IME events are now dispatched to native applications.
And also: - APIs to show and hide the IME, and control its interaction with the app. - APIs to tell the app when its window resizes and needs to be redrawn. - API to tell the app the content rectangle of its window (to layout around the IME or status bar). There is still a problem with IME interaction -- we need a way for the app to deliver events to the IME before it handles them, so that for example the back key will close the IME instead of finishing the app. Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
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@ -43,7 +43,9 @@ enum {
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/*
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* Declare a concrete type for the NDK's input event forward declaration.
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*/
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struct AInputEvent { };
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struct AInputEvent {
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virtual ~AInputEvent() { }
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};
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namespace android {
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@ -331,30 +331,4 @@ private:
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} // namespace android
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/*
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* NDK input queue API.
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*/
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struct AInputQueue {
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public:
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/* Creates a consumer associated with an input channel. */
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explicit AInputQueue(const android::sp<android::InputChannel>& channel);
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/* Destroys the consumer and releases its input channel. */
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virtual ~AInputQueue();
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inline android::InputConsumer& getConsumer() { return mConsumer; }
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android::status_t consume(android::InputEvent** event);
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void setPollLoop(const android::sp<android::PollLoop>& pollLoop) { mPollLoop = pollLoop; }
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const android::sp<android::PollLoop> getPollLoop() const { return mPollLoop; }
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virtual void doDefaultKey(android::KeyEvent* keyEvent) = 0;
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private:
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android::InputConsumer mConsumer;
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android::PreallocatedInputEventFactory mInputEventFactory;
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android::sp<android::PollLoop> mPollLoop;
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};
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#endif // _UI_INPUT_TRANSPORT_H
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@ -690,22 +690,3 @@ void InputConsumer::populateMotionEvent(MotionEvent* motionEvent) const {
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}
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} // namespace android
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// --- AInputQueue ---
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using android::InputEvent;
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using android::InputChannel;
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using android::InputConsumer;
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using android::sp;
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using android::status_t;
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AInputQueue::AInputQueue(const sp<InputChannel>& channel) :
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mConsumer(channel) {
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}
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AInputQueue::~AInputQueue() {
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}
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status_t AInputQueue::consume(InputEvent** event) {
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return mConsumer.consume(&mInputEventFactory, event);
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}
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