Commit Graph

816 Commits

Author SHA1 Message Date
Jeff Brown
0cacb87f02 Fix possible race conditions during channel unregistration.
Previously, the input dispatcher assumed that the input channel's
receive pipe file descriptor was a sufficiently unique identifier for
looking up input channels in its various tables.  However, it can happen
that an input channel is disposed and then a new input channel is
immediately created that reuses the same file descriptor.  Ordinarily
this is not a problem, however there is a small opportunity for a race
to arise in InputQueue.

When InputQueue receives an input event from the dispatcher, it
generates a finishedToken that encodes the channel's receive pipe fd,
and a sequence number.  The finishedToken is used by the ViewRoot
as a handle for the event so that it can tell the InputQueue when
the event has finished being processed.

Here is the race:

1. InputQueue receives an input event, assigns a new finishedToken.
2. ViewRoot begins processing the input event.
3. During processing, ViewRoot unregisters the InputChannel.
4. A new InputChannel is created and is registered with the Input Queue.
   This InputChannel happens to have the same receive pipe fd as
   the one previously registered.
5. ViewRoot tells the InputQueue that it has finished processing the
   input event, passing along the original finishedToken.
6. InputQueue throws an exception because the finishedToken's receive
   pipe fd is registered but the sequence number is incorrect so it
   assumes that the client has called finish spuriously.

The fix is to include a unique connection id within the finishedToken so
that the InputQueue can accurately confirm that the token belongs to
the currently registered InputChannel rather than to an old one that
happened to have the same receive pipe fd.  When it notices this, it
ignores the spurious finish.

I've also made a couple of other small changes to avoid similar races
elsewhere.

This patch set also includes a fix to synthesize a finished signal
when the input channel is unregistered on the client side to
help keep the server and client in sync.

Bug: 2834068
Change-Id: I1de34a36249ab74c359c2c67a57e333543400f7b
2010-08-17 17:03:42 -07:00
Kenny Root
1dfd9f8a97 Initial tool for OBB manipulation
Add "obbtool" host command for adding, removing, and querying Opaque
Binary Blob (OBB) information from a file.

Change-Id: Id2ac41e687ad2a500c362616d6738a8ae7e8f5c3
2010-08-11 11:24:41 -07:00
Dianne Hackborn
c3ef3ae552 More native work.
Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
2010-08-11 00:29:59 -07:00
Jeff Brown
8d4dfd25f7 Fix safe mode and KeyEvent.getMaxKeyCode().
Bug: 2901731
Change-Id: I78617c1b9dee3790fc590e5af4b5083368873184
2010-08-10 16:28:03 -07:00
Kenny Root
aa966638b9 Fix String8::operator+
The LHS was ignored when using:
  String8 + String8
  String8 + (const char*)

Add unit tests for above.

Bug: 2898473
Change-Id: Ic8fe7be668b665c36aaaa3fc3c3ffdfff0fbba25
2010-08-06 09:00:10 -07:00
Kenny Root
8f20e5e540 Free scanBuf in ZipFileRO
In the success case, the 65kB scanBuf was not freed!

Also, get rid of annoying complaints about ssize_t from printf in error
cases.

Change-Id: If154ac19bf47637f898b4ec8c8e27c9a073a7b81
2010-08-04 16:53:56 -07:00
Jeff Brown
b51719b9ae Improve thread safety of input mappers.
Also fixed bug where old touch screen size could be reported by
getMotionRange if an orientation change occurred but the user has not
yet touched the screen.

Bug: 2877345
Change-Id: I7878f47458f310ed6ebe6a5d1b2c9bec2c598ab9
2010-07-30 14:43:58 -07:00
Mathias Agopian
a48bcf62b6 Added SensorManager.getMinDelay()
Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).

Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.

Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
2010-07-29 18:18:00 -07:00
Christopher Tate
a58452270b Merge "Attempt to fix the SDK build" into gingerbread 2010-07-29 13:53:37 -07:00
Christopher Tate
6c6a3fbd9d Attempt to fix the SDK build
On the assumption that the local min() function declaration is in
conflict with some 'min' #define floating around, rename the local
function to min_of().

