opengl: Update GLES headers and generate *.in from registry XML
Import GLES headers from Khronos SVN r26322: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below for a list. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
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@ -1,7 +1,7 @@
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#ifndef __glext_h_
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#define __glext_h_
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/* $Revision: 16481 $ on $Date:: 2012-01-04 10:43:56 -0800 #$ */
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/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */
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#ifdef __cplusplus
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extern "C" {
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@ -165,6 +165,9 @@ typedef void* GLeglImageOES;
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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/* GL_OES_required_internalformat */
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/* No new tokens introduced by this extension. */
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_RGB8_OES 0x8051
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@ -240,7 +243,7 @@ typedef void* GLeglImageOES;
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* APPLE extension tokens
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*------------------------------------------------------------------------*/
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/* GL_APPLE_texture_2D_limited_npot */
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/* GL_APPLE_copy_texture_levels */
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/* No new tokens introduced by this extension. */
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/* GL_APPLE_framebuffer_multisample */
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@ -254,6 +257,41 @@ typedef void* GLeglImageOES;
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
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#endif
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/* GL_APPLE_sync */
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#ifndef GL_APPLE_sync
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/* These types are defined with reference to <inttypes.h>
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* in the Apple extension spec, but here we use the Khronos
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* portable types in khrplatform.h, and assume those types
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* are always defined.
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* If any other extensions using these types are defined,
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* the typedefs must move out of this block and be shared.
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*/
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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#define GL_SYNC_OBJECT_APPLE 0x8A53
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#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
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#define GL_OBJECT_TYPE_APPLE 0x9112
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#define GL_SYNC_CONDITION_APPLE 0x9113
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#define GL_SYNC_STATUS_APPLE 0x9114
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#define GL_SYNC_FLAGS_APPLE 0x9115
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#define GL_SYNC_FENCE_APPLE 0x9116
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#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
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#define GL_UNSIGNALED_APPLE 0x9118
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#define GL_SIGNALED_APPLE 0x9119
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#define GL_ALREADY_SIGNALED_APPLE 0x911A
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#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
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#define GL_CONDITION_SATISFIED_APPLE 0x911C
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#define GL_WAIT_FAILED_APPLE 0x911D
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#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
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#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
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#endif
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/* GL_APPLE_texture_2D_limited_npot */
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/* No new tokens introduced by this extension. */
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/* GL_APPLE_texture_format_BGRA8888 */
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#ifndef GL_APPLE_texture_format_BGRA8888
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#define GL_BGRA_EXT 0x80E1
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@ -288,12 +326,23 @@ typedef void* GLeglImageOES;
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#define GL_STENCIL_EXT 0x1802
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#endif
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/* GL_EXT_map_buffer_range */
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#ifndef GL_EXT_map_buffer_range
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#define GL_MAP_READ_BIT_EXT 0x0001
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#define GL_MAP_WRITE_BIT_EXT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
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#endif
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/* GL_EXT_multisampled_render_to_texture */
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#ifndef GL_EXT_multisampled_render_to_texture
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x9133
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134
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#define GL_MAX_SAMPLES_EXT 0x9135
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/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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/* GL_EXT_multi_draw_arrays */
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@ -353,10 +402,10 @@ typedef void* GLeglImageOES;
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/* GL_EXT_texture_storage */
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#ifndef GL_EXT_texture_storage
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#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
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#define GL_ALPHA8_EXT 0x803C
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#define GL_ALPHA8_EXT 0x803C
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#define GL_LUMINANCE8_EXT 0x8040
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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#define GL_RGBA32F_EXT 0x8814
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#define GL_RGBA32F_EXT 0x8814
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#define GL_RGB32F_EXT 0x8815
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#define GL_ALPHA32F_EXT 0x8816
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#define GL_LUMINANCE32F_EXT 0x8818
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@ -366,7 +415,7 @@ typedef void* GLeglImageOES;
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#define GL_ALPHA16F_EXT 0x881C
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#define GL_LUMINANCE16F_EXT 0x881E
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#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
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#define GL_RGB10_A2_EXT 0x8059
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#define GL_RGB10_A2_EXT 0x8059
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#define GL_RGB10_EXT 0x8052
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#define GL_BGRA8_EXT 0x93A1
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#endif
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@ -771,6 +820,11 @@ typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type,
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#define GL_OES_packed_depth_stencil 1
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#endif
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/* GL_OES_required_internalformat */
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#ifndef GL_OES_required_internalformat
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#define GL_OES_required_internalformat 1
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#endif
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/* GL_OES_query_matrix */
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#ifndef GL_OES_query_matrix
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#define GL_OES_query_matrix 1
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@ -892,22 +946,52 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
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* APPLE extension functions
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*------------------------------------------------------------------------*/
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/* GL_APPLE_texture_2D_limited_npot */
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#ifndef GL_APPLE_texture_2D_limited_npot
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#define GL_APPLE_texture_2D_limited_npot 1
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/* GL_APPLE_copy_texture_levels */
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#ifndef GL_APPLE_copy_texture_levels
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#define GL_APPLE_copy_texture_levels 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
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#endif
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typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
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#endif
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/* GL_APPLE_framebuffer_multisample */
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#ifndef GL_APPLE_framebuffer_multisample
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#define GL_APPLE_framebuffer_multisample 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
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#endif /* GL_GLEXT_PROTOTYPES */
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
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#endif
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/* GL_APPLE_sync */
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#ifndef GL_APPLE_sync
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#define GL_APPLE_sync 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
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GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
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GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
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GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
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GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
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GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
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GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
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#endif
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typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
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typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
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typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
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typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
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typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
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#endif
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/* GL_APPLE_texture_2D_limited_npot */
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#ifndef GL_APPLE_texture_2D_limited_npot
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#define GL_APPLE_texture_2D_limited_npot 1
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#endif
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/* GL_APPLE_texture_format_BGRA8888 */
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#ifndef GL_APPLE_texture_format_BGRA8888
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#define GL_APPLE_texture_format_BGRA8888 1
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@ -945,12 +1029,23 @@ GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttac
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typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
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#endif
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/* GL_EXT_map_buffer_range */
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#ifndef GL_EXT_map_buffer_range
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#define GL_EXT_map_buffer_range 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
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#endif
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typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
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#endif
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/* GL_EXT_multisampled_render_to_texture */
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#ifndef GL_EXT_multisampled_render_to_texture
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#define GL_EXT_multisampled_render_to_texture 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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#endif
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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@ -960,11 +1055,11 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
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#ifndef GL_EXT_multi_draw_arrays
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#define GL_EXT_multi_draw_arrays 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
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GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
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GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
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GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* const*, GLsizei);
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#endif /* GL_GLEXT_PROTOTYPES */
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount);
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#endif
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/* GL_EXT_read_format_bgra */
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@ -1054,8 +1149,8 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
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#ifndef GL_IMG_user_clip_plane
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#define GL_IMG_user_clip_plane 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
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GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
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GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *);
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GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *);
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#endif
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typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
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typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
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@ -1065,11 +1160,11 @@ typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn
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#ifndef GL_IMG_multisampled_render_to_texture
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#define GL_IMG_multisampled_render_to_texture 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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#endif
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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#endif
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/*------------------------------------------------------------------------*
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@ -1080,13 +1175,13 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum targ
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#ifndef GL_NV_fence
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#define GL_NV_fence 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
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GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
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GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
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GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
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GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
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GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
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GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
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GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint);
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GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint);
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GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
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GL_API void GL_APIENTRY glFinishFenceNV (GLuint);
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GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
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#endif
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typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
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typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
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#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
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#include <GLES2/gl2platform.h>
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#define __gl2_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
/*
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** http://www.opengl.org/registry/
|
||||
**
|
||||
** Khronos $Revision: 26320 $ on $Date: 2014-04-17 03:07:07 -0700 (Thu, 17 Apr 2014) $
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2platform.h>
|
||||
|
||||
/* Generated on date 20140417 */
|
||||
|
||||
/* Generated C header for:
|
||||
* API: gles2
|
||||
* Profile: common
|
||||
* Versions considered: 2\.[0-9]
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: None
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
#include <KHR/khrplatform.h>
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
typedef short GLshort;
|
||||
typedef unsigned short GLushort;
|
||||
typedef void GLvoid;
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLuint;
|
||||
typedef char GLchar;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef int GLint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
@ -58,18 +85,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
@ -78,29 +93,15 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
@ -110,38 +111,19 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
@ -152,19 +134,13 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
@ -191,7 +167,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
@ -206,32 +181,18 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
@ -240,44 +201,35 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
@ -286,9 +238,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
@ -296,35 +245,21 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
@ -334,8 +269,6 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
@ -369,13 +302,9 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
@ -391,48 +320,34 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
@ -442,179 +357,169 @@ typedef khronos_ssize_t GLsizeiptr;
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif /* GL_ES_VERSION_2_0 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,7 @@
|
||||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -4,7 +4,7 @@ void API_ENTRY(glActiveTexture)(GLenum texture) {
|
||||
void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
|
||||
CALL_GL_API(glAttachShader, program, shader);
|
||||
}
|
||||
void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
|
||||
void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
|
||||
CALL_GL_API(glBindAttribLocation, program, index, name);
|
||||
}
|
||||
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
|
||||
@ -31,13 +31,13 @@ void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
|
||||
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
|
||||
CALL_GL_API(glBlendFunc, sfactor, dfactor);
|
||||
}
|
||||
void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
|
||||
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
|
||||
CALL_GL_API(glBufferData, target, size, data, usage);
|
||||
}
|
||||
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
|
||||
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
|
||||
CALL_GL_API(glBufferSubData, target, offset, size, data);
|
||||
}
|
||||
GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
|
||||
@ -49,8 +49,8 @@ void API_ENTRY(glClear)(GLbitfield mask) {
|
||||
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
CALL_GL_API(glClearColor, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glClearDepthf)(GLfloat depth) {
|
||||
CALL_GL_API(glClearDepthf, depth);
|
||||
void API_ENTRY(glClearDepthf)(GLfloat d) {
|
||||
CALL_GL_API(glClearDepthf, d);
|
||||
}
|
||||
void API_ENTRY(glClearStencil)(GLint s) {
|
||||
CALL_GL_API(glClearStencil, s);
|
||||
@ -61,10 +61,10 @@ void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLbo
|
||||
void API_ENTRY(glCompileShader)(GLuint shader) {
|
||||
CALL_GL_API(glCompileShader, shader);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
||||
@ -82,22 +82,22 @@ GLuint API_ENTRY(glCreateShader)(GLenum type) {
|
||||
void API_ENTRY(glCullFace)(GLenum mode) {
|
||||
CALL_GL_API(glCullFace, mode);
|
||||
}
|
||||
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
|
||||
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
|
||||
CALL_GL_API(glDeleteBuffers, n, buffers);
|
||||
}
|
||||
void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
|
||||
void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
|
||||
CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
|
||||
}
|
||||
void API_ENTRY(glDeleteProgram)(GLuint program) {
|
||||
CALL_GL_API(glDeleteProgram, program);
|
||||
}
|
||||
void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
|
||||
void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
|
||||
CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
|
||||
}
|
||||
void API_ENTRY(glDeleteShader)(GLuint shader) {
|
||||
CALL_GL_API(glDeleteShader, shader);
|
||||
}
|
||||
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
|
||||
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
|
||||
CALL_GL_API(glDeleteTextures, n, textures);
|
||||
}
|
||||
void API_ENTRY(glDepthFunc)(GLenum func) {
|
||||
@ -121,7 +121,7 @@ void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
|
||||
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
|
||||
CALL_GL_API(glDrawArrays, mode, first, count);
|
||||
}
|
||||
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
|
||||
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
|
||||
CALL_GL_API(glDrawElements, mode, count, type, indices);
|
||||
}
|
||||
void API_ENTRY(glEnable)(GLenum cap) {
|
||||
@ -145,97 +145,97 @@ void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum
|
||||
void API_ENTRY(glFrontFace)(GLenum mode) {
|
||||
CALL_GL_API(glFrontFace, mode);
|
||||
}
|
||||
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
|
||||
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
|
||||
CALL_GL_API(glGenBuffers, n, buffers);
|
||||
}
|
||||
void API_ENTRY(glGenerateMipmap)(GLenum target) {
|
||||
CALL_GL_API(glGenerateMipmap, target);
|
||||
}
|
||||
void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
|
||||
void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
|
||||
CALL_GL_API(glGenFramebuffers, n, framebuffers);
|
||||
}
|
||||
void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
|
||||
void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
|
||||
CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
|
||||
}
|
||||
void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
|
||||
void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
|
||||
CALL_GL_API(glGenTextures, n, textures);
|
||||
}
|
||||
void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
|
||||
CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
|
||||
void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
|
||||
CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
|
||||
}
|
||||
void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
|
||||
CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
|
||||
void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
|
||||
CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
|
||||
}
|
||||
void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
|
||||
CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
|
||||
void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
|
||||
CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
|
||||
}
|
||||
GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
|
||||
GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
|
||||
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
|
||||
}
|
||||
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
|
||||
CALL_GL_API(glGetBooleanv, pname, params);
|
||||
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
|
||||
CALL_GL_API(glGetBooleanv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
|
||||
}
|
||||
GLenum API_ENTRY(glGetError)(void) {
|
||||
CALL_GL_API_RETURN(glGetError);
|
||||
}
|
||||
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
|
||||
CALL_GL_API(glGetFloatv, pname, params);
|
||||
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
|
||||
CALL_GL_API(glGetFloatv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
|
||||
CALL_GL_API(glGetIntegerv, pname, params);
|
||||
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
|
||||
CALL_GL_API(glGetIntegerv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetProgramiv, program, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
|
||||
CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
|
||||
void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
|
||||
CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
|
||||
}
|
||||
void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetShaderiv, shader, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
|
||||
CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
|
||||
void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
|
||||
CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
|
||||
}
|
||||
void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
||||
void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
|
||||
CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
|
||||
}
|
||||
void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
|
||||
CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
|
||||
void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
|
||||
CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
|
||||
}
|
||||
const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
|
||||
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
|
||||
CALL_GL_API_RETURN(glGetString, name);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
|
||||
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetTexParameterfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetTexParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
|
||||
void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
|
||||
CALL_GL_API(glGetUniformfv, program, location, params);
|
||||
}
|
||||
void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
|
||||
void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
|
||||
CALL_GL_API(glGetUniformiv, program, location, params);
|
||||
}
|
||||
GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
|
||||
GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
|
||||
CALL_GL_API_RETURN(glGetUniformLocation, program, name);
|
||||
}
|
||||
void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
|
||||
void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetVertexAttribfv, index, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetVertexAttribiv, index, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
|
||||
void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
|
||||
CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
|
||||
}
|
||||
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
|
||||
@ -274,7 +274,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
|
||||
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
|
||||
CALL_GL_API(glPolygonOffset, factor, units);
|
||||
}
|
||||
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
|
||||
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glReleaseShaderCompiler)(void) {
|
||||
@ -289,10 +289,10 @@ void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
|
||||
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glScissor, x, y, width, height);
|
||||
}
|
||||
void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
|
||||
CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
|
||||
void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
|
||||
CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
|
||||
}
|
||||
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
|
||||
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
|
||||
CALL_GL_API(glShaderSource, shader, count, string, length);
|
||||
}
|
||||
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
|
||||
@ -310,82 +310,82 @@ void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
|
||||
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
CALL_GL_API(glStencilOp, fail, zfail, zpass);
|
||||
}
|
||||
void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
|
||||
void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
|
||||
}
|
||||
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glTexParameterf, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
|
||||
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glTexParameterfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
|
||||
CALL_GL_API(glTexParameteri, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
|
||||
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
|
||||
CALL_GL_API(glTexParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
|
||||
CALL_GL_API(glUniform1f, location, x);
|
||||
void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
|
||||
CALL_GL_API(glUniform1f, location, v0);
|
||||
}
|
||||
void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
|
||||
CALL_GL_API(glUniform1fv, location, count, v);
|
||||
void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glUniform1fv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform1i)(GLint location, GLint x) {
|
||||
CALL_GL_API(glUniform1i, location, x);
|
||||
void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
|
||||
CALL_GL_API(glUniform1i, location, v0);
|
||||
}
|
||||
void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
|
||||
CALL_GL_API(glUniform1iv, location, count, v);
|
||||
void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glUniform1iv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
|
||||
CALL_GL_API(glUniform2f, location, x, y);
|
||||
void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
|
||||
CALL_GL_API(glUniform2f, location, v0, v1);
|
||||
}
|
||||
void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
|
||||
CALL_GL_API(glUniform2fv, location, count, v);
|
||||
void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glUniform2fv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
|
||||
CALL_GL_API(glUniform2i, location, x, y);
|
||||
void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
|
||||
CALL_GL_API(glUniform2i, location, v0, v1);
|
||||
}
|
||||
void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
|
||||
CALL_GL_API(glUniform2iv, location, count, v);
|
||||
void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glUniform2iv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
||||
CALL_GL_API(glUniform3f, location, x, y, z);
|
||||
void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
|
||||
CALL_GL_API(glUniform3f, location, v0, v1, v2);
|
||||
}
|
||||
void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
|
||||
CALL_GL_API(glUniform3fv, location, count, v);
|
||||
void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glUniform3fv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
|
||||
CALL_GL_API(glUniform3i, location, x, y, z);
|
||||
void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
|
||||
CALL_GL_API(glUniform3i, location, v0, v1, v2);
|
||||
}
|
||||
void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
|
||||
CALL_GL_API(glUniform3iv, location, count, v);
|
||||
void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glUniform3iv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
CALL_GL_API(glUniform4f, location, x, y, z, w);
|
||||
void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
|
||||
CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
|
||||
CALL_GL_API(glUniform4fv, location, count, v);
|
||||
void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glUniform4fv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
|
||||
CALL_GL_API(glUniform4i, location, x, y, z, w);
|
||||
void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
|
||||
CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
|
||||
CALL_GL_API(glUniform4iv, location, count, v);
|
||||
void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glUniform4iv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUseProgram)(GLuint program) {
|
||||
@ -394,32 +394,32 @@ void API_ENTRY(glUseProgram)(GLuint program) {
|
||||
void API_ENTRY(glValidateProgram)(GLuint program) {
|
||||
CALL_GL_API(glValidateProgram, program);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
|
||||
CALL_GL_API(glVertexAttrib1f, indx, x);
|
||||
void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
|
||||
CALL_GL_API(glVertexAttrib1f, index, x);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
|
||||
CALL_GL_API(glVertexAttrib1fv, indx, values);
|
||||
void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
|
||||
CALL_GL_API(glVertexAttrib1fv, index, v);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
|
||||
CALL_GL_API(glVertexAttrib2f, indx, x, y);
|
||||
void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
|
||||
CALL_GL_API(glVertexAttrib2f, index, x, y);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
|
||||
CALL_GL_API(glVertexAttrib2fv, indx, values);
|
||||
void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
|
||||
CALL_GL_API(glVertexAttrib2fv, index, v);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
||||
CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
|
||||
void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
|
||||
CALL_GL_API(glVertexAttrib3f, index, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
|
||||
CALL_GL_API(glVertexAttrib3fv, indx, values);
|
||||
void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
|
||||
CALL_GL_API(glVertexAttrib3fv, index, v);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
|
||||
void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
|
||||
}
|
||||
void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
|
||||
CALL_GL_API(glVertexAttrib4fv, indx, values);
|
||||
void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
|
||||
CALL_GL_API(glVertexAttrib4fv, index, v);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
|
||||
CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
|
||||
void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glViewport, x, y, width, height);
|
||||
@ -427,28 +427,28 @@ void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
void API_ENTRY(glReadBuffer)(GLenum mode) {
|
||||
CALL_GL_API(glReadBuffer, mode);
|
||||
}
|
||||
void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
|
||||
void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
|
||||
CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
|
||||
}
|
||||
void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
|
||||
void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
|
||||
CALL_GL_API(glGenQueries, n, ids);
|
||||
}
|
||||
void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
|
||||
void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
|
||||
CALL_GL_API(glDeleteQueries, n, ids);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsQuery)(GLuint id) {
|
||||
@ -460,37 +460,37 @@ void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
|
||||
void API_ENTRY(glEndQuery)(GLenum target) {
|
||||
CALL_GL_API(glEndQuery, target);
|
||||
}
|
||||
void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetQueryiv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
|
||||
void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
|
||||
CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
|
||||
}
|
||||
GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
|
||||
CALL_GL_API_RETURN(glUnmapBuffer, target);
|
||||
}
|
||||
void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
|
||||
void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
|
||||
CALL_GL_API(glGetBufferPointerv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
|
||||
void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
|
||||
CALL_GL_API(glDrawBuffers, n, bufs);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
@ -502,7 +502,7 @@ void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
|
||||
void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
|
||||
CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
|
||||
}
|
||||
GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
|
||||
}
|
||||
void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
|
||||
@ -511,16 +511,16 @@ void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizei
|
||||
void API_ENTRY(glBindVertexArray)(GLuint array) {
|
||||
CALL_GL_API(glBindVertexArray, array);
|
||||
}
|
||||
void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
|
||||
void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
|
||||
CALL_GL_API(glDeleteVertexArrays, n, arrays);
|
||||
}
|
||||
void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
|
||||
void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
|
||||
CALL_GL_API(glGenVertexArrays, n, arrays);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
|
||||
CALL_GL_API_RETURN(glIsVertexArray, array);
|
||||
}
|
||||
void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
|
||||
void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
|
||||
CALL_GL_API(glGetIntegeri_v, target, index, data);
|
||||
}
|
||||
void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
|
||||
@ -535,19 +535,19 @@ void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GL
|
||||
void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
|
||||
CALL_GL_API(glBindBufferBase, target, index, buffer);
|
||||
}
|
||||
void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
|
||||
void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
|
||||
CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
|
||||
}
|
||||
void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
|
||||
void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
|
||||
CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
|
||||
void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
|
||||
void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
|
||||
CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
|
||||
@ -556,16 +556,16 @@ void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint
|
||||
void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
|
||||
CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
|
||||
void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
|
||||
CALL_GL_API(glVertexAttribI4iv, index, v);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
|
||||
void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
|
||||
CALL_GL_API(glVertexAttribI4uiv, index, v);
|
||||
}
|
||||
void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
|
||||
void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
|
||||
CALL_GL_API(glGetUniformuiv, program, location, params);
|
||||
}
|
||||
GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
|
||||
GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
|
||||
CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
|
||||
}
|
||||
void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
|
||||
@ -580,59 +580,59 @@ void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
|
||||
void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
|
||||
CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
|
||||
void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glUniform1uiv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
|
||||
void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glUniform2uiv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
|
||||
void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glUniform3uiv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
|
||||
void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glUniform4uiv, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
|
||||
CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
|
||||
}
|
||||
void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
|
||||
CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
|
||||
}
|
||||
void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
|
||||
CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
|
||||
}
|
||||
void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
|
||||
}
|
||||
const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
|
||||
const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
|
||||
CALL_GL_API_RETURN(glGetStringi, name, index);
|
||||
}
|
||||
void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
|
||||
CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
|
||||
}
|
||||
void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
|
||||
void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
|
||||
CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
|
||||
}
|
||||
void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
|
||||
}
|
||||
GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
|
||||
GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
|
||||
CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
|
||||
}
|
||||
void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
|
||||
void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
|
||||
CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
|
||||
}
|
||||
void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
|
||||
CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
|
||||
}
|
||||
void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
|
||||
CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
|
||||
void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
|
||||
}
|
||||
void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
|
||||
CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
|
||||
void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
|
||||
CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
|
||||
}
|
||||
GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
|
||||
CALL_GL_API_RETURN(glFenceSync, condition, flags);
|
||||
@ -649,22 +649,22 @@ GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeo
|
||||
void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
CALL_GL_API(glWaitSync, sync, flags, timeout);
|
||||
}
|
||||
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
|
||||
CALL_GL_API(glGetInteger64v, pname, params);
|
||||
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
