRACE_GL_VOID(glOrthox, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glOrthoxOES, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
TRACE_GL_VOID(glPauseTransformFeedback, (void), (), 0)
TRACE_GL_VOID(glPixelStorei, (GLenum pname, GLint param), (pname, param), 2, "GLenum", pname, "GLint", param)
TRACE_GL_VOID(glPointParameterf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glPointParameterfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glPointParameterfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glPointParameterx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glPointParameterxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glPointParameterxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glPointParameterxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glPointParameterxv, (GLenum pname, const GLfixed * params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glPointParameterxvOES, (GLenum pname, const GLfixed * params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glPointSize, (GLfloat size), (size), 1, "GLfloat", size)
TRACE_GL_VOID(glPointSizePointerOES, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glPointSizePointerOES, (GLenum type, GLsizei stride, const void * pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glPointSizex, (GLfixed size), (size), 1, "GLfixed", size)
TRACE_GL_VOID(glPointSizexOES, (GLfixed size), (size), 1, "GLfixed", size)
TRACE_GL_VOID(glPolygonOffset, (GLfloat factor, GLfloat units), (factor, units), 2, "GLfloat", factor, "GLfloat", units)
TRACE_GL_VOID(glPolygonOffsetx, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
TRACE_GL_VOID(glPolygonOffsetxOES, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
TRACE_GL_VOID(glPopDebugGroupKHR, (void), (), 0)
TRACE_GL_VOID(glPopGroupMarkerEXT, (void), (), 0)
TRACE_GL_VOID(glPopMatrix, (void), (), 0)
TRACE_GL_VOID(glProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const GLvoid*", binary, "GLsizei", length)
TRACE_GL_VOID(glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const GLvoid *", binary, "GLint", length)
TRACE_GL_VOID(glProgramBinary, (GLuint program, GLenum binaryFormat, const void * binary, GLsizei length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const void *", binary, "GLsizei", length)
TRACE_GL_VOID(glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void * binary, GLint length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const void *", binary, "GLint", length)
TRACE_GL_VOID(glProgramParameteri, (GLuint program, GLenum pname, GLint value), (program, pname, value), 3, "GLuint", program, "GLenum", pname, "GLint", value)
TRACE_GL_VOID(glProgramParameteriEXT, (GLuint program, GLenum pname, GLint value), (program, pname, value), 3, "GLuint", program, "GLenum", pname, "GLint", value)
TRACE_GL_VOID(glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat x), (program, location, x), 3, "GLuint", program, "GLint", location, "GLfloat", x)
TRACE_GL_VOID(glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform1iEXT, (GLuint program, GLint location, GLint x), (program, location, x), 3, "GLuint", program, "GLint", location, "GLint", x)
TRACE_GL_VOID(glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y), (program, location, x, y), 4, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y)
TRACE_GL_VOID(glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform2iEXT, (GLuint program, GLint location, GLint x, GLint y), (program, location, x, y), 4, "GLuint", program, "GLint", location, "GLint", x, "GLint", y)
TRACE_GL_VOID(glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z), (program, location, x, y, z), 5, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform3iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z), (program, location, x, y, z), 5, "GLuint", program, "GLint", location, "GLint", x, "GLint", y, "GLint", z)
TRACE_GL_VOID(glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (program, location, x, y, z, w), 6, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
TRACE_GL_VOID(glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform4iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w), (program, location, x, y, z, w), 6, "GLuint", program, "GLint", location, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
TRACE_GL_VOID(glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glPushGroupMarkerEXT, (GLsizei length, const GLchar *marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
TRACE_GL_VOID(glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLfloat", v0)
TRACE_GL_VOID(glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform1iEXT, (GLuint program, GLint location, GLint v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLint", v0)
TRACE_GL_VOID(glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform1uiEXT, (GLuint program, GLint location, GLuint v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLuint", v0)
TRACE_GL_VOID(glProgramUniform1uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1)
TRACE_GL_VOID(glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform2iEXT, (GLuint program, GLint location, GLint v0, GLint v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1)
TRACE_GL_VOID(glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform2uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1)