Change-Id: I62aa27f213c6093cc78805de611cf4aa75f0eef2
2010-07-29 13:42:45 -07:00
Jeff Brown
82de2fcdd0 Fix touch input in landscape mode.
Change-Id: I7d47e9b02e6443ed604a6bf842028a5db934d90d
2010-07-29 13:05:52 -07:00
Jeff Brown
f67c53eee3 DO NOT MERGE: Fix input event injection ANRs on UI thread.
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.

Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
2010-07-29 12:54:27 -07:00
Chris Tate
7fd86dea00 Merge "Change unistd.h to stddef.h to be correct" into gingerbread 2010-07-28 18:14:51 -07:00
Kenny Root
0832a31d54 Change unistd.h to stddef.h to be correct
size_t should be defined through inclusion of stddef.h instead of unistd.h

Change-Id: Ieaadacfca1e1c44c2533ea95f73fc060c1519b52
2010-07-28 16:46:12 -07:00
Kenny Root
28282dc4e6 Merge "Add unistd.h for size_t typedef to fix sim-eng" into gingerbread 2010-07-28 16:37:20 -07:00
Kenny Root
937cd1b707 Add unistd.h for size_t typedef to fix sim-eng
Change-Id: Ida4f1742547f39539b601f13182c722aa7cf863e
2010-07-28 16:31:24 -07:00
Mathias Agopian
edae28809a Merge "fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once." into gingerbread 2010-07-28 16:30:56 -07:00
Christopher Tate
46f28d328a Merge "Support streaming of compressed assets > 1 megabyte" into gingerbread 2010-07-28 15:36:48 -07:00
Christopher Tate
a45a8008c6 Support streaming of compressed assets > 1 megabyte
Compressed assets larger than one megabyte are now decompressed on demand
rather than being decompressed in their entirety and held in memory.  Reading
the data in order is relatively efficient, as is seeking forward in the stream.
Seeking backwards is supported, but requires reprocessing the compressed data
from the beginning, so is very inefficient.

In addition, the size limit on compressed assets has been eliminated.

Change-Id: I6e68247957e6c53e7e8ba70d12764695f1723bad
2010-07-28 15:33:28 -07:00
Jeff Brown
e57e895080 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00
Mathias Agopian
208cb07724 fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once.
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).

the system would wait until some other buffer became the "front" buffer.

we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.

the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.

Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
2010-07-27 20:11:35 -07:00
Brad Fitzpatrick
70081a1511 Replace several IPCThreadState::get() lookups with one.
Also, make StrictMode's ThreadLocal final.

Change-Id: I08d400ed254fa67bb7a3dae1227f205a54c00df0
2010-07-27 12:28:57 -07:00
Mathias Agopian
d03d9ced3f Fix a memory corruption when writting Sensor into a parcel
Change-Id: I03f703ae2224f43924031bfea4c68aa979bb9f05
2010-07-22 18:57:41 -07:00
Mathias Agopian
e3c8234765 propagate sensor event rate properly
Change-Id: I32e67d30e4295285a6827956cc8161b2025d70bc
2010-07-21 16:09:39 -07:00
Mathias Agopian
a7352c9f4a new SensorService
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.

Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
2010-07-19 17:57:29 -07:00
Jamie Gennis
ac07cd613f Remove some debug logging that I accidentally committed.
Change-Id: Ib182455fad5e5b3f3f59b3ff24f59dcd7f638292
2010-07-19 16:09:26 -07:00
Jeff Brown
f26db0d6c5 Fix trackball down and movement bugs.
Bug: 2823788
Change-Id: Icb0c392b58f7e735614460b5eb87439cb73ac4f2
2010-07-16 17:46:03 -07:00
Jamie Gennis
874da6e438 Merge "Re-use existing Surface objects when reading them from parcels." into gingerbread 2010-07-16 15:14:44 -07:00
Jeff Brown
3cf1c9b844 Fix individual pointer id up/down reporting.
Fix a minor threading bug in InputManager dump.

Change-Id: Ic2eecf7df5a8dc9f40561fcb03ebe58a2c073778
2010-07-16 15:11:24 -07:00
Jamie Gennis
aca4e22879 Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used.  This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance.  This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.

Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
2010-07-16 13:03:15 -07:00
Jeff Brown
0a128e3cbe Fix bug with phantom input windows.
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.

Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
2010-07-16 00:02:48 -07:00
Dianne Hackborn
0e8852766d Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
Jeff Brown
5c1ed84a2d Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
Brad Fitzpatrick
d36f4a5f13 StrictMode: gather and return violating stacks in Binder replies
Now, when Thread A has a strict mode policy in effect and does a
Binder call to Thread B (most likely in another process), the strict
mode policy is passed along, but with the GATHER penalty bit set which
overrides other policies and instead gathers all offending stack
traces to a threadlocal which are then written back in the Parcel's
reply header.

Change-Id: I7d4497032a0609b37b1a2a15855f5c929ba0584d
2010-07-15 13:18:05 -07:00
Brad Fitzpatrick
a877cd85b5 More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync.
Change-Id: Ia67cabcc17a73a0f15907ffea683d06bc41b90e5
2010-07-15 13:18:05 -07:00
Jeff Brown
a50ee3ecb3 Don't build framework tests for simulator target.
Change-Id: I70f29c7eb307e4f3ec5702f4eb9d97b4342e2f36
2010-07-14 22:55:02 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00
Mathias Agopian
e1ea0811de Merge "first step at implementing the native sensor support" into gingerbread 2010-07-14 16:32:04 -07:00
Mathias Agopian
48c3476371 Remove the YV16 format for simplicity's sake.
Change-Id: Iee03d100933ba0c67b13d51e0435be3b4cd953cf
2010-07-14 15:12:05 -07:00
Mathias Agopian
589ce85ee4 first step at implementing the native sensor support
in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side

missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)

Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
2010-07-13 22:21:56 -07:00
Dianne Hackborn
ce838a265d IME events are now dispatched to native applications.
And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
  around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-13 18:36:46 -07:00
Jeff Brown
8575a87b0d Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Brad Fitzpatrick
837a0d0fb2 Add Parcel::readExceptionCode() and Parcel::writeNoException()
Add native Parcel methods analogous to the Java versions.

Currently, these don't do much, but upcoming StrictMode work changes
the RPC calling conventions in some cases, so it's important that
everybody uses these consistently, rather than having a lot of code
trying to parse RPC responses out of Parcels themselves.

As a summary, the current convention that Java Binder services use is
to prepend the reply Parcel with an int32 signaling the exception
status:

     0: no exception
     -1: Security exception
     -2: Bad Parcelable
     -3: ...
     -4: ...
     -5: ...

... followed by Parceled String if the exception code is non-zero.

With an upcoming change, it'll be the case that a response Parcel can,
non-exceptionally return rich data in the header, and also return data
to the caller.  The important thing to note in this new case is that
the first int32 in the reply parcel *will not be zero*, so anybody
manually checking for it with reply.readInt32() will get false
negative failures.

Short summary: If you're calling into a Java service and manually
checking the exception status with reply.readInt32(), change it to
reply.readExceptionCode().

Change-Id: I23f9a0e53a8cfbbd9759242cfde16723641afe04
2010-07-13 15:45:18 -07:00
Eric Laurent
70d8f430a6 Modifications in audio effect engine state management.
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature

Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
2010-07-13 12:27:18 -07:00
Kenny Root
9baa2c7a44 Merge changes I2337051b,I19b426cb into gingerbread
* changes:
  Tweak ObbFile class
  Allow things that can install packages to set Obb paths
2010-07-12 11:18:34 -07:00
Kenny Root
fa59afb863 Tweak ObbFile class
* Move error messages around to clarify the errors.

* Add extra error check when reading a file.

* Seek to the end of a file when writing the signature so the users of
  the API don't have to remember to do it.

Change-Id: I2337051b9f9fa8147c5900237deec790dcd92436
2010-07-12 09:11:24 -07:00
Dianne Hackborn
9147d11a5f Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
2010-07-09 16:58:19 -07:00
Dianne Hackborn
3c5d125ed7 Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.

As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks.  Hopefully this makes some people feel better. :)

Also do some other cleanup of the ALooper API, plus some
actual documentation.

Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-08 11:06:59 -07:00
Kenny Root
47ecb07ed4 Merge "Add OBB file helper class" into gingerbread 2010-07-07 18:14:13 -07:00
Chris Tate
9e1568cc2d Merge "More native input dispatch work." into gingerbread 2010-07-07 17:43:12 -07:00