|
||||
CALL_GL_API(glGetInteger64v, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
|
||||
void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
|
||||
CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
|
||||
}
|
||||
void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
|
||||
void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
|
||||
CALL_GL_API(glGetInteger64i_v, target, index, data);
|
||||
}
|
||||
void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
|
||||
void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
|
||||
CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
|
||||
void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
|
||||
CALL_GL_API(glGenSamplers, count, samplers);
|
||||
}
|
||||
void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
|
||||
void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
|
||||
CALL_GL_API(glDeleteSamplers, count, samplers);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
|
||||
@ -676,19 +676,19 @@ void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
|
||||
void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
|
||||
CALL_GL_API(glSamplerParameteri, sampler, pname, param);
|
||||
}
|
||||
void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
|
||||
CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
|
||||
}
|
||||
void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glSamplerParameterf, sampler, pname, param);
|
||||
}
|
||||
void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
|
||||
void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
|
||||
CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
|
||||
}
|
||||
void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
|
||||
@ -697,10 +697,10 @@ void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
|
||||
void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
|
||||
CALL_GL_API(glBindTransformFeedback, target, id);
|
||||
}
|
||||
void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
|
||||
void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
|
||||
CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
|
||||
}
|
||||
void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
|
||||
void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
|
||||
CALL_GL_API(glGenTransformFeedbacks, n, ids);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
|
||||
@ -712,19 +712,19 @@ void API_ENTRY(glPauseTransformFeedback)(void) {
|
||||
void API_ENTRY(glResumeTransformFeedback)(void) {
|
||||
CALL_GL_API(glResumeTransformFeedback);
|
||||
}
|
||||
void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
|
||||
void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
|
||||
CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
|
||||
}
|
||||
void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
|
||||
void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
|
||||
CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
|
||||
}
|
||||
void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
|
||||
CALL_GL_API(glProgramParameteri, program, pname, value);
|
||||
}
|
||||
void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
|
||||
void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
|
||||
CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
|
||||
}
|
||||
void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
|
||||
}
|
||||
void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
@ -733,6 +733,6 @@ void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalfor
|
||||
void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
|
||||
CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
|
||||
}
|
||||
void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
|
||||
void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
|
||||
CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
|
||||
}
|
||||
|
@ -1,77 +1,119 @@
|
||||
void API_ENTRY(glBlendBarrierKHR)(void) {
|
||||
CALL_GL_API(glBlendBarrierKHR);
|
||||
}
|
||||
void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
|
||||
CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
|
||||
}
|
||||
void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
|
||||
CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
|
||||
}
|
||||
void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
|
||||
CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
|
||||
}
|
||||
GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
|
||||
CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
|
||||
}
|
||||
void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
|
||||
CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
|
||||
}
|
||||
void API_ENTRY(glPopDebugGroupKHR)(void) {
|
||||
CALL_GL_API(glPopDebugGroupKHR);
|
||||
}
|
||||
void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
|
||||
CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
|
||||
}
|
||||
void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
|
||||
CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
|
||||
}
|
||||
void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
|
||||
CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
|
||||
}
|
||||
void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
|
||||
CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
|
||||
}
|
||||
void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
|
||||
CALL_GL_API(glGetPointervKHR, pname, params);
|
||||
}
|
||||
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
|
||||
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
|
||||
CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
|
||||
}
|
||||
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
|
||||
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
|
||||
CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
|
||||
}
|
||||
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
|
||||
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
|
||||
CALL_GL_API_RETURN(glMapBufferOES, target, access);
|
||||
}
|
||||
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
|
||||
CALL_GL_API_RETURN(glUnmapBufferOES, target);
|
||||
}
|
||||
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
|
||||
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
|
||||
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
|
||||
CALL_GL_API(glMinSampleShadingOES, value);
|
||||
}
|
||||
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
|
||||
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
|
||||
CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
|
||||
}
|
||||
void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
|
||||
CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
|
||||
}
|
||||
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
|
||||
CALL_GL_API(glBindVertexArrayOES, array);
|
||||
}
|
||||
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
|
||||
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
|
||||
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
|
||||
}
|
||||
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
|
||||
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
|
||||
CALL_GL_API(glGenVertexArraysOES, n, arrays);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
|
||||
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
|
||||
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
|
||||
CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
|
||||
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
|
||||
CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
|
||||
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
|
||||
CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
|
||||
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
|
||||
CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
|
||||
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
|
||||
CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
|
||||
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
|
||||
CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
|
||||
}
|
||||
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
|
||||
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
|
||||
CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
|
||||
}
|
||||
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
|
||||
CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
|
||||
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
|
||||
CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
|
||||
}
|
||||
void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
|
||||
CALL_GL_API(glBeginPerfMonitorAMD, monitor);
|
||||
@ -79,7 +121,7 @@ void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
|
||||
void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
|
||||
CALL_GL_API(glEndPerfMonitorAMD, monitor);
|
||||
}
|
||||
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
|
||||
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
|
||||
CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
|
||||
}
|
||||
void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
@ -88,46 +130,70 @@ void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GL
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
|
||||
CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
|
||||
}
|
||||
void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
|
||||
CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
|
||||
}
|
||||
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
|
||||
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
|
||||
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
|
||||
}
|
||||
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
|
||||
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
|
||||
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
|
||||
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
|
||||
}
|
||||
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
|
||||
CALL_GL_API(glDeleteSyncAPPLE, sync);
|
||||
}
|
||||
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
|
||||
}
|
||||
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
|
||||
}
|
||||
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
|
||||
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
|
||||
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
|
||||
}
|
||||
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
|
||||
CALL_GL_API(glLabelObjectEXT, type, object, length, label);
|
||||
}
|
||||
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
|
||||
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
|
||||
CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
|
||||
}
|
||||
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
|
||||
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
|
||||
CALL_GL_API(glInsertEventMarkerEXT, length, marker);
|
||||
}
|
||||
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
|
||||
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
|
||||
CALL_GL_API(glPushGroupMarkerEXT, length, marker);
|
||||
}
|
||||
void API_ENTRY(glPopGroupMarkerEXT)(void) {
|
||||
CALL_GL_API(glPopGroupMarkerEXT);
|
||||
}
|
||||
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
|
||||
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
|
||||
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
|
||||
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
|
||||
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
|
||||
CALL_GL_API(glGenQueriesEXT, n, ids);
|
||||
}
|
||||
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
|
||||
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
|
||||
CALL_GL_API(glDeleteQueriesEXT, n, ids);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
|
||||
@ -139,113 +205,206 @@ void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
|
||||
void API_ENTRY(glEndQueryEXT)(GLenum target) {
|
||||
CALL_GL_API(glEndQueryEXT, target);
|
||||
}
|
||||
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
|
||||
CALL_GL_API(glQueryCounterEXT, id, target);
|
||||
}
|
||||
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetQueryivEXT, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
|
||||
void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
|
||||
CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
|
||||
CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
|
||||
CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
|
||||
}
|
||||
void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
|
||||
CALL_GL_API(glDrawBuffersEXT, n, bufs);
|
||||
}
|
||||
void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
|
||||
CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
|
||||
}
|
||||
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
|
||||
}
|
||||
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
|
||||
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
|
||||
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
|
||||
}
|
||||
void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
|
||||
CALL_GL_API(glReadBufferIndexedEXT, src, index);
|
||||
}
|
||||
void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
|
||||
CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
|
||||
}
|
||||
void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
|
||||
CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
|
||||
}
|
||||
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
|
||||
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
|
||||
}
|
||||
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
|
||||
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
|
||||
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
|
||||
}
|
||||
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
|
||||
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
|
||||
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
|
||||
}
|
||||
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
|
||||
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
|
||||
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
|
||||
}
|
||||
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
|
||||
CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
|
||||
}
|
||||
void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
|
||||
CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
|
||||
}
|
||||
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
|
||||
CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
|
||||
}
|
||||
void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
|
||||
CALL_GL_API(glBindProgramPipelineEXT, pipeline);
|
||||
}
|
||||
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
|
||||
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
|
||||
CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
|
||||
}
|
||||
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
|
||||
CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
|
||||
}
|
||||
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
|
||||
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
|
||||
CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
|
||||
}
|
||||
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
|
||||
CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
|
||||
}
|
||||
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
|
||||
CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
|
||||
}
|
||||
void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
|
||||
CALL_GL_API(glProgramParameteriEXT, program, pname, value);
|
||||
}
|
||||
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
|
||||
CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
|
||||
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
|
||||
CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
|
||||
CALL_GL_API(glProgramUniform1iEXT, program, location, x);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
|
||||
CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
|
||||
CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
|
||||
CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
|
||||
CALL_GL_API(glProgramUniform1fEXT, program, location, x);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
|
||||
CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
||||
CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
|
||||
CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
|
||||
CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
|
||||
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
|
||||
CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
|
||||
CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
|
||||
CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
|
||||
CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
|
||||
CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
|
||||
CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
|
||||
CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
|
||||
CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
|
||||
CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
|
||||
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
|
||||
CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
|
||||
}
|
||||
void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
|
||||
CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
|
||||
}
|
||||
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
|
||||
CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
|
||||
void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
|
||||
CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
|
||||
CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
|
||||
CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
|
||||
CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
|
||||
CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
|
||||
CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
|
||||
@ -271,19 +430,64 @@ void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei sampl
|
||||
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
|
||||
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
|
||||
}
|
||||
void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
|
||||
CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
|
||||
}
|
||||
void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
|
||||
CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
|
||||
}
|
||||
void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
|
||||
CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
|
||||
}
|
||||
void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
|
||||
CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
|
||||
}
|
||||
void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
|
||||
CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
|
||||
}
|
||||
void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
|
||||
CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
|
||||
}
|
||||
void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
|
||||
CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
|
||||
}
|
||||
void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
|
||||
CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
|
||||
}
|
||||
void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
|
||||
CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
|
||||
}
|
||||
void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
|
||||
CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
|
||||
}
|
||||
void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
|
||||
CALL_GL_API(glBlendParameteriNV, pname, value);
|
||||
}
|
||||
void API_ENTRY(glBlendBarrierNV)(void) {
|
||||
CALL_GL_API(glBlendBarrierNV);
|
||||
}
|
||||
void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
|
||||
CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
|
||||
}
|
||||
void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
|
||||
CALL_GL_API(glCoverageMaskNV, mask);
|
||||
}
|
||||
void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
|
||||
CALL_GL_API(glCoverageOperationNV, operation);
|
||||
}
|
||||
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
|
||||
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
|
||||
CALL_GL_API(glDrawBuffersNV, n, bufs);
|
||||
}
|
||||
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
|
||||
void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
|
||||
CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
|
||||
CALL_GL_API(glDeleteFencesNV, n, fences);
|
||||
}
|
||||
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
|
||||
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
|
||||
CALL_GL_API(glGenFencesNV, n, fences);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
|
||||
@ -292,7 +496,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
|
||||
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
|
||||
CALL_GL_API_RETURN(glTestFenceNV, fence);
|
||||
}
|
||||
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetFenceivNV, fence, pname, params);
|
||||
}
|
||||
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
|
||||
@ -301,16 +505,43 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
|
||||
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
|
||||
CALL_GL_API(glSetFenceNV, fence, condition);
|
||||
}
|
||||
void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
|
||||
CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
||||
CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
|
||||
}
|
||||
void API_ENTRY(glReadBufferNV)(GLenum mode) {
|
||||
CALL_GL_API(glReadBufferNV, mode);
|
||||
}
|
||||
void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
|
||||
CALL_GL_API(glAlphaFuncQCOM, func, ref);
|
||||
}
|
||||
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
|
||||
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
|
||||
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
|
||||
}
|
||||
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
|
||||
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
|
||||
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
|
||||
}
|
||||
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
|
||||
@ -319,40 +550,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
|
||||
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
|
||||
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
|
||||
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
|
||||
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
|
||||
}
|
||||
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
|
||||
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
|
||||
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
|
||||
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
|
||||
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
|
||||
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
|
||||
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
|
||||
}
|
||||
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
|
||||
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
|
||||
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
|
||||
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
|
||||
}
|
||||
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
|
||||
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
|
||||
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
|
||||
}
|
||||
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
|
||||
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
|
||||
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
|
||||
}
|
||||
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
|
||||
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
|
||||
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
|
||||
}
|
||||
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
|
||||
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
|
||||
}
|
||||
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
|
||||
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
|
||||
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
|
||||
}
|
||||
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
|
||||
|
@ -1,73 +1,73 @@
|
||||
void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
|
||||
void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
|
||||
CALL_GL_API(glAlphaFunc, func, ref);
|
||||
}
|
||||
void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
||||
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
CALL_GL_API(glClearColor, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glClearDepthf)(GLclampf depth) {
|
||||
CALL_GL_API(glClearDepthf, depth);
|
||||
void API_ENTRY(glClearDepthf)(GLfloat d) {
|
||||
CALL_GL_API(glClearDepthf, d);
|
||||
}
|
||||
void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
|
||||
CALL_GL_API(glClipPlanef, plane, equation);
|
||||
void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat * eqn) {
|
||||
CALL_GL_API(glClipPlanef, p, eqn);
|
||||
}
|
||||
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
CALL_GL_API(glColor4f, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
|
||||
CALL_GL_API(glDepthRangef, zNear, zFar);
|
||||
void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
|
||||
CALL_GL_API(glDepthRangef, n, f);
|
||||
}
|
||||
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glFogf, pname, param);
|
||||
}
|
||||
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glFogfv, pname, params);
|
||||
}
|
||||
void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
|
||||
CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
|
||||
CALL_GL_API(glFrustumf, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
|
||||
CALL_GL_API(glGetClipPlanef, pname, eqn);
|
||||
void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat * equation) {
|
||||
CALL_GL_API(glGetClipPlanef, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
|
||||
CALL_GL_API(glGetFloatv, pname, params);
|
||||
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
|
||||
CALL_GL_API(glGetFloatv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
|
||||
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetLightfv, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
|
||||
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetMaterialfv, face, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
|
||||
CALL_GL_API(glGetTexEnvfv, env, pname, params);
|
||||
void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetTexEnvfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
|
||||
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetTexParameterfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glLightModelf, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glLightModelfv, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glLightf, light, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glLightfv, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLineWidth)(GLfloat width) {
|
||||
CALL_GL_API(glLineWidth, width);
|
||||
}
|
||||
void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
|
||||
void API_ENTRY(glLoadMatrixf)(const GLfloat * m) {
|
||||
CALL_GL_API(glLoadMatrixf, m);
|
||||
}
|
||||
void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glMaterialf, face, pname, param);
|
||||
}
|
||||
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glMaterialfv, face, pname, params);
|
||||
}
|
||||
void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
|
||||
void API_ENTRY(glMultMatrixf)(const GLfloat * m) {
|
||||
CALL_GL_API(glMultMatrixf, m);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
|
||||
@ -76,13 +76,13 @@ void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r
|
||||
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
|
||||
CALL_GL_API(glNormal3f, nx, ny, nz);
|
||||
}
|
||||
void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
|
||||
CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
|
||||
CALL_GL_API(glOrthof, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glPointParameterf, pname, param);
|
||||
}
|
||||
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glPointParameterfv, pname, params);
|
||||
}
|
||||
void API_ENTRY(glPointSize)(GLfloat size) {
|
||||
@ -100,13 +100,13 @@ void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
|
||||
void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glTexEnvf, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glTexEnvfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glTexParameterf, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glTexParameterfv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
|
||||
@ -115,7 +115,7 @@ void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
|
||||
void API_ENTRY(glActiveTexture)(GLenum texture) {
|
||||
CALL_GL_API(glActiveTexture, texture);
|
||||
}
|
||||
void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
|
||||
void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
|
||||
CALL_GL_API(glAlphaFuncx, func, ref);
|
||||
}
|
||||
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
|
||||
@ -127,19 +127,19 @@ void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
|
||||
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
|
||||
CALL_GL_API(glBlendFunc, sfactor, dfactor);
|
||||
}
|
||||
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
|
||||
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
|
||||
CALL_GL_API(glBufferData, target, size, data, usage);
|
||||
}
|
||||
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
|
||||
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
|
||||
CALL_GL_API(glBufferSubData, target, offset, size, data);
|
||||
}
|
||||
void API_ENTRY(glClear)(GLbitfield mask) {
|
||||
CALL_GL_API(glClear, mask);
|
||||
}
|
||||
void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
|
||||
void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
|
||||
CALL_GL_API(glClearColorx, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glClearDepthx)(GLclampx depth) {
|
||||
void API_ENTRY(glClearDepthx)(GLfixed depth) {
|
||||
CALL_GL_API(glClearDepthx, depth);
|
||||
}
|
||||
void API_ENTRY(glClearStencil)(GLint s) {
|
||||
@ -148,7 +148,7 @@ void API_ENTRY(glClearStencil)(GLint s) {
|
||||
void API_ENTRY(glClientActiveTexture)(GLenum texture) {
|
||||
CALL_GL_API(glClientActiveTexture, texture);
|
||||
}
|
||||
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
|
||||
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed * equation) {
|
||||
CALL_GL_API(glClipPlanex, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
|
||||
@ -160,13 +160,13 @@ void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alph
|
||||
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
CALL_GL_API(glColorMask, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glColorPointer, size, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
|
||||
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
|
||||
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
|
||||
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
}
|
||||
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
||||
@ -178,10 +178,10 @@ void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, G
|
||||
void API_ENTRY(glCullFace)(GLenum mode) {
|
||||
CALL_GL_API(glCullFace, mode);
|
||||
}
|
||||
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
|
||||
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
|
||||
CALL_GL_API(glDeleteBuffers, n, buffers);
|
||||
}
|
||||
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
|
||||
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
|
||||
CALL_GL_API(glDeleteTextures, n, textures);
|
||||
}
|
||||
void API_ENTRY(glDepthFunc)(GLenum func) {
|
||||
@ -190,8 +190,8 @@ void API_ENTRY(glDepthFunc)(GLenum func) {
|
||||
void API_ENTRY(glDepthMask)(GLboolean flag) {
|
||||
CALL_GL_API(glDepthMask, flag);
|
||||
}
|
||||
void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
|
||||
CALL_GL_API(glDepthRangex, zNear, zFar);
|
||||
void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glDepthRangex, n, f);
|
||||
}
|
||||
void API_ENTRY(glDisable)(GLenum cap) {
|
||||
CALL_GL_API(glDisable, cap);
|
||||
@ -202,7 +202,7 @@ void API_ENTRY(glDisableClientState)(GLenum array) {
|
||||
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
|
||||
CALL_GL_API(glDrawArrays, mode, first, count);
|
||||
}
|
||||
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
|
||||
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
|
||||
CALL_GL_API(glDrawElements, mode, count, type, indices);
|
||||
}
|
||||
void API_ENTRY(glEnable)(GLenum cap) {
|
||||
@ -220,61 +220,61 @@ void API_ENTRY(glFlush)(void) {
|
||||
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glFogx, pname, param);
|
||||
}
|
||||
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glFogxv, pname, params);
|
||||
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glFogxv, pname, param);
|
||||
}
|
||||
void API_ENTRY(glFrontFace)(GLenum mode) {
|
||||
CALL_GL_API(glFrontFace, mode);
|
||||
}
|
||||
void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
|
||||
CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glFrustumx, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
|
||||
CALL_GL_API(glGetBooleanv, pname, params);
|
||||
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
|
||||
CALL_GL_API(glGetBooleanv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
|
||||
CALL_GL_API(glGetClipPlanex, pname, eqn);
|
||||
void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed * equation) {
|
||||
CALL_GL_API(glGetClipPlanex, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
|
||||
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
|
||||
CALL_GL_API(glGenBuffers, n, buffers);
|
||||
}
|
||||
void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
|
||||
void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
|
||||
CALL_GL_API(glGenTextures, n, textures);
|
||||
}
|
||||
GLenum API_ENTRY(glGetError)(void) {
|
||||
CALL_GL_API_RETURN(glGetError);
|
||||
}
|
||||
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetFixedv, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
|
||||
CALL_GL_API(glGetIntegerv, pname, params);
|
||||
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
|
||||
CALL_GL_API(glGetIntegerv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetLightxv, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetMaterialxv, face, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
|
||||
void API_ENTRY(glGetPointerv)(GLenum pname, void ** params) {
|
||||
CALL_GL_API(glGetPointerv, pname, params);
|
||||
}
|
||||
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
|
||||
CALL_GL_API_RETURN(glGetString, name);
|
||||
}
|
||||
void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
|
||||
CALL_GL_API(glGetTexEnviv, env, pname, params);
|
||||
void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetTexEnviv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
|
||||
CALL_GL_API(glGetTexEnvxv, env, pname, params);
|
||||
void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetTexEnvxv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetTexParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetTexParameterxv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
|
||||
@ -292,13 +292,13 @@ GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
|
||||
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glLightModelx, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glLightModelxv, pname, params);
|
||||
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glLightModelxv, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glLightx, light, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glLightxv, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLineWidthx)(GLfixed width) {
|
||||
@ -307,7 +307,7 @@ void API_ENTRY(glLineWidthx)(GLfixed width) {
|
||||
void API_ENTRY(glLoadIdentity)(void) {
|
||||
CALL_GL_API(glLoadIdentity);
|
||||
}
|
||||
void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
|
||||
void API_ENTRY(glLoadMatrixx)(const GLfixed * m) {
|
||||
CALL_GL_API(glLoadMatrixx, m);
|
||||
}
|
||||
void API_ENTRY(glLogicOp)(GLenum opcode) {
|
||||
@ -316,26 +316,26 @@ void API_ENTRY(glLogicOp)(GLenum opcode) {
|
||||
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glMaterialx, face, pname, param);
|
||||
}
|
||||
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glMaterialxv, face, pname, params);
|
||||
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glMaterialxv, face, pname, param);
|
||||
}
|
||||
void API_ENTRY(glMatrixMode)(GLenum mode) {
|
||||
CALL_GL_API(glMatrixMode, mode);
|
||||
}
|
||||
void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
|
||||
void API_ENTRY(glMultMatrixx)(const GLfixed * m) {
|
||||
CALL_GL_API(glMultMatrixx, m);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
|
||||
CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
|
||||
void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
|
||||
CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
|
||||
}
|
||||
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
|
||||
CALL_GL_API(glNormal3x, nx, ny, nz);
|
||||
}
|
||||
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glNormalPointer, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
|
||||
CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glOrthox, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
|
||||
CALL_GL_API(glPixelStorei, pname, param);
|
||||
@ -343,7 +343,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
|
||||
void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glPointParameterx, pname, param);
|
||||
}
|
||||
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glPointParameterxv, pname, params);
|
||||
}
|
||||
void API_ENTRY(glPointSizex)(GLfixed size) {
|
||||
@ -358,13 +358,13 @@ void API_ENTRY(glPopMatrix)(void) {
|
||||
void API_ENTRY(glPushMatrix)(void) {
|
||||
CALL_GL_API(glPushMatrix);
|
||||
}
|
||||
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
|
||||
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
|
||||
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
|
||||
CALL_GL_API(glRotatex, angle, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
|
||||
void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
|
||||
CALL_GL_API(glSampleCoverage, value, invert);
|
||||
}
|
||||
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
|
||||
@ -388,7 +388,7 @@ void API_ENTRY(glStencilMask)(GLuint mask) {
|
||||
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
CALL_GL_API(glStencilOp, fail, zfail, zpass);
|
||||
}
|
||||
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
|
||||
@ -397,13 +397,13 @@ void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
|
||||
void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexEnvx, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
|
||||
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint * params) {
|
||||
CALL_GL_API(glTexEnviv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glTexEnvxv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
|
||||
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
|
||||
@ -412,24 +412,21 @@ void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
|
||||
void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexParameterx, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
|
||||
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
|
||||
CALL_GL_API(glTexParameteriv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glTexParameterxv, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
|
||||
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
|
||||
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
|
||||
CALL_GL_API(glTranslatex, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glVertexPointer, size, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glViewport, x, y, width, height);
|
||||
}
|
||||
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
|
||||
}
|
||||
|
@ -1,3 +1,9 @@
|
||||
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
|
||||
CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
|
||||
}
|
||||
@ -7,6 +13,72 @@ void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcA
|
||||
void API_ENTRY(glBlendEquationOES)(GLenum mode) {
|
||||
CALL_GL_API(glBlendEquationOES, mode);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
|
||||
CALL_GL_API(glMultiTexCoord1bOES, texture, s);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
|
||||
CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
|
||||
CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
|
||||
CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
|
||||
CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
|
||||
CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
|
||||
CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
|
||||
CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
|
||||
}
|
||||
void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
|
||||
CALL_GL_API(glTexCoord1bOES, s);
|
||||
}
|
||||
void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glTexCoord1bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
|
||||
CALL_GL_API(glTexCoord2bOES, s, t);
|
||||
}
|
||||
void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glTexCoord2bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
|
||||
CALL_GL_API(glTexCoord3bOES, s, t, r);
|
||||
}
|
||||
void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glTexCoord3bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
|
||||
CALL_GL_API(glTexCoord4bOES, s, t, r, q);
|
||||
}
|
||||
void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glTexCoord4bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glVertex2bOES)(GLbyte x) {
|
||||
CALL_GL_API(glVertex2bOES, x);
|
||||
}
|
||||
void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glVertex2bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
|
||||
CALL_GL_API(glVertex3bOES, x, y);
|
||||
}
|
||||
void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glVertex3bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
|
||||
CALL_GL_API(glVertex4bOES, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
|
||||
CALL_GL_API(glVertex4bvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
|
||||
CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
|
||||
}
|
||||
@ -16,112 +88,97 @@ void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint heig
|
||||
void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
|
||||
CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
|
||||
}
|
||||
void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
|
||||
void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
|
||||
CALL_GL_API(glDrawTexsvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
|
||||
void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
|
||||
CALL_GL_API(glDrawTexivOES, coords);
|
||||
}
|
||||
void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
|
||||
void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
|
||||
CALL_GL_API(glDrawTexxvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
|
||||
CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
|
||||
}
|
||||
void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
|
||||
void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
|
||||
CALL_GL_API(glDrawTexfvOES, coords);
|
||||
}
|
||||
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
|
||||
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
|
||||
}
|
||||
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
|
||||
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
|
||||
CALL_GL_API(glAlphaFuncxOES, func, ref);
|
||||
}
|
||||
void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
|
||||
void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
|
||||
CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
|
||||
void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
|
||||
CALL_GL_API(glClearDepthxOES, depth);
|
||||
}
|
||||
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
|
||||
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
|
||||
CALL_GL_API(glClipPlanexOES, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
|
||||
CALL_GL_API(glColor4xOES, red, green, blue, alpha);
|
||||
}
|
||||
void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
|
||||
CALL_GL_API(glDepthRangexOES, zNear, zFar);
|
||||
void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glDepthRangexOES, n, f);
|
||||
}
|
||||
void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glFogxOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glFogxvOES, pname, params);
|
||||
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glFogxvOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
|
||||
CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
|
||||
CALL_GL_API(glGetClipPlanexOES, pname, eqn);
|
||||
void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
|
||||
CALL_GL_API(glGetClipPlanexOES, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetFixedvOES, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
|
||||
CALL_GL_API(glGetLightxvOES, light, pname, params);
|
||||
void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
|
||||