TRACE_GL_VOID(glProgramUniform2uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2)
TRACE_GL_VOID(glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform3iEXT, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2)
TRACE_GL_VOID(glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform3uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2)
TRACE_GL_VOID(glProgramUniform3uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2, "GLfloat", v3)
TRACE_GL_VOID(glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniform4iEXT, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2, "GLint", v3)
TRACE_GL_VOID(glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glProgramUniform4uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2, "GLuint", v3)
TRACE_GL_VOID(glProgramUniform4uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix2x3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix2x4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix3x2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix3x4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix4x2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glProgramUniformMatrix4x3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glPushDebugGroupKHR, (GLenum source, GLuint id, GLsizei length, const GLchar * message), (source, id, length, message), 4, "GLenum", source, "GLuint", id, "GLsizei", length, "const GLchar *", message)
TRACE_GL_VOID(glPushGroupMarkerEXT, (GLsizei length, const GLchar * marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
TRACE_GL_VOID(glPushMatrix, (void), (), 0)
TRACE_GL(GLbitfield, glQueryMatrixxOES, (GLfixed mantissa[16], GLint exponent[16]), (mantissa, exponent), 2, "GLfixed", mantissa, "GLint", exponent)
TRACE_GL_VOID(glQueryCounterEXT, (GLuint id, GLenum target), (id, target), 2, "GLuint", id, "GLenum", target)
TRACE_GL(GLbitfield, glQueryMatrixxOES, (GLfixed * mantissa, GLint * exponent), (mantissa, exponent), 2, "GLfixed *", mantissa, "GLint *", exponent)
TRACE_GL_VOID(glReadBuffer, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glReadBufferIndexedEXT, (GLenum src, GLint index), (src, index), 2, "GLenum", src, "GLint", index)
TRACE_GL_VOID(glReadBufferNV, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x, y, width, height, format, type, pixels), 7, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLvoid *", pixels)
TRACE_GL_VOID(glReadnPixelsEXT, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data), (x, y, width, height, format, type, bufSize, data), 8, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLsizei", bufSize, "void *", data)
TRACE_GL_VOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels), (x, y, width, height, format, type, pixels), 7, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "void *", pixels)
TRACE_GL_VOID(glReadnPixelsEXT, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data), (x, y, width, height, format, type, bufSize, data), 8, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLsizei", bufSize, "void *", data)
TRACE_GL_VOID(glReleaseShaderCompiler, (void), (), 0)
TRACE_GL_VOID(glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
@ -409,133 +482,160 @@ TRACE_GL_VOID(glRenderbufferStorageMultisampleANGLE, (GLenum target, GLsizei sam
TRACE_GL_VOID(glRenderbufferStorageMultisampleAPPLE, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glRenderbufferStorageMultisampleEXT, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glRenderbufferStorageMultisampleIMG, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glRenderbufferStorageMultisampleNV, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glRenderbufferStorageOES, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glResolveMultisampleFramebufferAPPLE, (void), (), 0)
TRACE_GL_VOID(glResumeTransformFeedback, (void), (), 0)
TRACE_GL_VOID(glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z), 4, "GLfloat", angle, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glRotatexOES, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glSampleCoverage, (GLclampf value, GLboolean invert), (value, invert), 2, "GLclampf", value, "GLboolean", invert)
TRACE_GL_VOID(glSampleCoverage, (GLfloat value, GLboolean invert), (value, invert), 2, "GLfloat", value, "GLboolean", invert)
TRACE_GL_VOID(glSampleCoverageOES, (GLfixed value, GLboolean invert), (value, invert), 2, "GLfixed", value, "GLboolean", invert)
TRACE_GL_VOID(glSampleCoveragex, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
TRACE_GL_VOID(glSampleCoveragexOES, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
TRACE_GL_VOID(glSamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat* param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLfloat*", param)
TRACE_GL_VOID(glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat * param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLfloat *", param)
TRACE_GL_VOID(glSamplerParameteri, (GLuint sampler, GLenum pname, GLint param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "GLint", param)
TRACE_GL_VOID(glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint* param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLint*", param)
TRACE_GL_VOID(glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint * param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLint *", param)
