Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method. If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.
The current implementation of the expected-present-time computation
uses approximations and guesswork.
Bug 7900302
Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
Allow releasing a buffer acquired in the past.
Change-Id: I3f27f1caec109c1a47286fc4d2235c6e1afe9022
Signed-off-by: Lajos Molnar <lajos@google.com>
Bug: 9516405
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.
As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.
Also, invalid scalingMode in queueBuffer now returns an error.
ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.
Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required. Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.
Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled. If so, defer the texture binding step to Layer::onDraw.
Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.
SurfaceTexture behavior should not be altered. Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.
Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7