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
|
||||
CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
|
||||
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glLightModelxOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glLightModelxvOES, pname, params);
|
||||
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glLightModelxvOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glLightxOES, light, pname, param);
|
||||
}
|
||||
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glLightxvOES, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glLineWidthxOES)(GLfixed width) {
|
||||
CALL_GL_API(glLineWidthxOES, width);
|
||||
}
|
||||
void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
|
||||
void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
|
||||
CALL_GL_API(glLoadMatrixxOES, m);
|
||||
}
|
||||
void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glMaterialxOES, face, pname, param);
|
||||
}
|
||||
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glMaterialxvOES, face, pname, params);
|
||||
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
|
||||
CALL_GL_API(glMaterialxvOES, face, pname, param);
|
||||
}
|
||||
void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
|
||||
void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
|
||||
CALL_GL_API(glMultMatrixxOES, m);
|
||||
}
|
||||
void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
|
||||
CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
|
||||
void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
|
||||
CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
|
||||
}
|
||||
void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
|
||||
CALL_GL_API(glNormal3xOES, nx, ny, nz);
|
||||
}
|
||||
void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
|
||||
CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
|
||||
void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
|
||||
CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glPointParameterxOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glPointParameterxvOES, pname, params);
|
||||
}
|
||||
void API_ENTRY(glPointSizexOES)(GLfixed size) {
|
||||
@ -133,8 +190,8 @@ void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
|
||||
void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
|
||||
CALL_GL_API(glRotatexOES, angle, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
|
||||
CALL_GL_API(glSampleCoveragexOES, value, invert);
|
||||
void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
|
||||
CALL_GL_API(glSampleCoverageOES, value, invert);
|
||||
}
|
||||
void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
|
||||
CALL_GL_API(glScalexOES, x, y, z);
|
||||
@ -142,34 +199,55 @@ void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
|
||||
void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexEnvxOES, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glTexEnvxvOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexParameterxOES, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
|
||||
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glTexParameterxvOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
|
||||
CALL_GL_API(glTranslatexOES, x, y, z);
|
||||
}
|
||||
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetLightxvOES, light, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
|
||||
}
|
||||
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glPointParameterxOES, pname, param);
|
||||
}
|
||||
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
|
||||
CALL_GL_API(glSampleCoveragexOES, value, invert);
|
||||
}
|
||||
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
|
||||
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexGenxOES, coord, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
|
||||
CALL_GL_API(glTexGenxvOES, coord, pname, params);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
|
||||
CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
|
||||
}
|
||||
void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
|
||||
CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
|
||||
}
|
||||
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
|
||||
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
|
||||
CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
|
||||
}
|
||||
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
|
||||
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
|
||||
CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
|
||||
@ -178,10 +256,10 @@ GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
|
||||
void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
|
||||
CALL_GL_API(glBindFramebufferOES, target, framebuffer);
|
||||
}
|
||||
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
|
||||
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
|
||||
CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
|
||||
}
|
||||
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
|
||||
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
|
||||
CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
|
||||
}
|
||||
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
|
||||
@ -193,19 +271,19 @@ void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, G
|
||||
void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
||||
CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
|
||||
}
|
||||
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
||||
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
|
||||
CALL_GL_API(glGenerateMipmapOES, target);
|
||||
}
|
||||
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
|
||||
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
|
||||
CALL_GL_API_RETURN(glMapBufferOES, target, access);
|
||||
}
|
||||
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
|
||||
CALL_GL_API_RETURN(glUnmapBufferOES, target);
|
||||
}
|
||||
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
|
||||
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
|
||||
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
|
||||
}
|
||||
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
|
||||
@ -214,103 +292,127 @@ void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
|
||||
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
|
||||
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
|
||||
}
|
||||
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
|
||||
}
|
||||
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
|
||||
}
|
||||
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
|
||||
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
|
||||
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
|
||||
}
|
||||
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
|
||||
CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
|
||||
}
|
||||
void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
|
||||
CALL_GL_API(glDepthRangefOES, zNear, zFar);
|
||||
}
|
||||
void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
|
||||
CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
|
||||
CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
|
||||
CALL_GL_API(glClipPlanefOES, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
|
||||
CALL_GL_API(glGetClipPlanefOES, pname, eqn);
|
||||
}
|
||||
void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
|
||||
CALL_GL_API(glClearDepthfOES, depth);
|
||||
}
|
||||
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
|
||||
CALL_GL_API(glClipPlanefOES, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
|
||||
CALL_GL_API(glDepthRangefOES, n, f);
|
||||
}
|
||||
void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
|
||||
CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
|
||||
CALL_GL_API(glGetClipPlanefOES, plane, equation);
|
||||
}
|
||||
void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
|
||||
CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
|
||||
}
|
||||
void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
|
||||
CALL_GL_API(glTexGenfOES, coord, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
|
||||
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
|
||||
CALL_GL_API(glTexGenfvOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
|
||||
CALL_GL_API(glTexGeniOES, coord, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
|
||||
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
|
||||
CALL_GL_API(glTexGenivOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
|
||||
CALL_GL_API(glTexGenxOES, coord, pname, param);
|
||||
}
|
||||
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
|
||||
CALL_GL_API(glTexGenxvOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
|
||||
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
|
||||
CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetTexGenivOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
|
||||
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
|
||||
}
|
||||
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
|
||||
CALL_GL_API(glBindVertexArrayOES, array);
|
||||
}
|
||||
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
|
||||
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
|
||||
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
|
||||
}
|
||||
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
|
||||
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
|
||||
CALL_GL_API(glGenVertexArraysOES, n, arrays);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
|
||||
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
|
||||
}
|
||||
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
|
||||
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
|
||||
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
|
||||
}
|
||||
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
|
||||
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
|
||||
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
|
||||
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
|
||||
}
|
||||
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
|
||||
CALL_GL_API(glDeleteSyncAPPLE, sync);
|
||||
}
|
||||
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
|
||||
}
|
||||
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
|
||||
}
|
||||
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
|
||||
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
|
||||
}
|
||||
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
|
||||
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
|
||||
}
|
||||
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
|
||||
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
|
||||
}
|
||||
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
|
||||
}
|
||||
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
|
||||
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
|
||||
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
|
||||
}
|
||||
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
|
||||
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
|
||||
}
|
||||
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
|
||||
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
|
||||
}
|
||||
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
|
||||
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
|
||||
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
|
||||
}
|
||||
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
|
||||
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
|
||||
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
|
||||
}
|
||||
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
|
||||
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
|
||||
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
|
||||
}
|
||||
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
|
||||
@ -331,22 +433,22 @@ void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei lev
|
||||
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
|
||||
CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
|
||||
}
|
||||
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
|
||||
CALL_GL_API(glClipPlanefIMG, p, eqn);
|
||||
}
|
||||
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
|
||||
CALL_GL_API(glClipPlanexIMG, p, eqn);
|
||||
}
|
||||
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
|
||||
}
|
||||
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
|
||||
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
|
||||
}
|
||||
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
|
||||
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
|
||||
CALL_GL_API(glClipPlanefIMG, p, eqn);
|
||||
}
|
||||
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
|
||||
CALL_GL_API(glClipPlanexIMG, p, eqn);
|
||||
}
|
||||
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
|
||||
CALL_GL_API(glDeleteFencesNV, n, fences);
|
||||
}
|
||||
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
|
||||
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
|
||||
CALL_GL_API(glGenFencesNV, n, fences);
|
||||
}
|
||||
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
|
||||
@ -355,7 +457,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
|
||||
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
|
||||
CALL_GL_API_RETURN(glTestFenceNV, fence);
|
||||
}
|
||||
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glGetFenceivNV, fence, pname, params);
|
||||
}
|
||||
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
|
||||
@ -364,10 +466,10 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
|
||||
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
|
||||
CALL_GL_API(glSetFenceNV, fence, condition);
|
||||
}
|
||||
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
|
||||
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
|
||||
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
|
||||
}
|
||||
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
|
||||
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
|
||||
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
|
||||
}
|
||||
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
|
||||
@ -376,40 +478,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
|
||||
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
|
||||
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
|
||||
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
|
||||
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
|
||||
}
|
||||
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
|
||||
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
|
||||
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
|
||||
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
|
||||
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
|
||||
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
|
||||
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
|
||||
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
|
||||
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
|
||||
}
|
||||
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
|
||||
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
|
||||
}
|
||||
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
|
||||
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
|
||||
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
|
||||
}
|
||||
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
|
||||
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
|
||||
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
|
||||
}
|
||||
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
|
||||
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
|
||||
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
|
||||
}
|
||||
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
|
||||
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
|
||||
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
|
||||
}
|
||||
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
|
||||
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
|
||||
}
|
||||
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
|
||||
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
|
||||
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
|
||||
}
|
||||
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
|
||||
|
@ -503,7 +503,28 @@ message GLMessage {
|
||||
glTexStorage2D = 477;
|
||||
glTexStorage3D = 478;
|
||||
glGetInternalformativ = 479;
|
||||
|
||||
glBeginPerfQueryINTEL = 480;
|
||||
glCreatePerfQueryINTEL = 481;
|
||||
glDeletePerfQueryINTEL = 482;
|
||||
glEndPerfQueryINTEL = 483;
|
||||
glGetFirstPerfQueryIdINTEL = 484;
|
||||
glGetNextPerfQueryIdINTEL = 485;
|
||||
glGetPerfCounterInfoINTEL = 486;
|
||||
glGetPerfQueryDataINTEL = 487;
|
||||
glGetPerfQueryIdByNameINTEL = 488;
|
||||
glGetPerfQueryInfoINTEL = 489;
|
||||
glBlendBarrierKHR = 490;
|
||||
glBlendBarrierNV = 491;
|
||||
glBlendParameteriNV = 492;
|
||||
glBlitFramebufferNV = 493;
|
||||
glFenceSyncAPPLE = 494;
|
||||
glIsSyncAPPLE = 495;
|
||||
glDeleteSyncAPPLE = 496;
|
||||
glClientWaitSyncAPPLE = 497;
|
||||
glWaitSyncAPPLE = 498;
|
||||
glGetInteger64vAPPLE = 499;
|
||||
glGetSyncivAPPLE = 500;
|
||||
glCopyBufferSubDataNV = 501;
|
||||
glActiveShaderProgramEXT = 502;
|
||||
glAlphaFuncQCOM = 503;
|
||||
glBeginQueryEXT = 504;
|
||||
@ -565,6 +586,84 @@ message GLMessage {
|
||||
glTextureStorage3DEXT = 559;
|
||||
glUseProgramStagesEXT = 560;
|
||||
glValidateProgramPipelineEXT = 561;
|
||||
glCopyTextureLevelsAPPLE = 562;
|
||||
glDebugMessageControlKHR = 563;
|
||||
glDebugMessageInsertKHR = 564;
|
||||
glDebugMessageCallbackKHR = 565;
|
||||
glGetDebugMessageLogKHR = 566;
|
||||
glPushDebugGroupKHR = 567;
|
||||
glPopDebugGroupKHR = 568;
|
||||
glObjectLabelKHR = 569;
|
||||
glGetObjectLabelKHR = 570;
|
||||
glObjectPtrLabelKHR = 571;
|
||||
glGetObjectPtrLabelKHR = 572;
|
||||
glGetPointervKHR = 573;
|
||||
glDrawArraysInstancedANGLE = 574;
|
||||
glDrawElementsInstancedANGLE = 575;
|
||||
glVertexAttribDivisorANGLE = 576;
|
||||
glDrawArraysInstancedEXT = 577;
|
||||
glDrawElementsInstancedEXT = 578;
|
||||
glVertexAttribDivisorEXT = 579;
|
||||
glDrawArraysInstancedNV = 580;
|
||||
glDrawElementsInstancedNV = 581;
|
||||
glVertexAttribDivisorNV = 582;
|
||||
glDrawBuffersEXT = 583;
|
||||
glReadBufferIndexedEXT = 584;
|
||||
glDrawBuffersIndexedEXT = 585;
|
||||
glGetIntegeri_vEXT = 586;
|
||||
glMapBufferRangeEXT = 587;
|
||||
glFlushMappedBufferRangeEXT = 588;
|
||||
glQueryCounterEXT = 589;
|
||||
glGetQueryObjecti64vEXT = 590;
|
||||
glGetQueryObjectivEXT = 591;
|
||||
glGetQueryObjectui64vEXT = 592;
|
||||
glGetTranslatedShaderSourceANGLE = 593;
|
||||
glMinSampleShadingOES = 594;
|
||||
glMultiTexCoord1bOES = 595;
|
||||
glMultiTexCoord1bvOES = 596;
|
||||
glMultiTexCoord2bOES = 597;
|
||||
glMultiTexCoord2bvOES = 598;
|
||||
glMultiTexCoord3bOES = 599;
|
||||
glMultiTexCoord3bvOES = 600;
|
||||
glMultiTexCoord4bOES = 601;
|
||||
glMultiTexCoord4bvOES = 602;
|
||||
glTexCoord1bOES = 603;
|
||||
glTexCoord1bvOES = 604;
|
||||
glTexCoord2bOES = 605;
|
||||
glTexCoord2bvOES = 606;
|
||||
glTexCoord3bOES = 607;
|
||||
glTexCoord3bvOES = 608;
|
||||
glTexCoord4bOES = 609;
|
||||
glTexCoord4bvOES = 610;
|
||||
glVertex2bOES = 611;
|
||||
glVertex2bvOES = 612;
|
||||
glVertex3bOES = 613;
|
||||
glVertex3bvOES = 614;
|
||||
glVertex4bOES = 615;
|
||||
glVertex4bvOES = 616;
|
||||
glProgramUniform1uiEXT = 617;
|
||||
glProgramUniform2uiEXT = 618;
|
||||
glProgramUniform3uiEXT = 619;
|
||||
glProgramUniform4uiEXT = 620;
|
||||
glProgramUniform1uivEXT = 621;
|
||||
glProgramUniform2uivEXT = 622;
|
||||
glProgramUniform3uivEXT = 623;
|
||||
glProgramUniform4uivEXT = 624;
|
||||
glProgramUniformMatrix2x3fvEXT = 625;
|
||||
glProgramUniformMatrix3x2fvEXT = 626;
|
||||
glProgramUniformMatrix2x4fvEXT = 627;
|
||||
glProgramUniformMatrix4x2fvEXT = 628;
|
||||
glProgramUniformMatrix3x4fvEXT = 629;
|
||||
glProgramUniformMatrix4x3fvEXT = 630;
|
||||
glRenderbufferStorageMultisampleNV = 631;
|
||||
glSampleCoverageOES = 632;
|
||||
glTexStorage3DMultisampleOES = 633;
|
||||
glUniformMatrix2x3fvNV = 634;
|
||||
glUniformMatrix3x2fvNV = 635;
|
||||
glUniformMatrix2x4fvNV = 636;
|
||||
glUniformMatrix4x2fvNV = 637;
|
||||
glUniformMatrix3x4fvNV = 638;
|
||||
glUniformMatrix4x3fvNV = 639;
|
||||
|
||||
eglGetDisplay = 2000;
|
||||
eglInitialize = 2001;
|
||||
|
@ -523,6 +523,28 @@ bool GLMessage_Function_IsValid(int value) {
|
||||
case 477:
|
||||
case 478:
|
||||
case 479:
|
||||
case 480:
|
||||
case 481:
|
||||
case 482:
|
||||
case 483:
|
||||
case 484:
|
||||
case 485:
|
||||
case 486:
|
||||
case 487:
|
||||
case 488:
|
||||
case 489:
|
||||
case 490:
|
||||
case 491:
|
||||
case 492:
|
||||
case 493:
|
||||
case 494:
|
||||
case 495:
|
||||
case 496:
|
||||
case 497:
|
||||
case 498:
|
||||
case 499:
|
||||
case 500:
|
||||
case 501:
|
||||
case 502:
|
||||
case 503:
|
||||
case 504:
|
||||
@ -583,6 +605,84 @@ bool GLMessage_Function_IsValid(int value) {
|
||||
case 559:
|
||||
case 560:
|
||||
case 561:
|
||||
case 562:
|
||||
case 563:
|
||||
case 564:
|
||||
case 565:
|
||||
case 566:
|
||||
case 567:
|
||||
case 568:
|
||||
case 569:
|
||||
case 570:
|
||||
case 571:
|
||||
case 572:
|
||||
case 573:
|
||||
case 574:
|
||||
case 575:
|
||||
case 576:
|
||||
case 577:
|
||||
case 578:
|
||||
case 579:
|
||||
case 580:
|
||||
case 581:
|
||||
case 582:
|
||||
case 583:
|
||||
case 584:
|
||||
case 585:
|
||||
case 586:
|
||||
case 587:
|
||||
case 588:
|
||||
case 589:
|
||||
case 590:
|
||||
case 591:
|
||||
case 592:
|
||||
case 593:
|
||||
case 594:
|
||||
case 595:
|
||||
case 596:
|
||||
case 597:
|
||||
case 598:
|
||||
case 599:
|
||||
case 600:
|
||||
case 601:
|
||||
case 602:
|
||||
case 603:
|
||||
case 604:
|
||||
case 605:
|
||||
case 606:
|
||||
case 607:
|
||||
case 608:
|
||||
case 609:
|
||||
case 610:
|
||||
case 611:
|
||||
case 612:
|
||||
case 613:
|
||||
case 614:
|
||||
case 615:
|
||||
case 616:
|
||||
case 617:
|
||||
case 618:
|
||||
case 619:
|
||||
case 620:
|
||||
case 621:
|
||||
case 622:
|
||||
case 623:
|
||||
case 624:
|
||||
case 625:
|
||||
case 626:
|
||||
case 627:
|
||||
case 628:
|
||||
case 629:
|
||||
case 630:
|
||||
case 631:
|
||||
case 632:
|
||||
case 633:
|
||||
case 634:
|
||||
case 635:
|
||||
case 636:
|
||||
case 637:
|
||||
case 638:
|
||||
case 639:
|
||||
case 2000:
|
||||
case 2001:
|
||||
case 2002:
|
||||
@ -1118,6 +1218,28 @@ const GLMessage_Function GLMessage::glInvalidateSubFramebuffer;
|
||||
const GLMessage_Function GLMessage::glTexStorage2D;
|
||||
const GLMessage_Function GLMessage::glTexStorage3D;
|
||||
const GLMessage_Function GLMessage::glGetInternalformativ;
|
||||
const GLMessage_Function GLMessage::glBeginPerfQueryINTEL;
|
||||
const GLMessage_Function GLMessage::glCreatePerfQueryINTEL;
|
||||
const GLMessage_Function GLMessage::glDeletePerfQueryINTEL;
|
||||
const GLMessage_Function GLMessage::glEndPerfQueryINTEL;
|
||||
const GLMessage_Function GLMessage::glGetFirstPerfQueryIdINTEL;
|
||||
const GLMessage_Function GLMessage::glGetNextPerfQueryIdINTEL;
|
||||
const GLMessage_Function GLMessage::glGetPerfCounterInfoINTEL;
|
||||
const GLMessage_Function GLMessage::glGetPerfQueryDataINTEL;
|
||||
const GLMessage_Function GLMessage::glGetPerfQueryIdByNameINTEL;
|
||||
const GLMessage_Function GLMessage::glGetPerfQueryInfoINTEL;
|
||||
const GLMessage_Function GLMessage::glBlendBarrierKHR;
|
||||
const GLMessage_Function GLMessage::glBlendBarrierNV;
|
||||
const GLMessage_Function GLMessage::glBlendParameteriNV;
|
||||
const GLMessage_Function GLMessage::glBlitFramebufferNV;
|
||||
const GLMessage_Function GLMessage::glFenceSyncAPPLE;
|
||||
const GLMessage_Function GLMessage::glIsSyncAPPLE;
|
||||
const GLMessage_Function GLMessage::glDeleteSyncAPPLE;
|
||||
const GLMessage_Function GLMessage::glClientWaitSyncAPPLE;
|
||||
const GLMessage_Function GLMessage::glWaitSyncAPPLE;
|
||||
const GLMessage_Function GLMessage::glGetInteger64vAPPLE;
|
||||
const GLMessage_Function GLMessage::glGetSyncivAPPLE;
|
||||
const GLMessage_Function GLMessage::glCopyBufferSubDataNV;
|
||||
const GLMessage_Function GLMessage::glActiveShaderProgramEXT;
|
||||
const GLMessage_Function GLMessage::glAlphaFuncQCOM;
|
||||
const GLMessage_Function GLMessage::glBeginQueryEXT;
|
||||
@ -1179,6 +1301,84 @@ const GLMessage_Function GLMessage::glTextureStorage2DEXT;
|
||||
const GLMessage_Function GLMessage::glTextureStorage3DEXT;
|
||||
const GLMessage_Function GLMessage::glUseProgramStagesEXT;
|
||||
const GLMessage_Function GLMessage::glValidateProgramPipelineEXT;
|
||||
const GLMessage_Function GLMessage::glCopyTextureLevelsAPPLE;
|
||||
const GLMessage_Function GLMessage::glDebugMessageControlKHR;
|
||||
const GLMessage_Function GLMessage::glDebugMessageInsertKHR;
|
||||
const GLMessage_Function GLMessage::glDebugMessageCallbackKHR;
|
||||
const GLMessage_Function GLMessage::glGetDebugMessageLogKHR;
|
||||
const GLMessage_Function GLMessage::glPushDebugGroupKHR;
|
||||
const GLMessage_Function GLMessage::glPopDebugGroupKHR;
|
||||
const GLMessage_Function GLMessage::glObjectLabelKHR;
|
||||
const GLMessage_Function GLMessage::glGetObjectLabelKHR;
|
||||
const GLMessage_Function GLMessage::glObjectPtrLabelKHR;
|
||||
const GLMessage_Function GLMessage::glGetObjectPtrLabelKHR;
|
||||
const GLMessage_Function GLMessage::glGetPointervKHR;
|
||||
const GLMessage_Function GLMessage::glDrawArraysInstancedANGLE;
|
||||
const GLMessage_Function GLMessage::glDrawElementsInstancedANGLE;
|
||||
const GLMessage_Function GLMessage::glVertexAttribDivisorANGLE;
|
||||
const GLMessage_Function GLMessage::glDrawArraysInstancedEXT;
|
||||
const GLMessage_Function GLMessage::glDrawElementsInstancedEXT;
|
||||
const GLMessage_Function GLMessage::glVertexAttribDivisorEXT;
|
||||
const GLMessage_Function GLMessage::glDrawArraysInstancedNV;
|
||||
const GLMessage_Function GLMessage::glDrawElementsInstancedNV;
|
||||
const GLMessage_Function GLMessage::glVertexAttribDivisorNV;
|
||||
const GLMessage_Function GLMessage::glDrawBuffersEXT;
|
||||
const GLMessage_Function GLMessage::glReadBufferIndexedEXT;
|
||||
const GLMessage_Function GLMessage::glDrawBuffersIndexedEXT;
|
||||
const GLMessage_Function GLMessage::glGetIntegeri_vEXT;
|
||||
const GLMessage_Function GLMessage::glMapBufferRangeEXT;
|
||||
const GLMessage_Function GLMessage::glFlushMappedBufferRangeEXT;
|
||||
const GLMessage_Function GLMessage::glQueryCounterEXT;
|
||||
const GLMessage_Function GLMessage::glGetQueryObjecti64vEXT;
|
||||
const GLMessage_Function GLMessage::glGetQueryObjectivEXT;
|
||||
const GLMessage_Function GLMessage::glGetQueryObjectui64vEXT;
|
||||
const GLMessage_Function GLMessage::glGetTranslatedShaderSourceANGLE;
|
||||
const GLMessage_Function GLMessage::glMinSampleShadingOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord1bOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord1bvOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord2bOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord2bvOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord3bOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord3bvOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord4bOES;
|
||||
const GLMessage_Function GLMessage::glMultiTexCoord4bvOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord1bOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord1bvOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord2bOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord2bvOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord3bOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord3bvOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord4bOES;
|
||||
const GLMessage_Function GLMessage::glTexCoord4bvOES;
|
||||
const GLMessage_Function GLMessage::glVertex2bOES;
|
||||
const GLMessage_Function GLMessage::glVertex2bvOES;
|
||||
const GLMessage_Function GLMessage::glVertex3bOES;
|
||||
const GLMessage_Function GLMessage::glVertex3bvOES;
|
||||
const GLMessage_Function GLMessage::glVertex4bOES;
|
||||
const GLMessage_Function GLMessage::glVertex4bvOES;
|
||||
const GLMessage_Function GLMessage::glProgramUniform1uiEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform2uiEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform3uiEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform4uiEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform1uivEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform2uivEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform3uivEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniform4uivEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix2x3fvEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix3x2fvEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix2x4fvEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix4x2fvEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix3x4fvEXT;
|
||||
const GLMessage_Function GLMessage::glProgramUniformMatrix4x3fvEXT;
|
||||
const GLMessage_Function GLMessage::glRenderbufferStorageMultisampleNV;
|
||||
const GLMessage_Function GLMessage::glSampleCoverageOES;
|
||||
const GLMessage_Function GLMessage::glTexStorage3DMultisampleOES;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix2x3fvNV;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix3x2fvNV;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix2x4fvNV;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix4x2fvNV;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix3x4fvNV;
|
||||
const GLMessage_Function GLMessage::glUniformMatrix4x3fvNV;
|
||||
const GLMessage_Function GLMessage::eglGetDisplay;
|
||||
const GLMessage_Function GLMessage::eglInitialize;
|
||||
const GLMessage_Function GLMessage::eglTerminate;
|
||||
|
@ -532,6 +532,28 @@ enum GLMessage_Function {
|
||||
GLMessage_Function_glTexStorage2D = 477,
|
||||
GLMessage_Function_glTexStorage3D = 478,
|
||||
GLMessage_Function_glGetInternalformativ = 479,
|
||||
GLMessage_Function_glBeginPerfQueryINTEL = 480,
|
||||
GLMessage_Function_glCreatePerfQueryINTEL = 481,
|
||||
GLMessage_Function_glDeletePerfQueryINTEL = 482,
|
||||
GLMessage_Function_glEndPerfQueryINTEL = 483,
|
||||
GLMessage_Function_glGetFirstPerfQueryIdINTEL = 484,
|
||||
GLMessage_Function_glGetNextPerfQueryIdINTEL = 485,
|
||||
GLMessage_Function_glGetPerfCounterInfoINTEL = 486,
|
||||
GLMessage_Function_glGetPerfQueryDataINTEL = 487,
|
||||
GLMessage_Function_glGetPerfQueryIdByNameINTEL = 488,
|
||||
GLMessage_Function_glGetPerfQueryInfoINTEL = 489,
|
||||
GLMessage_Function_glBlendBarrierKHR = 490,
|
||||
GLMessage_Function_glBlendBarrierNV = 491,
|
||||
GLMessage_Function_glBlendParameteriNV = 492,
|
||||
GLMessage_Function_glBlitFramebufferNV = 493,
|
||||
GLMessage_Function_glFenceSyncAPPLE = 494,
|
||||
GLMessage_Function_glIsSyncAPPLE = 495,
|
||||
GLMessage_Function_glDeleteSyncAPPLE = 496,
|
||||
GLMessage_Function_glClientWaitSyncAPPLE = 497,
|
||||
GLMessage_Function_glWaitSyncAPPLE = 498,
|
||||
GLMessage_Function_glGetInteger64vAPPLE = 499,
|
||||
GLMessage_Function_glGetSyncivAPPLE = 500,
|
||||
GLMessage_Function_glCopyBufferSubDataNV = 501,
|
||||
GLMessage_Function_glActiveShaderProgramEXT = 502,
|
||||
GLMessage_Function_glAlphaFuncQCOM = 503,
|
||||
GLMessage_Function_glBeginQueryEXT = 504,
|
||||
@ -593,6 +615,84 @@ enum GLMessage_Function {
|
||||
GLMessage_Function_glTextureStorage3DEXT = 559,
|
||||
GLMessage_Function_glUseProgramStagesEXT = 560,
|
||||
GLMessage_Function_glValidateProgramPipelineEXT = 561,
|
||||
GLMessage_Function_glCopyTextureLevelsAPPLE = 562,
|
||||
GLMessage_Function_glDebugMessageControlKHR = 563,
|
||||
GLMessage_Function_glDebugMessageInsertKHR = 564,
|
||||
GLMessage_Function_glDebugMessageCallbackKHR = 565,
|
||||
GLMessage_Function_glGetDebugMessageLogKHR = 566,
|
||||
GLMessage_Function_glPushDebugGroupKHR = 567,
|
||||
GLMessage_Function_glPopDebugGroupKHR = 568,
|
||||
GLMessage_Function_glObjectLabelKHR = 569,
|
||||
GLMessage_Function_glGetObjectLabelKHR = 570,
|
||||
GLMessage_Function_glObjectPtrLabelKHR = 571,
|
||||
GLMessage_Function_glGetObjectPtrLabelKHR = 572,
|
||||
GLMessage_Function_glGetPointervKHR = 573,
|
||||
GLMessage_Function_glDrawArraysInstancedANGLE = 574,
|
||||
GLMessage_Function_glDrawElementsInstancedANGLE = 575,
|
||||
GLMessage_Function_glVertexAttribDivisorANGLE = 576,
|
||||
GLMessage_Function_glDrawArraysInstancedEXT = 577,
|
||||
GLMessage_Function_glDrawElementsInstancedEXT = 578,
|
||||
GLMessage_Function_glVertexAttribDivisorEXT = 579,
|
||||
GLMessage_Function_glDrawArraysInstancedNV = 580,
|
||||
GLMessage_Function_glDrawElementsInstancedNV = 581,
|
||||
GLMessage_Function_glVertexAttribDivisorNV = 582,
|
||||
GLMessage_Function_glDrawBuffersEXT = 583,
|
||||
GLMessage_Function_glReadBufferIndexedEXT = 584,
|
||||
GLMessage_Function_glDrawBuffersIndexedEXT = 585,
|
||||
GLMessage_Function_glGetIntegeri_vEXT = 586,
|
||||
GLMessage_Function_glMapBufferRangeEXT = 587,
|
||||
GLMessage_Function_glFlushMappedBufferRangeEXT = 588,
|
||||
GLMessage_Function_glQueryCounterEXT = 589,
|
||||
GLMessage_Function_glGetQueryObjecti64vEXT = 590,
|
||||
GLMessage_Function_glGetQueryObjectivEXT = 591,
|
||||
GLMessage_Function_glGetQueryObjectui64vEXT = 592,
|
||||
GLMessage_Function_glGetTranslatedShaderSourceANGLE = 593,
|
||||
GLMessage_Function_glMinSampleShadingOES = 594,
|
||||
GLMessage_Function_glMultiTexCoord1bOES = 595,
|
||||
GLMessage_Function_glMultiTexCoord1bvOES = 596,
|
||||
GLMessage_Function_glMultiTexCoord2bOES = 597,
|
||||
GLMessage_Function_glMultiTexCoord2bvOES = 598,
|
||||
GLMessage_Function_glMultiTexCoord3bOES = 599,
|
||||
GLMessage_Function_glMultiTexCoord3bvOES = 600,
|
||||
GLMessage_Function_glMultiTexCoord4bOES = 601,
|
||||
GLMessage_Function_glMultiTexCoord4bvOES = 602,
|
||||
GLMessage_Function_glTexCoord1bOES = 603,
|
||||
GLMessage_Function_glTexCoord1bvOES = 604,
|
||||
GLMessage_Function_glTexCoord2bOES = 605,
|
||||
GLMessage_Function_glTexCoord2bvOES = 606,
|
||||
GLMessage_Function_glTexCoord3bOES = 607,
|
||||
GLMessage_Function_glTexCoord3bvOES = 608,
|
||||
GLMessage_Function_glTexCoord4bOES = 609,
|
||||
GLMessage_Function_glTexCoord4bvOES = 610,
|
||||
GLMessage_Function_glVertex2bOES = 611,
|
||||
GLMessage_Function_glVertex2bvOES = 612,
|
||||
GLMessage_Function_glVertex3bOES = 613,
|
||||
GLMessage_Function_glVertex3bvOES = 614,
|
||||
GLMessage_Function_glVertex4bOES = 615,
|
||||
GLMessage_Function_glVertex4bvOES = 616,
|
||||
GLMessage_Function_glProgramUniform1uiEXT = 617,
|
||||
GLMessage_Function_glProgramUniform2uiEXT = 618,
|
||||
GLMessage_Function_glProgramUniform3uiEXT = 619,
|
||||
GLMessage_Function_glProgramUniform4uiEXT = 620,
|
||||
GLMessage_Function_glProgramUniform1uivEXT = 621,
|
||||
GLMessage_Function_glProgramUniform2uivEXT = 622,
|
||||
GLMessage_Function_glProgramUniform3uivEXT = 623,
|
||||
GLMessage_Function_glProgramUniform4uivEXT = 624,
|
||||
GLMessage_Function_glProgramUniformMatrix2x3fvEXT = 625,
|
||||
GLMessage_Function_glProgramUniformMatrix3x2fvEXT = 626,
|
||||
GLMessage_Function_glProgramUniformMatrix2x4fvEXT = 627,
|
||||
GLMessage_Function_glProgramUniformMatrix4x2fvEXT = 628,
|
||||
GLMessage_Function_glProgramUniformMatrix3x4fvEXT = 629,
|
||||
GLMessage_Function_glProgramUniformMatrix4x3fvEXT = 630,
|
||||
GLMessage_Function_glRenderbufferStorageMultisampleNV = 631,
|
||||
GLMessage_Function_glSampleCoverageOES = 632,
|
||||
GLMessage_Function_glTexStorage3DMultisampleOES = 633,
|
||||
GLMessage_Function_glUniformMatrix2x3fvNV = 634,
|
||||
GLMessage_Function_glUniformMatrix3x2fvNV = 635,
|
||||
GLMessage_Function_glUniformMatrix2x4fvNV = 636,
|
||||
GLMessage_Function_glUniformMatrix4x2fvNV = 637,
|
||||
GLMessage_Function_glUniformMatrix3x4fvNV = 638,
|
||||
GLMessage_Function_glUniformMatrix4x3fvNV = 639,
|
||||
GLMessage_Function_eglGetDisplay = 2000,
|
||||
GLMessage_Function_eglInitialize = 2001,
|
||||
GLMessage_Function_eglTerminate = 2002,
|
||||
@ -1466,6 +1566,28 @@ class GLMessage : public ::google::protobuf::MessageLite {
|
||||
static const Function glTexStorage2D = GLMessage_Function_glTexStorage2D;
|
||||
static const Function glTexStorage3D = GLMessage_Function_glTexStorage3D;
|
||||
static const Function glGetInternalformativ = GLMessage_Function_glGetInternalformativ;
|
||||
static const Function glBeginPerfQueryINTEL = GLMessage_Function_glBeginPerfQueryINTEL;
|
||||
static const Function glCreatePerfQueryINTEL = GLMessage_Function_glCreatePerfQueryINTEL;
|
||||
static const Function glDeletePerfQueryINTEL = GLMessage_Function_glDeletePerfQueryINTEL;
|
||||
static const Function glEndPerfQueryINTEL = GLMessage_Function_glEndPerfQueryINTEL;
|
||||
static const Function glGetFirstPerfQueryIdINTEL = GLMessage_Function_glGetFirstPerfQueryIdINTEL;
|
||||
static const Function glGetNextPerfQueryIdINTEL = GLMessage_Function_glGetNextPerfQueryIdINTEL;
|
||||
static const Function glGetPerfCounterInfoINTEL = GLMessage_Function_glGetPerfCounterInfoINTEL;
|
||||
static const Function glGetPerfQueryDataINTEL = GLMessage_Function_glGetPerfQueryDataINTEL;
|
||||
static const Function glGetPerfQueryIdByNameINTEL = GLMessage_Function_glGetPerfQueryIdByNameINTEL;
|
||||
static const Function glGetPerfQueryInfoINTEL = GLMessage_Function_glGetPerfQueryInfoINTEL;
|
||||
static const Function glBlendBarrierKHR = GLMessage_Function_glBlendBarrierKHR;
|
||||
static const Function glBlendBarrierNV = GLMessage_Function_glBlendBarrierNV;
|
||||
static const Function glBlendParameteriNV = GLMessage_Function_glBlendParameteriNV;
|
||||
static const Function glBlitFramebufferNV = GLMessage_Function_glBlitFramebufferNV;
|
||||
static const Function glFenceSyncAPPLE = GLMessage_Function_glFenceSyncAPPLE;
|
||||
static const Function glIsSyncAPPLE = GLMessage_Function_glIsSyncAPPLE;
|
||||
static const Function glDeleteSyncAPPLE = GLMessage_Function_glDeleteSyncAPPLE;
|
||||
static const Function glClientWaitSyncAPPLE = GLMessage_Function_glClientWaitSyncAPPLE;
|
||||
static const Function glWaitSyncAPPLE = GLMessage_Function_glWaitSyncAPPLE;
|
||||
static const Function glGetInteger64vAPPLE = GLMessage_Function_glGetInteger64vAPPLE;
|
||||
static const Function glGetSyncivAPPLE = GLMessage_Function_glGetSyncivAPPLE;
|
||||
static const Function glCopyBufferSubDataNV = GLMessage_Function_glCopyBufferSubDataNV;
|
||||
static const Function glActiveShaderProgramEXT = GLMessage_Function_glActiveShaderProgramEXT;
|
||||
static const Function glAlphaFuncQCOM = GLMessage_Function_glAlphaFuncQCOM;
|
||||
static const Function glBeginQueryEXT = GLMessage_Function_glBeginQueryEXT;
|
||||
@ -1527,6 +1649,84 @@ class GLMessage : public ::google::protobuf::MessageLite {
|
||||
static const Function glTextureStorage3DEXT = GLMessage_Function_glTextureStorage3DEXT;
|
||||
static const Function glUseProgramStagesEXT = GLMessage_Function_glUseProgramStagesEXT;
|
||||
static const Function glValidateProgramPipelineEXT = GLMessage_Function_glValidateProgramPipelineEXT;
|
||||
static const Function glCopyTextureLevelsAPPLE = GLMessage_Function_glCopyTextureLevelsAPPLE;
|
||||
static const Function glDebugMessageControlKHR = GLMessage_Function_glDebugMessageControlKHR;
|
||||
static const Function glDebugMessageInsertKHR = GLMessage_Function_glDebugMessageInsertKHR;
|
||||
static const Function glDebugMessageCallbackKHR = GLMessage_Function_glDebugMessageCallbackKHR;
|
||||
static const Function glGetDebugMessageLogKHR = GLMessage_Function_glGetDebugMessageLogKHR;
|
||||
static const Function glPushDebugGroupKHR = GLMessage_Function_glPushDebugGroupKHR;
|
||||
static const Function glPopDebugGroupKHR = GLMessage_Function_glPopDebugGroupKHR;
|
||||
static const Function glObjectLabelKHR = GLMessage_Function_glObjectLabelKHR;
|
||||
static const Function glGetObjectLabelKHR = GLMessage_Function_glGetObjectLabelKHR;
|
||||
static const Function glObjectPtrLabelKHR = GLMessage_Function_glObjectPtrLabelKHR;
|
||||
static const Function glGetObjectPtrLabelKHR = GLMessage_Function_glGetObjectPtrLabelKHR;
|
||||
static const Function glGetPointervKHR = GLMessage_Function_glGetPointervKHR;
|
||||
static const Function glDrawArraysInstancedANGLE = GLMessage_Function_glDrawArraysInstancedANGLE;
|
||||
static const Function glDrawElementsInstancedANGLE = GLMessage_Function_glDrawElementsInstancedANGLE;
|
||||
static const Function glVertexAttribDivisorANGLE = GLMessage_Function_glVertexAttribDivisorANGLE;
|
||||
static const Function glDrawArraysInstancedEXT = GLMessage_Function_glDrawArraysInstancedEXT;
|
||||
static const Function glDrawElementsInstancedEXT = GLMessage_Function_glDrawElementsInstancedEXT;
|
||||
static const Function glVertexAttribDivisorEXT = GLMessage_Function_glVertexAttribDivisorEXT;
|
||||
static const Function glDrawArraysInstancedNV = GLMessage_Function_glDrawArraysInstancedNV;
|
||||
static const Function glDrawElementsInstancedNV = GLMessage_Function_glDrawElementsInstancedNV;
|
||||
static const Function glVertexAttribDivisorNV = GLMessage_Function_glVertexAttribDivisorNV;
|
||||
static const Function glDrawBuffersEXT = GLMessage_Function_glDrawBuffersEXT;
|
||||
static const Function glReadBufferIndexedEXT = GLMessage_Function_glReadBufferIndexedEXT;
|
||||
static const Function glDrawBuffersIndexedEXT = GLMessage_Function_glDrawBuffersIndexedEXT;
|
||||
static const Function glGetIntegeri_vEXT = GLMessage_Function_glGetIntegeri_vEXT;
|
||||
static const Function glMapBufferRangeEXT = GLMessage_Function_glMapBufferRangeEXT;
|
||||
static const Function glFlushMappedBufferRangeEXT = GLMessage_Function_glFlushMappedBufferRangeEXT;
|
||||
static const Function glQueryCounterEXT = GLMessage_Function_glQueryCounterEXT;
|
||||
static const Function glGetQueryObjecti64vEXT = GLMessage_Function_glGetQueryObjecti64vEXT;
|
||||
static const Function glGetQueryObjectivEXT = GLMessage_Function_glGetQueryObjectivEXT;
|
||||
static const Function glGetQueryObjectui64vEXT = GLMessage_Function_glGetQueryObjectui64vEXT;
|
||||
static const Function glGetTranslatedShaderSourceANGLE = GLMessage_Function_glGetTranslatedShaderSourceANGLE;
|
||||
static const Function glMinSampleShadingOES = GLMessage_Function_glMinSampleShadingOES;
|
||||
static const Function glMultiTexCoord1bOES = GLMessage_Function_glMultiTexCoord1bOES;
|
||||
static const Function glMultiTexCoord1bvOES = GLMessage_Function_glMultiTexCoord1bvOES;
|
||||
static const Function glMultiTexCoord2bOES = GLMessage_Function_glMultiTexCoord2bOES;
|
||||
static const Function glMultiTexCoord2bvOES = GLMessage_Function_glMultiTexCoord2bvOES;
|
||||
static const Function glMultiTexCoord3bOES = GLMessage_Function_glMultiTexCoord3bOES;
|
||||
static const Function glMultiTexCoord3bvOES = GLMessage_Function_glMultiTexCoord3bvOES;
|
||||
static const Function glMultiTexCoord4bOES = GLMessage_Function_glMultiTexCoord4bOES;
|
||||
static const Function glMultiTexCoord4bvOES = GLMessage_Function_glMultiTexCoord4bvOES;
|
||||
static const Function glTexCoord1bOES = GLMessage_Function_glTexCoord1bOES;
|
||||
static const Function glTexCoord1bvOES = GLMessage_Function_glTexCoord1bvOES;
|
||||
static const Function glTexCoord2bOES = GLMessage_Function_glTexCoord2bOES;
|
||||
static const Function glTexCoord2bvOES = GLMessage_Function_glTexCoord2bvOES;
|
||||
static const Function glTexCoord3bOES = GLMessage_Function_glTexCoord3bOES;
|
||||
static const Function glTexCoord3bvOES = GLMessage_Function_glTexCoord3bvOES;
|
||||
static const Function glTexCoord4bOES = GLMessage_Function_glTexCoord4bOES;
|
||||
static const Function glTexCoord4bvOES = GLMessage_Function_glTexCoord4bvOES;
|
||||
static const Function glVertex2bOES = GLMessage_Function_glVertex2bOES;
|
||||
static const Function glVertex2bvOES = GLMessage_Function_glVertex2bvOES;
|
||||
static const Function glVertex3bOES = GLMessage_Function_glVertex3bOES;
|
||||
static const Function glVertex3bvOES = GLMessage_Function_glVertex3bvOES;
|
||||
static const Function glVertex4bOES = GLMessage_Function_glVertex4bOES;
|
||||
static const Function glVertex4bvOES = GLMessage_Function_glVertex4bvOES;
|
||||
static const Function glProgramUniform1uiEXT = GLMessage_Function_glProgramUniform1uiEXT;
|
||||
static const Function glProgramUniform2uiEXT = GLMessage_Function_glProgramUniform2uiEXT;
|
||||
static const Function glProgramUniform3uiEXT = GLMessage_Function_glProgramUniform3uiEXT;
|
||||
static const Function glProgramUniform4uiEXT = GLMessage_Function_glProgramUniform4uiEXT;
|
||||
static const Function glProgramUniform1uivEXT = GLMessage_Function_glProgramUniform1uivEXT;
|
||||
static const Function glProgramUniform2uivEXT = GLMessage_Function_glProgramUniform2uivEXT;
|
||||
static const Function glProgramUniform3uivEXT = GLMessage_Function_glProgramUniform3uivEXT;
|
||||
static const Function glProgramUniform4uivEXT = GLMessage_Function_glProgramUniform4uivEXT;
|
||||
static const Function glProgramUniformMatrix2x3fvEXT = GLMessage_Function_glProgramUniformMatrix2x3fvEXT;
|
||||
static const Function glProgramUniformMatrix3x2fvEXT = GLMessage_Function_glProgramUniformMatrix3x2fvEXT;
|
||||