TRACE_GL_VOID(glScalef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glScalex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glScalexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glScissor, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList), (monitor, enable, group, numCounters, countersList), 5, "GLuint", monitor, "GLboolean", enable, "GLuint", group, "GLint", numCounters, "GLuint *", countersList)
TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList), (monitor, enable, group, numCounters, counterList), 5, "GLuint", monitor, "GLboolean", enable, "GLuint", group, "GLint", numCounters, "GLuint *", counterList)
TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fence, "GLenum", condition)
TRACE_GL_VOID(glShadeModel, (GLenum mode), (mode), 1, "GLenum", mode)
TRACE_GL_VOID(glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length), 5, "GLsizei", n, "const GLuint*", shaders, "GLenum", binaryformat, "const GLvoid*", binary, "GLsizei", length)
TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar* const*", string, "const GLint*", length)
TRACE_GL_VOID(glShaderBinary, (GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length), (count, shaders, binaryformat, binary, length), 5, "GLsizei", count, "const GLuint *", shaders, "GLenum", binaryformat, "const void *", binary, "GLsizei", length)
TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar *const*", string, "const GLint *", length)
TRACE_GL_VOID(glStartTilingQCOM, (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask), (x, y, width, height, preserveMask), 5, "GLuint", x, "GLuint", y, "GLuint", width, "GLuint", height, "GLbitfield", preserveMask)
TRACE_GL_VOID(glStencilFunc, (GLenum func, GLint ref, GLuint mask), (func, ref, mask), 3, "GLenum", func, "GLint", ref, "GLuint", mask)
TRACE_GL_VOID(glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask), (face, func, ref, mask), 4, "GLenum", face, "GLenum", func, "GLint", ref, "GLuint", mask)
TRACE_GL_VOID(glStencilMask, (GLuint mask), (mask), 1, "GLuint", mask)
TRACE_GL_VOID(glStencilMaskSeparate, (GLenum face, GLuint mask), (face, mask), 2, "GLenum", face, "GLuint", mask)
TRACE_GL_VOID(glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass), 3, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
TRACE_GL_VOID(glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), (face, fail, zfail, zpass), 4, "GLenum", face, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
TRACE_GL_VOID(glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass), (face, sfail, dpfail, dppass), 4, "GLenum", face, "GLenum", sfail, "GLenum", dpfail, "GLenum", dppass)
TRACE_GL(GLboolean, glTestFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
TRACE_GL_VOID(glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glTexCoord1bOES, (GLbyte s), (s), 1, "GLbyte", s)
TRACE_GL_VOID(glTexCoord1bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glTexCoord2bOES, (GLbyte s, GLbyte t), (s, t), 2, "GLbyte", s, "GLbyte", t)
TRACE_GL_VOID(glTexCoord2bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glTexCoord3bOES, (GLbyte s, GLbyte t, GLbyte r), (s, t, r), 3, "GLbyte", s, "GLbyte", t, "GLbyte", r)
TRACE_GL_VOID(glTexCoord3bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glTexCoord4bOES, (GLbyte s, GLbyte t, GLbyte r, GLbyte q), (s, t, r, q), 4, "GLbyte", s, "GLbyte", t, "GLbyte", r, "GLbyte", q)
TRACE_GL_VOID(glTexCoord4bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glTexEnvf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexEnvi, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
TRACE_GL_VOID(glTexEnviv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexEnviv, (GLenum target, GLenum pname, const GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexEnvx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glTexEnvxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexEnvxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexEnvxv, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexEnvxvOES, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexGenfOES, (GLenum coord, GLenum pname, GLfloat param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glTexGenfvOES, (GLenum coord, GLenum pname, const GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexGenfvOES, (GLenum coord, GLenum pname, const GLfloat * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexGeniOES, (GLenum coord, GLenum pname, GLint param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLint", param)
TRACE_GL_VOID(glTexGenivOES, (GLenum coord, GLenum pname, const GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexGenivOES, (GLenum coord, GLenum pname, const GLint * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexGenxOES, (GLenum coord, GLenum pname, GLfixed param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glTexGenxvOES, (GLenum coord, GLenum pname, const GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, height, border, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
TRACE_GL_VOID(glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
TRACE_GL_VOID(glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
