Fix individual pointer id up/down reporting.

Fix a minor threading bug in InputManager dump.

Change-Id: Ic2eecf7df5a8dc9f40561fcb03ebe58a2c073778
This commit is contained in:
Jeff Brown 2010-07-16 15:01:56 -07:00
parent 127c21f74a
commit 3cf1c9b844
2 changed files with 12 additions and 10 deletions

View File

@ -286,7 +286,8 @@ private:
int32_t keyEventAction, int32_t keyEventFlags);
void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction);
InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId,
int32_t motionEventAction);
// display
void resetDisplayProperties();

View File

@ -766,7 +766,7 @@ void InputReader::dispatchTouches(nsecs_t when,
// The dispatcher takes care of batching moves so we don't have to deal with that here.
int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE;
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
currentIdBits, motionEventAction);
currentIdBits, -1, motionEventAction);
} else {
// There may be pointers going up and pointers going down at the same time when pointer
// ids are reported by the device driver.
@ -784,12 +784,11 @@ void InputReader::dispatchTouches(nsecs_t when,
if (activeIdBits.isEmpty()) {
motionEventAction = AMOTION_EVENT_ACTION_UP;
} else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP
| (upId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP;
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
oldActiveIdBits, motionEventAction);
oldActiveIdBits, upId, motionEventAction);
}
while (! downIdBits.isEmpty()) {
@ -803,18 +802,17 @@ void InputReader::dispatchTouches(nsecs_t when,
motionEventAction = AMOTION_EVENT_ACTION_DOWN;
device->touchScreen.downTime = when;
} else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN
| (downId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN;
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
activeIdBits, motionEventAction);
activeIdBits, downId, motionEventAction);
}
}
}
void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
InputDevice::TouchData* touch, BitSet32 idBits,
InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId,
int32_t motionEventAction) {
int32_t orientedWidth, orientedHeight;
switch (mDisplayOrientation) {
@ -904,12 +902,15 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli
pointerCoords[pointerCount].toolMinor = toolMinor;
pointerCoords[pointerCount].orientation = orientation;
if (id == changedId) {
motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
pointerCount += 1;
}
// Check edge flags by looking only at the first pointer since the flags are
// global to the event.
// XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
int32_t motionEventEdgeFlags = 0;
if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
if (pointerCoords[0].x <= 0) {