static const Function glProgramUniformMatrix2x4fvEXT = GLMessage_Function_glProgramUniformMatrix2x4fvEXT;
|
||||
static const Function glProgramUniformMatrix4x2fvEXT = GLMessage_Function_glProgramUniformMatrix4x2fvEXT;
|
||||
static const Function glProgramUniformMatrix3x4fvEXT = GLMessage_Function_glProgramUniformMatrix3x4fvEXT;
|
||||
static const Function glProgramUniformMatrix4x3fvEXT = GLMessage_Function_glProgramUniformMatrix4x3fvEXT;
|
||||
static const Function glRenderbufferStorageMultisampleNV = GLMessage_Function_glRenderbufferStorageMultisampleNV;
|
||||
static const Function glSampleCoverageOES = GLMessage_Function_glSampleCoverageOES;
|
||||
static const Function glTexStorage3DMultisampleOES = GLMessage_Function_glTexStorage3DMultisampleOES;
|
||||
static const Function glUniformMatrix2x3fvNV = GLMessage_Function_glUniformMatrix2x3fvNV;
|
||||
static const Function glUniformMatrix3x2fvNV = GLMessage_Function_glUniformMatrix3x2fvNV;
|
||||
static const Function glUniformMatrix2x4fvNV = GLMessage_Function_glUniformMatrix2x4fvNV;
|
||||
static const Function glUniformMatrix4x2fvNV = GLMessage_Function_glUniformMatrix4x2fvNV;
|
||||
static const Function glUniformMatrix3x4fvNV = GLMessage_Function_glUniformMatrix3x4fvNV;
|
||||
static const Function glUniformMatrix4x3fvNV = GLMessage_Function_glUniformMatrix4x3fvNV;
|
||||
static const Function eglGetDisplay = GLMessage_Function_eglGetDisplay;
|
||||
static const Function eglInitialize = GLMessage_Function_eglInitialize;
|
||||
static const Function eglTerminate = GLMessage_Function_eglTerminate;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@ namespace gltrace {
|
||||
|
||||
void GLTrace_glActiveTexture(GLenum texture);
|
||||
void GLTrace_glAttachShader(GLuint program, GLuint shader);
|
||||
void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
||||
void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
|
||||
void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
|
||||
void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
@ -32,29 +32,29 @@ void GLTrace_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alph
|
||||
void GLTrace_glBlendEquation(GLenum mode);
|
||||
void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
void GLTrace_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
||||
void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
||||
GLenum GLTrace_glCheckFramebufferStatus(GLenum target);
|
||||
void GLTrace_glClear(GLbitfield mask);
|
||||
void GLTrace_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void GLTrace_glClearDepthf(GLfloat depth);
|
||||
void GLTrace_glClearDepthf(GLfloat d);
|
||||
void GLTrace_glClearStencil(GLint s);
|
||||
void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void GLTrace_glCompileShader(GLuint shader);
|
||||
void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLuint GLTrace_glCreateProgram(void);
|
||||
GLuint GLTrace_glCreateShader(GLenum type);
|
||||
void GLTrace_glCullFace(GLenum mode);
|
||||
void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
void GLTrace_glDeleteBuffers(GLsizei n, const GLuint * buffers);
|
||||
void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
|
||||
void GLTrace_glDeleteProgram(GLuint program);
|
||||
void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
|
||||
void GLTrace_glDeleteShader(GLuint shader);
|
||||
void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures);
|
||||
void GLTrace_glDeleteTextures(GLsizei n, const GLuint * textures);
|
||||
void GLTrace_glDepthFunc(GLenum func);
|
||||
void GLTrace_glDepthMask(GLboolean flag);
|
||||
void GLTrace_glDepthRangef(GLfloat n, GLfloat f);
|
||||
@ -62,7 +62,7 @@ void GLTrace_glDetachShader(GLuint program, GLuint shader);
|
||||
void GLTrace_glDisable(GLenum cap);
|
||||
void GLTrace_glDisableVertexAttribArray(GLuint index);
|
||||
void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
||||
void GLTrace_glEnable(GLenum cap);
|
||||
void GLTrace_glEnableVertexAttribArray(GLuint index);
|
||||
void GLTrace_glFinish(void);
|
||||
@ -70,37 +70,37 @@ void GLTrace_glFlush(void);
|
||||
void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void GLTrace_glFrontFace(GLenum mode);
|
||||
void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers);
|
||||
void GLTrace_glGenBuffers(GLsizei n, GLuint * buffers);
|
||||
void GLTrace_glGenerateMipmap(GLenum target);
|
||||
void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void GLTrace_glGenTextures(GLsizei n, GLuint* textures);
|
||||
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
|
||||
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GLTrace_glGenFramebuffers(GLsizei n, GLuint * framebuffers);
|
||||
void GLTrace_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
|
||||
void GLTrace_glGenTextures(GLsizei n, GLuint * textures);
|
||||
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
||||
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
||||
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
||||
GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar * name);
|
||||
void GLTrace_glGetBooleanv(GLenum pname, GLboolean * data);
|
||||
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
GLenum GLTrace_glGetError(void);
|
||||
void GLTrace_glGetFloatv(GLenum pname, GLfloat* params);
|
||||
void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetIntegerv(GLenum pname, GLint* params);
|
||||
void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
const GLubyte* GLTrace_glGetString(GLenum name);
|
||||
void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
|
||||
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
|
||||
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
|
||||
void GLTrace_glGetFloatv(GLenum pname, GLfloat * data);
|
||||
void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetIntegerv(GLenum pname, GLint * data);
|
||||
void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
||||
void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
||||
void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
|
||||
void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
||||
const GLubyte * GLTrace_glGetString(GLenum name);
|
||||
void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat * params);
|
||||
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint * params);
|
||||
GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar * name);
|
||||
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer);
|
||||
void GLTrace_glHint(GLenum target, GLenum mode);
|
||||
GLboolean GLTrace_glIsBuffer(GLuint buffer);
|
||||
GLboolean GLTrace_glIsEnabled(GLenum cap);
|
||||
@ -113,246 +113,299 @@ void GLTrace_glLineWidth(GLfloat width);
|
||||
void GLTrace_glLinkProgram(GLuint program);
|
||||
void GLTrace_glPixelStorei(GLenum pname, GLint param);
|
||||
void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units);
|
||||
void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
||||
void GLTrace_glReleaseShaderCompiler(void);
|
||||
void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert);
|
||||
void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length);
|
||||
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
||||
void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void GLTrace_glStencilMask(GLuint mask);
|
||||
void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask);
|
||||
void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
|
||||
void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
|
||||
void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glUniform1f(GLint location, GLfloat x);
|
||||
void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
|
||||
void GLTrace_glUniform1i(GLint location, GLint x);
|
||||
void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v);
|
||||
void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y);
|
||||
void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
|
||||
void GLTrace_glUniform2i(GLint location, GLint x, GLint y);
|
||||
void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v);
|
||||
void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
|
||||
void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z);
|
||||
void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v);
|
||||
void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
|
||||
void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v);
|
||||
void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glUniform1f(GLint location, GLfloat v0);
|
||||
void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glUniform1i(GLint location, GLint v0);
|
||||
void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glUniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glUniform2i(GLint location, GLint v0, GLint v1);
|
||||
void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUseProgram(GLuint program);
|
||||
void GLTrace_glValidateProgram(GLuint program);
|
||||
void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x);
|
||||
void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
|
||||
void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
||||
void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
|
||||
void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
|
||||
void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
|
||||
void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
void GLTrace_glVertexAttrib1f(GLuint index, GLfloat x);
|
||||
void GLTrace_glVertexAttrib1fv(GLuint index, const GLfloat * v);
|
||||
void GLTrace_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
|
||||
void GLTrace_glVertexAttrib2fv(GLuint index, const GLfloat * v);
|
||||
void GLTrace_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glVertexAttrib3fv(GLuint index, const GLfloat * v);
|
||||
void GLTrace_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void GLTrace_glVertexAttrib4fv(GLuint index, const GLfloat * v);
|
||||
void GLTrace_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glReadBuffer(GLenum mode);
|
||||
void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
||||
void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glGenQueries(GLsizei n, GLuint* ids);
|
||||
void GLTrace_glDeleteQueries(GLsizei n, const GLuint* ids);
|
||||
void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glGenQueries(GLsizei n, GLuint * ids);
|
||||
void GLTrace_glDeleteQueries(GLsizei n, const GLuint * ids);
|
||||
GLboolean GLTrace_glIsQuery(GLuint id);
|
||||
void GLTrace_glBeginQuery(GLenum target, GLuint id);
|
||||
void GLTrace_glEndQuery(GLenum target);
|
||||
void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
|
||||
void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
|
||||
GLboolean GLTrace_glUnmapBuffer(GLenum target);
|
||||
void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
|
||||
void GLTrace_glDrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, void ** params);
|
||||
void GLTrace_glDrawBuffers(GLsizei n, const GLenum * bufs);
|
||||
void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GLvoid* GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void * GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
void GLTrace_glBindVertexArray(GLuint array);
|
||||
void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
||||
void GLTrace_glGenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
|
||||
void GLTrace_glGenVertexArrays(GLsizei n, GLuint * arrays);
|
||||
GLboolean GLTrace_glIsVertexArray(GLuint array);
|
||||
void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
|
||||
void GLTrace_glBeginTransformFeedback(GLenum primitiveMode);
|
||||
void GLTrace_glEndTransformFeedback(void);
|
||||
void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
||||
void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
||||
void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
||||
void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
|
||||
void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
|
||||
void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
|
||||
void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
|
||||
void GLTrace_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
void GLTrace_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
void GLTrace_glVertexAttribI4iv(GLuint index, const GLint* v);
|
||||
void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint* v);
|
||||
void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint* params);
|
||||
GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar *name);
|
||||
void GLTrace_glVertexAttribI4iv(GLuint index, const GLint * v);
|
||||
void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint * v);
|
||||
void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint * params);
|
||||
GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar * name);
|
||||
void GLTrace_glUniform1ui(GLint location, GLuint v0);
|
||||
void GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1);
|
||||
void GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
|
||||
void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
||||
void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
||||
void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
const GLubyte* GLTrace_glGetStringi(GLenum name, GLuint index);
|
||||
const GLubyte * GLTrace_glGetStringi(GLenum name, GLuint index);
|
||||
void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
||||
void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
||||
GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
||||
void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
|
||||
void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
|
||||
GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
|
||||
void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
|
||||
void GLTrace_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
|
||||
void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
||||
GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags);
|
||||
GLboolean GLTrace_glIsSync(GLsync sync);
|
||||
void GLTrace_glDeleteSync(GLsync sync);
|
||||
GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void GLTrace_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void GLTrace_glGetInteger64v(GLenum pname, GLint64* params);
|
||||
void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
|
||||
void GLTrace_glGenSamplers(GLsizei count, GLuint* samplers);
|
||||
void GLTrace_glDeleteSamplers(GLsizei count, const GLuint* samplers);
|
||||
void GLTrace_glGetInteger64v(GLenum pname, GLint64 * data);
|
||||
void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
|
||||
void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
|
||||
void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
|
||||
void GLTrace_glGenSamplers(GLsizei count, GLuint * samplers);
|
||||
void GLTrace_glDeleteSamplers(GLsizei count, const GLuint * samplers);
|
||||
GLboolean GLTrace_glIsSampler(GLuint sampler);
|
||||
void GLTrace_glBindSampler(GLuint unit, GLuint sampler);
|
||||
void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
||||
void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
|
||||
void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
||||
void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
||||
void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
|
||||
void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glVertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
void GLTrace_glBindTransformFeedback(GLenum target, GLuint id);
|
||||
void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
|
||||
void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint* ids);
|
||||
void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
|
||||
void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint * ids);
|
||||
GLboolean GLTrace_glIsTransformFeedback(GLuint id);
|
||||
void GLTrace_glPauseTransformFeedback(void);
|
||||
void GLTrace_glResumeTransformFeedback(void);
|
||||
void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
|
||||
void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
|
||||
void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
||||
void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
|
||||
void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value);
|
||||
void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments);
|
||||
void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
|
||||
|
||||
// Declarations for GL2Ext APIs
|
||||
|
||||
void GLTrace_glBlendBarrierKHR(void);
|
||||
void GLTrace_glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
|
||||
void GLTrace_glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
|
||||
void GLTrace_glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void * userParam);
|
||||
GLuint GLTrace_glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
||||
void GLTrace_glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar * message);
|
||||
void GLTrace_glPopDebugGroupKHR(void);
|
||||
void GLTrace_glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
|
||||
void GLTrace_glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
||||
void GLTrace_glObjectPtrLabelKHR(const void * ptr, GLsizei length, const GLchar * label);
|
||||
void GLTrace_glGetObjectPtrLabelKHR(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
||||
void GLTrace_glGetPointervKHR(GLenum pname, void ** params);
|
||||
void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
|
||||
void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
|
||||
void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
||||
void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
||||
void* GLTrace_glMapBufferOES(GLenum target, GLenum access);
|
||||
void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
||||
void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
|
||||
void * GLTrace_glMapBufferOES(GLenum target, GLenum access);
|
||||
GLboolean GLTrace_glUnmapBufferOES(GLenum target);
|
||||
void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
|
||||
void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, void ** params);
|
||||
void GLTrace_glMinSampleShadingOES(GLfloat value);
|
||||
void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
||||
void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
||||
void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||
void GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
||||
void GLTrace_glBindVertexArrayOES(GLuint array);
|
||||
void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
|
||||
void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays);
|
||||
void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
|
||||
void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint * arrays);
|
||||
GLboolean GLTrace_glIsVertexArrayOES(GLuint array);
|
||||
void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
||||
void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
||||
void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
||||
void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
||||
void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
||||
void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
|
||||
void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
|
||||
void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
||||
void GLTrace_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
|
||||
void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
|
||||
void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
|
||||
void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
|
||||
void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void * data);
|
||||
void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
|
||||
void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
|
||||
void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
|
||||
void GLTrace_glBeginPerfMonitorAMD(GLuint monitor);
|
||||
void GLTrace_glEndPerfMonitorAMD(GLuint monitor);
|
||||
void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
||||
void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
|
||||
void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
||||
void GLTrace_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
||||
void GLTrace_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
|
||||
void GLTrace_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
|
||||
void GLTrace_glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
|
||||
void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glResolveMultisampleFramebufferAPPLE(void);
|
||||
void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label);
|
||||
void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
|
||||
void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker);
|
||||
void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker);
|
||||
GLsync GLTrace_glFenceSyncAPPLE(GLenum condition, GLbitfield flags);
|
||||
GLboolean GLTrace_glIsSyncAPPLE(GLsync sync);
|
||||
void GLTrace_glDeleteSyncAPPLE(GLsync sync);
|
||||
GLenum GLTrace_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void GLTrace_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void GLTrace_glGetInteger64vAPPLE(GLenum pname, GLint64 * params);
|
||||
void GLTrace_glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
|
||||
void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label);
|
||||
void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
|
||||
void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar * marker);
|
||||
void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar * marker);
|
||||
void GLTrace_glPopGroupMarkerEXT(void);
|
||||
void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||
void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
||||
void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
||||
void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||
void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids);
|
||||
void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids);
|
||||
void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
|
||||
void GLTrace_glGenQueriesEXT(GLsizei n, GLuint * ids);
|
||||
void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint * ids);
|
||||
GLboolean GLTrace_glIsQueryEXT(GLuint id);
|
||||
void GLTrace_glBeginQueryEXT(GLenum target, GLuint id);
|
||||
void GLTrace_glEndQueryEXT(GLenum target);
|
||||
void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params);
|
||||
void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
|
||||
void GLTrace_glQueryCounterEXT(GLuint id, GLenum target);
|
||||
void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params);
|
||||
void GLTrace_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params);
|
||||
void GLTrace_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params);
|
||||
void GLTrace_glDrawBuffersEXT(GLsizei n, const GLenum * bufs);
|
||||
void GLTrace_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
||||
void GLTrace_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
||||
void GLTrace_glVertexAttribDivisorEXT(GLuint index, GLuint divisor);
|
||||
void * GLTrace_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void GLTrace_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
void GLTrace_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
||||
void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
|
||||
void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
||||
void GLTrace_glReadBufferIndexedEXT(GLenum src, GLint index);
|
||||
void GLTrace_glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices);
|
||||
void GLTrace_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data);
|
||||
GLenum GLTrace_glGetGraphicsResetStatusEXT(void);
|
||||
void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
|
||||
void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
|
||||
void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
||||
void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
|
||||
void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
|
||||
void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
|
||||
void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params);
|
||||
void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program);
|
||||
GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings);
|
||||
void GLTrace_glBindProgramPipelineEXT(GLuint pipeline);
|
||||
void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines);
|
||||
void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines);
|
||||
GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar ** strings);
|
||||
void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint * pipelines);
|
||||
void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint * pipelines);
|
||||
void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
||||
void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint * params);
|
||||
GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline);
|
||||
void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
|
||||
void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params);
|
||||
void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x);
|
||||
void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y);
|
||||
void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z);
|
||||
void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x);
|
||||
void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y);
|
||||
void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
|
||||
void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
|
||||
void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
|
||||
void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
|
||||
void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
||||
void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
||||
void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
||||
void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
||||
void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
|
||||
void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
|
||||
void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
||||
void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
|
||||
void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
||||
void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
|
||||
void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
|
||||
void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline);
|
||||
void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
void GLTrace_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
|
||||
void GLTrace_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
|
||||
void GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
void GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
void GLTrace_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
||||
void GLTrace_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
@ -361,108 +414,132 @@ void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels
|
||||
void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
||||
void GLTrace_glBeginPerfQueryINTEL(GLuint queryHandle);
|
||||
void GLTrace_glCreatePerfQueryINTEL(GLuint queryId, GLuint * queryHandle);
|
||||
void GLTrace_glDeletePerfQueryINTEL(GLuint queryHandle);
|
||||
void GLTrace_glEndPerfQueryINTEL(GLuint queryHandle);
|
||||
void GLTrace_glGetFirstPerfQueryIdINTEL(GLuint * queryId);
|
||||
void GLTrace_glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint * nextQueryId);
|
||||
void GLTrace_glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
|
||||
void GLTrace_glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
|
||||
void GLTrace_glGetPerfQueryIdByNameINTEL(GLchar * queryName, GLuint * queryId);
|
||||
void GLTrace_glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
|
||||
void GLTrace_glBlendParameteriNV(GLenum pname, GLint value);
|
||||
void GLTrace_glBlendBarrierNV(void);
|
||||
void GLTrace_glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
void GLTrace_glCoverageMaskNV(GLboolean mask);
|
||||
void GLTrace_glCoverageOperationNV(GLenum operation);
|
||||
void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs);
|
||||
void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences);
|
||||
void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences);
|
||||
void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum * bufs);
|
||||
void GLTrace_glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
||||
void GLTrace_glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
||||
void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint * fences);
|
||||
void GLTrace_glGenFencesNV(GLsizei n, GLuint * fences);
|
||||
GLboolean GLTrace_glIsFenceNV(GLuint fence);
|
||||
GLboolean GLTrace_glTestFenceNV(GLuint fence);
|
||||
void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
|
||||
void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
|
||||
void GLTrace_glFinishFenceNV(GLuint fence);
|
||||
void GLTrace_glSetFenceNV(GLuint fence, GLenum condition);
|
||||
void GLTrace_glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void GLTrace_glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glVertexAttribDivisorNV(GLuint index, GLuint divisor);
|
||||
void GLTrace_glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void GLTrace_glReadBufferNV(GLenum mode);
|
||||
void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref);
|
||||
void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls);
|
||||
void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
|
||||
void GLTrace_glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
|
||||
void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
|
||||
void GLTrace_glEnableDriverControlQCOM(GLuint driverControl);
|
||||
void GLTrace_glDisableDriverControlQCOM(GLuint driverControl);
|
||||
void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures);
|
||||
void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
|
||||
void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
|
||||
void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
|
||||
void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
|
||||
void GLTrace_glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
|
||||
void GLTrace_glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
|
||||
void GLTrace_glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
|
||||
void GLTrace_glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
|
||||
void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
|
||||
void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
|
||||
void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
||||
void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params);
|
||||
void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
||||
void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
||||
void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels);
|
||||
void GLTrace_glExtGetBufferPointervQCOM(GLenum target, void ** params);
|
||||
void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
|
||||
void GLTrace_glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
|
||||
GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program);
|
||||
void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
||||
void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
|
||||
void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
||||
void GLTrace_glEndTilingQCOM(GLbitfield preserveMask);
|
||||
|
||||
// Declarations for GL1 APIs
|
||||
|
||||
void GLTrace_glAlphaFunc(GLenum func, GLclampf ref);
|
||||
void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation);
|
||||
void GLTrace_glAlphaFunc(GLenum func, GLfloat ref);
|
||||
void GLTrace_glClipPlanef(GLenum p, const GLfloat * eqn);
|
||||
void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void GLTrace_glFogf(GLenum pname, GLfloat param);
|
||||
void GLTrace_glFogfv(GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
|
||||
void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
|
||||
void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
|
||||
void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
|
||||
void GLTrace_glFogfv(GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
|
||||
void GLTrace_glGetClipPlanef(GLenum plane, GLfloat * equation);
|
||||
void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glLightModelf(GLenum pname, GLfloat param);
|
||||
void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glLightModelfv(GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param);
|
||||
void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glLoadMatrixf(const GLfloat *m);
|
||||
void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glLoadMatrixf(const GLfloat * m);
|
||||
void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param);
|
||||
void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glMultMatrixf(const GLfloat *m);
|
||||
void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glMultMatrixf(const GLfloat * m);
|
||||
void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
void GLTrace_glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
|
||||
void GLTrace_glPointParameterf(GLenum pname, GLfloat param);
|
||||
void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glPointParameterfv(GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glPointSize(GLfloat size);
|
||||
void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
||||
void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref);
|
||||
void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||||
void GLTrace_glClearDepthx(GLclampx depth);
|
||||
void GLTrace_glAlphaFuncx(GLenum func, GLfixed ref);
|
||||
void GLTrace_glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
void GLTrace_glClearDepthx(GLfixed depth);
|
||||
void GLTrace_glClientActiveTexture(GLenum texture);
|
||||
void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation);
|
||||
void GLTrace_glClipPlanex(GLenum plane, const GLfixed * equation);
|
||||
void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar);
|
||||
void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glDepthRangex(GLfixed n, GLfixed f);
|
||||
void GLTrace_glDisableClientState(GLenum array);
|
||||
void GLTrace_glEnableClientState(GLenum array);
|
||||
void GLTrace_glFogx(GLenum pname, GLfixed param);
|
||||
void GLTrace_glFogxv(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
|
||||
void GLTrace_glGetFixedv(GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetPointerv(GLenum pname, GLvoid **params);
|
||||
void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
|
||||
void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glFogxv(GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
|
||||
void GLTrace_glGetClipPlanex(GLenum plane, GLfixed * equation);
|
||||
void GLTrace_glGetFixedv(GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetPointerv(GLenum pname, void ** params);
|
||||
void GLTrace_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
|
||||
void GLTrace_glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glLightModelx(GLenum pname, GLfixed param);
|
||||
void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glLightModelxv(GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param);
|
||||
void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glLineWidthx(GLfixed width);
|
||||
void GLTrace_glLoadIdentity(void);
|
||||
void GLTrace_glLoadMatrixx(const GLfixed *m);
|
||||
void GLTrace_glLoadMatrixx(const GLfixed * m);
|
||||
void GLTrace_glLogicOp(GLenum opcode);
|
||||
void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param);
|
||||
void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glMatrixMode(GLenum mode);
|
||||
void GLTrace_glMultMatrixx(const GLfixed *m);
|
||||
void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
void GLTrace_glMultMatrixx(const GLfixed * m);
|
||||
void GLTrace_glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
|
||||
void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
|
||||
void GLTrace_glPointParameterx(GLenum pname, GLfixed param);
|
||||
void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glPointParameterxv(GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glPointSizex(GLfixed size);
|
||||
void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units);
|
||||
void GLTrace_glPopMatrix(void);
|
||||
@ -471,106 +548,129 @@ void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert);
|
||||
void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glShadeModel(GLenum mode);
|
||||
void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param);
|
||||
void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params);
|
||||
void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
|
||||
void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
|
||||
// Declarations for GL1Ext APIs
|
||||
|
||||
void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
|
||||
void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void GLTrace_glBlendEquationOES(GLenum mode);
|
||||
void GLTrace_glMultiTexCoord1bOES(GLenum texture, GLbyte s);
|
||||
void GLTrace_glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords);
|
||||
void GLTrace_glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t);
|
||||
void GLTrace_glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords);
|
||||
void GLTrace_glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
|
||||
void GLTrace_glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords);
|
||||
void GLTrace_glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
|
||||
void GLTrace_glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords);
|
||||
void GLTrace_glTexCoord1bOES(GLbyte s);
|
||||
void GLTrace_glTexCoord1bvOES(const GLbyte * coords);
|
||||
void GLTrace_glTexCoord2bOES(GLbyte s, GLbyte t);
|
||||
void GLTrace_glTexCoord2bvOES(const GLbyte * coords);
|
||||
void GLTrace_glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r);
|
||||
void GLTrace_glTexCoord3bvOES(const GLbyte * coords);
|
||||
void GLTrace_glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
|
||||
void GLTrace_glTexCoord4bvOES(const GLbyte * coords);
|
||||
void GLTrace_glVertex2bOES(GLbyte x);
|
||||
void GLTrace_glVertex2bvOES(const GLbyte * coords);
|
||||
void GLTrace_glVertex3bOES(GLbyte x, GLbyte y);
|
||||
void GLTrace_glVertex3bvOES(const GLbyte * coords);
|
||||
void GLTrace_glVertex4bOES(GLbyte x, GLbyte y, GLbyte z);
|
||||
void GLTrace_glVertex4bvOES(const GLbyte * coords);
|
||||
void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
|
||||
void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
|
||||
void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
|
||||
void GLTrace_glDrawTexsvOES(const GLshort *coords);
|
||||
void GLTrace_glDrawTexivOES(const GLint *coords);
|
||||
void GLTrace_glDrawTexxvOES(const GLfixed *coords);
|
||||
void GLTrace_glDrawTexsvOES(const GLshort * coords);
|
||||
void GLTrace_glDrawTexivOES(const GLint * coords);
|
||||
void GLTrace_glDrawTexxvOES(const GLfixed * coords);
|
||||
void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
|
||||
void GLTrace_glDrawTexfvOES(const GLfloat *coords);
|
||||
void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref);
|
||||
void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||||
void GLTrace_glClearDepthxOES(GLclampx depth);
|
||||
void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation);
|
||||
void GLTrace_glDrawTexfvOES(const GLfloat * coords);
|
||||
void GLTrace_glAlphaFuncxOES(GLenum func, GLfixed ref);
|
||||
void GLTrace_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
void GLTrace_glClearDepthxOES(GLfixed depth);
|
||||
void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed * equation);
|
||||
void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar);
|
||||
void GLTrace_glDepthRangexOES(GLfixed n, GLfixed f);
|
||||
void GLTrace_glFogxOES(GLenum pname, GLfixed param);
|
||||
void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]);
|
||||
void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glFogxvOES(GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
|
||||
void GLTrace_glGetClipPlanexOES(GLenum plane, GLfixed * equation);
|
||||
void GLTrace_glGetFixedvOES(GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glLightModelxOES(GLenum pname, GLfixed param);
|
||||
void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param);
|
||||
void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glLineWidthxOES(GLfixed width);
|
||||
void GLTrace_glLoadMatrixxOES(const GLfixed *m);
|
||||
void GLTrace_glLoadMatrixxOES(const GLfixed * m);
|
||||
void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
|
||||
void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glMultMatrixxOES(const GLfixed *m);
|
||||
void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param);
|
||||
void GLTrace_glMultMatrixxOES(const GLfixed * m);
|
||||
void GLTrace_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
|
||||
void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
|
||||
void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
|
||||
void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glPointSizexOES(GLfixed size);
|
||||
void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units);
|
||||
void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
|
||||
void GLTrace_glSampleCoverageOES(GLfixed value, GLboolean invert);
|
||||
void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params);
|
||||
void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
|
||||
void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
|
||||
void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
|
||||
void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
|
||||
void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
|
||||
GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer);
|
||||
void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
|
||||
void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
|
||||
void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
|
||||
void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
|
||||
void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
|
||||
void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
|
||||
GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer);
|
||||
void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
|
||||
void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
|
||||
void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
|
||||
void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
|
||||
void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
|
||||
GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target);
|
||||
void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
||||
void GLTrace_glGenerateMipmapOES(GLenum target);
|
||||
void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
|
||||
void GLTrace_glLoadPaletteFromModelViewMatrixOES(void);
|
||||
void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
|
||||
void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar);
|
||||
void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation);
|
||||
void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
|
||||
void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
||||
void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const void * pointer);
|
||||
GLbitfield GLTrace_glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
|
||||
void GLTrace_glClearDepthfOES(GLclampf depth);
|
||||
void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat * equation);
|
||||
void GLTrace_glDepthRangefOES(GLclampf n, GLclampf f);
|
||||
void GLTrace_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
|
||||
void GLTrace_glGetClipPlanefOES(GLenum plane, GLfloat * equation);
|
||||
void GLTrace_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
|
||||
void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
|
||||
void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params);
|
||||
void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
|
||||
void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param);
|
||||
void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params);
|
||||
void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
|
||||
void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
|
||||
void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params);
|
||||
void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
|
||||
void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
|
||||
void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn);
|
||||
void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn);
|
||||
void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
|
||||
void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
|
||||
void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
|
||||
void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat * eqn);
|
||||
void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed * eqn);