TRACE_GL_VOID(glTexGenxvOES, (GLenum coord, GLenum pname, const GLfixed * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, border, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTexParameterf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
TRACE_GL_VOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
TRACE_GL_VOID(glTexParameteri, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
TRACE_GL_VOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
TRACE_GL_VOID(glTexParameterx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glTexParameterxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
TRACE_GL_VOID(glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexParameterxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexParameterxv, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexParameterxvOES, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
TRACE_GL_VOID(glTexStorage1DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (target, levels, internalformat, width), 4, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width)
TRACE_GL_VOID(glTexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (target, levels, internalformat, width, height), 5, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glTexStorage2DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (target, levels, internalformat, width, height), 5, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glTexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (target, levels, internalformat, width, height, depth), 6, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
TRACE_GL_VOID(glTexStorage3DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (target, levels, internalformat, width, height, depth), 6, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
TRACE_GL_VOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
TRACE_GL_VOID(glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
TRACE_GL_VOID(glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
TRACE_GL_VOID(glTexStorage3DMultisampleOES, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations), (target, samples, internalformat, width, height, depth, fixedsamplelocations), 7, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLboolean", fixedsamplelocations)
TRACE_GL_VOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const void *", pixels)
TRACE_GL_VOID(glTextureStorage1DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (texture, target, levels, internalformat, width), 5, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width)
TRACE_GL_VOID(glTextureStorage2DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (texture, target, levels, internalformat, width, height), 6, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glTextureStorage3DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (texture, target, levels, internalformat, width, height, depth), 7, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
TRACE_GL_VOID(glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode), (program, count, varyings, bufferMode), 4, "GLuint", program, "GLsizei", count, "const GLchar* const*", varyings, "GLenum", bufferMode)
TRACE_GL_VOID(glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode), (program, count, varyings, bufferMode), 4, "GLuint", program, "GLsizei", count, "const GLchar *const*", varyings, "GLenum", bufferMode)
TRACE_GL_VOID(glTranslatef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glTranslatex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glTranslatexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
TRACE_GL_VOID(glUniform1f, (GLint location, GLfloat x), (location, x), 2, "GLint", location, "GLfloat", x)
TRACE_GL_VOID(glUniform1fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
TRACE_GL_VOID(glUniform1i, (GLint location, GLint x), (location, x), 2, "GLint", location, "GLint", x)
TRACE_GL_VOID(glUniform1iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
TRACE_GL_VOID(glUniform1f, (GLint location, GLfloat v0), (location, v0), 2, "GLint", location, "GLfloat", v0)
TRACE_GL_VOID(glUniform1fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glUniform1i, (GLint location, GLint v0), (location, v0), 2, "GLint", location, "GLint", v0)
TRACE_GL_VOID(glUniform1iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glUniform1ui, (GLint location, GLuint v0), (location, v0), 2, "GLint", location, "GLuint", v0)
TRACE_GL_VOID(glUniform1uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
TRACE_GL_VOID(glUniform2f, (GLint location, GLfloat x, GLfloat y), (location, x, y), 3, "GLint", location, "GLfloat", x, "GLfloat", y)
TRACE_GL_VOID(glUniform2fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
TRACE_GL_VOID(glUniform2i, (GLint location, GLint x, GLint y), (location, x, y), 3, "GLint", location, "GLint", x, "GLint", y)
TRACE_GL_VOID(glUniform2iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
TRACE_GL_VOID(glUniform1uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glUniform2f, (GLint location, GLfloat v0, GLfloat v1), (location, v0, v1), 3, "GLint", location, "GLfloat", v0, "GLfloat", v1)
TRACE_GL_VOID(glUniform2fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glUniform2i, (GLint location, GLint v0, GLint v1), (location, v0, v1), 3, "GLint", location, "GLint", v0, "GLint", v1)
TRACE_GL_VOID(glUniform2iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glUniform2ui, (GLint location, GLuint v0, GLuint v1), (location, v0, v1), 3, "GLint", location, "GLuint", v0, "GLuint", v1)
TRACE_GL_VOID(glUniform2uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
TRACE_GL_VOID(glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z), 4, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glUniform3fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
TRACE_GL_VOID(glUniform3i, (GLint location, GLint x, GLint y, GLint z), (location, x, y, z), 4, "GLint", location, "GLint", x, "GLint", y, "GLint", z)
TRACE_GL_VOID(glUniform3iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
TRACE_GL_VOID(glUniform2uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (location, v0, v1, v2), 4, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2)
TRACE_GL_VOID(glUniform3fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2), (location, v0, v1, v2), 4, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2)
TRACE_GL_VOID(glUniform3iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2), (location, v0, v1, v2), 4, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2)
TRACE_GL_VOID(glUniform3uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
TRACE_GL_VOID(glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (location, x, y, z, w), 5, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
TRACE_GL_VOID(glUniform4fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
TRACE_GL_VOID(glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w), (location, x, y, z, w), 5, "GLint", location, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
TRACE_GL_VOID(glUniform4iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
TRACE_GL_VOID(glUniform3uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2, "GLfloat", v3)
TRACE_GL_VOID(glUniform4fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
TRACE_GL_VOID(glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2, "GLint", v3)
TRACE_GL_VOID(glUniform4iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
TRACE_GL_VOID(glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2, "GLuint", v3)
TRACE_GL_VOID(glUniform4uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
TRACE_GL_VOID(glUniform4uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
TRACE_GL_VOID(glUniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding), (program, uniformBlockIndex, uniformBlockBinding), 3, "GLuint", program, "GLuint", uniformBlockIndex, "GLuint", uniformBlockBinding)
TRACE_GL_VOID(glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
TRACE_GL_VOID(glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix2x3fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix2x4fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix3x2fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix3x4fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix4x2fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL_VOID(glUniformMatrix4x3fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
TRACE_GL(GLboolean, glUnmapBuffer, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL(GLboolean, glUnmapBufferOES, (GLenum target), (target), 1, "GLenum", target)
TRACE_GL_VOID(glUseProgram, (GLuint program), (program), 1, "GLuint", program)
TRACE_GL_VOID(glUseProgramStagesEXT, (GLuint pipeline, GLbitfield stages, GLuint program), (pipeline, stages, program), 3, "GLuint", pipeline, "GLbitfield", stages, "GLuint", program)
TRACE_GL_VOID(glValidateProgram, (GLuint program), (program), 1, "GLuint", program)
TRACE_GL_VOID(glValidateProgramPipelineEXT, (GLuint pipeline), (pipeline), 1, "GLuint", pipeline)
TRACE_GL_VOID(glVertexAttrib1f, (GLuint indx, GLfloat x), (indx, x), 2, "GLuint", indx, "GLfloat", x)
TRACE_GL_VOID(glVertexAttrib1fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
TRACE_GL_VOID(glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y), 3, "GLuint", indx, "GLfloat", x, "GLfloat", y)
TRACE_GL_VOID(glVertexAttrib2fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
TRACE_GL_VOID(glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z), 4, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glVertexAttrib3fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
TRACE_GL_VOID(glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (indx, x, y, z, w), 5, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
TRACE_GL_VOID(glVertexAttrib4fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
TRACE_GL_VOID(glVertex2bOES, (GLbyte x), (x), 1, "GLbyte", x)
TRACE_GL_VOID(glVertex2bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glVertex3bOES, (GLbyte x, GLbyte y), (x, y), 2, "GLbyte", x, "GLbyte", y)
TRACE_GL_VOID(glVertex3bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glVertex4bOES, (GLbyte x, GLbyte y, GLbyte z), (x, y, z), 3, "GLbyte", x, "GLbyte", y, "GLbyte", z)
TRACE_GL_VOID(glVertex4bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
TRACE_GL_VOID(glVertexAttrib1f, (GLuint index, GLfloat x), (index, x), 2, "GLuint", index, "GLfloat", x)
TRACE_GL_VOID(glVertexAttrib1fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
TRACE_GL_VOID(glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y), (index, x, y), 3, "GLuint", index, "GLfloat", x, "GLfloat", y)
TRACE_GL_VOID(glVertexAttrib2fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