|
||||
|
||||
}; // namespace gltrace
|
||||
}; // namespace android
|
||||
|
@ -18,7 +18,7 @@
|
||||
# This script is used to generate the trace implementations of all
|
||||
# OpenGL calls. When executed, it reads the specs for the OpenGL calls
|
||||
# from the files GLES2/gl2_api.in, GLES2/gl2ext_api.in, GLES_CM/gl_api.in,
|
||||
# and GLES_CM/glext_api.in, and generates trace versions for all the
|
||||
# and GLES_CM/glext_api.in, and generates trace versions for all the
|
||||
# defined functions.
|
||||
#
|
||||
# PREREQUISITES
|
||||
@ -103,6 +103,7 @@ GLPROTOBUF_TYPE_MAP = {
|
||||
"GLint64":DataType.INT64,
|
||||
"GLuint64":DataType.INT64,
|
||||
"GLsync":DataType.POINTER,
|
||||
"GLDEBUGPROCKHR":DataType.POINTER,
|
||||
}
|
||||
|
||||
API_SPECS = [
|
||||
@ -231,7 +232,7 @@ def getNameTypePair(decl):
|
||||
|
||||
# if name is a pointer (e.g. "*ptr"), then remove the "*" from the name
|
||||
# and add it to the data type
|
||||
pointersInName = name.count("*")
|
||||
pointersInName = name.count("*")
|
||||
if pointersInName > 0:
|
||||
name = name.replace("*", "")
|
||||
dataType += "*" * pointersInName
|
||||
@ -267,7 +268,7 @@ class ApiCall(object):
|
||||
API_ENTRY_REGEX = "(.*)API_ENTRY\(.*?\)\((.*?)\)"
|
||||
|
||||
# Regex to match CALL_GL_API specification:
|
||||
# e.g. CALL_GL_API(glCullFace, mode);
|
||||
# e.g. CALL_GL_API(glCullFace, mode);
|
||||
# CALL_GL_API_RETURN(glCreateProgram);
|
||||
CALL_GL_API_REGEX = "CALL_GL_API(_RETURN)?\((.*)\);"
|
||||
|
||||
@ -279,7 +280,7 @@ class ApiCall(object):
|
||||
defn: specification line containing API_ENTRY macro
|
||||
e.g: void API_ENTRY(glActiveTexture)(GLenum texture) {
|
||||
callsite: specification line containing CALL_GL_API macro
|
||||
e.g: CALL_GL_API(glActiveTexture, texture);
|
||||
e.g: CALL_GL_API(glActiveTexture, texture);
|
||||
"""
|
||||
self.prefix = prefix
|
||||
self.ret = self.getReturnType(apientry)
|
||||
@ -295,7 +296,7 @@ class ApiCall(object):
|
||||
'''Extract the return type from the API_ENTRY specification'''
|
||||
m = re.search(self.API_ENTRY_REGEX, apientry)
|
||||
if not m:
|
||||
raise ValueError("%s does not match API_ENTRY specification %s"
|
||||
raise ValueError("%s does not match API_ENTRY specification %s"
|
||||
% (apientry, self.API_ENTRY_REGEX))
|
||||
|
||||
return m.group(1).strip()
|
||||
@ -304,7 +305,7 @@ class ApiCall(object):
|
||||
'''Extract the argument list from the API_ENTRY specification'''
|
||||
m = re.search(self.API_ENTRY_REGEX, apientry)
|
||||
if not m:
|
||||
raise ValueError("%s does not match API_ENTRY specification %s"
|
||||
raise ValueError("%s does not match API_ENTRY specification %s"
|
||||
% (apientry, self.API_ENTRY_REGEX))
|
||||
|
||||
return m.group(2).strip()
|
||||
@ -335,7 +336,7 @@ class ApiCall(object):
|
||||
return "%s GLTrace_%s(%s);" % (self.ret, self.func, self.arglist)
|
||||
|
||||
def genCode(self):
|
||||
return TRACE_CALL_TEMPLATE(func = self.func,
|
||||
return TRACE_CALL_TEMPLATE(func = self.func,
|
||||
retType = self.ret,
|
||||
retDataType = getDataTypeFromKw(self.ret),
|
||||
inputArgList = self.arglist,
|
||||
|
@ -1,15 +1,16 @@
|
||||
GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
|
||||
GL_ENTRY(void, glActiveTexture, GLenum texture)
|
||||
GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
|
||||
GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
|
||||
GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
|
||||
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
|
||||
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
|
||||
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
|
||||
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
|
||||
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
|
||||
GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
|
||||
GL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle)
|
||||
GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
|
||||
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
|
||||
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar * name)
|
||||
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
|
||||
GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
|
||||
GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
||||
@ -23,111 +24,132 @@ GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
|
||||
GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glBindVertexArray, GLuint array)
|
||||
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
|
||||
GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
||||
GL_ENTRY(void, glBlendEquation, GLenum mode )
|
||||
GL_ENTRY(void, glBlendBarrierKHR, void)
|
||||
GL_ENTRY(void, glBlendBarrierNV, void)
|
||||
GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
GL_ENTRY(void, glBlendEquation, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
|
||||
GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
||||
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
|
||||
GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
|
||||
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
|
||||
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
|
||||
GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
|
||||
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void * data, GLenum usage)
|
||||
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
|
||||
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
|
||||
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
|
||||
GL_ENTRY(void, glClear, GLbitfield mask)
|
||||
GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
|
||||
GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value)
|
||||
GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value)
|
||||
GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value)
|
||||
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
||||
GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
|
||||
GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
|
||||
GL_ENTRY(void, glClearDepthf, GLclampf depth)
|
||||
GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat * value)
|
||||
GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint * value)
|
||||
GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint * value)
|
||||
GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
GL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
|
||||
GL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
|
||||
GL_ENTRY(void, glClearDepthf, GLfloat d)
|
||||
GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
|
||||
GL_ENTRY(void, glClearDepthx, GLclampx depth)
|
||||
GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
|
||||
GL_ENTRY(void, glClearDepthx, GLfixed depth)
|
||||
GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
|
||||
GL_ENTRY(void, glClearStencil, GLint s)
|
||||
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
|
||||
GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
|
||||
GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
|
||||
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
|
||||
GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
|
||||
GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
|
||||
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
|
||||
GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat * eqn)
|
||||
GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat * eqn)
|
||||
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat * equation)
|
||||
GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed * equation)
|
||||
GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed * eqn)
|
||||
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
|
||||
GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
||||
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
|
||||
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
|
||||
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
||||
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glCompileShader, GLuint shader)
|
||||
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
|
||||
GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
|
||||
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
|
||||
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
|
||||
GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
||||
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
|
||||
GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
|
||||
GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
|
||||
GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint * queryHandle)
|
||||
GL_ENTRY(GLuint, glCreateProgram, void)
|
||||
GL_ENTRY(GLuint, glCreateShader, GLenum type)
|
||||
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
|
||||
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar ** strings)
|
||||
GL_ENTRY(void, glCullFace, GLenum mode)
|
||||
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
|
||||
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
|
||||
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
|
||||
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
|
||||
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
|
||||
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
|
||||
GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void * userParam)
|
||||
GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
|
||||
GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf)
|
||||
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint * buffers)
|
||||
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint * fences)
|
||||
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint * framebuffers)
|
||||
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint * framebuffers)
|
||||
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint * monitors)
|
||||
GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
|
||||
GL_ENTRY(void, glDeleteProgram, GLuint program)
|
||||
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
|
||||
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint* ids)
|
||||
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
|
||||
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
|
||||
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
|
||||
GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint* samplers)
|
||||
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint * pipelines)
|
||||
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * ids)
|
||||
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint * ids)
|
||||
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint * renderbuffers)
|
||||
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint * renderbuffers)
|
||||
GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint * samplers)
|
||||
GL_ENTRY(void, glDeleteShader, GLuint shader)
|
||||
GL_ENTRY(void, glDeleteSync, GLsync sync)
|
||||
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
|
||||
GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids)
|
||||
GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays)
|
||||
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
|
||||
GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
|
||||
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint * textures)
|
||||
GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint * ids)
|
||||
GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint * arrays)
|
||||
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint * arrays)
|
||||
GL_ENTRY(void, glDepthFunc, GLenum func)
|
||||
GL_ENTRY(void, glDepthMask, GLboolean flag)
|
||||
GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
|
||||
GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
|
||||
GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
|
||||
GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
|
||||
GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
|
||||
GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
|
||||
GL_ENTRY(void, glDisable, GLenum cap)
|
||||
GL_ENTRY(void, glDisableClientState, GLenum array)
|
||||
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
|
||||
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
|
||||
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
|
||||
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum * attachments)
|
||||
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
|
||||
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
|
||||
GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum* bufs)
|
||||
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
|
||||
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
|
||||
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
|
||||
GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
|
||||
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
|
||||
GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum * bufs)
|
||||
GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum * bufs)
|
||||
GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum * location, const GLint * indices)
|
||||
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum * bufs)
|
||||
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void * indices)
|
||||
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
|
||||
GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
|
||||
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
|
||||
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
|
||||
GL_ENTRY(void, glDrawTexfvOES, const GLfloat * coords)
|
||||
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
|
||||
GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
|
||||
GL_ENTRY(void, glDrawTexivOES, const GLint * coords)
|
||||
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
|
||||
GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
|
||||
GL_ENTRY(void, glDrawTexsvOES, const GLshort * coords)
|
||||
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
|
||||
GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
|
||||
GL_ENTRY(void, glDrawTexxvOES, const GLfixed * coords)
|
||||
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
|
||||
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
|
||||
GL_ENTRY(void, glEnable, GLenum cap)
|
||||
@ -135,33 +157,36 @@ GL_ENTRY(void, glEnableClientState, GLenum array)
|
||||
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
|
||||
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
|
||||
GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
|
||||
GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
|
||||
GL_ENTRY(void, glEndQuery, GLenum target)
|
||||
GL_ENTRY(void, glEndQueryEXT, GLenum target)
|
||||
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
|
||||
GL_ENTRY(void, glEndTransformFeedback, void)
|
||||
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
|
||||
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
|
||||
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
|
||||
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
|
||||
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
|
||||
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
|
||||
GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
|
||||
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
|
||||
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
|
||||
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void ** params)
|
||||
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
|
||||
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
|
||||
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar * source, GLint * length)
|
||||
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint * programs, GLint maxPrograms, GLint * numPrograms)
|
||||
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
|
||||
GL_ENTRY(void, glExtGetShadersQCOM, GLuint * shaders, GLint maxShaders, GLint * numShaders)
|
||||
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
|
||||
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint * textures, GLint maxTextures, GLint * numTextures)
|
||||
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
|
||||
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
|
||||
GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
|
||||
GL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
|
||||
GL_ENTRY(void, glFinish, void)
|
||||
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
|
||||
GL_ENTRY(void, glFlush, void)
|
||||
GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
|
||||
GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
|
||||
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
||||
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
||||
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
@ -171,123 +196,140 @@ GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLen
|
||||
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
|
||||
GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
|
||||
GL_ENTRY(void, glFrontFace, GLenum mode)
|
||||
GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
|
||||
GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
|
||||
GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
|
||||
GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
|
||||
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
|
||||
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
|
||||
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
|
||||
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
|
||||
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
|
||||
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
|
||||
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint* ids)
|
||||
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
|
||||
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
|
||||
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
|
||||
GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint* samplers)
|
||||
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
|
||||
GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids)
|
||||
GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
|
||||
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
|
||||
GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint * buffers)
|
||||
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint * fences)
|
||||
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint * framebuffers)
|
||||
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint * framebuffers)
|
||||
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint * monitors)
|
||||
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint * pipelines)
|
||||
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * ids)
|
||||
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint * ids)
|
||||
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint * renderbuffers)
|
||||
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint * renderbuffers)
|
||||
GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint * samplers)
|
||||
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint * textures)
|
||||
GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint * ids)
|
||||
GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint * arrays)
|
||||
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint * arrays)
|
||||
GL_ENTRY(void, glGenerateMipmap, GLenum target)
|
||||
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
|
||||
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
|
||||
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
||||
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
|
||||
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
|
||||
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params)
|
||||
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
|
||||
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
|
||||
GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
|
||||
GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
|
||||
GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
|
||||
GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
|
||||
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
|
||||
GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
|
||||
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
|
||||
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
|
||||
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar * name)
|
||||
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data)
|
||||
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 * params)
|
||||
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void ** params)
|
||||
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void ** params)
|
||||
GL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat * equation)
|
||||
GL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat * equation)
|
||||
GL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed * equation)
|
||||
GL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed * equation)
|
||||
GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
|
||||
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
|
||||
GL_ENTRY(void, glGetDriverControlsQCOM, GLint * num, GLsizei size, GLuint * driverControls)
|
||||
GL_ENTRY(GLenum, glGetError, void)
|
||||
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
|
||||
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint * queryId)
|
||||
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat * data)
|
||||
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar * name)
|
||||
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint * params)
|
||||
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
|
||||
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data)
|
||||
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64* params)
|
||||
GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data)
|
||||
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
|
||||
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
|
||||
GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
|
||||
GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
|
||||
GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
|
||||
GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
|
||||
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
|
||||
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
|
||||
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
||||
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
||||
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params)
|
||||
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params)
|
||||
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
||||
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
||||
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
|
||||
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
|
||||
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
|
||||
GL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 * params)
|
||||
GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data)
|
||||
GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint * data)
|
||||
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint * data)
|
||||
GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
|
||||
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint * nextQueryId)
|
||||
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
|
||||
GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
|
||||
GL_ENTRY(void, glGetObjectPtrLabelKHR, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
|
||||
GL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void * data)
|
||||
GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
|
||||
GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
|
||||
GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
|
||||
GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint * numGroups, GLsizei groupsSize, GLuint * groups)
|
||||
GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten)
|
||||
GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar * queryName, GLuint * queryId)
|
||||
GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask)
|
||||
GL_ENTRY(void, glGetPointerv, GLenum pname, void ** params)
|
||||
GL_ENTRY(void, glGetPointervKHR, GLenum pname, void ** params)
|
||||
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
|
||||
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
|
||||
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
|
||||
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
|
||||
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 * params)
|
||||
GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 * params)
|
||||
GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint * params)
|
||||
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint * params)
|
||||
GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
|
||||
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
|
||||
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
|
||||
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint * params)
|
||||
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
|
||||
GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index)
|
||||
GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
|
||||
GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
|
||||
GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
|
||||
GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName)
|
||||
GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
|
||||
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
|
||||
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
|
||||
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
|
||||
GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params)
|
||||
GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params)
|
||||
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
|
||||
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
|
||||
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
|
||||
GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, float *params)
|
||||
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
|
||||
GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
|
||||
GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
|
||||
GL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
|
||||
GL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed * params)
|
||||
GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
|
||||
GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
|
||||
GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar * uniformBlockName)
|
||||
GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices)
|
||||
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar * name)
|
||||
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat * params)
|
||||
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint * params)
|
||||
GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint * params)
|
||||
GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint * params)
|
||||
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void ** pointer)
|
||||
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat * params)
|
||||
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint * params)
|
||||
GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
|
||||
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint * params)
|
||||
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
|
||||
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
|
||||
GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments)
|
||||
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar * marker)
|
||||
GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments)
|
||||
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
|
||||
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
|
||||
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
|
||||
@ -302,106 +344,137 @@ GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
|
||||
GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
|
||||
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
|
||||
GL_ENTRY(GLboolean, glIsSync, GLsync sync)
|
||||
GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
|
||||
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
|
||||
GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
|
||||
GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
|
||||
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
|
||||
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar * label)
|
||||
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glLineWidth, GLfloat width)
|
||||
GL_ENTRY(void, glLineWidthx, GLfixed width)
|
||||
GL_ENTRY(void, glLineWidthxOES, GLfixed width)
|
||||
GL_ENTRY(void, glLinkProgram, GLuint program)
|
||||
GL_ENTRY(void, glLoadIdentity, void)
|
||||
GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
|
||||
GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
|
||||
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
|
||||
GL_ENTRY(void, glLoadMatrixf, const GLfloat * m)
|
||||
GL_ENTRY(void, glLoadMatrixx, const GLfixed * m)
|
||||
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed * m)
|
||||
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
|
||||
GL_ENTRY(void, glLogicOp, GLenum opcode)
|
||||
GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
|
||||
GL_ENTRY(GLvoid*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
||||
GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
|
||||
GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
||||
GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
||||
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed * param)
|
||||
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glMatrixMode, GLenum mode)
|
||||
GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
|
||||
GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
|
||||
GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
|
||||
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
|
||||
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
|
||||
GL_ENTRY(void, glMultMatrixf, const GLfloat * m)
|
||||
GL_ENTRY(void, glMultMatrixx, const GLfixed * m)
|
||||
GL_ENTRY(void, glMultMatrixxOES, const GLfixed * m)
|
||||
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
|
||||
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glMultiTexCoord1bOES, GLenum texture, GLbyte s)
|
||||
GL_ENTRY(void, glMultiTexCoord1bvOES, GLenum texture, const GLbyte * coords)
|
||||
GL_ENTRY(void, glMultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t)
|
||||
GL_ENTRY(void, glMultiTexCoord2bvOES, GLenum texture, const GLbyte * coords)
|
||||
GL_ENTRY(void, glMultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r)
|
||||
GL_ENTRY(void, glMultiTexCoord3bvOES, GLenum texture, const GLbyte * coords)
|
||||
GL_ENTRY(void, glMultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
|
||||
GL_ENTRY(void, glMultiTexCoord4bvOES, GLenum texture, const GLbyte * coords)
|
||||
GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
||||
GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
|
||||
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
|
||||
GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
|
||||
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
|
||||
GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
|
||||
GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
|
||||
GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
|
||||
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
|
||||
GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
|
||||
GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
|
||||
GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
|
||||
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
|
||||
GL_ENTRY(void, glObjectPtrLabelKHR, const void * ptr, GLsizei length, const GLchar * label)
|
||||
GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
|
||||
GL_ENTRY(void, glPauseTransformFeedback, void)
|
||||
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glPointSize, GLfloat size)
|
||||
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glPointSizex, GLfixed size)
|
||||
GL_ENTRY(void, glPointSizexOES, GLfixed size)
|
||||
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
|
||||
GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
|
||||
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
|
||||
GL_ENTRY(void, glPopDebugGroupKHR, void)
|
||||
GL_ENTRY(void, glPopGroupMarkerEXT, void)
|
||||
GL_ENTRY(void, glPopMatrix, void)
|
||||
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
|
||||
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
|
||||
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
|
||||
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void * binary, GLint length)
|
||||
GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat x)
|
||||
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint x)
|
||||
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat x, GLfloat y)
|
||||
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint x, GLint y)
|
||||
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z)
|
||||
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
|
||||
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
|
||||
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
|
||||
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
|
||||
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
|
||||
GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
|
||||
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
|
||||
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
|
||||
GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
||||
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
|
||||
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
||||
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar * message)
|
||||
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar * marker)
|
||||
GL_ENTRY(void, glPushMatrix, void)
|
||||
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
|
||||
GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
|
||||
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
|
||||
GL_ENTRY(void, glReadBuffer, GLenum mode)
|
||||
GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
|
||||
GL_ENTRY(void, glReadBufferNV, GLenum mode)
|
||||
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
||||
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
|
||||
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
|
||||
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data)
|
||||
GL_ENTRY(void, glReleaseShaderCompiler, void)
|
||||
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
@ -409,133 +482,160 @@ GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei sam
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
|
||||
GL_ENTRY(void, glResumeTransformFeedback, void)
|
||||
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
|
||||
GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
|
||||
GL_ENTRY(void, glSampleCoverageOES, GLfixed value, GLboolean invert)
|
||||
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
|
||||
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
|
||||
GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param)
|
||||
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * param)
|
||||
GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param)
|
||||
GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * param)
|
||||
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
|
||||
GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList)
|
||||
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
|
||||
GL_ENTRY(void, glShadeModel, GLenum mode)
|
||||
GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
|
||||
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
|
||||
GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
|
||||
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
|
||||
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
|
||||
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
|
||||
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
|
||||
GL_ENTRY(void, glStencilMask, GLuint mask)
|
||||
GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
|
||||
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
|
||||
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
||||
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
|
||||
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glTexCoord1bOES, GLbyte s)
|
||||
GL_ENTRY(void, glTexCoord1bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glTexCoord2bOES, GLbyte s, GLbyte t)
|
||||
GL_ENTRY(void, glTexCoord2bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glTexCoord3bOES, GLbyte s, GLbyte t, GLbyte r)
|
||||
GL_ENTRY(void, glTexCoord3bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glTexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
|
||||
GL_ENTRY(void, glTexCoord4bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint * params)
|
||||
GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint * params)
|
||||
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
||||
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
||||
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat * params)
|
||||
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint * params)
|
||||
GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
|
||||
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
|
||||
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed * params)
|
||||
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
|
||||
GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
|
||||
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
|
||||
GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
|
||||
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
|
||||
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
|
||||