TRACE_GL_VOID(glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z), (index, x, y, z), 4, "GLuint", index, "GLfloat", x, "GLfloat", y, "GLfloat", z)
TRACE_GL_VOID(glVertexAttrib3fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
TRACE_GL_VOID(glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (index, x, y, z, w), 5, "GLuint", index, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
TRACE_GL_VOID(glVertexAttrib4fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
TRACE_GL_VOID(glVertexAttribDivisor, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
TRACE_GL_VOID(glVertexAttribDivisorANGLE, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
TRACE_GL_VOID(glVertexAttribDivisorEXT, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
TRACE_GL_VOID(glVertexAttribDivisorNV, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
TRACE_GL_VOID(glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w), (index, x, y, z, w), 5, "GLuint", index, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
TRACE_GL_VOID(glVertexAttribI4iv, (GLuint index, const GLint* v), (index, v), 2, "GLuint", index, "const GLint*", v)
TRACE_GL_VOID(glVertexAttribI4iv, (GLuint index, const GLint * v), (index, v), 2, "GLuint", index, "const GLint *", v)
TRACE_GL_VOID(glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (index, x, y, z, w), 5, "GLuint", index, "GLuint", x, "GLuint", y, "GLuint", z, "GLuint", w)
TRACE_GL_VOID(glVertexAttribI4uiv, (GLuint index, const GLuint* v), (index, v), 2, "GLuint", index, "const GLuint*", v)
TRACE_GL_VOID(glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer), (index, size, type, stride, pointer), 5, "GLuint", index, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid*", pointer)
TRACE_GL_VOID(glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr), (indx, size, type, normalized, stride, ptr), 6, "GLuint", indx, "GLint", size, "GLenum", type, "GLboolean", normalized, "GLsizei", stride, "const GLvoid*", ptr)
TRACE_GL_VOID(glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glVertexAttribI4uiv, (GLuint index, const GLuint * v), (index, v), 2, "GLuint", index, "const GLuint *", v)
TRACE_GL_VOID(glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer), (index, size, type, stride, pointer), 5, "GLuint", index, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer), (index, size, type, normalized, stride, pointer), 6, "GLuint", index, "GLint", size, "GLenum", type, "GLboolean", normalized, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glVertexPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
TRACE_GL_VOID(glViewport, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
TRACE_GL_VOID(glWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
TRACE_GL_VOID(glWeightPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
TRACE_GL_VOID(glWaitSyncAPPLE, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
TRACE_GL_VOID(glWeightPointerOES, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)

1
opengl/tools/glgen2/.gitignore vendored Normal file
View File

@ -0,0 +1 @@
registry/reg.pyc

254
opengl/tools/glgen2/glgen.py Executable file
View File

@ -0,0 +1,254 @@
#!/usr/bin/env python
#
# Copyright 2014 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from __future__ import print_function
from operator import itemgetter
import collections
import os.path
import re
import sys
# Avoid endlessly adding to the path if this module is imported multiple
# times, e.g. in an interactive session
regpath = os.path.join(sys.path[0], "registry")
if sys.path[1] != regpath:
sys.path.insert(1, regpath)
import reg
def nonestr(s):
return s if s else ""
def parseTypedName(elem):
type = [nonestr(elem.text)]
name = None
for subelem in elem:
text = nonestr(subelem.text)
tail = nonestr(subelem.tail)
if subelem.tag == 'name':
name = text
break
else:
type.extend([text, tail])
return (''.join(type).strip(), name)
# Format a list of (type, name) tuples as a C-style parameter list
def fmtParams(params):
if not params:
return 'void'
return ', '.join(['%s %s' % (p[0], p[1]) for p in params])
# Format a list of (type, name) tuples as a C-style argument list
def fmtArgs(params):
return ', '.join(p[1] for p in params)
# Format a list of (type, name) tuples as comma-separated '"type", name'
def fmtTypeNameList(params):
return ', '.join(['"%s", %s' % (p[0], p[1]) for p in params])
def overrideSymbolName(sym):
# The wrapper intercepts glGetString and (sometimes) calls the generated
# __glGetString thunk which dispatches to the driver's glGetString
if sym == 'glGetString':
return '__glGetString'
else:
return sym
# Generate API trampoline templates:
# <rtype> API_ENTRY(<name>)(<params>) {
# CALL_GL_API(<name>, <args>);
# // or
# CALL_GL_API_RETURN(<name>, <args>);
# }
class TrampolineGen(reg.OutputGenerator):
def __init__(self):
reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
def genCmd(self, cmd, name):
reg.OutputGenerator.genCmd(self, cmd, name)
rtype, fname = parseTypedName(cmd.elem.find('proto'))
params = [parseTypedName(p) for p in cmd.elem.findall('param')]
call = 'CALL_GL_API' if rtype == 'void' else 'CALL_GL_API_RETURN'
print('%s API_ENTRY(%s)(%s) {\n'
' %s(%s%s%s);\n'
'}'
% (rtype, overrideSymbolName(fname), fmtParams(params),
call, fname,
', ' if len(params) > 0 else '',
fmtArgs(params)),
file=self.outFile)