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
|
||||
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
|
||||
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
|
||||
GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
|
||||
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
|
||||
GL_ENTRY(void, glUniform1i, GLint location, GLint x)
|
||||
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
|
||||
GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
|
||||
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
|
||||
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
|
||||
GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value)
|
||||
GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
|
||||
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
|
||||
GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
|
||||
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
|
||||
GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
|
||||
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
|
||||
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
|
||||
GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value)
|
||||
GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
|
||||
GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
|
||||
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
|
||||
GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
||||
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
|
||||
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value)
|
||||
GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
|
||||
GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
|
||||
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
|
||||
GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
||||
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint * value)
|
||||
GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value)
|
||||
GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint * value)
|
||||
GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
|
||||
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
||||
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
|
||||
GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
|
||||
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
|
||||
GL_ENTRY(void, glUseProgram, GLuint program)
|
||||
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
|
||||
GL_ENTRY(void, glValidateProgram, GLuint program)
|
||||
GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
|
||||
GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
|
||||
GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
|
||||
GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
|
||||
GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
|
||||
GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
|
||||
GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
|
||||
GL_ENTRY(void, glVertex2bOES, GLbyte x)
|
||||
GL_ENTRY(void, glVertex2bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glVertex3bOES, GLbyte x, GLbyte y)
|
||||
GL_ENTRY(void, glVertex3bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glVertex4bOES, GLbyte x, GLbyte y, GLbyte z)
|
||||
GL_ENTRY(void, glVertex4bvOES, const GLbyte * coords)
|
||||
GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
|
||||
GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat * v)
|
||||
GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
|
||||
GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat * v)
|
||||
GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat * v)
|
||||
GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat * v)
|
||||
GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
|
||||
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint* v)
|
||||
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint * v)
|
||||
GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
|
||||
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint* v)
|
||||
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
|
||||
GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
|
||||
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint * v)
|
||||
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)
|
||||
|
1445
opengl/libs/enums.in
1445
opengl/libs/enums.in
File diff suppressed because it is too large
Load Diff
@ -1,15 +1,16 @@
|
||||
TRACE_GL_VOID(glActiveShaderProgramEXT, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuint", pipeline, "GLuint", program)
|
||||
TRACE_GL_VOID(glActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
|
||||
TRACE_GL_VOID(glAlphaFunc, (GLenum func, GLclampf ref), (func, ref), 2, "GLenum", func, "GLclampf", ref)
|
||||
TRACE_GL_VOID(glAlphaFunc, (GLenum func, GLfloat ref), (func, ref), 2, "GLenum", func, "GLfloat", ref)
|
||||
TRACE_GL_VOID(glAlphaFuncQCOM, (GLenum func, GLclampf ref), (func, ref), 2, "GLenum", func, "GLclampf", ref)
|
||||
TRACE_GL_VOID(glAlphaFuncx, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
|
||||
TRACE_GL_VOID(glAlphaFuncxOES, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
|
||||
TRACE_GL_VOID(glAlphaFuncx, (GLenum func, GLfixed ref), (func, ref), 2, "GLenum", func, "GLfixed", ref)
|
||||
TRACE_GL_VOID(glAlphaFuncxOES, (GLenum func, GLfixed ref), (func, ref), 2, "GLenum", func, "GLfixed", ref)
|
||||
TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
|
||||
TRACE_GL_VOID(glBeginPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
|
||||
TRACE_GL_VOID(glBeginPerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
|
||||
TRACE_GL_VOID(glBeginQuery, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
|
||||
TRACE_GL_VOID(glBeginQueryEXT, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
|
||||
TRACE_GL_VOID(glBeginTransformFeedback, (GLenum primitiveMode), (primitiveMode), 1, "GLenum", primitiveMode)
|
||||
TRACE_GL_VOID(glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index, name), 3, "GLuint", program, "GLuint", index, "const GLchar*", name)
|
||||
TRACE_GL_VOID(glBindAttribLocation, (GLuint program, GLuint index, const GLchar * name), (program, index, name), 3, "GLuint", program, "GLuint", index, "const GLchar *", name)
|
||||
TRACE_GL_VOID(glBindBuffer, (GLenum target, GLuint buffer), (target, buffer), 2, "GLenum", target, "GLuint", buffer)
|
||||
TRACE_GL_VOID(glBindBufferBase, (GLenum target, GLuint index, GLuint buffer), (target, index, buffer), 3, "GLenum", target, "GLuint", index, "GLuint", buffer)
|
||||
TRACE_GL_VOID(glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, index, buffer, offset, size), 5, "GLenum", target, "GLuint", index, "GLuint", buffer, "GLintptr", offset, "GLsizeiptr", size)
|
||||
@ -23,111 +24,132 @@ TRACE_GL_VOID(glBindTexture, (GLenum target, GLuint texture), (target, texture),
|
||||
TRACE_GL_VOID(glBindTransformFeedback, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLuint", id)
|
||||
TRACE_GL_VOID(glBindVertexArray, (GLuint array), (array), 1, "GLuint", array)
|
||||
TRACE_GL_VOID(glBindVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
|
||||
TRACE_GL_VOID(glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
|
||||
TRACE_GL_VOID(glBlendEquation, ( GLenum mode ), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glBlendBarrierKHR, (void), (), 0)
|
||||
TRACE_GL_VOID(glBlendBarrierNV, (void), (), 0)
|
||||
TRACE_GL_VOID(glBlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
|
||||
TRACE_GL_VOID(glBlendEquation, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glBlendEquationOES, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
|
||||
TRACE_GL_VOID(glBlendEquationSeparateOES, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
|
||||
TRACE_GL_VOID(glBlendFunc, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor), 2, "GLenum", sfactor, "GLenum", dfactor)
|
||||
TRACE_GL_VOID(glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
|
||||
TRACE_GL_VOID(glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), 4, "GLenum", sfactorRGB, "GLenum", dfactorRGB, "GLenum", sfactorAlpha, "GLenum", dfactorAlpha)
|
||||
TRACE_GL_VOID(glBlendFuncSeparateOES, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
|
||||
TRACE_GL_VOID(glBlendParameteriNV, (GLenum pname, GLint value), (pname, value), 2, "GLenum", pname, "GLint", value)
|
||||
TRACE_GL_VOID(glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
|
||||
TRACE_GL_VOID(glBlitFramebufferANGLE, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
|
||||
TRACE_GL_VOID(glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage), (target, size, data, usage), 4, "GLenum", target, "GLsizeiptr", size, "const GLvoid *", data, "GLenum", usage)
|
||||
TRACE_GL_VOID(glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data), (target, offset, size, data), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", size, "const GLvoid *", data)
|
||||
TRACE_GL_VOID(glBlitFramebufferNV, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), 10, "GLint", srcX0, "GLint", srcY0, "GLint", srcX1, "GLint", srcY1, "GLint", dstX0, "GLint", dstY0, "GLint", dstX1, "GLint", dstY1, "GLbitfield", mask, "GLenum", filter)
|
||||
TRACE_GL_VOID(glBufferData, (GLenum target, GLsizeiptr size, const void * data, GLenum usage), (target, size, data, usage), 4, "GLenum", target, "GLsizeiptr", size, "const void *", data, "GLenum", usage)
|
||||
TRACE_GL_VOID(glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const void * data), (target, offset, size, data), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", size, "const void *", data)
|
||||
TRACE_GL(GLenum, glCheckFramebufferStatus, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL(GLenum, glCheckFramebufferStatusOES, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glClear, (GLbitfield mask), (mask), 1, "GLbitfield", mask)
|
||||
TRACE_GL_VOID(glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil), (buffer, drawbuffer, depth, stencil), 4, "GLenum", buffer, "GLint", drawbuffer, "GLfloat", depth, "GLint", stencil)
|
||||
TRACE_GL_VOID(glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLint*", value)
|
||||
TRACE_GL_VOID(glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint* value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLuint*", value)
|
||||
TRACE_GL_VOID(glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
|
||||
TRACE_GL_VOID(glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
|
||||
TRACE_GL_VOID(glClearColorxOES, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
|
||||
TRACE_GL_VOID(glClearDepthf, (GLclampf depth), (depth), 1, "GLclampf", depth)
|
||||
TRACE_GL_VOID(glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLint *", value)
|
||||
TRACE_GL_VOID(glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint * value), (buffer, drawbuffer, value), 3, "GLenum", buffer, "GLint", drawbuffer, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
|
||||
TRACE_GL_VOID(glClearColorx, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
|
||||
TRACE_GL_VOID(glClearColorxOES, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
|
||||
TRACE_GL_VOID(glClearDepthf, (GLfloat d), (d), 1, "GLfloat", d)
|
||||
TRACE_GL_VOID(glClearDepthfOES, (GLclampf depth), (depth), 1, "GLclampf", depth)
|
||||
TRACE_GL_VOID(glClearDepthx, (GLclampx depth), (depth), 1, "GLclampx", depth)
|
||||
TRACE_GL_VOID(glClearDepthxOES, (GLclampx depth), (depth), 1, "GLclampx", depth)
|
||||
TRACE_GL_VOID(glClearDepthx, (GLfixed depth), (depth), 1, "GLfixed", depth)
|
||||
TRACE_GL_VOID(glClearDepthxOES, (GLfixed depth), (depth), 1, "GLfixed", depth)
|
||||
TRACE_GL_VOID(glClearStencil, (GLint s), (s), 1, "GLint", s)
|
||||
TRACE_GL_VOID(glClientActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
|
||||
TRACE_GL(GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
|
||||
TRACE_GL_VOID(glClipPlanef, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
|
||||
TRACE_GL_VOID(glClipPlanefIMG, (GLenum p, const GLfloat *eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
|
||||
TRACE_GL_VOID(glClipPlanefOES, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
|
||||
TRACE_GL_VOID(glClipPlanex, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
|
||||
TRACE_GL_VOID(glClipPlanexIMG, (GLenum p, const GLfixed *eqn), (p, eqn), 2, "GLenum", p, "const GLfixed *", eqn)
|
||||
TRACE_GL_VOID(glClipPlanexOES, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
|
||||
TRACE_GL(GLenum, glClientWaitSyncAPPLE, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
|
||||
TRACE_GL_VOID(glClipPlanef, (GLenum p, const GLfloat * eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
|
||||
TRACE_GL_VOID(glClipPlanefIMG, (GLenum p, const GLfloat * eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
|
||||
TRACE_GL_VOID(glClipPlanefOES, (GLenum plane, const GLfloat * equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
|
||||
TRACE_GL_VOID(glClipPlanex, (GLenum plane, const GLfixed * equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
|
||||
TRACE_GL_VOID(glClipPlanexIMG, (GLenum p, const GLfixed * eqn), (p, eqn), 2, "GLenum", p, "const GLfixed *", eqn)
|
||||
TRACE_GL_VOID(glClipPlanexOES, (GLenum plane, const GLfixed * equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
|
||||
TRACE_GL_VOID(glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
|
||||
TRACE_GL_VOID(glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha), (red, green, blue, alpha), 4, "GLubyte", red, "GLubyte", green, "GLubyte", blue, "GLubyte", alpha)
|
||||
TRACE_GL_VOID(glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
|
||||
TRACE_GL_VOID(glColor4xOES, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
|
||||
TRACE_GL_VOID(glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red, green, blue, alpha), 4, "GLboolean", red, "GLboolean", green, "GLboolean", blue, "GLboolean", alpha)
|
||||
TRACE_GL_VOID(glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glColorPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glCompileShader, (GLuint shader), (shader), 1, "GLuint", shader)
|
||||
TRACE_GL_VOID(glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data), (target, level, internalformat, width, height, border, imageSize, data), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLsizei", imageSize, "const GLvoid *", data)
|
||||
TRACE_GL_VOID(glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const GLvoid*", data)
|
||||
TRACE_GL_VOID(glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const GLvoid*", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLsizei", imageSize, "const GLvoid *", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const GLvoid*", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const GLvoid*", data)
|
||||
TRACE_GL_VOID(glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, border, imageSize, data), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const void *", data)
|
||||
TRACE_GL_VOID(glCopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readTarget, writeTarget, readOffset, writeOffset, size), 5, "GLenum", readTarget, "GLenum", writeTarget, "GLintptr", readOffset, "GLintptr", writeOffset, "GLsizeiptr", size)
|
||||
TRACE_GL_VOID(glCopyBufferSubDataNV, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readTarget, writeTarget, readOffset, writeOffset, size), 5, "GLenum", readTarget, "GLenum", writeTarget, "GLintptr", readOffset, "GLintptr", writeOffset, "GLsizeiptr", size)
|
||||
TRACE_GL_VOID(glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target, level, internalformat, x, y, width, height, border), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLint", border)
|
||||
TRACE_GL_VOID(glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, x, y, width, height), 8, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glCopyTextureLevelsAPPLE, (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount), (destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount), 4, "GLuint", destinationTexture, "GLuint", sourceTexture, "GLint", sourceBaseLevel, "GLsizei", sourceLevelCount)
|
||||
TRACE_GL_VOID(glCoverageMaskNV, (GLboolean mask), (mask), 1, "GLboolean", mask)
|
||||
TRACE_GL_VOID(glCoverageOperationNV, (GLenum operation), (operation), 1, "GLenum", operation)
|
||||
TRACE_GL_VOID(glCreatePerfQueryINTEL, (GLuint queryId, GLuint * queryHandle), (queryId, queryHandle), 2, "GLuint", queryId, "GLuint *", queryHandle)
|
||||
TRACE_GL(GLuint, glCreateProgram, (void), (), 0)
|
||||
TRACE_GL(GLuint, glCreateShader, (GLenum type), (type), 1, "GLenum", type)
|
||||
TRACE_GL(GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const GLchar **strings), (type, count, strings), 3, "GLenum", type, "GLsizei", count, "const GLchar **", strings)
|
||||
TRACE_GL(GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const GLchar ** strings), (type, count, strings), 3, "GLenum", type, "GLsizei", count, "const GLchar **", strings)
|
||||
TRACE_GL_VOID(glCullFace, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glCurrentPaletteMatrixOES, (GLuint matrixpaletteindex), (matrixpaletteindex), 1, "GLuint", matrixpaletteindex)
|
||||
TRACE_GL_VOID(glDeleteBuffers, (GLsizei n, const GLuint *buffers), (n, buffers), 2, "GLsizei", n, "const GLuint *", buffers)
|
||||
TRACE_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint *fences), (n, fences), 2, "GLsizei", n, "const GLuint *", fences)
|
||||
TRACE_GL_VOID(glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
|
||||
TRACE_GL_VOID(glDeleteFramebuffersOES, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
|
||||
TRACE_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
|
||||
TRACE_GL_VOID(glDebugMessageCallbackKHR, (GLDEBUGPROCKHR callback, const void * userParam), (callback, userParam), 2, "GLDEBUGPROCKHR", callback, "const void *", userParam)
|
||||
TRACE_GL_VOID(glDebugMessageControlKHR, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled), (source, type, severity, count, ids, enabled), 6, "GLenum", source, "GLenum", type, "GLenum", severity, "GLsizei", count, "const GLuint *", ids, "GLboolean", enabled)
|
||||
TRACE_GL_VOID(glDebugMessageInsertKHR, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf), (source, type, id, severity, length, buf), 6, "GLenum", source, "GLenum", type, "GLuint", id, "GLenum", severity, "GLsizei", length, "const GLchar *", buf)
|
||||
TRACE_GL_VOID(glDeleteBuffers, (GLsizei n, const GLuint * buffers), (n, buffers), 2, "GLsizei", n, "const GLuint *", buffers)
|
||||
TRACE_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint * fences), (n, fences), 2, "GLsizei", n, "const GLuint *", fences)
|
||||
TRACE_GL_VOID(glDeleteFramebuffers, (GLsizei n, const GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint *", framebuffers)
|
||||
TRACE_GL_VOID(glDeleteFramebuffersOES, (GLsizei n, const GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint *", framebuffers)
|
||||
TRACE_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint * monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
|
||||
TRACE_GL_VOID(glDeletePerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
|
||||
TRACE_GL_VOID(glDeleteProgram, (GLuint program), (program), 1, "GLuint", program)
|
||||
TRACE_GL_VOID(glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint *pipelines), (n, pipelines), 2, "GLsizei", n, "const GLuint *", pipelines)
|
||||
TRACE_GL_VOID(glDeleteQueries, (GLsizei n, const GLuint* ids), (n, ids), 2, "GLsizei", n, "const GLuint*", ids)
|
||||
TRACE_GL_VOID(glDeleteQueriesEXT, (GLsizei n, const GLuint *ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
|
||||
TRACE_GL_VOID(glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
|
||||
TRACE_GL_VOID(glDeleteRenderbuffersOES, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
|
||||
TRACE_GL_VOID(glDeleteSamplers, (GLsizei count, const GLuint* samplers), (count, samplers), 2, "GLsizei", count, "const GLuint*", samplers)
|
||||
TRACE_GL_VOID(glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint * pipelines), (n, pipelines), 2, "GLsizei", n, "const GLuint *", pipelines)
|
||||
TRACE_GL_VOID(glDeleteQueries, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
|
||||
TRACE_GL_VOID(glDeleteQueriesEXT, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
|
||||
TRACE_GL_VOID(glDeleteRenderbuffers, (GLsizei n, const GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint *", renderbuffers)
|
||||
TRACE_GL_VOID(glDeleteRenderbuffersOES, (GLsizei n, const GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint *", renderbuffers)
|
||||
TRACE_GL_VOID(glDeleteSamplers, (GLsizei count, const GLuint * samplers), (count, samplers), 2, "GLsizei", count, "const GLuint *", samplers)
|
||||
TRACE_GL_VOID(glDeleteShader, (GLuint shader), (shader), 1, "GLuint", shader)
|
||||
TRACE_GL_VOID(glDeleteSync, (GLsync sync), (sync), 1, "GLsync", sync)
|
||||
TRACE_GL_VOID(glDeleteTextures, (GLsizei n, const GLuint *textures), (n, textures), 2, "GLsizei", n, "const GLuint *", textures)
|
||||
TRACE_GL_VOID(glDeleteTransformFeedbacks, (GLsizei n, const GLuint* ids), (n, ids), 2, "GLsizei", n, "const GLuint*", ids)
|
||||
TRACE_GL_VOID(glDeleteVertexArrays, (GLsizei n, const GLuint* arrays), (n, arrays), 2, "GLsizei", n, "const GLuint*", arrays)
|
||||
TRACE_GL_VOID(glDeleteVertexArraysOES, (GLsizei n, const GLuint *arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
|
||||
TRACE_GL_VOID(glDeleteSyncAPPLE, (GLsync sync), (sync), 1, "GLsync", sync)
|
||||
TRACE_GL_VOID(glDeleteTextures, (GLsizei n, const GLuint * textures), (n, textures), 2, "GLsizei", n, "const GLuint *", textures)
|
||||
TRACE_GL_VOID(glDeleteTransformFeedbacks, (GLsizei n, const GLuint * ids), (n, ids), 2, "GLsizei", n, "const GLuint *", ids)
|
||||
TRACE_GL_VOID(glDeleteVertexArrays, (GLsizei n, const GLuint * arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
|
||||
TRACE_GL_VOID(glDeleteVertexArraysOES, (GLsizei n, const GLuint * arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
|
||||
TRACE_GL_VOID(glDepthFunc, (GLenum func), (func), 1, "GLenum", func)
|
||||
TRACE_GL_VOID(glDepthMask, (GLboolean flag), (flag), 1, "GLboolean", flag)
|
||||
TRACE_GL_VOID(glDepthRangef, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
|
||||
TRACE_GL_VOID(glDepthRangefOES, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
|
||||
TRACE_GL_VOID(glDepthRangex, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
|
||||
TRACE_GL_VOID(glDepthRangexOES, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
|
||||
TRACE_GL_VOID(glDepthRangef, (GLfloat n, GLfloat f), (n, f), 2, "GLfloat", n, "GLfloat", f)
|
||||
TRACE_GL_VOID(glDepthRangefOES, (GLclampf n, GLclampf f), (n, f), 2, "GLclampf", n, "GLclampf", f)
|
||||
TRACE_GL_VOID(glDepthRangex, (GLfixed n, GLfixed f), (n, f), 2, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glDepthRangexOES, (GLfixed n, GLfixed f), (n, f), 2, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
|
||||
TRACE_GL_VOID(glDisable, (GLenum cap), (cap), 1, "GLenum", cap)
|
||||
TRACE_GL_VOID(glDisableClientState, (GLenum array), (array), 1, "GLenum", array)
|
||||
TRACE_GL_VOID(glDisableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
|
||||
TRACE_GL_VOID(glDisableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
|
||||
TRACE_GL_VOID(glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
|
||||
TRACE_GL_VOID(glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum * attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
|
||||
TRACE_GL_VOID(glDrawArrays, (GLenum mode, GLint first, GLsizei count), (mode, first, count), 3, "GLenum", mode, "GLint", first, "GLsizei", count)
|
||||
TRACE_GL_VOID(glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount), (mode, first, count, instanceCount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", instanceCount)
|
||||
TRACE_GL_VOID(glDrawBuffers, (GLsizei n, const GLenum* bufs), (n, bufs), 2, "GLsizei", n, "const GLenum*", bufs)
|
||||
TRACE_GL_VOID(glDrawBuffersNV, (GLsizei n, const GLenum *bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
|
||||
TRACE_GL_VOID(glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode, count, type, indices), 4, "GLenum", mode, "GLsizei", count, "GLenum", type, "const GLvoid *", indices)
|
||||
TRACE_GL_VOID(glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount), (mode, count, type, indices, instanceCount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const GLvoid*", indices, "GLsizei", instanceCount)
|
||||
TRACE_GL_VOID(glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices), (mode, start, end, count, type, indices), 6, "GLenum", mode, "GLuint", start, "GLuint", end, "GLsizei", count, "GLenum", type, "const GLvoid*", indices)
|
||||
TRACE_GL_VOID(glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount), (mode, first, count, instancecount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", instancecount)
|
||||
TRACE_GL_VOID(glDrawArraysInstancedANGLE, (GLenum mode, GLint first, GLsizei count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawArraysInstancedEXT, (GLenum mode, GLint start, GLsizei count, GLsizei primcount), (mode, start, count, primcount), 4, "GLenum", mode, "GLint", start, "GLsizei", count, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawArraysInstancedNV, (GLenum mode, GLint first, GLsizei count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint", first, "GLsizei", count, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawBuffers, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
|
||||
TRACE_GL_VOID(glDrawBuffersEXT, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
|
||||
TRACE_GL_VOID(glDrawBuffersIndexedEXT, (GLint n, const GLenum * location, const GLint * indices), (n, location, indices), 3, "GLint", n, "const GLenum *", location, "const GLint *", indices)
|
||||
TRACE_GL_VOID(glDrawBuffersNV, (GLsizei n, const GLenum * bufs), (n, bufs), 2, "GLsizei", n, "const GLenum *", bufs)
|
||||
TRACE_GL_VOID(glDrawElements, (GLenum mode, GLsizei count, GLenum type, const void * indices), (mode, count, type, indices), 4, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices)
|
||||
TRACE_GL_VOID(glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount), (mode, count, type, indices, instancecount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", instancecount)
|
||||
TRACE_GL_VOID(glDrawElementsInstancedANGLE, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawElementsInstancedEXT, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawElementsInstancedNV, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "GLsizei", count, "GLenum", type, "const void *", indices, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices), (mode, start, end, count, type, indices), 6, "GLenum", mode, "GLuint", start, "GLuint", end, "GLsizei", count, "GLenum", type, "const void *", indices)
|
||||
TRACE_GL_VOID(glDrawTexfOES, (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), (x, y, z, width, height), 5, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", width, "GLfloat", height)
|
||||
TRACE_GL_VOID(glDrawTexfvOES, (const GLfloat *coords), (coords), 1, "const GLfloat *", coords)
|
||||
TRACE_GL_VOID(glDrawTexfvOES, (const GLfloat * coords), (coords), 1, "const GLfloat *", coords)
|
||||
TRACE_GL_VOID(glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height), (x, y, z, width, height), 5, "GLint", x, "GLint", y, "GLint", z, "GLint", width, "GLint", height)
|
||||
TRACE_GL_VOID(glDrawTexivOES, (const GLint *coords), (coords), 1, "const GLint *", coords)
|
||||
TRACE_GL_VOID(glDrawTexivOES, (const GLint * coords), (coords), 1, "const GLint *", coords)
|
||||
TRACE_GL_VOID(glDrawTexsOES, (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height), (x, y, z, width, height), 5, "GLshort", x, "GLshort", y, "GLshort", z, "GLshort", width, "GLshort", height)
|
||||
TRACE_GL_VOID(glDrawTexsvOES, (const GLshort *coords), (coords), 1, "const GLshort *", coords)
|
||||
TRACE_GL_VOID(glDrawTexsvOES, (const GLshort * coords), (coords), 1, "const GLshort *", coords)
|
||||
TRACE_GL_VOID(glDrawTexxOES, (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height), (x, y, z, width, height), 5, "GLfixed", x, "GLfixed", y, "GLfixed", z, "GLfixed", width, "GLfixed", height)
|
||||
TRACE_GL_VOID(glDrawTexxvOES, (const GLfixed *coords), (coords), 1, "const GLfixed *", coords)
|
||||
TRACE_GL_VOID(glDrawTexxvOES, (const GLfixed * coords), (coords), 1, "const GLfixed *", coords)
|
||||
TRACE_GL_VOID(glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
|
||||
TRACE_GL_VOID(glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
|
||||
TRACE_GL_VOID(glEnable, (GLenum cap), (cap), 1, "GLenum", cap)
|
||||
@ -135,33 +157,36 @@ TRACE_GL_VOID(glEnableClientState, (GLenum array), (array), 1, "GLenum", array)
|
||||
TRACE_GL_VOID(glEnableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
|
||||
TRACE_GL_VOID(glEnableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
|
||||
TRACE_GL_VOID(glEndPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
|
||||
TRACE_GL_VOID(glEndPerfQueryINTEL, (GLuint queryHandle), (queryHandle), 1, "GLuint", queryHandle)
|
||||
TRACE_GL_VOID(glEndQuery, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glEndQueryEXT, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glEndTilingQCOM, (GLbitfield preserveMask), (preserveMask), 1, "GLbitfield", preserveMask)
|
||||
TRACE_GL_VOID(glEndTransformFeedback, (void), (), 0)
|
||||
TRACE_GL_VOID(glExtGetBufferPointervQCOM, (GLenum target, GLvoid **params), (target, params), 2, "GLenum", target, "GLvoid **", params)
|
||||
TRACE_GL_VOID(glExtGetBuffersQCOM, (GLuint *buffers, GLint maxBuffers, GLint *numBuffers), (buffers, maxBuffers, numBuffers), 3, "GLuint *", buffers, "GLint", maxBuffers, "GLint *", numBuffers)
|
||||
TRACE_GL_VOID(glExtGetFramebuffersQCOM, (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers), (framebuffers, maxFramebuffers, numFramebuffers), 3, "GLuint *", framebuffers, "GLint", maxFramebuffers, "GLint *", numFramebuffers)
|
||||
TRACE_GL_VOID(glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, GLchar *source, GLint *length), (program, shadertype, source, length), 4, "GLuint", program, "GLenum", shadertype, "GLchar *", source, "GLint *", length)
|
||||
TRACE_GL_VOID(glExtGetProgramsQCOM, (GLuint *programs, GLint maxPrograms, GLint *numPrograms), (programs, maxPrograms, numPrograms), 3, "GLuint *", programs, "GLint", maxPrograms, "GLint *", numPrograms)
|
||||
TRACE_GL_VOID(glExtGetRenderbuffersQCOM, (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers), (renderbuffers, maxRenderbuffers, numRenderbuffers), 3, "GLuint *", renderbuffers, "GLint", maxRenderbuffers, "GLint *", numRenderbuffers)
|
||||
TRACE_GL_VOID(glExtGetShadersQCOM, (GLuint *shaders, GLint maxShaders, GLint *numShaders), (shaders, maxShaders, numShaders), 3, "GLuint *", shaders, "GLint", maxShaders, "GLint *", numShaders)
|
||||
TRACE_GL_VOID(glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params), (texture, face, level, pname, params), 5, "GLuint", texture, "GLenum", face, "GLint", level, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels)
|
||||
TRACE_GL_VOID(glExtGetTexturesQCOM, (GLuint *textures, GLint maxTextures, GLint *numTextures), (textures, maxTextures, numTextures), 3, "GLuint *", textures, "GLint", maxTextures, "GLint *", numTextures)
|
||||
TRACE_GL_VOID(glExtGetBufferPointervQCOM, (GLenum target, void ** params), (target, params), 2, "GLenum", target, "void **", params)
|
||||
TRACE_GL_VOID(glExtGetBuffersQCOM, (GLuint * buffers, GLint maxBuffers, GLint * numBuffers), (buffers, maxBuffers, numBuffers), 3, "GLuint *", buffers, "GLint", maxBuffers, "GLint *", numBuffers)
|
||||
TRACE_GL_VOID(glExtGetFramebuffersQCOM, (GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers), (framebuffers, maxFramebuffers, numFramebuffers), 3, "GLuint *", framebuffers, "GLint", maxFramebuffers, "GLint *", numFramebuffers)
|
||||
TRACE_GL_VOID(glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, GLchar * source, GLint * length), (program, shadertype, source, length), 4, "GLuint", program, "GLenum", shadertype, "GLchar *", source, "GLint *", length)
|
||||
TRACE_GL_VOID(glExtGetProgramsQCOM, (GLuint * programs, GLint maxPrograms, GLint * numPrograms), (programs, maxPrograms, numPrograms), 3, "GLuint *", programs, "GLint", maxPrograms, "GLint *", numPrograms)
|
||||
TRACE_GL_VOID(glExtGetRenderbuffersQCOM, (GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers), (renderbuffers, maxRenderbuffers, numRenderbuffers), 3, "GLuint *", renderbuffers, "GLint", maxRenderbuffers, "GLint *", numRenderbuffers)
|
||||
TRACE_GL_VOID(glExtGetShadersQCOM, (GLuint * shaders, GLint maxShaders, GLint * numShaders), (shaders, maxShaders, numShaders), 3, "GLuint *", shaders, "GLint", maxShaders, "GLint *", numShaders)
|
||||
TRACE_GL_VOID(glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params), (texture, face, level, pname, params), 5, "GLuint", texture, "GLenum", face, "GLint", level, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "void *", texels)
|
||||
TRACE_GL_VOID(glExtGetTexturesQCOM, (GLuint * textures, GLint maxTextures, GLint * numTextures), (textures, maxTextures, numTextures), 3, "GLuint *", textures, "GLint", maxTextures, "GLint *", numTextures)
|
||||
TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program)
|
||||
TRACE_GL_VOID(glExtTexObjectStateOverrideiQCOM, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL(GLsync, glFenceSync, (GLenum condition, GLbitfield flags), (condition, flags), 2, "GLenum", condition, "GLbitfield", flags)
|
||||
TRACE_GL(GLsync, glFenceSyncAPPLE, (GLenum condition, GLbitfield flags), (condition, flags), 2, "GLenum", condition, "GLbitfield", flags)
|
||||
TRACE_GL_VOID(glFinish, (void), (), 0)
|
||||
TRACE_GL_VOID(glFinishFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
|
||||
TRACE_GL_VOID(glFlush, (void), (), 0)
|
||||
TRACE_GL_VOID(glFlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length), (target, offset, length), 3, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length)
|
||||
TRACE_GL_VOID(glFlushMappedBufferRangeEXT, (GLenum target, GLintptr offset, GLsizeiptr length), (target, offset, length), 3, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length)
|
||||
TRACE_GL_VOID(glFogf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glFogfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glFogfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glFogx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glFogxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glFogxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glFogxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glFogxv, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glFogxvOES, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
|
||||
TRACE_GL_VOID(glFramebufferRenderbufferOES, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
|
||||
TRACE_GL_VOID(glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), 5, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level)
|
||||
@ -171,123 +196,140 @@ TRACE_GL_VOID(glFramebufferTexture2DOES, (GLenum target, GLenum attachment, GLen
|
||||
TRACE_GL_VOID(glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLint", zoffset)
|
||||
TRACE_GL_VOID(glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer), (target, attachment, texture, level, layer), 5, "GLenum", target, "GLenum", attachment, "GLuint", texture, "GLint", level, "GLint", layer)
|
||||
TRACE_GL_VOID(glFrontFace, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
|
||||
TRACE_GL_VOID(glFrustumfOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
|
||||
TRACE_GL_VOID(glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
|
||||
TRACE_GL_VOID(glFrustumxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
|
||||
TRACE_GL_VOID(glGenBuffers, (GLsizei n, GLuint *buffers), (n, buffers), 2, "GLsizei", n, "GLuint *", buffers)
|
||||
TRACE_GL_VOID(glGenFencesNV, (GLsizei n, GLuint *fences), (n, fences), 2, "GLsizei", n, "GLuint *", fences)
|
||||
TRACE_GL_VOID(glGenFramebuffers, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
|
||||
TRACE_GL_VOID(glGenFramebuffersOES, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
|
||||
TRACE_GL_VOID(glGenPerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
|
||||
TRACE_GL_VOID(glGenProgramPipelinesEXT, (GLsizei n, GLuint *pipelines), (n, pipelines), 2, "GLsizei", n, "GLuint *", pipelines)
|
||||
TRACE_GL_VOID(glGenQueries, (GLsizei n, GLuint* ids), (n, ids), 2, "GLsizei", n, "GLuint*", ids)
|
||||
TRACE_GL_VOID(glGenQueriesEXT, (GLsizei n, GLuint *ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
|
||||
TRACE_GL_VOID(glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
|
||||
TRACE_GL_VOID(glGenRenderbuffersOES, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
|
||||
TRACE_GL_VOID(glGenSamplers, (GLsizei count, GLuint* samplers), (count, samplers), 2, "GLsizei", count, "GLuint*", samplers)
|
||||
TRACE_GL_VOID(glGenTextures, (GLsizei n, GLuint *textures), (n, textures), 2, "GLsizei", n, "GLuint *", textures)
|
||||
TRACE_GL_VOID(glGenTransformFeedbacks, (GLsizei n, GLuint* ids), (n, ids), 2, "GLsizei", n, "GLuint*", ids)
|
||||
TRACE_GL_VOID(glGenVertexArrays, (GLsizei n, GLuint* arrays), (n, arrays), 2, "GLsizei", n, "GLuint*", arrays)
|
||||
TRACE_GL_VOID(glGenVertexArraysOES, (GLsizei n, GLuint *arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
|
||||
TRACE_GL_VOID(glFrustumf, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
|
||||
TRACE_GL_VOID(glFrustumfOES, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
|
||||
TRACE_GL_VOID(glFrustumx, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glFrustumxOES, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glGenBuffers, (GLsizei n, GLuint * buffers), (n, buffers), 2, "GLsizei", n, "GLuint *", buffers)
|
||||
TRACE_GL_VOID(glGenFencesNV, (GLsizei n, GLuint * fences), (n, fences), 2, "GLsizei", n, "GLuint *", fences)
|
||||
TRACE_GL_VOID(glGenFramebuffers, (GLsizei n, GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint *", framebuffers)
|
||||
TRACE_GL_VOID(glGenFramebuffersOES, (GLsizei n, GLuint * framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint *", framebuffers)
|
||||
TRACE_GL_VOID(glGenPerfMonitorsAMD, (GLsizei n, GLuint * monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
|
||||
TRACE_GL_VOID(glGenProgramPipelinesEXT, (GLsizei n, GLuint * pipelines), (n, pipelines), 2, "GLsizei", n, "GLuint *", pipelines)
|
||||
TRACE_GL_VOID(glGenQueries, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
|
||||
TRACE_GL_VOID(glGenQueriesEXT, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
|
||||
TRACE_GL_VOID(glGenRenderbuffers, (GLsizei n, GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint *", renderbuffers)
|
||||
TRACE_GL_VOID(glGenRenderbuffersOES, (GLsizei n, GLuint * renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint *", renderbuffers)
|
||||
TRACE_GL_VOID(glGenSamplers, (GLsizei count, GLuint * samplers), (count, samplers), 2, "GLsizei", count, "GLuint *", samplers)
|
||||
TRACE_GL_VOID(glGenTextures, (GLsizei n, GLuint * textures), (n, textures), 2, "GLsizei", n, "GLuint *", textures)
|
||||
TRACE_GL_VOID(glGenTransformFeedbacks, (GLsizei n, GLuint * ids), (n, ids), 2, "GLsizei", n, "GLuint *", ids)
|
||||
TRACE_GL_VOID(glGenVertexArrays, (GLsizei n, GLuint * arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
|
||||
TRACE_GL_VOID(glGenVertexArraysOES, (GLsizei n, GLuint * arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
|
||||
TRACE_GL_VOID(glGenerateMipmap, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glGenerateMipmapOES, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
|
||||
TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
|
||||
TRACE_GL_VOID(glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName), 5, "GLuint", program, "GLuint", uniformBlockIndex, "GLsizei", bufSize, "GLsizei*", length, "GLchar*", uniformBlockName)
|
||||
TRACE_GL_VOID(glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params), (program, uniformBlockIndex, pname, params), 4, "GLuint", program, "GLuint", uniformBlockIndex, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params), (program, uniformCount, uniformIndices, pname, params), 5, "GLuint", program, "GLsizei", uniformCount, "const GLuint*", uniformIndices, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
|
||||
TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
|
||||
TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
|
||||
TRACE_GL_VOID(glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint64*", params)
|
||||
TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid**", params)
|
||||
TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
|
||||
TRACE_GL_VOID(glGetClipPlanef, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
|
||||
TRACE_GL_VOID(glGetClipPlanefOES, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
|
||||
TRACE_GL_VOID(glGetClipPlanex, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
|
||||
TRACE_GL_VOID(glGetClipPlanexOES, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
|
||||
TRACE_GL_VOID(glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString), (driverControl, bufSize, length, driverControlString), 4, "GLuint", driverControl, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", driverControlString)
|
||||
TRACE_GL_VOID(glGetDriverControlsQCOM, (GLint *num, GLsizei size, GLuint *driverControls), (num, size, driverControls), 3, "GLint *", num, "GLsizei", size, "GLuint *", driverControls)
|
||||
TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLint *", size, "GLenum *", type, "GLchar *", name)
|
||||
TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLint *", size, "GLenum *", type, "GLchar *", name)
|
||||
TRACE_GL_VOID(glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName), 5, "GLuint", program, "GLuint", uniformBlockIndex, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", uniformBlockName)
|
||||
TRACE_GL_VOID(glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params), (program, uniformBlockIndex, pname, params), 4, "GLuint", program, "GLuint", uniformBlockIndex, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params), (program, uniformCount, uniformIndices, pname, params), 5, "GLuint", program, "GLsizei", uniformCount, "const GLuint *", uniformIndices, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders), (program, maxCount, count, shaders), 4, "GLuint", program, "GLsizei", maxCount, "GLsizei *", count, "GLuint *", shaders)
|
||||
TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
|
||||
TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean * data), (pname, data), 2, "GLenum", pname, "GLboolean *", data)
|
||||
TRACE_GL_VOID(glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint64 *", params)
|
||||
TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetBufferPointerv, (GLenum target, GLenum pname, void ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "void **", params)
|
||||
TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, void ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "void **", params)
|
||||
TRACE_GL_VOID(glGetClipPlanef, (GLenum plane, GLfloat * equation), (plane, equation), 2, "GLenum", plane, "GLfloat *", equation)
|
||||
TRACE_GL_VOID(glGetClipPlanefOES, (GLenum plane, GLfloat * equation), (plane, equation), 2, "GLenum", plane, "GLfloat *", equation)
|
||||
TRACE_GL_VOID(glGetClipPlanex, (GLenum plane, GLfixed * equation), (plane, equation), 2, "GLenum", plane, "GLfixed *", equation)
|
||||
TRACE_GL_VOID(glGetClipPlanexOES, (GLenum plane, GLfixed * equation), (plane, equation), 2, "GLenum", plane, "GLfixed *", equation)
|
||||
TRACE_GL(GLuint, glGetDebugMessageLogKHR, (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog), (count, bufSize, sources, types, ids, severities, lengths, messageLog), 8, "GLuint", count, "GLsizei", bufSize, "GLenum *", sources, "GLenum *", types, "GLuint *", ids, "GLenum *", severities, "GLsizei *", lengths, "GLchar *", messageLog)
|
||||
TRACE_GL_VOID(glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString), (driverControl, bufSize, length, driverControlString), 4, "GLuint", driverControl, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", driverControlString)
|
||||
TRACE_GL_VOID(glGetDriverControlsQCOM, (GLint * num, GLsizei size, GLuint * driverControls), (num, size, driverControls), 3, "GLint *", num, "GLsizei", size, "GLuint *", driverControls)
|
||||
TRACE_GL(GLenum, glGetError, (void), (), 0)
|
||||
TRACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint *params), (fence, pname, params), 3, "GLuint", fence, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetFixedv, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetFixedvOES, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetFloatv, (GLenum pname, GLfloat *params), (pname, params), 2, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL(GLint, glGetFragDataLocation, (GLuint program, const GLchar *name), (program, name), 2, "GLuint", program, "const GLchar *", name)
|
||||
TRACE_GL_VOID(glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetFramebufferAttachmentParameterivOES, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint * params), (fence, pname, params), 3, "GLuint", fence, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetFirstPerfQueryIdINTEL, (GLuint * queryId), (queryId), 1, "GLuint *", queryId)
|
||||
TRACE_GL_VOID(glGetFixedv, (GLenum pname, GLfixed * params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetFixedvOES, (GLenum pname, GLfixed * params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetFloatv, (GLenum pname, GLfloat * data), (pname, data), 2, "GLenum", pname, "GLfloat *", data)
|
||||
TRACE_GL(GLint, glGetFragDataLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
|
||||
TRACE_GL_VOID(glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint * params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetFramebufferAttachmentParameterivOES, (GLenum target, GLenum attachment, GLenum pname, GLint * params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL(GLenum, glGetGraphicsResetStatusEXT, (void), (), 0)
|
||||
TRACE_GL_VOID(glGetInteger64i_v, (GLenum target, GLuint index, GLint64* data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint64*", data)
|
||||
TRACE_GL_VOID(glGetInteger64v, (GLenum pname, GLint64* params), (pname, params), 2, "GLenum", pname, "GLint64*", params)
|
||||
TRACE_GL_VOID(glGetIntegeri_v, (GLenum target, GLuint index, GLint* data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint*", data)
|
||||
TRACE_GL_VOID(glGetIntegerv, (GLenum pname, GLint *params), (pname, params), 2, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params), (target, internalformat, pname, bufSize, params), 5, "GLenum", target, "GLenum", internalformat, "GLenum", pname, "GLsizei", bufSize, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetMaterialxvOES, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetObjectLabelEXT, (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label), (type, object, bufSize, length, label), 5, "GLenum", type, "GLuint", object, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten), (monitor, pname, dataSize, data, bytesWritten), 5, "GLuint", monitor, "GLenum", pname, "GLsizei", dataSize, "GLuint *", data, "GLint *", bytesWritten)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, GLvoid *data), (group, counter, pname, data), 4, "GLuint", group, "GLuint", counter, "GLenum", pname, "GLvoid *", data)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString), (group, counter, bufSize, length, counterString), 5, "GLuint", group, "GLuint", counter, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", counterString)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCountersAMD, (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters), (group, numCounters, maxActiveCounters, counterSize, counters), 5, "GLuint", group, "GLint *", numCounters, "GLint *", maxActiveCounters, "GLsizei", counterSize, "GLuint *", counters)
|
||||
TRACE_GL_VOID(glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString), (group, bufSize, length, groupString), 4, "GLuint", group, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", groupString)
|
||||
TRACE_GL_VOID(glGetPerfMonitorGroupsAMD, (GLint *numGroups, GLsizei groupsSize, GLuint *groups), (numGroups, groupsSize, groups), 3, "GLint *", numGroups, "GLsizei", groupsSize, "GLuint *", groups)
|
||||
TRACE_GL_VOID(glGetPointerv, (GLenum pname, GLvoid **params), (pname, params), 2, "GLenum", pname, "GLvoid **", params)
|
||||
TRACE_GL_VOID(glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei*", length, "GLenum*", binaryFormat, "GLvoid*", binary)
|
||||
TRACE_GL_VOID(glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "GLvoid *", binary)
|
||||
TRACE_GL_VOID(glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog), (program, bufsize, length, infolog), 4, "GLuint", program, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
|
||||
TRACE_GL_VOID(glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog), (pipeline, bufSize, length, infoLog), 4, "GLuint", pipeline, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
|
||||
TRACE_GL_VOID(glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint *params), (pipeline, pname, params), 3, "GLuint", pipeline, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetProgramiv, (GLuint program, GLenum pname, GLint* params), (program, pname, params), 3, "GLuint", program, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint* params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint*", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectuivEXT, (GLuint id, GLenum pname, GLuint *params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
|
||||
TRACE_GL_VOID(glGetQueryiv, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetQueryivEXT, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetRenderbufferParameterivOES, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat* params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLfloat*", params)
|
||||
TRACE_GL_VOID(glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint* params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog), (shader, bufsize, length, infolog), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
|
||||
TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint*", range, "GLint*", precision)
|
||||
TRACE_GL_VOID(glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source), (shader, bufsize, length, source), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", source)
|
||||
TRACE_GL_VOID(glGetShaderiv, (GLuint shader, GLenum pname, GLint* params), (shader, pname, params), 3, "GLuint", shader, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetInteger64i_v, (GLenum target, GLuint index, GLint64 * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint64 *", data)
|
||||
TRACE_GL_VOID(glGetInteger64v, (GLenum pname, GLint64 * data), (pname, data), 2, "GLenum", pname, "GLint64 *", data)
|
||||
TRACE_GL_VOID(glGetInteger64vAPPLE, (GLenum pname, GLint64 * params), (pname, params), 2, "GLenum", pname, "GLint64 *", params)
|
||||
TRACE_GL_VOID(glGetIntegeri_v, (GLenum target, GLuint index, GLint * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint *", data)
|
||||
TRACE_GL_VOID(glGetIntegeri_vEXT, (GLenum target, GLuint index, GLint * data), (target, index, data), 3, "GLenum", target, "GLuint", index, "GLint *", data)
|
||||
TRACE_GL_VOID(glGetIntegerv, (GLenum pname, GLint * data), (pname, data), 2, "GLenum", pname, "GLint *", data)
|
||||
TRACE_GL_VOID(glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params), (target, internalformat, pname, bufSize, params), 5, "GLenum", target, "GLenum", internalformat, "GLenum", pname, "GLsizei", bufSize, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetMaterialxv, (GLenum face, GLenum pname, GLfixed * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetMaterialxvOES, (GLenum face, GLenum pname, GLfixed * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetNextPerfQueryIdINTEL, (GLuint queryId, GLuint * nextQueryId), (queryId, nextQueryId), 2, "GLuint", queryId, "GLuint *", nextQueryId)
|
||||
TRACE_GL_VOID(glGetObjectLabelEXT, (GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label), (type, object, bufSize, length, label), 5, "GLenum", type, "GLuint", object, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
|
||||
TRACE_GL_VOID(glGetObjectLabelKHR, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label), (identifier, name, bufSize, length, label), 5, "GLenum", identifier, "GLuint", name, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
|
||||
TRACE_GL_VOID(glGetObjectPtrLabelKHR, (const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label), (ptr, bufSize, length, label), 4, "const void *", ptr, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", label)
|
||||
TRACE_GL_VOID(glGetPerfCounterInfoINTEL, (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue), (queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue), 11, "GLuint", queryId, "GLuint", counterId, "GLuint", counterNameLength, "GLchar *", counterName, "GLuint", counterDescLength, "GLchar *", counterDesc, "GLuint *", counterOffset, "GLuint *", counterDataSize, "GLuint *", counterTypeEnum, "GLuint *", counterDataTypeEnum, "GLuint64 *", rawCounterMaxValue)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten), (monitor, pname, dataSize, data, bytesWritten), 5, "GLuint", monitor, "GLenum", pname, "GLsizei", dataSize, "GLuint *", data, "GLint *", bytesWritten)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, void * data), (group, counter, pname, data), 4, "GLuint", group, "GLuint", counter, "GLenum", pname, "void *", data)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString), (group, counter, bufSize, length, counterString), 5, "GLuint", group, "GLuint", counter, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", counterString)
|
||||
TRACE_GL_VOID(glGetPerfMonitorCountersAMD, (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters), (group, numCounters, maxActiveCounters, counterSize, counters), 5, "GLuint", group, "GLint *", numCounters, "GLint *", maxActiveCounters, "GLsizei", counterSize, "GLuint *", counters)
|
||||
TRACE_GL_VOID(glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString), (group, bufSize, length, groupString), 4, "GLuint", group, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", groupString)
|
||||
TRACE_GL_VOID(glGetPerfMonitorGroupsAMD, (GLint * numGroups, GLsizei groupsSize, GLuint * groups), (numGroups, groupsSize, groups), 3, "GLint *", numGroups, "GLsizei", groupsSize, "GLuint *", groups)
|
||||
TRACE_GL_VOID(glGetPerfQueryDataINTEL, (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten), (queryHandle, flags, dataSize, data, bytesWritten), 5, "GLuint", queryHandle, "GLuint", flags, "GLsizei", dataSize, "GLvoid *", data, "GLuint *", bytesWritten)
|
||||
TRACE_GL_VOID(glGetPerfQueryIdByNameINTEL, (GLchar * queryName, GLuint * queryId), (queryName, queryId), 2, "GLchar *", queryName, "GLuint *", queryId)
|
||||
TRACE_GL_VOID(glGetPerfQueryInfoINTEL, (GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask), (queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask), 7, "GLuint", queryId, "GLuint", queryNameLength, "GLchar *", queryName, "GLuint *", dataSize, "GLuint *", noCounters, "GLuint *", noInstances, "GLuint *", capsMask)
|
||||
TRACE_GL_VOID(glGetPointerv, (GLenum pname, void ** params), (pname, params), 2, "GLenum", pname, "void **", params)
|
||||
TRACE_GL_VOID(glGetPointervKHR, (GLenum pname, void ** params), (pname, params), 2, "GLenum", pname, "void **", params)
|
||||
TRACE_GL_VOID(glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "void *", binary)
|
||||
TRACE_GL_VOID(glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "void *", binary)
|
||||
TRACE_GL_VOID(glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (program, bufSize, length, infoLog), 4, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
|
||||
TRACE_GL_VOID(glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (pipeline, bufSize, length, infoLog), 4, "GLuint", pipeline, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
|
||||
TRACE_GL_VOID(glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint * params), (pipeline, pname, params), 3, "GLuint", pipeline, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetProgramiv, (GLuint program, GLenum pname, GLint * params), (program, pname, params), 3, "GLuint", program, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetQueryObjecti64vEXT, (GLuint id, GLenum pname, GLint64 * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLint64 *", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectivEXT, (GLuint id, GLenum pname, GLint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectui64vEXT, (GLuint id, GLenum pname, GLuint64 * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint64 *", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
|
||||
TRACE_GL_VOID(glGetQueryObjectuivEXT, (GLuint id, GLenum pname, GLuint * params), (id, pname, params), 3, "GLuint", id, "GLenum", pname, "GLuint *", params)
|
||||
TRACE_GL_VOID(glGetQueryiv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetQueryivEXT, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetRenderbufferParameterivOES, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat * params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint * params), (sampler, pname, params), 3, "GLuint", sampler, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog), (shader, bufSize, length, infoLog), 4, "GLuint", shader, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", infoLog)
|
||||
TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint *", range, "GLint *", precision)
|
||||
TRACE_GL_VOID(glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source), (shader, bufSize, length, source), 4, "GLuint", shader, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", source)
|
||||
TRACE_GL_VOID(glGetShaderiv, (GLuint shader, GLenum pname, GLint * params), (shader, pname, params), 3, "GLuint", shader, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL(const GLubyte *, glGetString, (GLenum name), (name), 1, "GLenum", name)
|
||||
TRACE_GL(const GLubyte*, glGetStringi, (GLenum name, GLuint index), (name, index), 2, "GLenum", name, "GLuint", index)
|
||||
TRACE_GL_VOID(glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei*", length, "GLint*", values)
|
||||
TRACE_GL_VOID(glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexEnviv, (GLenum env, GLenum pname, GLint *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexEnvxvOES, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexGenfvOES, (GLenum coord, GLenum pname, GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexGenivOES, (GLenum coord, GLenum pname, GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexGenxvOES, (GLenum coord, GLenum pname, GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei*", length, "GLsizei*", size, "GLenum*", type, "GLchar*", name)
|
||||
TRACE_GL(GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar* uniformBlockName), (program, uniformBlockName), 2, "GLuint", program, "const GLchar*", uniformBlockName)
|
||||
TRACE_GL_VOID(glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices), (program, uniformCount, uniformNames, uniformIndices), 4, "GLuint", program, "GLsizei", uniformCount, "const GLchar* const*", uniformNames, "GLuint*", uniformIndices)
|
||||
TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
|
||||
TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
|
||||
TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetUniformuiv, (GLuint program, GLint location, GLuint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLuint*", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLuint*", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
|
||||
TRACE_GL_VOID(glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLfloat*", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint*", params)
|
||||
TRACE_GL_VOID(glGetnUniformfvEXT, (GLuint program, GLint location, GLsizei bufSize, float *params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "float *", params)
|
||||
TRACE_GL_VOID(glGetnUniformivEXT, (GLuint program, GLint location, GLsizei bufSize, GLint *params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLint *", params)
|
||||
TRACE_GL(const GLubyte *, glGetStringi, (GLenum name, GLuint index), (name, index), 2, "GLenum", name, "GLuint", index)
|
||||
TRACE_GL_VOID(glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei *", length, "GLint *", values)
|
||||
TRACE_GL_VOID(glGetSyncivAPPLE, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values), (sync, pname, bufSize, length, values), 5, "GLsync", sync, "GLenum", pname, "GLsizei", bufSize, "GLsizei *", length, "GLint *", values)
|
||||
TRACE_GL_VOID(glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexEnviv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexEnvxv, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexEnvxvOES, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexGenfvOES, (GLenum coord, GLenum pname, GLfloat * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexGenivOES, (GLenum coord, GLenum pname, GLint * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexGenxvOES, (GLenum coord, GLenum pname, GLfixed * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
|
||||
TRACE_GL_VOID(glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name), (program, index, bufSize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufSize, "GLsizei *", length, "GLsizei *", size, "GLenum *", type, "GLchar *", name)
|
||||
TRACE_GL_VOID(glGetTranslatedShaderSourceANGLE, (GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source), (shader, bufsize, length, source), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei *", length, "GLchar *", source)
|
||||
TRACE_GL(GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar * uniformBlockName), (program, uniformBlockName), 2, "GLuint", program, "const GLchar *", uniformBlockName)
|
||||
TRACE_GL_VOID(glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices), (program, uniformCount, uniformNames, uniformIndices), 4, "GLuint", program, "GLsizei", uniformCount, "const GLchar *const*", uniformNames, "GLuint *", uniformIndices)
|
||||
TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar * name), (program, name), 2, "GLuint", program, "const GLchar *", name)
|
||||
TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetUniformuiv, (GLuint program, GLint location, GLuint * params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLuint *", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLuint *", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, void ** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "void **", pointer)
|
||||
TRACE_GL_VOID(glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetVertexAttribiv, (GLuint index, GLenum pname, GLint * params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint *", params)
|
||||
TRACE_GL_VOID(glGetnUniformfvEXT, (GLuint program, GLint location, GLsizei bufSize, GLfloat * params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLfloat *", params)
|
||||
TRACE_GL_VOID(glGetnUniformivEXT, (GLuint program, GLint location, GLsizei bufSize, GLint * params), (program, location, bufSize, params), 4, "GLuint", program, "GLint", location, "GLsizei", bufSize, "GLint *", params)
|
||||
TRACE_GL_VOID(glHint, (GLenum target, GLenum mode), (target, mode), 2, "GLenum", target, "GLenum", mode)
|
||||
TRACE_GL_VOID(glInsertEventMarkerEXT, (GLsizei length, const GLchar *marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
|
||||
TRACE_GL_VOID(glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum*", attachments)
|
||||
TRACE_GL_VOID(glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height), (target, numAttachments, attachments, x, y, width, height), 7, "GLenum", target, "GLsizei", numAttachments, "const GLenum*", attachments, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glInsertEventMarkerEXT, (GLsizei length, const GLchar * marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
|
||||
TRACE_GL_VOID(glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum * attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
|
||||
TRACE_GL_VOID(glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height), (target, numAttachments, attachments, x, y, width, height), 7, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL(GLboolean, glIsBuffer, (GLuint buffer), (buffer), 1, "GLuint", buffer)
|
||||
TRACE_GL(GLboolean, glIsEnabled, (GLenum cap), (cap), 1, "GLenum", cap)
|
||||
TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
|
||||
@ -302,106 +344,137 @@ TRACE_GL(GLboolean, glIsRenderbufferOES, (GLuint renderbuffer), (renderbuffer),
|
||||
TRACE_GL(GLboolean, glIsSampler, (GLuint sampler), (sampler), 1, "GLuint", sampler)
|
||||
TRACE_GL(GLboolean, glIsShader, (GLuint shader), (shader), 1, "GLuint", shader)
|
||||
TRACE_GL(GLboolean, glIsSync, (GLsync sync), (sync), 1, "GLsync", sync)
|
||||
TRACE_GL(GLboolean, glIsSyncAPPLE, (GLsync sync), (sync), 1, "GLsync", sync)
|
||||
TRACE_GL(GLboolean, glIsTexture, (GLuint texture), (texture), 1, "GLuint", texture)
|
||||
TRACE_GL(GLboolean, glIsTransformFeedback, (GLuint id), (id), 1, "GLuint", id)
|
||||
TRACE_GL(GLboolean, glIsVertexArray, (GLuint array), (array), 1, "GLuint", array)
|
||||
TRACE_GL(GLboolean, glIsVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
|
||||
TRACE_GL_VOID(glLabelObjectEXT, (GLenum type, GLuint object, GLsizei length, const GLchar *label), (type, object, length, label), 4, "GLenum", type, "GLuint", object, "GLsizei", length, "const GLchar *", label)
|
||||
TRACE_GL_VOID(glLabelObjectEXT, (GLenum type, GLuint object, GLsizei length, const GLchar * label), (type, object, length, label), 4, "GLenum", type, "GLuint", object, "GLsizei", length, "const GLchar *", label)
|
||||
TRACE_GL_VOID(glLightModelf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glLightModelfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glLightModelfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glLightModelx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glLightModelxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glLightModelxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLightModelxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLightModelxv, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glLightModelxvOES, (GLenum pname, const GLfixed * param), (pname, param), 2, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glLightfv, (GLenum light, GLenum pname, const GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glLightfv, (GLenum light, GLenum pname, const GLfloat * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glLightx, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glLightxOES, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glLightxv, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLightxvOES, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLightxv, (GLenum light, GLenum pname, const GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLightxvOES, (GLenum light, GLenum pname, const GLfixed * params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glLineWidth, (GLfloat width), (width), 1, "GLfloat", width)
|
||||
TRACE_GL_VOID(glLineWidthx, (GLfixed width), (width), 1, "GLfixed", width)
|
||||
TRACE_GL_VOID(glLineWidthxOES, (GLfixed width), (width), 1, "GLfixed", width)
|
||||
TRACE_GL_VOID(glLinkProgram, (GLuint program), (program), 1, "GLuint", program)
|
||||
TRACE_GL_VOID(glLoadIdentity, (void), (), 0)
|
||||
TRACE_GL_VOID(glLoadMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
|
||||
TRACE_GL_VOID(glLoadMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glLoadMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glLoadMatrixf, (const GLfloat * m), (m), 1, "const GLfloat *", m)
|
||||
TRACE_GL_VOID(glLoadMatrixx, (const GLfixed * m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glLoadMatrixxOES, (const GLfixed * m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glLoadPaletteFromModelViewMatrixOES, (void), (), 0)
|
||||
TRACE_GL_VOID(glLogicOp, (GLenum opcode), (opcode), 1, "GLenum", opcode)
|
||||
TRACE_GL(void*, glMapBufferOES, (GLenum target, GLenum access), (target, access), 2, "GLenum", target, "GLenum", access)
|
||||
TRACE_GL(GLvoid*, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
|
||||
TRACE_GL(void *, glMapBufferOES, (GLenum target, GLenum access), (target, access), 2, "GLenum", target, "GLenum", access)
|
||||
TRACE_GL(void *, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
|
||||
TRACE_GL(void *, glMapBufferRangeEXT, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", length, "GLbitfield", access)
|
||||
TRACE_GL_VOID(glMaterialf, (GLenum face, GLenum pname, GLfloat param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glMaterialfv, (GLenum face, GLenum pname, const GLfloat * params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glMaterialx, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glMaterialxOES, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glMaterialxvOES, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glMatrixIndexPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glMaterialxv, (GLenum face, GLenum pname, const GLfixed * param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glMaterialxvOES, (GLenum face, GLenum pname, const GLfixed * param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", param)
|
||||
TRACE_GL_VOID(glMatrixIndexPointerOES, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glMatrixMode, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glMultMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
|
||||
TRACE_GL_VOID(glMultMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glMultMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glMultiDrawArraysEXT, (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint *", first, "GLsizei *", count, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glMultiDrawElementsEXT, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "const GLsizei *", count, "GLenum", type, "const GLvoid* *", indices, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glMinSampleShadingOES, (GLfloat value), (value), 1, "GLfloat", value)
|
||||
TRACE_GL_VOID(glMultMatrixf, (const GLfloat * m), (m), 1, "const GLfloat *", m)
|
||||
TRACE_GL_VOID(glMultMatrixx, (const GLfixed * m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glMultMatrixxOES, (const GLfixed * m), (m), 1, "const GLfixed *", m)
|
||||
TRACE_GL_VOID(glMultiDrawArraysEXT, (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "const GLint *", first, "const GLsizei *", count, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glMultiDrawElementsEXT, (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "const GLsizei *", count, "GLenum", type, "const void *const*", indices, "GLsizei", primcount)
|
||||
TRACE_GL_VOID(glMultiTexCoord1bOES, (GLenum texture, GLbyte s), (texture, s), 2, "GLenum", texture, "GLbyte", s)
|
||||
TRACE_GL_VOID(glMultiTexCoord1bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glMultiTexCoord2bOES, (GLenum texture, GLbyte s, GLbyte t), (texture, s, t), 3, "GLenum", texture, "GLbyte", s, "GLbyte", t)
|
||||
TRACE_GL_VOID(glMultiTexCoord2bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glMultiTexCoord3bOES, (GLenum texture, GLbyte s, GLbyte t, GLbyte r), (texture, s, t, r), 4, "GLenum", texture, "GLbyte", s, "GLbyte", t, "GLbyte", r)
|
||||
TRACE_GL_VOID(glMultiTexCoord3bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glMultiTexCoord4bOES, (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q), (texture, s, t, r, q), 5, "GLenum", texture, "GLbyte", s, "GLbyte", t, "GLbyte", r, "GLbyte", q)
|
||||
TRACE_GL_VOID(glMultiTexCoord4bvOES, (GLenum texture, const GLbyte * coords), (texture, coords), 2, "GLenum", texture, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target, s, t, r, q), 5, "GLenum", target, "GLfloat", s, "GLfloat", t, "GLfloat", r, "GLfloat", q)
|
||||
TRACE_GL_VOID(glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
|
||||
TRACE_GL_VOID(glMultiTexCoord4xOES, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
|
||||
TRACE_GL_VOID(glMultiTexCoord4x, (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (texture, s, t, r, q), 5, "GLenum", texture, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
|
||||
TRACE_GL_VOID(glMultiTexCoord4xOES, (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (texture, s, t, r, q), 5, "GLenum", texture, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
|
||||
TRACE_GL_VOID(glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz), 3, "GLfloat", nx, "GLfloat", ny, "GLfloat", nz)
|
||||
TRACE_GL_VOID(glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
|
||||
TRACE_GL_VOID(glNormal3xOES, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
|
||||
TRACE_GL_VOID(glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
|
||||
TRACE_GL_VOID(glOrthofOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
|
||||
TRACE_GL_VOID(glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
|
||||
TRACE_GL_VOID(glOrthoxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
|
||||
TRACE_GL_VOID(glNormalPointer, (GLenum type, GLsizei stride, const void * pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glObjectLabelKHR, (GLenum identifier, GLuint name, GLsizei length, const GLchar * label), (identifier, name, length, label), 4, "GLenum", identifier, "GLuint", name, "GLsizei", length, "const GLchar *", label)
|
||||
TRACE_GL_VOID(glObjectPtrLabelKHR, (const void * ptr, GLsizei length, const GLchar * label), (ptr, length, label), 3, "const void *", ptr, "GLsizei", length, "const GLchar *", label)
|
||||
TRACE_GL_VOID(glOrthof, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
|
||||
TRACE_GL_VOID(glOrthofOES, (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), 6, "GLfloat", l, "GLfloat", r, "GLfloat", b, "GLfloat", t, "GLfloat", n, "GLfloat", f)
|
||||
TRACE_GL_VOID(glOrthox, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glOrthoxOES, (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), 6, "GLfixed", l, "GLfixed", r, "GLfixed", b, "GLfixed", t, "GLfixed", n, "GLfixed", f)
|
||||
TRACE_GL_VOID(glPauseTransformFeedback, (void), (), 0)
|
||||
TRACE_GL_VOID(glPixelStorei, (GLenum pname, GLint param), (pname, param), 2, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL_VOID(glPointParameterf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glPointParameterfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glPointParameterfv, (GLenum pname, const GLfloat * params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glPointParameterx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glPointParameterxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glPointParameterxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glPointParameterxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glPointParameterxv, (GLenum pname, const GLfixed * params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glPointParameterxvOES, (GLenum pname, const GLfixed * params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glPointSize, (GLfloat size), (size), 1, "GLfloat", size)
|
||||
TRACE_GL_VOID(glPointSizePointerOES, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glPointSizePointerOES, (GLenum type, GLsizei stride, const void * pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glPointSizex, (GLfixed size), (size), 1, "GLfixed", size)
|
||||
TRACE_GL_VOID(glPointSizexOES, (GLfixed size), (size), 1, "GLfixed", size)
|
||||
TRACE_GL_VOID(glPolygonOffset, (GLfloat factor, GLfloat units), (factor, units), 2, "GLfloat", factor, "GLfloat", units)
|
||||
TRACE_GL_VOID(glPolygonOffsetx, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
|
||||
TRACE_GL_VOID(glPolygonOffsetxOES, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
|
||||
TRACE_GL_VOID(glPopDebugGroupKHR, (void), (), 0)
|
||||
TRACE_GL_VOID(glPopGroupMarkerEXT, (void), (), 0)