# Collect all API prototypes across all families, remove duplicates,
# emit to entries.in and trace.in files.
class ApiGenerator(reg.OutputGenerator):
def __init__(self):
reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
self.cmds = []
self.enums = collections.OrderedDict()
def genCmd(self, cmd, name):
reg.OutputGenerator.genCmd(self, cmd, name)
rtype, fname = parseTypedName(cmd.elem.find('proto'))
params = [parseTypedName(p) for p in cmd.elem.findall('param')]
self.cmds.append({'rtype': rtype, 'name': fname, 'params': params})
def genEnum(self, enuminfo, name):
reg.OutputGenerator.genEnum(self, enuminfo, name)
value = enuminfo.elem.get('value')
# Skip bitmask enums. Pattern matches:
# - GL_DEPTH_BUFFER_BIT
# - GL_MAP_INVALIDATE_BUFFER_BIT_EXT
# - GL_COLOR_BUFFER_BIT1_QCOM
# but not
# - GL_DEPTH_BITS
# - GL_QUERY_COUNTER_BITS_EXT
#
# TODO: Assuming a naming pattern and using a regex is what the
# old glenumsgen script did. But the registry XML knows which enums are
# parts of bitmask groups, so we should just use that. I'm not sure how
# to get the information out though, and it's not critical right now,
# so leaving for later.
if re.search('_BIT($|\d*_)', name):
return
# Skip non-hex values (GL_TRUE, GL_FALSE, header guard junk)
if not re.search('0x[0-9A-Fa-f]+', value):
return
# Append 'u' or 'ull' type suffix if present
type = enuminfo.elem.get('type')
if type and type != 'i':
value += type
if value not in self.enums:
self.enums[value] = name
def finish(self):
# sort by function name, remove duplicates
self.cmds.sort(key=itemgetter('name'))
cmds = []
for cmd in self.cmds:
if len(cmds) == 0 or cmd != cmds[-1]:
cmds.append(cmd)
self.cmds = cmds
# Write entries.in
def writeEntries(self, outfile):
for cmd in self.cmds:
print('GL_ENTRY(%s, %s, %s)'
% (cmd['rtype'], cmd['name'], fmtParams(cmd['params'])),
file=outfile)
# Write traces.in
def writeTrace(self, outfile):
for cmd in self.cmds:
if cmd['rtype'] == 'void':
ret = '_VOID('
else:
ret = '(%s, ' % cmd['rtype']
params = cmd['params']
if len(params) > 0:
typeNameList = ', ' + fmtTypeNameList(params)
else:
typeNameList = ''
print('TRACE_GL%s%s, (%s), (%s), %d%s)'
% (ret, cmd['name'],
fmtParams(params), fmtArgs(params),
len(params), typeNameList),
file=outfile)
# Write enums.in
def writeEnums(self, outfile):
for enum in self.enums.iteritems():
print('GL_ENUM(%s,%s)' % (enum[0], enum[1]), file=outfile)
if __name__ == '__main__':
registry = reg.Registry()
registry.loadFile('registry/gl.xml')
registry.setGenerator(TrampolineGen())
TRAMPOLINE_OPTIONS = [
reg.GeneratorOptions(
apiname = 'gles1',
profile = 'common',
filename = '../../libs/GLES_CM/gl_api.in'),
reg.GeneratorOptions(
apiname = 'gles1',
profile = 'common',
emitversions = None,
defaultExtensions = 'gles1',
filename = '../../libs/GLES_CM/glext_api.in'),
reg.GeneratorOptions(
apiname = 'gles2',
versions = '(2|3)\.0',
profile = 'common',
filename = '../../libs/GLES2/gl2_api.in'),
reg.GeneratorOptions(
apiname = 'gles2',
versions = '(2|3)\.0',
profile = 'common',
emitversions = None,
defaultExtensions = 'gles2',
filename = '../../libs/GLES2/gl2ext_api.in')]
for opts in TRAMPOLINE_OPTIONS:
registry.apiGen(opts)
apigen = ApiGenerator()
registry.setGenerator(apigen)
API_OPTIONS = [
# Generate non-extension versions of each API first, then extensions,
# so that if an extension enum was later standardized, we see the non-
# suffixed version first.
reg.GeneratorOptions(
apiname = 'gles1',
profile = 'common'),
reg.GeneratorOptions(
apiname = 'gles2',
versions = '2\.0|3\.0',
profile = 'common'),
reg.GeneratorOptions(
apiname = 'gles1',
profile = 'common',
emitversions = None,
defaultExtensions = 'gles1'),
reg.GeneratorOptions(
apiname = 'gles2',
versions = '2\.0|3\.0',
profile = 'common',
emitversions = None,
defaultExtensions = 'gles2')]
for opts in API_OPTIONS:
registry.apiGen(opts)
apigen.finish()
with open('../../libs/entries.in', 'w') as f:
apigen.writeEntries(f)
with open('../../libs/trace.in', 'w') as f:
apigen.writeTrace(f)
with open('../../libs/enums.in', 'w') as f:
apigen.writeEnums(f)