|
||||
TRACE_GL_VOID(glPopMatrix, (void), (), 0)
|
||||
TRACE_GL_VOID(glProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const GLvoid*", binary, "GLsizei", length)
|
||||
TRACE_GL_VOID(glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const GLvoid *", binary, "GLint", length)
|
||||
TRACE_GL_VOID(glProgramBinary, (GLuint program, GLenum binaryFormat, const void * binary, GLsizei length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const void *", binary, "GLsizei", length)
|
||||
TRACE_GL_VOID(glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void * binary, GLint length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const void *", binary, "GLint", length)
|
||||
TRACE_GL_VOID(glProgramParameteri, (GLuint program, GLenum pname, GLint value), (program, pname, value), 3, "GLuint", program, "GLenum", pname, "GLint", value)
|
||||
TRACE_GL_VOID(glProgramParameteriEXT, (GLuint program, GLenum pname, GLint value), (program, pname, value), 3, "GLuint", program, "GLenum", pname, "GLint", value)
|
||||
TRACE_GL_VOID(glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat x), (program, location, x), 3, "GLuint", program, "GLint", location, "GLfloat", x)
|
||||
TRACE_GL_VOID(glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform1iEXT, (GLuint program, GLint location, GLint x), (program, location, x), 3, "GLuint", program, "GLint", location, "GLint", x)
|
||||
TRACE_GL_VOID(glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y), (program, location, x, y), 4, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y)
|
||||
TRACE_GL_VOID(glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform2iEXT, (GLuint program, GLint location, GLint x, GLint y), (program, location, x, y), 4, "GLuint", program, "GLint", location, "GLint", x, "GLint", y)
|
||||
TRACE_GL_VOID(glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z), (program, location, x, y, z), 5, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform3iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z), (program, location, x, y, z), 5, "GLuint", program, "GLint", location, "GLint", x, "GLint", y, "GLint", z)
|
||||
TRACE_GL_VOID(glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (program, location, x, y, z, w), 6, "GLuint", program, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
|
||||
TRACE_GL_VOID(glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform4iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w), (program, location, x, y, z, w), 6, "GLuint", program, "GLint", location, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
|
||||
TRACE_GL_VOID(glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glPushGroupMarkerEXT, (GLsizei length, const GLchar *marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
|
||||
TRACE_GL_VOID(glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLfloat", v0)
|
||||
TRACE_GL_VOID(glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform1iEXT, (GLuint program, GLint location, GLint v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLint", v0)
|
||||
TRACE_GL_VOID(glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform1uiEXT, (GLuint program, GLint location, GLuint v0), (program, location, v0), 3, "GLuint", program, "GLint", location, "GLuint", v0)
|
||||
TRACE_GL_VOID(glProgramUniform1uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1)
|
||||
TRACE_GL_VOID(glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform2iEXT, (GLuint program, GLint location, GLint v0, GLint v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1)
|
||||
TRACE_GL_VOID(glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform2uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1), (program, location, v0, v1), 4, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1)
|
||||
TRACE_GL_VOID(glProgramUniform2uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2)
|
||||
TRACE_GL_VOID(glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform3iEXT, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2)
|
||||
TRACE_GL_VOID(glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform3uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2), (program, location, v0, v1, v2), 5, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2)
|
||||
TRACE_GL_VOID(glProgramUniform3uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2, "GLfloat", v3)
|
||||
TRACE_GL_VOID(glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniform4iEXT, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2, "GLint", v3)
|
||||
TRACE_GL_VOID(glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glProgramUniform4uiEXT, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2, "GLuint", v3)
|
||||
TRACE_GL_VOID(glProgramUniform4uivEXT, (GLuint program, GLint location, GLsizei count, const GLuint * value), (program, location, count, value), 4, "GLuint", program, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix2x3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix2x4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix3x2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix3x4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix4x2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glProgramUniformMatrix4x3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (program, location, count, transpose, value), 5, "GLuint", program, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glPushDebugGroupKHR, (GLenum source, GLuint id, GLsizei length, const GLchar * message), (source, id, length, message), 4, "GLenum", source, "GLuint", id, "GLsizei", length, "const GLchar *", message)
|
||||
TRACE_GL_VOID(glPushGroupMarkerEXT, (GLsizei length, const GLchar * marker), (length, marker), 2, "GLsizei", length, "const GLchar *", marker)
|
||||
TRACE_GL_VOID(glPushMatrix, (void), (), 0)
|
||||
TRACE_GL(GLbitfield, glQueryMatrixxOES, (GLfixed mantissa[16], GLint exponent[16]), (mantissa, exponent), 2, "GLfixed", mantissa, "GLint", exponent)
|
||||
TRACE_GL_VOID(glQueryCounterEXT, (GLuint id, GLenum target), (id, target), 2, "GLuint", id, "GLenum", target)
|
||||
TRACE_GL(GLbitfield, glQueryMatrixxOES, (GLfixed * mantissa, GLint * exponent), (mantissa, exponent), 2, "GLfixed *", mantissa, "GLint *", exponent)
|
||||
TRACE_GL_VOID(glReadBuffer, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glReadBufferIndexedEXT, (GLenum src, GLint index), (src, index), 2, "GLenum", src, "GLint", index)
|
||||
TRACE_GL_VOID(glReadBufferNV, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x, y, width, height, format, type, pixels), 7, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLvoid *", pixels)
|
||||
TRACE_GL_VOID(glReadnPixelsEXT, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data), (x, y, width, height, format, type, bufSize, data), 8, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLsizei", bufSize, "void *", data)
|
||||
TRACE_GL_VOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels), (x, y, width, height, format, type, pixels), 7, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "void *", pixels)
|
||||
TRACE_GL_VOID(glReadnPixelsEXT, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data), (x, y, width, height, format, type, bufSize, data), 8, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLsizei", bufSize, "void *", data)
|
||||
TRACE_GL_VOID(glReleaseShaderCompiler, (void), (), 0)
|
||||
TRACE_GL_VOID(glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
@ -409,133 +482,160 @@ TRACE_GL_VOID(glRenderbufferStorageMultisampleANGLE, (GLenum target, GLsizei sam
|
||||
TRACE_GL_VOID(glRenderbufferStorageMultisampleAPPLE, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glRenderbufferStorageMultisampleEXT, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glRenderbufferStorageMultisampleIMG, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glRenderbufferStorageMultisampleNV, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glRenderbufferStorageOES, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glResolveMultisampleFramebufferAPPLE, (void), (), 0)
|
||||
TRACE_GL_VOID(glResumeTransformFeedback, (void), (), 0)
|
||||
TRACE_GL_VOID(glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z), 4, "GLfloat", angle, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glRotatexOES, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glSampleCoverage, (GLclampf value, GLboolean invert), (value, invert), 2, "GLclampf", value, "GLboolean", invert)
|
||||
TRACE_GL_VOID(glSampleCoverage, (GLfloat value, GLboolean invert), (value, invert), 2, "GLfloat", value, "GLboolean", invert)
|
||||
TRACE_GL_VOID(glSampleCoverageOES, (GLfixed value, GLboolean invert), (value, invert), 2, "GLfixed", value, "GLboolean", invert)
|
||||
TRACE_GL_VOID(glSampleCoveragex, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
|
||||
TRACE_GL_VOID(glSampleCoveragexOES, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
|
||||
TRACE_GL_VOID(glSamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat* param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLfloat*", param)
|
||||
TRACE_GL_VOID(glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat * param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLfloat *", param)
|
||||
TRACE_GL_VOID(glSamplerParameteri, (GLuint sampler, GLenum pname, GLint param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL_VOID(glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint* param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLint*", param)
|
||||
TRACE_GL_VOID(glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint * param), (sampler, pname, param), 3, "GLuint", sampler, "GLenum", pname, "const GLint *", param)
|
||||
TRACE_GL_VOID(glScalef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glScalex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glScalexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glScissor, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList), (monitor, enable, group, numCounters, countersList), 5, "GLuint", monitor, "GLboolean", enable, "GLuint", group, "GLint", numCounters, "GLuint *", countersList)
|
||||
TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList), (monitor, enable, group, numCounters, counterList), 5, "GLuint", monitor, "GLboolean", enable, "GLuint", group, "GLint", numCounters, "GLuint *", counterList)
|
||||
TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fence, "GLenum", condition)
|
||||
TRACE_GL_VOID(glShadeModel, (GLenum mode), (mode), 1, "GLenum", mode)
|
||||
TRACE_GL_VOID(glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length), 5, "GLsizei", n, "const GLuint*", shaders, "GLenum", binaryformat, "const GLvoid*", binary, "GLsizei", length)
|
||||
TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar* const*", string, "const GLint*", length)
|
||||
TRACE_GL_VOID(glShaderBinary, (GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length), (count, shaders, binaryformat, binary, length), 5, "GLsizei", count, "const GLuint *", shaders, "GLenum", binaryformat, "const void *", binary, "GLsizei", length)
|
||||
TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar *const*", string, "const GLint *", length)
|
||||
TRACE_GL_VOID(glStartTilingQCOM, (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask), (x, y, width, height, preserveMask), 5, "GLuint", x, "GLuint", y, "GLuint", width, "GLuint", height, "GLbitfield", preserveMask)
|
||||
TRACE_GL_VOID(glStencilFunc, (GLenum func, GLint ref, GLuint mask), (func, ref, mask), 3, "GLenum", func, "GLint", ref, "GLuint", mask)
|
||||
TRACE_GL_VOID(glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask), (face, func, ref, mask), 4, "GLenum", face, "GLenum", func, "GLint", ref, "GLuint", mask)
|
||||
TRACE_GL_VOID(glStencilMask, (GLuint mask), (mask), 1, "GLuint", mask)
|
||||
TRACE_GL_VOID(glStencilMaskSeparate, (GLenum face, GLuint mask), (face, mask), 2, "GLenum", face, "GLuint", mask)
|
||||
TRACE_GL_VOID(glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass), 3, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
|
||||
TRACE_GL_VOID(glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), (face, fail, zfail, zpass), 4, "GLenum", face, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
|
||||
TRACE_GL_VOID(glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass), (face, sfail, dpfail, dppass), 4, "GLenum", face, "GLenum", sfail, "GLenum", dpfail, "GLenum", dppass)
|
||||
TRACE_GL(GLboolean, glTestFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
|
||||
TRACE_GL_VOID(glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glTexCoord1bOES, (GLbyte s), (s), 1, "GLbyte", s)
|
||||
TRACE_GL_VOID(glTexCoord1bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glTexCoord2bOES, (GLbyte s, GLbyte t), (s, t), 2, "GLbyte", s, "GLbyte", t)
|
||||
TRACE_GL_VOID(glTexCoord2bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glTexCoord3bOES, (GLbyte s, GLbyte t, GLbyte r), (s, t, r), 3, "GLbyte", s, "GLbyte", t, "GLbyte", r)
|
||||
TRACE_GL_VOID(glTexCoord3bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glTexCoord4bOES, (GLbyte s, GLbyte t, GLbyte r, GLbyte q), (s, t, r, q), 4, "GLbyte", s, "GLbyte", t, "GLbyte", r, "GLbyte", q)
|
||||
TRACE_GL_VOID(glTexCoord4bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glTexEnvf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexEnvi, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL_VOID(glTexEnviv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexEnviv, (GLenum target, GLenum pname, const GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexEnvx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glTexEnvxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexEnvxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexEnvxv, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexEnvxvOES, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexGenfOES, (GLenum coord, GLenum pname, GLfloat param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glTexGenfvOES, (GLenum coord, GLenum pname, const GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexGenfvOES, (GLenum coord, GLenum pname, const GLfloat * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexGeniOES, (GLenum coord, GLenum pname, GLint param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL_VOID(glTexGenivOES, (GLenum coord, GLenum pname, const GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexGenivOES, (GLenum coord, GLenum pname, const GLint * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexGenxOES, (GLenum coord, GLenum pname, GLfixed param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glTexGenxvOES, (GLenum coord, GLenum pname, const GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, height, border, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
|
||||
TRACE_GL_VOID(glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
|
||||
TRACE_GL_VOID(glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
|
||||
TRACE_GL_VOID(glTexGenxvOES, (GLenum coord, GLenum pname, const GLfixed * params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, border, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTexParameterf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
|
||||
TRACE_GL_VOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
|
||||
TRACE_GL_VOID(glTexParameteri, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
|
||||
TRACE_GL_VOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
|
||||
TRACE_GL_VOID(glTexParameterx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glTexParameterxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
|
||||
TRACE_GL_VOID(glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexParameterxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexParameterxv, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexParameterxvOES, (GLenum target, GLenum pname, const GLfixed * params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
|
||||
TRACE_GL_VOID(glTexStorage1DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (target, levels, internalformat, width), 4, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width)
|
||||
TRACE_GL_VOID(glTexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (target, levels, internalformat, width, height), 5, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glTexStorage2DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (target, levels, internalformat, width, height), 5, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glTexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (target, levels, internalformat, width, height, depth), 6, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
|
||||
TRACE_GL_VOID(glTexStorage3DEXT, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (target, levels, internalformat, width, height, depth), 6, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
|
||||
TRACE_GL_VOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
|
||||
TRACE_GL_VOID(glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
|
||||
TRACE_GL_VOID(glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
|
||||
TRACE_GL_VOID(glTexStorage3DMultisampleOES, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations), (target, samples, internalformat, width, height, depth, fixedsamplelocations), 7, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLboolean", fixedsamplelocations)
|
||||
TRACE_GL_VOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const void *", pixels)
|
||||
TRACE_GL_VOID(glTextureStorage1DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (texture, target, levels, internalformat, width), 5, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width)
|
||||
TRACE_GL_VOID(glTextureStorage2DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (texture, target, levels, internalformat, width, height), 6, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glTextureStorage3DEXT, (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (texture, target, levels, internalformat, width, height, depth), 7, "GLuint", texture, "GLenum", target, "GLsizei", levels, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth)
|
||||
TRACE_GL_VOID(glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode), (program, count, varyings, bufferMode), 4, "GLuint", program, "GLsizei", count, "const GLchar* const*", varyings, "GLenum", bufferMode)
|
||||
TRACE_GL_VOID(glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode), (program, count, varyings, bufferMode), 4, "GLuint", program, "GLsizei", count, "const GLchar *const*", varyings, "GLenum", bufferMode)
|
||||
TRACE_GL_VOID(glTranslatef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glTranslatex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glTranslatexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
|
||||
TRACE_GL_VOID(glUniform1f, (GLint location, GLfloat x), (location, x), 2, "GLint", location, "GLfloat", x)
|
||||
TRACE_GL_VOID(glUniform1fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
|
||||
TRACE_GL_VOID(glUniform1i, (GLint location, GLint x), (location, x), 2, "GLint", location, "GLint", x)
|
||||
TRACE_GL_VOID(glUniform1iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
|
||||
TRACE_GL_VOID(glUniform1f, (GLint location, GLfloat v0), (location, v0), 2, "GLint", location, "GLfloat", v0)
|
||||
TRACE_GL_VOID(glUniform1fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniform1i, (GLint location, GLint v0), (location, v0), 2, "GLint", location, "GLint", v0)
|
||||
TRACE_GL_VOID(glUniform1iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glUniform1ui, (GLint location, GLuint v0), (location, v0), 2, "GLint", location, "GLuint", v0)
|
||||
TRACE_GL_VOID(glUniform1uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
|
||||
TRACE_GL_VOID(glUniform2f, (GLint location, GLfloat x, GLfloat y), (location, x, y), 3, "GLint", location, "GLfloat", x, "GLfloat", y)
|
||||
TRACE_GL_VOID(glUniform2fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
|
||||
TRACE_GL_VOID(glUniform2i, (GLint location, GLint x, GLint y), (location, x, y), 3, "GLint", location, "GLint", x, "GLint", y)
|
||||
TRACE_GL_VOID(glUniform2iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
|
||||
TRACE_GL_VOID(glUniform1uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glUniform2f, (GLint location, GLfloat v0, GLfloat v1), (location, v0, v1), 3, "GLint", location, "GLfloat", v0, "GLfloat", v1)
|
||||
TRACE_GL_VOID(glUniform2fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniform2i, (GLint location, GLint v0, GLint v1), (location, v0, v1), 3, "GLint", location, "GLint", v0, "GLint", v1)
|
||||
TRACE_GL_VOID(glUniform2iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glUniform2ui, (GLint location, GLuint v0, GLuint v1), (location, v0, v1), 3, "GLint", location, "GLuint", v0, "GLuint", v1)
|
||||
TRACE_GL_VOID(glUniform2uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
|
||||
TRACE_GL_VOID(glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z), 4, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glUniform3fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
|
||||
TRACE_GL_VOID(glUniform3i, (GLint location, GLint x, GLint y, GLint z), (location, x, y, z), 4, "GLint", location, "GLint", x, "GLint", y, "GLint", z)
|
||||
TRACE_GL_VOID(glUniform3iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
|
||||
TRACE_GL_VOID(glUniform2uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (location, v0, v1, v2), 4, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2)
|
||||
TRACE_GL_VOID(glUniform3fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2), (location, v0, v1, v2), 4, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2)
|
||||
TRACE_GL_VOID(glUniform3iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2), (location, v0, v1, v2), 4, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2)
|
||||
TRACE_GL_VOID(glUniform3uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
|
||||
TRACE_GL_VOID(glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (location, x, y, z, w), 5, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
|
||||
TRACE_GL_VOID(glUniform4fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
|
||||
TRACE_GL_VOID(glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w), (location, x, y, z, w), 5, "GLint", location, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
|
||||
TRACE_GL_VOID(glUniform4iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
|
||||
TRACE_GL_VOID(glUniform3uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLfloat", v0, "GLfloat", v1, "GLfloat", v2, "GLfloat", v3)
|
||||
TRACE_GL_VOID(glUniform4fv, (GLint location, GLsizei count, const GLfloat * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLint", v0, "GLint", v1, "GLint", v2, "GLint", v3)
|
||||
TRACE_GL_VOID(glUniform4iv, (GLint location, GLsizei count, const GLint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLint *", value)
|
||||
TRACE_GL_VOID(glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLuint", v0, "GLuint", v1, "GLuint", v2, "GLuint", v3)
|
||||
TRACE_GL_VOID(glUniform4uiv, (GLint location, GLsizei count, const GLuint* value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint*", value)
|
||||
TRACE_GL_VOID(glUniform4uiv, (GLint location, GLsizei count, const GLuint * value), (location, count, value), 3, "GLint", location, "GLsizei", count, "const GLuint *", value)
|
||||
TRACE_GL_VOID(glUniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding), (program, uniformBlockIndex, uniformBlockBinding), 3, "GLuint", program, "GLuint", uniformBlockIndex, "GLuint", uniformBlockBinding)
|
||||
TRACE_GL_VOID(glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x3fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix2x4fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x2fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix3x4fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x2fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL_VOID(glUniformMatrix4x3fvNV, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat *", value)
|
||||
TRACE_GL(GLboolean, glUnmapBuffer, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL(GLboolean, glUnmapBufferOES, (GLenum target), (target), 1, "GLenum", target)
|
||||
TRACE_GL_VOID(glUseProgram, (GLuint program), (program), 1, "GLuint", program)
|
||||
TRACE_GL_VOID(glUseProgramStagesEXT, (GLuint pipeline, GLbitfield stages, GLuint program), (pipeline, stages, program), 3, "GLuint", pipeline, "GLbitfield", stages, "GLuint", program)
|
||||
TRACE_GL_VOID(glValidateProgram, (GLuint program), (program), 1, "GLuint", program)
|
||||
TRACE_GL_VOID(glValidateProgramPipelineEXT, (GLuint pipeline), (pipeline), 1, "GLuint", pipeline)
|
||||
TRACE_GL_VOID(glVertexAttrib1f, (GLuint indx, GLfloat x), (indx, x), 2, "GLuint", indx, "GLfloat", x)
|
||||
TRACE_GL_VOID(glVertexAttrib1fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
|
||||
TRACE_GL_VOID(glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y), 3, "GLuint", indx, "GLfloat", x, "GLfloat", y)
|
||||
TRACE_GL_VOID(glVertexAttrib2fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
|
||||
TRACE_GL_VOID(glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z), 4, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glVertexAttrib3fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
|
||||
TRACE_GL_VOID(glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (indx, x, y, z, w), 5, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
|
||||
TRACE_GL_VOID(glVertexAttrib4fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
|
||||
TRACE_GL_VOID(glVertex2bOES, (GLbyte x), (x), 1, "GLbyte", x)
|
||||
TRACE_GL_VOID(glVertex2bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glVertex3bOES, (GLbyte x, GLbyte y), (x, y), 2, "GLbyte", x, "GLbyte", y)
|
||||
TRACE_GL_VOID(glVertex3bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glVertex4bOES, (GLbyte x, GLbyte y, GLbyte z), (x, y, z), 3, "GLbyte", x, "GLbyte", y, "GLbyte", z)
|
||||
TRACE_GL_VOID(glVertex4bvOES, (const GLbyte * coords), (coords), 1, "const GLbyte *", coords)
|
||||
TRACE_GL_VOID(glVertexAttrib1f, (GLuint index, GLfloat x), (index, x), 2, "GLuint", index, "GLfloat", x)
|
||||
TRACE_GL_VOID(glVertexAttrib1fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
|
||||
TRACE_GL_VOID(glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y), (index, x, y), 3, "GLuint", index, "GLfloat", x, "GLfloat", y)
|
||||
TRACE_GL_VOID(glVertexAttrib2fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
|
||||
TRACE_GL_VOID(glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z), (index, x, y, z), 4, "GLuint", index, "GLfloat", x, "GLfloat", y, "GLfloat", z)
|
||||
TRACE_GL_VOID(glVertexAttrib3fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
|
||||
TRACE_GL_VOID(glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (index, x, y, z, w), 5, "GLuint", index, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
|
||||
TRACE_GL_VOID(glVertexAttrib4fv, (GLuint index, const GLfloat * v), (index, v), 2, "GLuint", index, "const GLfloat *", v)
|
||||
TRACE_GL_VOID(glVertexAttribDivisor, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
|
||||
TRACE_GL_VOID(glVertexAttribDivisorANGLE, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
|
||||
TRACE_GL_VOID(glVertexAttribDivisorEXT, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
|
||||
TRACE_GL_VOID(glVertexAttribDivisorNV, (GLuint index, GLuint divisor), (index, divisor), 2, "GLuint", index, "GLuint", divisor)
|
||||
TRACE_GL_VOID(glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w), (index, x, y, z, w), 5, "GLuint", index, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
|
||||
TRACE_GL_VOID(glVertexAttribI4iv, (GLuint index, const GLint* v), (index, v), 2, "GLuint", index, "const GLint*", v)
|
||||
TRACE_GL_VOID(glVertexAttribI4iv, (GLuint index, const GLint * v), (index, v), 2, "GLuint", index, "const GLint *", v)
|
||||
TRACE_GL_VOID(glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (index, x, y, z, w), 5, "GLuint", index, "GLuint", x, "GLuint", y, "GLuint", z, "GLuint", w)
|
||||
TRACE_GL_VOID(glVertexAttribI4uiv, (GLuint index, const GLuint* v), (index, v), 2, "GLuint", index, "const GLuint*", v)
|
||||
TRACE_GL_VOID(glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer), (index, size, type, stride, pointer), 5, "GLuint", index, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid*", pointer)
|
||||
TRACE_GL_VOID(glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr), (indx, size, type, normalized, stride, ptr), 6, "GLuint", indx, "GLint", size, "GLenum", type, "GLboolean", normalized, "GLsizei", stride, "const GLvoid*", ptr)
|
||||
TRACE_GL_VOID(glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glVertexAttribI4uiv, (GLuint index, const GLuint * v), (index, v), 2, "GLuint", index, "const GLuint *", v)
|
||||
TRACE_GL_VOID(glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer), (index, size, type, stride, pointer), 5, "GLuint", index, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer), (index, size, type, normalized, stride, pointer), 6, "GLuint", index, "GLint", size, "GLenum", type, "GLboolean", normalized, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glVertexPointer, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
TRACE_GL_VOID(glViewport, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
|
||||
TRACE_GL_VOID(glWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
|
||||
TRACE_GL_VOID(glWeightPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
|
||||
TRACE_GL_VOID(glWaitSyncAPPLE, (GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), 3, "GLsync", sync, "GLbitfield", flags, "GLuint64", timeout)
|
||||
TRACE_GL_VOID(glWeightPointerOES, (GLint size, GLenum type, GLsizei stride, const void * pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const void *", pointer)
|
||||
|
1
opengl/tools/glgen2/.gitignore
vendored
Normal file
1
opengl/tools/glgen2/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
registry/reg.pyc
|
254
opengl/tools/glgen2/glgen.py
Executable file
254
opengl/tools/glgen2/glgen.py
Executable file
@ -0,0 +1,254 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
# Copyright 2014 The Android Open Source Project
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
from __future__ import print_function
|
||||
from operator import itemgetter
|
||||
import collections
|
||||
import os.path
|
||||
import re
|
||||
import sys
|
||||
|
||||
|
||||
# Avoid endlessly adding to the path if this module is imported multiple
|
||||
# times, e.g. in an interactive session
|
||||
regpath = os.path.join(sys.path[0], "registry")
|
||||
if sys.path[1] != regpath:
|
||||
sys.path.insert(1, regpath)
|
||||
import reg
|
||||
|
||||
|
||||
def nonestr(s):
|
||||
return s if s else ""
|
||||
|
||||
|
||||
def parseTypedName(elem):
|
||||
type = [nonestr(elem.text)]
|
||||
name = None
|
||||
for subelem in elem:
|
||||
text = nonestr(subelem.text)
|
||||
tail = nonestr(subelem.tail)
|
||||
if subelem.tag == 'name':
|
||||
name = text
|
||||
break
|
||||
else:
|
||||
type.extend([text, tail])
|
||||
return (''.join(type).strip(), name)
|
||||
|
||||
|
||||
# Format a list of (type, name) tuples as a C-style parameter list
|
||||
def fmtParams(params):
|
||||
if not params:
|
||||
return 'void'
|
||||
return ', '.join(['%s %s' % (p[0], p[1]) for p in params])
|
||||
|
||||
# Format a list of (type, name) tuples as a C-style argument list
|
||||
def fmtArgs(params):
|
||||
return ', '.join(p[1] for p in params)
|
||||
|
||||
# Format a list of (type, name) tuples as comma-separated '"type", name'
|
||||
def fmtTypeNameList(params):
|
||||
return ', '.join(['"%s", %s' % (p[0], p[1]) for p in params])
|
||||
|
||||
|
||||
def overrideSymbolName(sym):
|
||||
# The wrapper intercepts glGetString and (sometimes) calls the generated
|
||||
# __glGetString thunk which dispatches to the driver's glGetString
|
||||
if sym == 'glGetString':
|
||||
return '__glGetString'
|
||||
else:
|
||||
return sym
|
||||
|
||||
|
||||
# Generate API trampoline templates:
|
||||
# <rtype> API_ENTRY(<name>)(<params>) {
|
||||
# CALL_GL_API(<name>, <args>);
|
||||
# // or
|
||||
# CALL_GL_API_RETURN(<name>, <args>);
|
||||
# }
|
||||
class TrampolineGen(reg.OutputGenerator):
|
||||
def __init__(self):
|
||||
reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
|
||||
|
||||
def genCmd(self, cmd, name):
|
||||
reg.OutputGenerator.genCmd(self, cmd, name)
|
||||
|
||||
rtype, fname = parseTypedName(cmd.elem.find('proto'))
|
||||
params = [parseTypedName(p) for p in cmd.elem.findall('param')]
|
||||
|
||||
call = 'CALL_GL_API' if rtype == 'void' else 'CALL_GL_API_RETURN'
|
||||
print('%s API_ENTRY(%s)(%s) {\n'
|
||||
' %s(%s%s%s);\n'
|
||||
'}'
|
||||
% (rtype, overrideSymbolName(fname), fmtParams(params),
|
||||
call, fname,
|
||||
', ' if len(params) > 0 else '',
|
||||
fmtArgs(params)),
|
||||
file=self.outFile)
|
||||
|
||||
|
||||
|
||||
# Collect all API prototypes across all families, remove duplicates,
|
||||
# emit to entries.in and trace.in files.
|
||||
class ApiGenerator(reg.OutputGenerator):
|
||||
def __init__(self):
|
||||
reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
|
||||
self.cmds = []
|
||||
self.enums = collections.OrderedDict()
|
||||
|
||||
def genCmd(self, cmd, name):
|
||||
reg.OutputGenerator.genCmd(self, cmd, name)
|
||||
rtype, fname = parseTypedName(cmd.elem.find('proto'))
|
||||
params = [parseTypedName(p) for p in cmd.elem.findall('param')]
|
||||
self.cmds.append({'rtype': rtype, 'name': fname, 'params': params})
|
||||
|
||||
def genEnum(self, enuminfo, name):
|
||||
reg.OutputGenerator.genEnum(self, enuminfo, name)
|
||||
value = enuminfo.elem.get('value')
|
||||
|
||||
# Skip bitmask enums. Pattern matches:
|
||||
# - GL_DEPTH_BUFFER_BIT
|
||||
# - GL_MAP_INVALIDATE_BUFFER_BIT_EXT
|
||||
# - GL_COLOR_BUFFER_BIT1_QCOM
|
||||
# but not
|
||||
# - GL_DEPTH_BITS
|
||||
# - GL_QUERY_COUNTER_BITS_EXT
|
||||
#
|
||||
# TODO: Assuming a naming pattern and using a regex is what the
|
||||
# old glenumsgen script did. But the registry XML knows which enums are
|
||||
# parts of bitmask groups, so we should just use that. I'm not sure how
|
||||
# to get the information out though, and it's not critical right now,
|
||||
# so leaving for later.
|
||||
if re.search('_BIT($|\d*_)', name):
|
||||
return
|
||||
|
||||
# Skip non-hex values (GL_TRUE, GL_FALSE, header guard junk)
|
||||
if not re.search('0x[0-9A-Fa-f]+', value):
|
||||
return
|
||||
|
||||
# Append 'u' or 'ull' type suffix if present
|
||||
type = enuminfo.elem.get('type')
|
||||
if type and type != 'i':
|
||||
value += type
|
||||
|
||||
if value not in self.enums:
|
||||
self.enums[value] = name
|
||||
|
||||
def finish(self):
|
||||
# sort by function name, remove duplicates
|
||||
self.cmds.sort(key=itemgetter('name'))
|
||||
cmds = []
|
||||
for cmd in self.cmds:
|
||||
if len(cmds) == 0 or cmd != cmds[-1]:
|
||||
cmds.append(cmd)
|
||||
self.cmds = cmds
|
||||
|
||||
# Write entries.in
|
||||
def writeEntries(self, outfile):
|
||||
for cmd in self.cmds:
|
||||
print('GL_ENTRY(%s, %s, %s)'
|
||||
% (cmd['rtype'], cmd['name'], fmtParams(cmd['params'])),
|
||||
file=outfile)
|
||||
|
||||
# Write traces.in
|
||||
def writeTrace(self, outfile):
|
||||
for cmd in self.cmds:
|
||||
if cmd['rtype'] == 'void':
|
||||
ret = '_VOID('
|
||||
else:
|
||||
ret = '(%s, ' % cmd['rtype']
|
||||
|
||||
params = cmd['params']
|
||||
if len(params) > 0:
|
||||
typeNameList = ', ' + fmtTypeNameList(params)
|
||||
else:
|
||||
typeNameList = ''
|
||||
|
||||
print('TRACE_GL%s%s, (%s), (%s), %d%s)'
|
||||
% (ret, cmd['name'],
|
||||
fmtParams(params), fmtArgs(params),
|
||||
len(params), typeNameList),
|
||||
file=outfile)
|
||||
|
||||
# Write enums.in
|
||||
def writeEnums(self, outfile):
|
||||
for enum in self.enums.iteritems():
|
||||
print('GL_ENUM(%s,%s)' % (enum[0], enum[1]), file=outfile)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
registry = reg.Registry()
|
||||
registry.loadFile('registry/gl.xml')
|
||||
|
||||
registry.setGenerator(TrampolineGen())
|
||||
TRAMPOLINE_OPTIONS = [
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles1',
|
||||
profile = 'common',
|
||||
filename = '../../libs/GLES_CM/gl_api.in'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles1',
|
||||
profile = 'common',
|
||||
emitversions = None,
|
||||
defaultExtensions = 'gles1',
|
||||
filename = '../../libs/GLES_CM/glext_api.in'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles2',
|
||||
versions = '(2|3)\.0',
|
||||
profile = 'common',
|
||||
filename = '../../libs/GLES2/gl2_api.in'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles2',
|
||||
versions = '(2|3)\.0',
|
||||
profile = 'common',
|
||||
emitversions = None,
|
||||
defaultExtensions = 'gles2',
|
||||
filename = '../../libs/GLES2/gl2ext_api.in')]
|
||||
for opts in TRAMPOLINE_OPTIONS:
|
||||
registry.apiGen(opts)
|
||||
|
||||
apigen = ApiGenerator()
|
||||
registry.setGenerator(apigen)
|
||||
API_OPTIONS = [
|
||||
# Generate non-extension versions of each API first, then extensions,
|
||||
# so that if an extension enum was later standardized, we see the non-
|
||||
# suffixed version first.
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles1',
|
||||
profile = 'common'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles2',
|
||||
versions = '2\.0|3\.0',
|
||||
profile = 'common'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles1',
|
||||
profile = 'common',
|
||||
emitversions = None,
|
||||
defaultExtensions = 'gles1'),
|
||||
reg.GeneratorOptions(
|
||||
apiname = 'gles2',
|
||||
versions = '2\.0|3\.0',
|
||||
profile = 'common',
|
||||
emitversions = None,
|
||||
defaultExtensions = 'gles2')]
|
||||
for opts in API_OPTIONS:
|
||||
registry.apiGen(opts)
|
||||
apigen.finish()
|
||||
with open('../../libs/entries.in', 'w') as f:
|
||||
apigen.writeEntries(f)
|
||||
with open('../../libs/trace.in', 'w') as f:
|
||||
apigen.writeTrace(f)
|
||||
with open('../../libs/enums.in', 'w') as f:
|
||||
apigen.writeEnums(f)
|
Loading…
Reference in New Issue
Block a user